bazzaro135 Posted May 9, 2017 Report Share Posted May 9, 2017 What is loot like? Full military loot a shed and get a lynx. Or is it you need to go to a military base to get said type of weapons also will like 6 guns spawn in a stack? Is it possible to have roaming g ai soldiers along with ai missions. Can you have dynamic/moving trade zones? With select items? Ultimately I am looking for something to replace exile. I have a 16gb i5 Linux box I need to use and I love arma. :p Link to comment Share on other sites More sharing options...
vbawol Posted May 10, 2017 Report Share Posted May 10, 2017 First, A3 Epoch game mode exists almost solely inside the mission file so it is possible to change nearly anything in the game mode you do not like. Loot, should be better balanced now than ever before, but that is not to say we have it perfected yet. Most your better stuff will be found in pelican cases that are normally only found in military areas. It is possible to have roaming AI and I am sure there are scripts on this forum to do just that. We have static trader cities that provide protection and we have lone traders that exist out in the world, and they have a feature that can be enabled that allows them to go home or to work at a preset work schedule. Enable by changing this line https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/%40epochhive/epochconfig.hpp#L67 to false to give it a try. (It is disabled by default just to be a little more performant out of the box) forceStaticTraders = "false"; Also, to get a quick start into A3 Epoch on Linux check out the docker image I made: Link to comment Share on other sites More sharing options...
bazzaro135 Posted May 13, 2017 Author Report Share Posted May 13, 2017 I was looking at the addons/scripts there appears to be lots of AI versions. What currently works best for Roaming AI and MIssions. Also is there a working Esseker map mission? Link to comment Share on other sites More sharing options...
TheVampire Posted May 14, 2017 Report Share Posted May 14, 2017 Which AI you want to use is very subjective. They all should work, some better than others. There is a copy of a mission for Esseker in the server install files. Link to comment Share on other sites More sharing options...
bazzaro135 Posted May 14, 2017 Author Report Share Posted May 14, 2017 I am looking for roaming AI, the only one I can seem to find is A3EAI and it isn't available anymore. Anyone have any insight? My goal is to make it roaming ai/missions with the low loot scavenge. I decided to try this with epoch as I like how it functions compared to Exile which is always high loot no risk. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted May 14, 2017 Report Share Posted May 14, 2017 1 hour ago, bazzaro135 said: I am looking for roaming AI, the only one I can seem to find is A3EAI and it isn't available anymore. Anyone have any insight? My goal is to make it roaming ai/missions with the low loot scavenge. I decided to try this with epoch as I like how it functions compared to Exile which is always high loot no risk. You should be able to download A3EAI here: https://github.com/Cavadus/A3EAI-Continued It provides good roaming AI that are pretty easy to configure. You can have AI camps with no, some or tons of loot as you like. If you use the blackmarket traders you should be able to configure them so that players can sell the vehicles they capture there without bloating the epoch vehicle system which will cause problems. Grahame had a post a while back on the code you need to change to allow players to use the AI vehicles. The mission systems have different characteristics: VEMF and VEMFr spawn missions in cities and are generaly high risk because of statics. Loot is easily configured. Several systems spawn missions out in the open. SEM was one of the first, is simple and has been updated recently by Grahame; it provides missions that spawn out in the open. blckeagles v6.58 is provides more complex missions in that there are helis and vehicle patrols; missions can be extensivley modified. WAI was the gold standard for killer AI and is still around. It offers bandit and hero missions (I believe) which could be linked to karma in the future. You can mix and match these as you like as long as you keep the total number of groups spawned under 144 (for 32 bit arma at least). Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted May 14, 2017 Report Share Posted May 14, 2017 On 5/9/2017 at 3:33 PM, bazzaro135 said: What is loot like? Full military loot a shed and get a lynx. Or is it you need to go to a military base to get said type of weapons also will like 6 guns spawn in a stack? Is it possible to have roaming g ai soldiers along with ai missions. Can you have dynamic/moving trade zones? With select items? Ultimately I am looking for something to replace exile. I have a 16gb i5 Linux box I need to use and I love arma. :p Halves blackmarket traders move with each server restart. There may be a moving trader script around somewhere in addition to that provided by Epoch. If you use either the epoch or havles traders the buy/sell list can be modified as you like to limit choices available. Epoch has a player-based economy so the inventory of the Epoch traders is based on what players have bought or sold. That is not the case for blackmarket traders. Link to comment Share on other sites More sharing options...
bazzaro135 Posted May 15, 2017 Author Report Share Posted May 15, 2017 So I have added A3EAI and edited the epoch.Esseker mission pbo and created the init.sqf file and added the #include "A3EAI_Client\A3EAI_initclient.sqf"; line but in the log when its starting I am getting; ErrorMessage: Include file mpmissions\__cur_mp.Esseker\A3EAI_Client\A3EAI_initclient.sqf not found. Sorry if this isnt the right place to post this stuff, but i figured I already had an active thread. instead of adding more threads. Link to comment Share on other sites More sharing options...
TheVampire Posted May 15, 2017 Report Share Posted May 15, 2017 That is a pretty straightforward error. You need the A3EAI_Client folder in your mission.pbo with the A3EAI_initClient.sqf in it. Link to comment Share on other sites More sharing options...
bazzaro135 Posted May 15, 2017 Author Report Share Posted May 15, 2017 9 minutes ago, TheVampire said: That is a pretty straightforward error. You need the A3EAI_Client folder in your mission.pbo with the A3EAI_initClient.sqf in it. I did unpack the mission and placed the files right into the root of the mission. I take it they need to be in a labeled folder not just loose in the folder? Link to comment Share on other sites More sharing options...
TheVampire Posted May 15, 2017 Report Share Posted May 15, 2017 Yep they need to be in a folder named A3EAI_Client Link to comment Share on other sites More sharing options...
bazzaro135 Posted May 15, 2017 Author Report Share Posted May 15, 2017 Alright thanks that did help and solved the problem. Now tho on esseker there is some of the map markers off of the map? Do I need to reset something? The server did run on Altis for like an hour before i changed the map is that means anything. http://prntscr.com/f85omv Link to comment Share on other sites More sharing options...
He-Man Posted May 15, 2017 Report Share Posted May 15, 2017 Stop the Server Stop Redis Delete dump.rdb in the DB-Folder Restart all Link to comment Share on other sites More sharing options...
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