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    • By Tricks
      I have been browsing the forums looking for unique mods to add to my server. I noticed Juandayz deleted a lot of his mods before leaving the community. Just curious if anyone has them all and would possibly repost them giving him full credit? I am particularly interested in his "Admin Skin" and "Debug" mods.
      Thanks community, here's hoping someone will step up!
    • By victorks
      my first work in editin :) https://uploaddeimagens.com.br/imagens/20180307202515_1-jpg https://uploaddeimagens.com.br/imagens/20180307202245_1-jpg DOWNLOAD: https://www.dropbox.com/s/oq97j7x59362kqe/CASTLEai.sqf?dl=0 AI M2 NEED WAI: https://pastebin.com/GJMnPvZP ON THE MAP: https://pastebin.com/cyqH9rNV  
    • By juandayz
      If (You dont have a custom compiles.sqf or a custom keyboard.sqf) exitWith { step1;}else{ proceed with step 2; } forEach user; 1-Making a custom compiles.sqf and custom keyboard.sqf
      2-In your CUSTOM!!! keyboard.sqf at bottom but before the last "_handled" paste:
      3-Create remote_key.sqf  (mpmissions\your instance\scripts\ )
    • By juandayz
      Fully Rewrited for this 2017 xmas. 
      1-Download from here: http://www.mediafire.com/file/6iax6nymsdnotva/xmas2017.rar
      2-Open your init.sqf 
      3-Open your custom variables.sqf
      4-Open fn_selfactions.sqf
      5-Open server_monitor.sqf
      6-Open Description.ext and into class sound add the xmas sound.. take a look in this example:
       If u have some issues with battleyes open createvehicle.txt
    • By juandayz
      Before star... you should add this items into your traders menus.
      1.Create this path: mpmissions\your instance\scripts\drugs\
      2-Create the sqfs into the new path.
      3.Now you need extra_rc.hpp or deploy anything mod.
      4.Now we gonna create an epoch event to spawn weed fields.
      Now this is optional... since i do not use road blocks for anything... i just change it by weed plants.. so if u wanna do the same:
      1-Open spawn_roadblocks.sqf located in dayz_server\compile\
      then change this line:
      _spawnveh = DZE_isWreck call BIS_fnc_selectRandom; by:
      _spawnveh = "Fiberplant"; 2-open your init.sqf find this line to manage the amount of fiber plants spawned.
      MaxDynamicDebris = 20; // was changed by juandayz to spawn fiberplants  
      Optional too. Create a police Drugs check point. (if player cross that check point with drugs police gonna remove it)
      You will need create the map addon.. i just give you the code for remove drugs.
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