Cubitron Posted April 29, 2017 Report Share Posted April 29, 2017 Aloha, i want to disable the bandits Humanity but i cant find the Files Link to comment Share on other sites More sharing options...
0 Kimarik Posted April 29, 2017 Report Share Posted April 29, 2017 What do you exactly want to do. do you want to delete the bandit trader from the map? Link to comment Share on other sites More sharing options...
0 Cubitron Posted April 29, 2017 Author Report Share Posted April 29, 2017 Nope ,i rework the whole Epoch for me and my friends. dont want to remove the trader, im searching for all files for the Humanity Link to comment Share on other sites More sharing options...
0 Kimarik Posted April 29, 2017 Report Share Posted April 29, 2017 you can find the humanity changing files in the " fn_selfActions". search for -5000 there you can change the humanity for bandits, heros and friendly. bandit and friendly should be the same . Spoiler // All Traders if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders} && {!_isPZombie}) then { if (s_player_parts_crtl < 0) then { _humanity = player getVariable ["humanity",0]; _traderMenu = call compile format["menu_%1;",_typeOfCursorTarget]; _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW"; _humanity_logic = false; if ((_traderMenu select 2) == "friendly") then { _humanity_logic = (_humanity < -5000); }; if ((_traderMenu select 2) == "hostile") then { _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH"; _humanity_logic = (_humanity > -5000); }; if ((_traderMenu select 2) == "hero") then { _humanity_logic = (_humanity < 5000); }; If you want to change it for example Spoiler // All Traders if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders} && {!_isPZombie}) then { if (s_player_parts_crtl < 0) then { _humanity = player getVariable ["humanity",0]; _traderMenu = call compile format["menu_%1;",_typeOfCursorTarget]; _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW"; _humanity_logic = false; if ((_traderMenu select 2) == "friendly") then { _humanity_logic = (_humanity < -10000); }; if ((_traderMenu select 2) == "hostile") then { _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH"; _humanity_logic = (_humanity > -10000); }; if ((_traderMenu select 2) == "hero") then { _humanity_logic = (_humanity < 10000); }; If you want to make a superhero/bandit Spoiler // All Traders if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders} && {!_isPZombie}) then { if (s_player_parts_crtl < 0) then { _humanity = player getVariable ["humanity",0]; _traderMenu = call compile format["menu_%1;",_typeOfCursorTarget]; _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW"; _humanity_logic = false; if ((_traderMenu select 2) == "friendly") then { _humanity_logic = (_humanity < -15000); }; if ((_traderMenu select 2) == "hostile") then { _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH"; _humanity_logic = (_humanity > -15000); }; if ((_traderMenu select 2) == "hero") then { _humanity_logic = (_humanity < 15000); }; if ((_traderMenu select 2) == "superhero") then { _humanity_logic = (_humanity < 75000); }; if ((_traderMenu select 2) == "superhostile") then { _humanity_logic = (_humanity < -75000); }; i hope i could help you. sry for my bad english Link to comment Share on other sites More sharing options...
0 Cubitron Posted April 29, 2017 Author Report Share Posted April 29, 2017 sry, mistake from me, i mean the killpoints, multiplicators ,humanity gain for a kill,the logic. Link to comment Share on other sites More sharing options...
0 Relentless Posted April 29, 2017 Report Share Posted April 29, 2017 So you mean the humanity that gets decreased and rised when you kill somebody? Link to comment Share on other sites More sharing options...
0 Cubitron Posted April 29, 2017 Author Report Share Posted April 29, 2017 yes youre right Link to comment Share on other sites More sharing options...
0 LunatikCH Posted April 29, 2017 Report Share Posted April 29, 2017 player_death is giving/taking humanity for kills. Cubitron and DieTanx 2 Link to comment Share on other sites More sharing options...
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Cubitron
Aloha, i want to disable the bandits Humanity but i cant find the Files
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