NateDaBeast Posted April 6, 2017 Report Share Posted April 6, 2017 Hi, Using stock groups on epoch and for some reason whenever you die, it kicks you out of the group so someone has to re-invite you. Anyway to fix this? Thanks. Link to comment Share on other sites More sharing options...
0 BigEgg Posted April 6, 2017 Report Share Posted April 6, 2017 Haven't heard of this happening on my server?? Link to comment Share on other sites More sharing options...
0 icomrade Posted April 6, 2017 Report Share Posted April 6, 2017 there was an issue with groups that has been fixed for 1.0.6.2 https://github.com/EpochModTeam/DayZ-Epoch/blob/master/CHANGE LOG 1.0.6.2.txt#L31 Link to comment Share on other sites More sharing options...
0 NateDaBeast Posted April 6, 2017 Author Report Share Posted April 6, 2017 2 hours ago, icomrade said: there was an issue with groups that has been fixed for 1.0.6.2 https://github.com/EpochModTeam/DayZ-Epoch/blob/master/CHANGE LOG 1.0.6.2.txt#L31 Any idea when that will be coming out? Link to comment Share on other sites More sharing options...
0 NateDaBeast Posted April 6, 2017 Author Report Share Posted April 6, 2017 Where do I need to overwrite whatever file in compiles.sqf Link to comment Share on other sites More sharing options...
0 DieTanx Posted April 7, 2017 Report Share Posted April 7, 2017 This SHOULD be what your looking for, provided you have a compiles already pulled over DayZ_Epoch_11.Chernarus\dayz_code\init/compiles.sqf if (isServer) then { diag_log "Loading custom server compiles"; server_updateGroup = compile preprocessFileLineNumbers "dayz_code\groups\server_updateGroup.sqf"; }; Link to comment Share on other sites More sharing options...
0 NateDaBeast Posted April 7, 2017 Author Report Share Posted April 7, 2017 11 hours ago, DieTanx said: This SHOULD be what your looking for, provided you have a compiles already pulled over DayZ_Epoch_11.Chernarus\dayz_code\init/compiles.sqf if (isServer) then { diag_log "Loading custom server compiles"; server_updateGroup = compile preprocessFileLineNumbers "dayz_code\groups\server_updateGroup.sqf"; }; In my compiles.sqf: if (isServer) then { diag_log "Loading custom server compiles"; }; if (!isDedicated) then { diag_log "Loading custom client compiles"; fnc_usec_selfactions = compile preprocessFileLineNumbers "dayz_code\compile\fn_selfActions.sqf"; player_humanityMorph = compile preprocessFileLineNumbers "dayz_code\compile\player_humanityMorph.sqf"; // This line can be removed when Epoch 1.0.6.2 comes out. }; Are you saying that all I need to do is add that server_updateGroup code under the diag_log? And that will fix the issue? Because I still don't know where to put or what to do with the code @ebayShopper provided. (https://github.com/EpochModTeam/DayZ-Epoch/commit/107bb6d2273a792426de49f308f5f0625d8b8785). Maybe because I don't know how to use Github or something :P Link to comment Share on other sites More sharing options...
0 lwbuk Posted April 7, 2017 Report Share Posted April 7, 2017 You need to copy the code from eBay and make a a new file called server_updategroup.sqf Make sure to view the whole new file and copy it, not the one that shows the edits , so open the link and click view then click raw and copy that code You need to place that file in your mission folder somewhere. To make it easier, follow the structure already listed. So make a folder called dayz_code then Inside that groups. Then in compiles place the line server_updateGroup = compile preprocessFileLineNumbers "dayz_code\groups\server_updateGroup.sqf"; Below your "loading custom server compiles line. Link to comment Share on other sites More sharing options...
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NateDaBeast
Hi,
Using stock groups on epoch and for some reason whenever you die, it kicks you out of the group so someone has to re-invite you.
Anyway to fix this?
Thanks.
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