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killerkiwi

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@Bricktop i guess you can execute it with

-in your server_functions.sqf at very bottom paste

call compile preProcessFileLineNumbers "z\addons\dayz_server\battlefieldselector.sqf";

and into the battlefieldselector.sqf

execVM format ["pram here\pram here\%1.sqf",_rand];

enter your paths.

its something like:

private ["_randomNumbers"];
_randomNumbers = floor(random 100);

if (_randomNumbers <= 20) then { 
call compile preProcessFileLineNumbers "z\addons\dayz_server\BATTLE_F1.sqf";
};
if (_randomNumbers <= 40 && _randomNumbers > 21) then { 
call compile preProcessFileLineNumbers "z\addons\dayz_server\BATTLE_F1.sqf";
};
if (_randomNumbers <= 100 && _randomNumbers > 41) then { 
call compile preProcessFileLineNumbers "z\addons\dayz_server\BATTLE_F2.sqf";
};
 
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5 hours ago, heroesandbandits said:

I tried to follow these instructions, but it is really unclear what exactly to do. Can not get it to run.

Can someone give Step by Step instructions just like for the other scripts. Basic instalation just to get it working.

 

try:

1-dowload files from here: https://drive.google.com/file/d/0B9Hx4yLjmp8cbEdNV1ZCSWJUeUU/view?usp=sharing

2- paste the 4 files in dowload folder into \@DayZ_Epoch_Server\addons\dayz_server\

3-open your server_functions.sqf (located in \@DayZ_Epoch_Server\addons\dayz_server\init\ )

at very bottom add:

call compile preProcessFileLineNumbers "z\addons\dayz_server\battlefieldselector.sqf";

4-now open the battlefieldselector.sqf

Spoiler

replace this line:


execVM format ["pram here\pram here\%1.sqf",_rand];

by:


execVM format ["\z\addons\dayz_server\%1.sqf",_rand];

 

5-repack your dayz_Server.pbo

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or just execute it as event, and change whatever do you want inside

Spoiler

//battlefield event based on killerkiwi battlefield && newrubbletown


private ["_spawnChance","_markerRadius","_debug","_enemytype","_loot_box","_loot_lists","_loot","_loot2","_loot_amount","_wait_time","_start_time","_spawnRadius","_spawnMarker",
"_position","_event_marker","_positionarray","_loot_pos","_vehclass","_debug_marker","_this","_center_1","_group_1","_waypointsrange","_enemy","_enemy1","_enemy2","_enemy3","_enemy4","_xpos",
"_ypos","_waypos1","_waypos2","_waypos3","_waypos4","_waypointend","_box","_baserunover","_baserunover1","_baserunover2","_baserunover3","_baserunover4","_baserunover5","_baserunover6",
"_baserunover7","_baserunover8","_baserunover9","_baserunover10",
"_baserunover11","_baserunover12","_baserunover13","_baserunover14","_baserunover15","_baserunover16","_baserunover17","_baserunover18","_despawn_timer","_missiontimeout","_cleanmission",
"_playerPresent","_starttime","_currenttime","_spawnRoll"];



_spawnChance =  0.69; // Percentage chance of event happening
_markerRadius = 350; // Radius the loot can spawn and used for the marker
_debug = true; // Puts a marker exactly were the loot spawns



_loot_box = "USVehicleBox";
_loot_lists = [
[
["BAF_LRR_scoped","DMR_DZ","SCAR_H_LNG_Sniper","M240_DZ"],
["ItemRuby","ItemRuby","ItemRuby","ItemRuby","ItemRuby","20Rnd_762x51_B_SCAR","20Rnd_762x51_B_SCAR","100Rnd_762x51_M240","100Rnd_762x51_M240","Skin_TK_INS_Soldier_AR_EP1_DZ","Skin_RUS_Commander_DZ","FoodbaconCooked","FoodGoatCooked","ItemSodaFranka","ItemSodaMzly","PartGeneric"]
],
[
["revolver_gold_EP1"],
["ItemBriefcase100oz","ItemBriefcase100oz","6Rnd_45ACP","SmokeShellGreen","HandGrenade_west","HandGrenade_west","HandGrenade_east","HandGrenade_east","1Rnd_HE_M203","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","PipeBomb"]
],
[
["Binocular_Vector","NVGoggles","ItemMatchbox","ItemEtool","ItemHatchet","ItemMachete","ItemPickaxe","ItemSledge"],
["ItemLightBulb","ItemMixOil","plot_pole_kit","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz"]
],
[
["ChainSaw"],
["ItemSandbag","ItemWire","equip_brick","ItemDesertTent","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemPole","ItemComboLock","ItemGenerator"]
],
[
["RPK_DZ","RPK_DZ","PKM_DZ","PKM_DZ"],
["75Rnd_545x39_RPK","75Rnd_545x39_RPK","Half_Cinder_wall_kit","Half_Cinder_wall_kit","100Rnd_762x54_PK","100Rnd_762x54_PK","100Rnd_762x54_PK","100Rnd_762x54_PK","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemSodaPepsi","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp","ItemKiloHemp"]
],
[
["L110A1_DZ"],
["ItemAntibiotic","ItemAntibacterialWipe","bloodBagONEG","bloodBagBPOS","transfusionKit","bloodTester","equip_gauze","equip_rag","equip_herb_box","equip_string","ItemMorphine"]
],
[
["Crossbow_DZ","MR43_DZ","RedRyder","Mosin_DZ","LeeEnfield_DZ"],
["12Rnd_Quiver_Wood","1Rnd_Bolt_Tranquilizer","1Rnd_Bolt_Explosive","5Rnd_762x54_Mosin","5Rnd_762x54_Mosin","10Rnd_303British","10Rnd_303British","equip_gauzepackaged","equip_rope","equip_rag","ItemMorphine","ItemMorphine","MortarBucket","MortarBucket","MortarBucket","MortarBucket","MortarBucket","MortarBucket","transfusionKit","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks"]
],
[
["M4SPR","M14_DZ","M24_des_EP1"],
["5Rnd_17HMR","5Rnd_17HMR","5Rnd_762x51_M24","5Rnd_762x51_M24","20Rnd_762x51_DMR","20Rnd_762x51_DMR","10Rnd_762x54_SVD","10Rnd_762x54_SVD","10Rnd_762x54_SVD"]
],

[
["SVD_DZ","SVD_DZ","SVD_des_EP1","SVD_des_EP1"],
["PartWheel","PartWheel","PartWheel","PartGlass","PartGlass","PartGlass","PartEngine","PartEngine","PartVRotor","PartVRotor","PartFueltank","PartFueltank","ItemFuelcan","ItemFuelcan","ItemJerrycan","ItemJerrycan","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","CinderBlocks","10Rnd_762x54_SVD","10Rnd_762x54_SVD"]
]

];
_loot = _loot_lists call BIS_fnc_selectRandom;
_loot2 = _loot_lists call BIS_fnc_selectRandom;

_loot_amount = 75;
_wait_time = 900;


// Dont mess with theses unless u know what yours doing
_start_time = time;
_spawnRadius = 5000;
_spawnMarker = 'center';

if (isNil "EPOCH_EVENT_RUNNING") then {
EPOCH_EVENT_RUNNING = false;
};
 
// Check for another event running
if (EPOCH_EVENT_RUNNING) exitWith {
diag_log("Event already running");
};

EPOCH_EVENT_RUNNING = true;

// Random chance of event happening
_spawnRoll = random 1;
if (_spawnRoll > _spawnChance) exitWith {};



// Random location
_position = [getMarkerPos "center",0,5500,10,0,2000,0] call BIS_fnc_findSafePos;


diag_log(format["Spawning loot event at %1", _position]);


_event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position];
_event_marker setMarkerShape "ELLIPSE";
_event_marker setMarkerType "Cricle01";
_event_marker setMarkerColor "ColorOrange";
_event_marker setMarkerAlpha 0.8;
_event_marker setMarkerBrush "DiagGrid";
_event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)];





_positionarray = [
[(_position select 0) - 14.5, (_position select 1) - 21,-0.012],
[(_position select 0) - 20, (_position select 1) - 20,-0.012],
[(_position select 0) + 25, (_position select 1) + 5,-0.012],
[(_position select 0) + 16, (_position select 1) - 14,-0.012],
[(_position select 0) + 49, (_position select 1) + 17.5,-0.012],
[(_position select 0) + 38.5, (_position select 1) - 16,-0.012]
];
_loot_pos = _positionarray call BIS_fnc_selectRandom;





if (_debug) then {
_debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos];
_debug_marker setMarkerText "Battlefield";
_debug_marker setMarkerShape "ICON";
_debug_marker setMarkerType "SupplyVehicle";
_debug_marker setMarkerColor "ColorRed";
_debug_marker setMarkerAlpha 1;
_debug_marker setMarkerSize [1,1];
};




// Create ammo box
_box = createVehicle [_loot_box,_loot_pos,[], 0, "NONE"];
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
//_box setVariable ["permaLoot",true];
 




// Buildings and Objects
_baserunover = createVehicle ["MAP_nav_pier_c2",[(_position select 0) - 5, (_position select 1) + 16,-0.12],[], 0, "CAN_COLLIDE"];
_baserunover setDir 0;
_baserunover setVectorUp surfaceNormal position _baserunover;
_baserunover1 = createVehicle ["MAP_Mil_Barracks_i", [(_position select 0) + 1, (_position select 1) - 13,-0.12],[], 0, "CAN_COLLIDE"];
_baserunover1 setDir 0;
_baserunover1 setVectorUp surfaceNormal position _baserunover1;
_baserunover2 = createVehicle ["MAP_76n6_ClamShell", [(_position select 0) - 13, (_position select 1) - 3,-0.12],[], 0, "CAN_COLLIDE"];
_baserunover2 setDir 0;
_baserunover2 setVectorUp surfaceNormal position _baserunover2;
_baserunover3 = createVehicle ["TK_GUE_WarfareBContructionSite1_Base_EP1", [(_position select 0) + 14, (_position select 1) - 8,-0.12],[], 0, "CAN_COLLIDE"];
_baserunover3 setDir 0;
_baserunover3 setVectorUp surfaceNormal position _baserunover3;
_baserunover4 = createVehicle ["BRDM2_HQ_TK_GUE_unfolded_Base_EP1",[(_position select 0) + 17, (_position select 1) - 14,-0.12],[], 0, "CAN_COLLIDE"];
_baserunover4 setDir 0;
_baserunover4 setVectorUp surfaceNormal position _baserunover4;
_baserunover5 = createVehicle ["Hhedgehog_concreteBig", [(_position select 0) - 12, (_position select 1) - 11,-0.12],[], 0, "CAN_COLLIDE"];
_baserunover5 setDir 0;
_baserunover5 setVectorUp surfaceNormal position _baserunover5;
_baserunover6 = createVehicle ["MAP_A_Castle_Bergfrit", [(_position select 0) + 7, (_position select 1) + 3,-0.12],[], 0, "CAN_COLLIDE"];
_baserunover6 setDir 0;
_baserunover6 setVectorUp surfaceNormal position _baserunover6;
_baserunover7 = createVehicle ["MAP_A_Castle_Bastion", [(_position select 0) - 19, (_position select 1) - 9,-0.12],[], 0, "CAN_COLLIDE"];
_baserunover7 setDir 0;
_baserunover7 setVectorUp surfaceNormal position _baserunover7;
_baserunover8 = createVehicle ["dum_rasovna", [(_position select 0) - 7, (_position select 1) - 1,-0.12],[], 0, "CAN_COLLIDE"];
_baserunover8 setDir 0;
_baserunover8 setVectorUp surfaceNormal position _baserunover8;
_baserunover9 = createVehicle ["MAP_R2_RockWall", [(_position select 0) - 9, (_position select 1) - 14,-0.12],[], 0, "CAN_COLLIDE"];
_baserunover9 setDir 0;
_baserunover9 setVectorUp surfaceNormal position _baserunover9;
_baserunover10 = createVehicle ["MAP_R2_RockTower", [(_position select 0) + 30, (_position select 1) + 18,-0.12],[], 0, "CAN_COLLIDE"];
_baserunover10 setDir 0;
_baserunover10 setVectorUp surfaceNormal position _baserunover10;
_baserunover11 = createVehicle ["MAP_A_Castle_Wall1_20", [(_position select 0) + 41, (_position select 1) - 17,-0.12],[], 0, "CAN_COLLIDE"];
_baserunover11 setDir -183.96;
_baserunover11 setVectorUp surfaceNormal position _baserunover11;
_baserunover12 = createVehicle ["MAP_A_Castle_Wall1_20", [(_position select 0) - 30, (_position select 1) - 28,-0.12],[], 0, "CAN_COLLIDE"];
_baserunover12 setDir 0;
_baserunover12 setVectorUp surfaceNormal position _baserunover12;
_baserunover13 = createVehicle ["MAP_dulni_bs",[(_position select 0) + 48, (_position select 1) + 20,-0.12],[], 0, "CAN_COLLIDE"];
_baserunover13 setDir 0;
_baserunover13 setVectorUp surfaceNormal position _baserunover13;
_baserunover14 = createVehicle ["MAP_rubble_rocks_01", [(_position select 0) + 49, (_position select 1) + 5,-0.12],[], 0, "CAN_COLLIDE"];
_baserunover14 setDir -123.02;
_baserunover14 setVectorUp surfaceNormal position _baserunover14;
_baserunover15 = createVehicle ["HMMWVWreck", [(_position select 0) + 22, (_position select 1) + 8,-0.12],[], 0, "CAN_COLLIDE"];
_baserunover15 setDir 0;
_baserunover15 setVectorUp surfaceNormal position _baserunover15;
_baserunover16 = createVehicle ["UralWreck", [(_position select 0) + 27, (_position select 1) + 3,-0.12],[], 0, "CAN_COLLIDE"];
_baserunover16 setDir 33.81;
_baserunover16 setVectorUp surfaceNormal position _baserunover16;
_baserunover17 = createVehicle ["UralWreck", [(_position select 0) - 44, (_position select 1) + 11,-0.12],[], 0, "CAN_COLLIDE"];
_baserunover17 setDir 45.3;
_baserunover17 setVectorUp surfaceNormal position _baserunover17;
_baserunover18 = createVehicle ["UralWreck", [(_position select 0) - 10, (_position select 1) - 23,-0.12],[], 0, "CAN_COLLIDE"];
_baserunover18 setDir 200.2;
_baserunover18 setVectorUp surfaceNormal position _baserunover18;


// Add loot
{
_box addWeaponCargoGlobal [_x,1];
} forEach (_loot select 0);
{
_box addMagazineCargoGlobal [_x,1];
} forEach (_loot select 1);
{
_box addWeaponCargoGlobal [_x,1];
} forEach (_loot2 select 0);
{
_box addMagazineCargoGlobal [_x,1];
} forEach (_loot2 select 1);



// Send center message to users

[nil,nil,rTitleText,"Battlefield event", "PLAIN",10] call RE;



_despawn_timer = 500;
_missiontimeout = true;
_cleanmission = false;
_playerPresent = false;
_starttime = floor(time);
while {_missiontimeout} do {
    sleep 10;
    _currenttime = floor(time);
    {if((isPlayer _x) && (_x distance _loot_pos <= 80)) then {_playerPresent = true};}forEach playableUnits;//check for nearest players
    if (_currenttime - _starttime >= _despawn_timer) then {_cleanmission = true;};
    if ((_playerPresent) || (_cleanmission)) then {_missiontimeout = false;};
};





if (_playerPresent) then {

waitUntil{{isPlayer _x && _x distance _loot_pos > 250  } count playableunits > 0};


// Clean up
EPOCH_EVENT_RUNNING = false;
deleteVehicle _box;
deleteMarker _event_marker;
if (_debug) then {
deleteMarker _debug_marker;
};


deleteVehicle _baserunover;
deleteVehicle _baserunover1;
deleteVehicle _baserunover2;
deleteVehicle _baserunover3;
deleteVehicle _baserunover4;
deleteVehicle _baserunover5;
deleteVehicle _baserunover6;
deleteVehicle _baserunover7;
deleteVehicle _baserunover8;
deleteVehicle _baserunover9;
deleteVehicle _baserunover10;
deleteVehicle _baserunover11;
deleteVehicle _baserunover12;
deleteVehicle _baserunover13;
deleteVehicle _baserunover14;
deleteVehicle _baserunover15;
deleteVehicle _baserunover16;
deleteVehicle _baserunover17;
deleteVehicle _baserunover18;


// Send center message to users
[nil,nil,rTitleText,"End Mission Battlefield", "PLAIN",10] call RE;

} else {

// Wait
sleep _wait_time;
EPOCH_EVENT_RUNNING = false;

// Clean up

deleteVehicle _box;
deleteMarker _event_marker;
if (_debug) then {
deleteMarker _debug_marker;
};


deleteVehicle _baserunover;
deleteVehicle _baserunover1;
deleteVehicle _baserunover2;
deleteVehicle _baserunover3;
deleteVehicle _baserunover4;
deleteVehicle _baserunover5;
deleteVehicle _baserunover6;
deleteVehicle _baserunover7;
deleteVehicle _baserunover8;
deleteVehicle _baserunover9;
deleteVehicle _baserunover10;
deleteVehicle _baserunover11;
deleteVehicle _baserunover12;
deleteVehicle _baserunover13;
deleteVehicle _baserunover14;
deleteVehicle _baserunover15;
deleteVehicle _baserunover16;
deleteVehicle _baserunover17;
deleteVehicle _baserunover18;
};

 

 

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