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Epoch + ARMA 1.68 compatible?


RainbowPilot

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Does anyone know if Epoch is compatible with the ARMA 1.68 update?  I run a private server that I host from a personal machine for my friends to play on.  I'm curious if I'll need to wait for epoch mod or epoch server updates or if I can just update the server and start playing.

Thanks for any help!

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2 minutes ago, He-Man said:

Yes, it is compatible with a few small changes that vbawol has already made

https://github.com/EpochModTeam/Epoch/commit/c477b9bf58fa77858eab189bb7ce2faacd4330d0

Thank you for the reply!  Just one quick question to clarify.  Will I need to download both the client and server from the updated github for compatibility?

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11 minutes ago, ReDBaroN said:

Exile experienced similar issues with this since the change to dynamic simulation in 1.68. They have an official workaround fix for it in place which has resolved the issue temporarily until a better solution is found but, not sure I should repost here...

I am sure that VBWOL and He-Man will get it sorted out soon.

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Hello

i get this Error, spawn only in grass

 

11:41:22 Error in expression <en","",[""]]];
if([_player,_token] call EPOCH_server_getPToken)then{
_this call >
11:41:22   Error position: <EPOCH_server_getPToken)then{
_this call >
11:41:22   Error Undefined variable in expression: epoch_server_getptoken
11:41:22 File epoch_server\compile\epoch_player\EPOCH_fnc_savePlayer.sqf, line 16

 

and this

"Epoch: Server DLL mismatch! Current:  Needed: 0.5.1.8"

 

i have Windows root 2012

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4 hours ago, Cubitron said:

Hello

i get this Error, spawn only in grass

 

11:41:22 Error in expression <en","",[""]]];
if([_player,_token] call EPOCH_server_getPToken)then{
_this call >
11:41:22   Error position: <EPOCH_server_getPToken)then{
_this call >
11:41:22   Error Undefined variable in expression: epoch_server_getptoken
11:41:22 File epoch_server\compile\epoch_player\EPOCH_fnc_savePlayer.sqf, line 16

 

and this

"Epoch: Server DLL mismatch! Current:  Needed: 0.5.1.8"

 

i have Windows root 2012

Have you started the Server with x64? Then you also have to take the new dll's from the experimental!

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4 hours ago, 82ndAB_Bravo17 said:

If you apply the changes mentioned above then all should be well again.

I changed these 3 files as mentioned above. The gate does not open. If you remove them and put new ones - they work. But after restart all repeats.

On server UseIndestructible = true; 

I also use protection against the destruction of buildings from InfiStar.

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But keep in mind that in stock config, the Gates and Doors are not indestructible.

If you also want them indestructible:

Spoiler
ExceptedBaseObjects[] = { // Not Indestructible, also if in a Class of IndestructibleBaseObjects
// "CinderWallGarage_EPOCH",
// "WoodLargeWallDoorL_EPOCH",
// "WoodLargeWallDoor_EPOCH",
// "WoodWall4_EPOCH"
  };

 

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