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Vehicle HiFi for 1.0.6.1


Anhor

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A small and easy mod for 1.0.6.1

What it does? It adds another point to the scroll menue while sitting in a vehicle. If you select this point you can have a song played (Car Stereo)

1. Pick a song you love in .ogg format.

2. Create a new .sqf file and insert that:

playSound "mysong";
systemChat("Play that funky music!");

Save the file under any name, i.e. carmusic.sqf

2. Create a new folder in your mission root and call it i.e. "custom"

3. Upload carmusic.sqf to this folder

4. Upload your .ogg file in this folder too

5. Now  in your description.ext FIND:

aiKills = 1;
diagRadio = 1;
diagHit = 1;

BELOW paste:

class CfgSounds
{
flysound[] =
    {
    mysong
    };
    class mysong
    {
    name="mysong";
    sound[]={custom\mysong.ogg,0.9,1};
    titles[] = {};
    };    
    };

6. Last step! Iin fn_selfactions.sqf ADD:

if (_inVehicle && (driver _vehicle == player)) then {

    if (s_player_sounds < 0) then {
        dayz_sounds = _vehicle;
        s_player_sounds = dayz_sounds addaction[("<t color=""#F7D708"">" + ("Play Song") +"</t>"),"custom\carmusic.sqf"];  
        };
    } else {
    
        dayz_sounds removeAction s_player_sounds;
        s_player_sounds = -1;
    }; 

right BELOW of this:

if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
    if (s_player_grabflare < 0) then {
        _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
        s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
        s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
    };
} else {
    player removeAction s_player_grabflare;
    player removeAction s_player_removeflare;
    s_player_grabflare = -1;
    s_player_removeflare = -1;
};

Thats it!

I am really only thinking of the idea and the concept, juandayz help me with the code. So pay him the honor.

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i think you also can add a video on gps using the same way:

playmovie.sqf (drop it into custom folder)

Spoiler

 


    waitUntil { alive player };
    waituntil {!isnull (finddisplay 46)};
    hintsilent "Player Found! Running Script!";
    sleep 5;
    _CustomGpsVideo = ["custom\script\gps.ogv",1.04] spawn bis_fnc_customGPSvideo;

 

make a movie file called gps.ogv (.ogv  format) (must be droped into custom folder)

now in fn_selfactions to get music and video option

Spoiler

if (_inVehicle && (driver _vehicle == player)) then {

    if (s_player_sounds < 0) then {
        dayz_sounds = _vehicle;
        s_player_sounds = dayz_sounds addaction[("<t color=""#F7D708"">" + ("Play Song") +"</t>"),"custom\carmusic.sqf"];  
        };
	if (s_player_movie < 0) then {
        dayz_movie = _vehicle;
        s_player_movie = dayz_movie addaction[("<t color=""#F7D708"">" + ("Play Movie") +"</t>"),"custom\playmovie.sqf"];  
        };	
    } else {
	dayz_sounds removeAction s_player_movie;
        s_player_movie = -1;
    
        dayz_sounds removeAction s_player_sounds;
        s_player_sounds = -1;
    }; 

 

 

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Is there a way to make it stop playing the song if you get out of the vehicle? As currently it will continue to play until over. Also what about if you had two songs set could you make it stop playing one when you select the other? :)

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36 minutes ago, Hriki said:

Is there a way to make it stop playing the song if you get out of the vehicle? As currently it will continue to play until over. Also what about if you had two songs set could you make it stop playing one when you select the other? :)

i guess you will need an extra sqf.  something like this.

In custom fn_selfactions.sqf  replace this:

Spoiler

if (_inVehicle && (driver _vehicle == player)) then {

    if (s_player_sounds < 0) then {
        dayz_sounds = _vehicle;
        s_player_sounds = dayz_sounds addaction[("<t color=""#F7D708"">" + ("Play Song") +"</t>"),"custom\carmusic.sqf"];  
        };
    } else {
    
        dayz_sounds removeAction s_player_sounds;
        s_player_sounds = -1;
    }; 

 

by:

Spoiler

if (_inVehicle && (driver _vehicle == player)) then {

    if (s_player_sounds < 0) then {
        dayz_sounds = _vehicle;
        s_player_sounds = dayz_sounds addaction[("<t color=""#F7D708"">" + ("Play Song") +"</t>"),"custom\carmusic.sqf"]; 
		s_player_soundsoff = dayz_sounds addaction[("<t color=""#F7D708"">" + ("shutdown song") +"</t>"),"custom\carmusicoff.sqf"];
        };
    } else {
    
        dayz_sounds removeAction s_player_sounds;
        s_player_sounds = -1;
		dayz_sounds removeAction s_player_soundsoff;
        s_player_soundsoff = -1;
    }; 

 

Now replace the carmusic.sqf by this code:

Spoiler


_vehicle = vehicle player;
_inVehicle = (_vehicle != player);

if (isnil ("musicOn")) then {musicOn = 0;};
if (!_inVehicle) then {musicOn = 0;};
if (musicOn == 0) then {musicOn = 1; systemChat("Play that funky music!");};

while {musicOn == 1} do {
	if (_inVehicle and (driver _vehicle == player)) then {
	playSound "mysong";
	
		
	} else {
		musicOn = 0;
	};
};

 

now in the same folder where carmusic.sqf is locate.. create this new sqf called carmusicoff.sqf

Spoiler

if (isnil ("musicOn")) then {musicOn = 0;};
if (musicOn == 1) then {
	musicOn = 0;
   systemChat("no more music!");
	} else {
	systemChat("music off!");
};

 

 

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3 hours ago, juandayz said:

i guess you will need an extra sqf.  something like this.

In custom fn_selfactions.sqf  replace this:

  Reveal hidden contents


if (_inVehicle && (driver _vehicle == player)) then {

    if (s_player_sounds < 0) then {
        dayz_sounds = _vehicle;
        s_player_sounds = dayz_sounds addaction[("<t color=""#F7D708"">" + ("Play Song") +"</t>"),"custom\carmusic.sqf"];  
        };
    } else {
    
        dayz_sounds removeAction s_player_sounds;
        s_player_sounds = -1;
    }; 

 

by:

  Reveal hidden contents


if (_inVehicle && (driver _vehicle == player)) then {

    if (s_player_sounds < 0) then {
        dayz_sounds = _vehicle;
        s_player_sounds = dayz_sounds addaction[("<t color=""#F7D708"">" + ("Play Song") +"</t>"),"custom\carmusic.sqf"]; 
		s_player_soundsoff = dayz_sounds addaction[("<t color=""#F7D708"">" + ("shutdown song") +"</t>"),"custom\carmusicoff.sqf"];
        };
    } else {
    
        dayz_sounds removeAction s_player_sounds;
        s_player_sounds = -1;
		dayz_sounds removeAction s_player_soundsoff;
        s_player_soundsoff = -1;
    }; 

 

Now replace the carmusic.sqf by this code:

  Reveal hidden contents



_vehicle = vehicle player;
_inVehicle = (_vehicle != player);

if (isnil ("musicOn")) then {musicOn = 0;};
if (!_inVehicle) then {musicOn = 0;};
if (musicOn == 0) then {musicOn = 1; systemChat("Play that funky music!");};

while {musicOn == 1} do {
	if (_inVehicle and (driver _vehicle == player)) then {
	playSound "mysong";
	
		
	} else {
		musicOn = 0;
	};
};

 

now in the same folder where carmusic.sqf is locate.. create this new sqf called carmusicoff.sqf

  Reveal hidden contents


if (isnil ("musicOn")) then {musicOn = 0;};
if (musicOn == 1) then {
	musicOn = 0;
   systemChat("no more music!");
	} else {
	systemChat("music off!");
};

 

 

Thanks for the reply man! I tried this out but now when I play the song the sound goes crazy and my game locks up/crashes? Any ideas?

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mmm try change the carmusicoff.sqf

by

Spoiler

_vehicle = vehicle player;
if (isnil ("musicOn")) then {
    musicOn = 0;
};
if (musicOn == 1) then {
	musicOn = 0;
    systemChat("no more music!");
	sleep 10;
	s_player_sounds = _vehicle addAction ["Play Song","custom\carmusic.sqf",dayz_sounds,2,false,true,"",""];
	} else {
	systemChat("no more music!");
};

 

 

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2 hours ago, juandayz said:

mmm try change the carmusicoff.sqf

by

  Reveal hidden contents


_vehicle = vehicle player;
if (isnil ("musicOn")) then {
    musicOn = 0;
};
if (musicOn == 1) then {
	musicOn = 0;
    systemChat("no more music!");
	sleep 10;
	s_player_sounds = _vehicle addAction ["Play Song","custom\carmusic.sqf",dayz_sounds,2,false,true,"",""];
	} else {
	systemChat("no more music!");
};

 

 

Unfortunately no luck! It still comes out scrambled and locks my game up :/ 

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Never change a running system :wink:

By myself I use this option not for 30 seconds in and outs. Mostly I use this for flying ...... and a song last for 3 or 4 minutes ....... so it´s no prob, the song ends long bevor I land .......

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9 hours ago, Hriki said:

Unfortunately no luck! It still comes out scrambled and locks my game up :/ 

its very strange that cause a game crash.. if u go back to the first version.. the game works again?  do you have any kind of error on your rpt about this script?  you said "the sound goes crazy" this means a constant loop whit the song? i ask you cuz i cannot test since i uninstall my test server 

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from the bistudio wiki

Known restrictions
Filesize: max. 50 KB (beside possible server-side restrictions)
Filetype: OGG
Sampling rate of 44.1 kHz is OK.
Stereo isn't really needed, and as benefit mono will reduce filesize
For simulated radio transmissions 16 Bit sampling format is best. For better quality stay with 32 Bit, but consider the bigger filesize.

 

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14 hours ago, juandayz said:

its very strange that cause a game crash.. if u go back to the first version.. the game works again?  do you have any kind of error on your rpt about this script?  you said "the sound goes crazy" this means a constant loop whit the song? i ask you cuz i cannot test since i uninstall my test server 

Thanks for the replies guys! The sound is hard to explain. Have you ever had a computer hang when playing a song? That sharp distorted sound that shrieks out is kind of what happens. It works fine with the original method plays absolutely fine. I am wondering if maybe via this method I am running into the limitations kingpapawawa mentioned about ogg files, or a driver issue? Not sure as it played fine with the original method. 

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1 minute ago, Cherdenko said:

@juandayz i remember the sexy video you had on the gps as an old script of yours... that was kinda funny :biggrin:

Download and drop into your custom\script\   http://www.mediafire.com/download/6fiknw6aassaxpw/erotic.zip

*Go to your extra_rc.hpp and add:

Spoiler

class ItemGPS {
         class erotic {
            text = "eroticvideo";
            script = "execVM 'custom\script\gps.sqf'";
        };
    }; 

 

 

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  • 1 month later...
3 hours ago, .-=Franky=-. said:

Can anyone hear the song or just the driver?

playSound "mysong";

playsound: just the driver hear

_nul = [objNull, player, rSAY, "mysong"] call RE;

everyone hear.

 

_soundList = ["mysong","putothersSongs"] call BIS_fnc_selectRandom;
_sounddist=50;//mts around
[nil,player,rSAY,[_soundList, _sounddist]] call RE;

another variant

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I got an error 

Spoiler

Error in expression <\carmusic\carmusic.sqf"];  
};
} else {
dayz_sounds removeAction s_player_sounds>
  Error position: <dayz_sounds removeAction s_player_sounds>
  Error Nicht definierte Variable in Ausdruck: dayz_sounds
File mpmissions\__CUR_MP.chernarus\dayz_code\compile\fn_selfActions.sqf, line 73
Error in expression <\carmusic\carmusic.sqf"];  
};
} else {
dayz_sounds removeAction s_player_sounds>
  Error position: <dayz_sounds removeAction s_player_sounds>
  Error Nicht definierte Variable in Ausdruck: dayz_sounds
File mpmissions\__CUR_MP.chernarus\dayz_code\compile\fn_selfActions.sqf, line 73
Error in expression <\carmusic\carmusic.sqf"];  
};
} else {
dayz_sounds removeAction s_player_sounds>
  Error position: <dayz_sounds removeAction s_player_sounds>
  Error Nicht definierte Variable in Ausdruck: dayz_sounds
File mpmissions\__CUR_MP.chernarus\dayz_code\compile\fn_selfActions.sqf, line 73
Error in expression <\carmusic\carmusic.sqf"];  
};
} else {
dayz_sounds removeAction s_player_sounds>
  Error position: <dayz_sounds removeAction s_player_sounds>
  Error Nicht definierte Variable in Ausdruck: dayz_sounds
File mpmissions\__CUR_MP.chernarus\dayz_code\compile\fn_selfActions.sqf, line 73
Error in expression <\carmusic\carmusic.sqf"];  
};
} else {
dayz_sounds removeAction s_player_sounds>
  Error position: <dayz_sounds removeAction s_player_sounds>
  Error Nicht definierte Variable in Ausdruck: dayz_sounds
File mpmissions\__CUR_MP.chernarus\dayz_code\compile\fn_selfActions.sqf, line 73
Error in expression <\carmusic\carmusic.sqf"];  
};
} else {
dayz_sounds removeAction s_player_sounds>
  Error position: <dayz_sounds removeAction s_player_sounds>
  Error Nicht definierte Variable in Ausdruck: dayz_sounds
File mpmissions\__CUR_MP.chernarus\dayz_code\compile\fn_selfActions.sqf, line 73
Error in expression <\carmusic\carmusic.sqf"];  
};
} else {
dayz_sounds removeAction s_player_sounds>
  Error position: <dayz_sounds removeAction s_player_sounds>
  Error Nicht definierte Variable in Ausdruck: dayz_sounds
File mpmissions\__CUR_MP.chernarus\dayz_code\compile\fn_selfActions.sqf, line 73
Error in expression <\carmusic\carmusic.sqf"];  
};
} else {
dayz_sounds removeAction s_player_sounds>
  Error position: <dayz_sounds removeAction s_player_sounds>
  Error Nicht definierte Variable in Ausdruck: dayz_sounds
File mpmissions\__CUR_MP.chernarus\dayz_code\compile\fn_selfActions.sqf, line 73

It spam´s my ArmA2OA.rpt with hundrets of  that errors

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Spoiler

scriptName "Functions\misc\fn_selfActions.sqf";
/***********************************************************
    ADD ACTIONS FOR SELF
    - Function
    - [] call fnc_usec_selfActions;
************************************************************/
private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names","_restrict",
"_hasKey","_oldOwner","_hasAttached","_isZombie","_isHarvested","_isMan","_isFuel","_hasRawMeat","_hastinitem","_player_deleteBuild",
"_player_lockUnlock_crtl","_displayName","_hasIgnitors","_menu","_menu1","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached",
"_combi","_findNearestGen","_humanity_logic","_low_high","_cancel","_buy","_buyV","_humanity","_traderMenu","_warn","_typeOfCursorTarget",
"_isVehicle","_isBicycle","_isDestructable","_isGenerator","_ownerID","_isVehicletype","_hasBarrel","_hasFuel20","_hasFuel5","_hasEmptyFuelCan",
"_itemsPlayer","_hasToolbox","_hasbottleitem","_isAlive","_isPlant","_istypeTent","_upgradeItems","_isDisallowRefuel","_isDog",
"_isModular","_isModularDoor","_isHouse","_isGate","_isFence","_isLockableGate","_isUnlocked","_isOpen","_isClosed","_ownerArray","_ownerBuildLock",
"_ownerPID","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo",
"_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade","_weaponsPlayer","_hasCrowbar",
"_allowed","_hasAccess","_uid"];

_vehicle = vehicle player;
_inVehicle = (_vehicle != player);
_cursorTarget = cursorTarget;
_primaryWeapon = primaryWeapon player;
_currentWeapon = currentWeapon player;
_magazinesPlayer = magazines player;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
//_canDrink = count nearestObjects [getPosATL player, ["Land_pumpa","Land_water_tank"], 2] > 0;
_uid = getPlayerUID player;
_nearLight = nearestObject [player,"LitObject"];
_canPickLight = false;
_vehicleOwnerID = _vehicle getVariable ["CharacterID","0"];
_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
_isPZombie = player isKindOf "PZombie_VB";
_dogHandle = player getVariable ["dogID",0];

if (!isNull _nearLight) then {
    if (_nearLight distance player < 4) then {
        _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
    };
};

//SimpleDeployBike
_weapons = [currentWeapon player] + (weapons player) + (magazines player);
_isBike = typeOf cursorTarget in ["Old_bike_TK_INS_EP1","Old_bike_TK_CIV_EP1"];
if ((_isBike) and _canDo) then {
    if (s_player_deploybike2 < 0) then {
        s_player_deploybike2 = player addaction[("<t color=""#00FFBF"">" + ("Pack bike") +"</t>"),"scripts\deploy\packbike.sqf","",5,false,true,"", ""];
    };
} else {
    player removeAction s_player_deploybike2;
    s_player_deploybike2 = -1;
    };

//Grab Flare
if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
    if (s_player_grabflare < 0) then {
        _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
        s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true];
        s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true];
    };
} else {
    player removeAction s_player_grabflare;
    player removeAction s_player_removeflare;
    s_player_grabflare = -1;
    s_player_removeflare = -1;
};

if (_inVehicle && (driver _vehicle == player)) then {
    if (s_player_sounds < 0) then {
        dayz_sounds = _vehicle;
        s_player_sounds = dayz_sounds addaction["<t color='#FF8432'>Play Song</t>","scripts\carmusic\carmusic.sqf"];  
        };
    } else {
        dayz_sounds removeAction s_player_sounds;
        s_player_sounds = -1;
    }; 

if (s_player_equip_carry < 0) then {
    if (dayz_onBack != "" && { !_inVehicle && { !_onLadder && { !r_player_unconscious } } }) then {
        dz_plr_carryActionItem = dayz_onBack;
        _text = getText (configFile >> "CfgWeapons" >> dz_plr_carryActionItem >> "displayName");
        s_player_equip_carry = player addAction [
            format [localize "STR_ACTIONS_WEAPON", _text],
            "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf",
            nil, 0.5, false, true];
    };
} else {
    if (dayz_onBack != dz_plr_carryActionItem || { _inVehicle || { _onLadder || { r_player_unconscious } } } ) then {
        player removeAction s_player_equip_carry;
        s_player_equip_carry = -1;
    };
};

/*if (dayz_onBack != "" /*&& !dayz_onBackActive && !_inVehicle && !_onLadder && !r_player_unconscious) then {
    if (s_player_equip_carry < 0) then {
        _text = getText (configFile >> "CfgWeapons" >> dayz_onBack >> "displayName");
        s_player_equip_carry = player addAction [format[localize "STR_ACTIONS_WEAPON", _text], "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf", nil, 0.5, false, true];
    };
} else {
    player removeAction s_player_equip_carry;
    s_player_equip_carry = -1;
};*/

//fishing
if ((_currentWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {!_inVehicle} && {!dayz_isSwimming}) then {
    if (s_player_fishing < 0) then {
        s_player_fishing = player addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",player, 0.5, false, true];
    };
} else {
    player removeAction s_player_fishing;
    s_player_fishing = -1;
};
if ((_primaryWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {_inVehicle && (driver _vehicle != player)}) then {
    if (s_player_fishing_veh < 0) then {
        s_player_fishing_veh = _vehicle addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",_vehicle, 0.5, false, true];
    };
} else {
    _vehicle removeAction s_player_fishing_veh;
    s_player_fishing_veh = -1;
};

/* //Allows drinking from hands at ponds and ambient wells, but may negatively impact performance
if (_canDo && !_inVehicle && !dayz_isSwimming && ((call fn_nearWaterHole) select 0)) then {
    if (s_player_Drinkfromhands < 0) then {
        s_player_Drinkfromhands = player addAction [localize "STR_ACTIONS_DRINK2", "\z\addons\dayz_code\actions\water_fill.sqf","hands", 0.5, false, true];
    };
} else {
    if (s_player_Drinkfromhands >= 0) then {
        player removeAction s_player_Drinkfromhands;
        s_player_Drinkfromhands = -1;
    };
};
*/

if (_inVehicle) then {
    DZE_myVehicle = _vehicle;
    if (_vehicleOwnerID != "0" && _canDo) then {
        if (s_player_lockUnlockInside_ctrl < 0) then {
            _totalKeys = call epoch_tempKeys;
            _temp_keys = _totalKeys select 0;
            _temp_keys_names = _totalKeys select 1;    
            _hasKey = _vehicleOwnerID in _temp_keys;
            _oldOwner = (_vehicleOwnerID == _uid);
        
            _text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName");
            if (locked DZE_myVehicle) then {
                if (_hasKey || _oldOwner) then {
                    _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[DZE_myVehicle,(_temp_keys_names select (_temp_keys find _vehicleOwnerID))], 2, false, true];
                    s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
                    s_player_lockUnlockInside_ctrl = 1;
                } else {
                    if (_hasHotwireKit) then {
                        _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",DZE_myVehicle, 2, true, true];
                    } else {
                        _unlock = DZE_myVehicle addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",DZE_myVehicle, 2, true, true];
                    };
                    s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
                    s_player_lockUnlockInside_ctrl = 1;
                };
            } else {
                if (_hasKey || _oldOwner) then {
                    _lock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",DZE_myVehicle, 1, false, true];
                    s_player_lockUnlockInside set [count s_player_lockUnlockInside,_lock];
                    s_player_lockUnlockInside_ctrl = 1;
                };
            };
        };
    } else {
        {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
        s_player_lockUnlockInside_ctrl = -1;
    };
} else {
    {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
    s_player_lockUnlockInside_ctrl = -1;
};

if (DZE_HeliLift) then {
    _hasAttached = _vehicle getVariable["hasAttached",false];
    if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then {
        if (s_player_heli_detach < 0) then {
            dayz_myLiftVehicle = _vehicle;
            s_player_heli_detach = dayz_myLiftVehicle addAction [localize "STR_EPOCH_ACTIONS_DETACHVEHICLE","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true];
        };
    } else {
        dayz_myLiftVehicle removeAction s_player_heli_detach;
        s_player_heli_detach = -1;
    };
};

if (DZE_HaloJump) then {
    if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) > 400}) then {
        if (s_halo_action < 0) then {
            DZE_myHaloVehicle = _vehicle;
            s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true];
        };
    } else {
        DZE_myHaloVehicle removeAction s_halo_action;
        s_halo_action = -1;
    };
};

if (DZE_NameTags > 0) then {
    if (s_player_showname < 0 && !_isPZombie) then {
        if (DZE_NameTags < 2) then {
            s_player_showname = 1;
            player setVariable["DZE_display_name",true,true];
        } else {
            s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false];
            s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false];
        };
    };
};

if (_isPZombie) then {
    if (s_player_attack < 0) then {
        s_player_attack = player addAction [localize "STR_EPOCH_ACTIONS_ATTACK", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf", _cursorTarget, 6, false, true];
    };
    if (s_player_callzombies < 0) then {
        s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\pzombie\call_zombies.sqf",player, 5, true, false];
    };
    if (s_player_pzombiesvision < 0) then {
        s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
    };
    if (!isNull _cursorTarget && (player distance _cursorTarget < 3)) then {
        _isZombie = _cursorTarget isKindOf "zZombie_base";
        _isHarvested = _cursorTarget getVariable["meatHarvested",false];
        _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
        if (!alive _cursorTarget && _isMan && !_isZombie && !_isHarvested) then {
            if (s_player_pzombiesfeed < 0) then {
                s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false];
            };
        } else {
            player removeAction s_player_pzombiesfeed;
            s_player_pzombiesfeed = -1;
        };
    } else {
        player removeAction s_player_pzombiesfeed;
        s_player_pzombiesfeed = -1;
    };
};

// Increase distance only if AIR or SHIP
_allowedDistance = if ((_cursorTarget isKindOf "Air") or (_cursorTarget isKindOf "Ship")) then {8} else {4};

if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cursorTarget < _allowedDistance) && _canDo) then {
//Has some kind of target
    _typeOfCursorTarget = typeOf _cursorTarget;
    _isVehicle = _cursorTarget isKindOf "AllVehicles";
    _isBicycle = _cursorTarget isKindOf "Bicycle";
    _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
    _isDestructable = _cursorTarget isKindOf "BuiltItems";
    _isGenerator = _typeOfCursorTarget == "Generator_DZ";
    //_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; //Checked in player_flipvehicle
    _isFuel = false;
    _hasBarrel = "ItemFuelBarrel" in _magazinesPlayer;
    _hasFuel20 = "ItemJerrycan" in _magazinesPlayer;
    _hasFuel5 = "ItemFuelcan" in _magazinesPlayer;
    _hasEmptyFuelCan = (("ItemJerrycanEmpty" in _magazinesPlayer) || ("ItemFuelcanEmpty" in _magazinesPlayer) || ("ItemFuelBarrelEmpty" in _magazinesPlayer));
    _itemsPlayer = items player;
    _weaponsPlayer = weapons player;
    _hasCrowbar = "ItemCrowbar" in _itemsPlayer or "MeleeCrowbar" in _weaponsPlayer or dayz_onBack == "MeleeCrowbar";
    _hasToolbox = "ItemToolbox" in _itemsPlayer;
    _hasbottleitem = (("ItemWaterBottle" in _magazinesPlayer) || {"ItemWaterBottleInfected" in _magazinesPlayer} || {"ItemWaterBottleSafe" in _magazinesPlayer} || {"ItemWaterBottleBoiled" in _magazinesPlayer});
    _isAlive = alive _cursorTarget;
    _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
    _isPlant = _typeOfCursorTarget in Dayz_plants;
    _istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent");
    _upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3"];
    _characterID = _cursorTarget getVariable ["CharacterID","0"];
    
    if (DZE_permanentPlot) then {
        _id = _uid;
        _ownerID = _cursorTarget getVariable ["ownerPUID","0"];
    } else {
        _id = dayz_characterID;
        _ownerID = _characterID;
    };

    _isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];    
    _isDog = (_cursorTarget isKindOf "Pastor" || _cursorTarget isKindOf "Fin");
    _isModular = (_cursorTarget isKindOf "ModularItems") or ((typeOf _cursorTarget) in DZE_Workshop) or ((typeOf _cursorTarget) in Custom_Buildables);
    _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
    _player_deleteBuild = false;
    _player_lockUnlock_crtl = false;
    
    //fuel tanks
    if (_hasEmptyFuelCan) then {
        {
            if (_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
        } count dayz_fuelsources;
    };

    //remove gathered plant if empty
    if (_isPlant) then {
        _cursorTarget call player_gather;
    };

    //flip vehicle
    if (_isVehicle && {!_isMan} && {!(canMove _cursorTarget)} && {_isAlive} && {player distance _cursorTarget >= 2} && {(count (crew _cursorTarget))== 0} && {((vectorUp _cursorTarget) select 2) < 0.5}) then {
        if (s_player_flipveh < 0) then {
            s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true];
        };
    } else {
        player removeAction s_player_flipveh;
        s_player_flipveh = -1;
    };
    
    //Allow player to fill Fuel can
    if (_hasEmptyFuelCan && {_isFuel} && {!a_player_jerryfilling} && {_isAlive}) then {
        if (s_player_fillfuel < 0) then {
            s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",_cursorTarget, 1, false, true];
        };
    } else {
        player removeAction s_player_fillfuel;
        s_player_fillfuel = -1;
    };
    
    if (damage _cursorTarget < 1) then {
        //Allow player to fill vehicle 210L
        if (_hasBarrel && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then {
            if (s_player_fillfuel210 < 0) then {
                s_player_fillfuel210 = player addAction [format[localize "str_actions_medical_10",_text,"210"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelBarrel",_cursorTarget], 0, true, true, "", "'ItemFuelBarrel' in magazines player"];
            };
        } else {
            player removeAction s_player_fillfuel210;
            s_player_fillfuel210 = -1;
        };
        
        //Allow player to fill vehicle 20L
        if (_hasFuel20 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then {
            if (s_player_fillfuel20 < 0) then {
                s_player_fillfuel20 = player addAction [format[localize "str_actions_medical_10",_text,"20"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemJerrycan",_cursorTarget], 0, true, true, "", "'ItemJerrycan' in magazines player"];
            };
        } else {
            player removeAction s_player_fillfuel20;
            s_player_fillfuel20 = -1;
        };

        //Allow player to fill vehicle 5L
        if (_hasFuel5 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then {
            if (s_player_fillfuel5 < 0) then {
                s_player_fillfuel5 = player addAction [format[localize "str_actions_medical_10",_text,"5"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelcan",_cursorTarget], 0, true, true, "", "'ItemFuelcan' in magazines player"];
            };
        } else {
            player removeAction s_player_fillfuel5;
            s_player_fillfuel5 = -1;
        };
        /*
            Vanilla generator is currently not functional.
            Vanilla generator refuel actions removed for now.
            Epoch generator fill action is below.
        */
        //Allow player to siphon vehicles
        if (_hasEmptyFuelCan && {!_isMan} && {_isVehicle} && {!_isBicycle} && {!a_player_jerryfilling} && {fuel _cursorTarget > 0}) then {
            if (s_player_siphonfuel < 0) then {
                s_player_siphonfuel = player addAction [format[localize "str_siphon_start"], "\z\addons\dayz_code\actions\siphonFuel.sqf",_cursorTarget, 0, true, true];
            };
        } else {
            player removeAction s_player_siphonfuel;
            s_player_siphonfuel = -1;
        };
    } else {
        player removeAction s_player_fillfuel210;
        s_player_fillfuel210 = -1;
        player removeAction s_player_fillfuel20;
        s_player_fillfuel20 = -1;
        player removeAction s_player_fillfuel5;
        s_player_fillfuel5 = -1;
        player removeAction s_player_siphonfuel;
        s_player_siphonfuel = -1;
    };
    
    //Fireplace Actions check
    if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then {
        _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
        //_hastinitem = {_x in boil_tin_cans} count _magazinesPlayer > 0;
        _hasunboiledwater = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz"]} count _magazinesPlayer > 0;

        
    //Cook Meat    
        if (_hasRawMeat && !a_player_cooking) then {
            if (s_player_cook < 0) then {
                s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true];
            };
        }; 
    //Boil Water
        if (_hasunboiledwater && !a_player_boil) then {
            if (s_player_boil < 0) then {
                s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true];
            };
        };
    } else {
        if (a_player_cooking) then {
            player removeAction s_player_cook;
            s_player_cook = -1;
        };
        if (a_player_boil) then {
            player removeAction s_player_boil;
            s_player_boil = -1;
        };
    };
    
//    Not needed.
/*
    if(_cursorTarget == dayz_hasFire) then {
        if ((s_player_fireout < 0) && !(_cursorTarget call isInflamed) && (player distance _cursorTarget < 3)) then {
            s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true];
        };
    } else {
        player removeAction s_player_fireout;
        s_player_fireout = -1;
    };
*/
    if (_isAlive) then {
        _restrict = _typeOfCursorTarget in DZE_restrictRemoval;
    
        //Allow player to remove objects with no ownership or access required
        if (!_restrict && (_isDestructable || _typeOfCursorTarget in DZE_isWreck || _typeOfCursorTarget in DZE_isWreckBuilding || _typeOfCursorTarget in DZE_isRemovable)) then {
            if (_hasToolbox && _hasCrowbar) then {
                _player_deleteBuild = true;
            };
        };
        //Allow player to remove objects only if they have proper ownership or access
        if (_restrict || _isModular || _isModularDoor || _isGenerator || _typeOfCursorTarget in DZE_isDestroyableStorage) then {
            if (_hasToolbox && _hasCrowbar) then {
                _hasAccess = [player, _cursorTarget] call FNC_check_access;
                if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
                    _player_deleteBuild = true;
                };
            };
        };        
        if (_isVehicle) then {
            if ((_characterID != "0") && {!_isMan}) then {
                _player_lockUnlock_crtl = true;
            };
        };
    };
    
    if (_player_deleteBuild) then {
        if (s_player_deleteBuild < 0) then {
            s_player_deleteBuild = player addAction [format[localize "STR_EPOCH_REMOVE",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, false, true];
        };
    } else {
        player removeAction s_player_deleteBuild;
        s_player_deleteBuild = -1;
    };

    //remove Own objects
    if (_ownerID == _id) then {
        //upgrade items
        if (_typeOfCursorTarget in _upgradeItems) then {
            if (s_player_upgradestorage < 0) then {
                _displayName = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
                s_player_upgradestorage = player addAction [format[localize "STR_EPOCH_UPGRADE",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_upgradestorage;
            s_player_upgradestorage = -1
        };
        if (_istypeTent) then {
            //Packing my tent
            if (s_player_packtent < 0) then {
                s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_packtent;
            s_player_packtent = -1;
        };
    } else {
        player removeAction s_player_upgradestorage;
        s_player_upgradestorage = -1;
        player removeAction s_player_packtent;
        s_player_packtent = -1;
    };
    //other tents
    if (_istypeTent) then {
        _hasIgnitors = {_x in DayZ_Ignitors} count _itemsPlayer > 0;
        if ((_hasFuel20 or _hasFuel5 or _hasBarrel) && _hasIgnitors) then {
            if (s_player_destroytent < 0) then {
                s_player_destroytent = player addAction [localize "str_actions_self_destroytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_destroytent;
            s_player_destroytent = -1;
        };    
        if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then {
            if (s_player_packtentinfected < 0) then {
                s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_packtentinfected;
            s_player_packtentinfected = -1;
        };
        //sleep
        if (s_player_sleep < 0) then {
            s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true];
        };
    } else {
        player removeAction s_player_sleep;
        s_player_sleep = -1;
    };
    
    //Study Body
    if (_cursorTarget getVariable["bodyName",""] != "") then {
        if (s_player_studybody < 0) then {
            s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true];
        };
    } else {
        player removeAction s_player_studybody;
        s_player_studybody = -1;
    };
/*    
    //Carbomb
    _hasCarBomb = "ItemCarBomb" in _magazinesPlayer;
    if (((_cursorTarget isKindOf "Car") || (_cursorTarget isKindOf "Air") || (_cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then {
        if (s_player_attach_bomb < 0) then {
            s_player_attach_bomb = player addAction [localize "str_bombAttach", "\z\addons\dayz_code\actions\player_attach_bomb.sqf",_cursorTarget, 3, true, true];
        };
    } else {
            player removeAction s_player_attach_bomb;
            s_player_attach_bomb = -1;
    };
*/
    //Repairing Vehicles
    if (_isVehicle && {!_isMan} && {dayz_myCursorTarget != _cursorTarget} && {_hasToolbox} && {damage _cursorTarget < 1} && {_typeOfCursorTarget != "M240Nest_DZ"}) then {
        if (s_player_repair_crtl < 0) then {
            dayz_myCursorTarget = _cursorTarget;
            _menu = dayz_myCursorTarget addAction [localize "str_actions_repairveh", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false];
            if (!_isBicycle) then { //Bike wheels should not give full size tires. Also model does not update to show removed wheels.
                if (!DZE_salvageLocked) then {
                    if (!locked _cursorTarget) then {
                        _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
                        s_player_repairActions set [count s_player_repairActions,_menu1];
                    };
                } else {
                    _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
                    s_player_repairActions set [count s_player_repairActions,_menu1];
                };
            };
            s_player_repairActions set [count s_player_repairActions,_menu];
            s_player_repair_crtl = 1;
        } else {
            {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;
            s_player_repairActions = [];
            s_player_repair_crtl = -1;
        };
    };
    /* //Vanilla base building currently not used in Epoch
    // House locking and unlocking
    _isHouse = _typeOfCursorTarget in ["SurvivorWorkshopAStage5", "SurvivorWorkshopBStage5", "SurvivorWorkshopCStage5"];
    _isGate = _typeOfCursorTarget in ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_1","MetalGate_2","MetalGate_3","MetalGate_4"];
    _isFence = _typeOfCursorTarget in ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","MetalFence_1","MetalFence_2","MetalFence_3","MetalFence_4","MetalFence_5","MetalFence_6","MetalFence_7"];

    //Only the owners can lock the gates
    _isLockableGate = _typeOfCursorTarget in ["WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_2","MetalGate_3","MetalGate_4"];
    _isUnlocked = _cursorTarget getVariable ["isOpen","0"] == "1";

    //Allow the gates to be opened when not locked by anyone
    _isOpen = ((_cursorTarget animationPhase "DoorL") == 1) || ((_cursorTarget animationPhase "DoorR") == 1);
    _isClosed = ((_cursorTarget animationPhase "DoorL") == 0) || ((_cursorTarget animationPhase "DoorR") == 0);
    
    //[["ownerArray",["PID"]]]
    _ownerArray = _cursorTarget getVariable ["ownerArray",["0"]];
    _ownerBuildLock = _cursorTarget getVariable ["BuildLock",false];    
    _ownerPID = (_ownerArray select 0);
    
    // open Gate
    if (_isGate && _isClosed && _isUnlocked) then {
        if (s_player_openGate < 0) then {
            s_player_openGate = player addAction [localize "STR_DN_OUT_O_GATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Open"], 1, true, true];
        };
    } else {
        player removeAction s_player_openGate;
        s_player_openGate = -1;
    };
    // Close Gate
    if (_isGate && _isOpen && _isUnlocked) then {
        if (s_player_CloseGate < 0) then {
            s_player_CloseGate = player addAction [localize "STR_DN_OUT_C_GATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Close"], 1, true, true];
        };
    } else {
        player removeAction s_player_CloseGate;
        s_player_CloseGate = -1;
    };
    // Set
    if ((_isHouse or _isLockableGate) && (_ownerPID == _uid) && !_isUnlocked && _isClosed) then {
        if (s_player_setCode < 0) then {
            s_player_setCode = player addAction [localize "STR_BLD_ACTIONS_SETLOCKCODE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Set"], 1, true, true];
        };
    } else {
        player removeAction s_player_setCode;
        s_player_setCode = -1;
    };
    //Lock Build point
    if ((_isFence or _isGate) && (_ownerPID == _uid) && !_ownerBuildLock) then {
        if (s_player_BuildLock < 0) then {
            s_player_BuildLock = player addAction [localize "STR_BLD_ACTIONS_LOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"BuildLock"], 1, true, true];
        };
    } else {
        player removeAction s_player_BuildLock;
        s_player_BuildLock = -1;
    };
    //UnLock Build point
    if ((_isFence or _isGate) && (_ownerPID == _uid) && _ownerBuildLock) then {
        if (s_player_BuildUnLock < 0) then {
            s_player_BuildUnLock = player addAction [localize "STR_BLD_ACTIONS_UNLOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"BuildUnLock"], 1, true, true];
        };
    } else {
        player removeAction s_player_BuildUnLock;
        s_player_BuildUnLock = -1;
    };
    // Unlock Gate/House
    if ((_isHouse or _isLockableGate) && !_isUnlocked && _isClosed) then {
        if (s_player_unlockhouse < 0) then {
            s_player_unlockhouse = player addAction [localize "STR_BLD_ACTIONS_UNLOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Unlock"], 1, true, true];
        };
    } else {
        player removeAction s_player_unlockhouse;
        s_player_unlockhouse = -1;
    };
    // Lock Gate/House
    if ((_isHouse or _isLockableGate) && _isUnlocked && _isClosed) then {
        if (s_player_lockhouse < 0) then {
            s_player_lockhouse = player addAction [localize "STR_BLD_ACTIONS_LOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Lock"], 1, true, true];
        };
    } else {
        player removeAction s_player_lockhouse;
        s_player_lockhouse = -1;
    };
    //Break In
    if ((_isHouse or _isLockableGate) && (_ownerPID != _uid) && !_isUnlocked) then {
        if (s_player_breakinhouse < 0) then {
            s_player_breakinhouse = player addAction [localize "STR_BLD_ACTIONS_BREAKIN", "\z\addons\dayz_code\actions\player_breakin.sqf",_cursorTarget, 1, true, true];
        };
    } else {
        player removeAction s_player_breakinhouse;
        s_player_breakinhouse = -1;
    };*/
    
    //////////////START WORKSHOP
    
     ////////////////WORKSHOP HOSPITAL HERO USE HEAL OPTION///
    if ((_cursorTarget isKindOf "GUE_WarfareBFieldhHospital") && {speed player <= 1}) then {
        if (s_player_hospitalhero < 0) then {
            s_player_hospitalhero = player addAction ["<t color='#ff5200'>HEAL IN TENT</t>", "scripts\workshop\sqfs\healhospital.sqf", [], 5, false];
        };
    } else {
        player removeAction s_player_hospitalhero;
        s_player_hospitalhero = -1;
    };
    ///////////////////////////////////////////
    ////////////////OPEN WORKSHOP MENU////////////////////////////

    if ((_cursorTarget isKindOf "MAP_kulna") && {speed player <= 1}) then {
        if (s_player_managework < 0) then {
            s_player_managework = player addAction ["<t color='#66CCFF'>MANAGE WORKSHOP</t>", "scripts\workshop\hpp\workshopmenu.sqf", [], 5, false];
        };
    } else {
        player removeAction s_player_managework;
        s_player_managework = -1;
    }; 
    
    /////////////END WORKSHOP
    
if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {speed player <= 1}) then {
  _hasAccess = [player, _cursorTarget] call FNC_check_access;
  _allowed = ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4));
  if (DZE_permanentPlot) then {
   if (s_player_plotManagement < 0 && _allowed) then {
    s_player_plotManagement = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
   };
  } else {
   if (s_player_maintain_area < 0) then {
    s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
    s_player_maintain_area_force = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_FORCE_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "force", 5, false];
    s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
   };
  };
  if (s_player_plot_boundary < 0 && (_allowed or (_hasAccess select 1))) then {
   s_player_plot_boundary = player addAction [localize "STR_EPOCH_PLOTMANAGEMENT_SHOW_BOUNDARY", "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf", "", 1, false];
  };
  //craft workshop
  if ((s_player_workshop < 0) && (_allowed or (_hasAccess select 1))) then {
   s_player_workshop = player addAction ["<t color='#66CCFF'>CRAFT-WORKSHOP</t>", "scripts\workshop\createworkshop.sqf", [], 5, false];
  };
 } else {
  player removeAction s_player_plotManagement;
  s_player_plotManagement = -1;
  player removeAction s_player_maintain_area;
  s_player_maintain_area = -1;
  player removeAction s_player_maintain_area_force;
  s_player_maintain_area_force = -1;
  player removeAction s_player_maintain_area_preview;
  s_player_maintain_area_preview = -1;
  player removeAction s_player_plot_boundary;
  s_player_plot_boundary = -1;
  player removeAction s_player_workshop;//workshop
        s_player_workshop = -1;//workshop
 }; 
    
    if (DZE_HeliLift) then {
        _liftHeli = objNull;
        _found = false;    
        _allowTow = false;
        if ((count (crew _cursorTarget)) == 0) then {
            {
                if (!_allowTow) then {
                    _allowTow = _cursorTarget isKindOf _x;
                };
            } count DZE_HeliAllowToTow;
        };

        if (_allowTow) then {
            {
                if (!_found) then {
                    _posL = [_x] call FNC_getPos;
                    _posC = [_cursorTarget] call FNC_getPos;
                    _height = (_posL select 2) - (_posC select 2);
                    _hasAttached = _x getVariable["hasAttached",false];
                    if ((_height < 15) && {_height > 5} && {typeName _hasAttached != "OBJECT"}) then {
                        if (((abs((_posL select 0) - (_posC select 0))) < 10) && {(abs((_posL select 1) - (_posC select 1))) < 10}) then {
                            _liftHeli = _x;
                            _found = true;
                        };
                    };
                };
            } count (player nearEntities [DZE_HeliAllowTowFrom,15]);
        };

        _attached = _cursorTarget getVariable["attached",false];
        if (_found && {_allowTow} && {!locked _cursorTarget} && {!_isPZombie} && {typeName _attached != "OBJECT"}) then {
            if (s_player_heli_lift < 0) then {
                s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true];
            };
        } else {
            player removeAction s_player_heli_lift;
            s_player_heli_lift = -1;
        };
    };
    
    // Allow Owner to lock and unlock vehicle  
    if (_player_lockUnlock_crtl) then {
        if (s_player_lockUnlock_crtl < 0) then {
            _totalKeys = call epoch_tempKeys;
            _temp_keys = _totalKeys select 0;
            _temp_keys_names = _totalKeys select 1;
            _hasKey = _characterID in _temp_keys;
            _oldOwner = (_characterID == _uid);
            if (locked _cursorTarget) then {
                if (_hasKey || _oldOwner) then {
                    _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (_temp_keys find _characterID))], 2, true, true];
                    s_player_lockunlock set [count s_player_lockunlock,_unlock];
                    s_player_lockUnlock_crtl = 1;
                } else {
                    if (_hasHotwireKit) then {
                        _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true];
                    } else {
                        _unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, false, true];
                    };
                    s_player_lockunlock set [count s_player_lockunlock,_unlock];
                    s_player_lockUnlock_crtl = 1;
                };
            } else {
                if (_hasKey || _oldOwner) then {
                    _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true];
                    s_player_lockunlock set [count s_player_lockunlock,_lock];
                    s_player_lockUnlock_crtl = 1;
                };
            };
        };     
    } else {
        {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
        s_player_lockUnlock_crtl = -1;
    };
    
    // gear access on surrendered player
    if (isPlayer _cursorTarget && {_isAlive} && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then {
        if (s_player_SurrenderedGear < 0) then {
            s_player_SurrenderedGear = player addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true];
        };
    } else {
        player removeAction s_player_SurrenderedGear;
        s_player_SurrenderedGear = -1;
    };

    // Allow manage door
    if (DZE_doorManagement && (_typeOfCursorTarget in DZE_DoorsLocked)) then {
        // Check player access
        _hasAccess = [player, _cursorTarget] call FNC_check_access;
        if (s_player_manageDoor < 0 && ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4) or (_hasAccess select 5) or (_hasAccess select 6))) then {
            s_player_manageDoor = player addAction [format["<t color='#0059FF'>%1</t>", localize "STR_EPOCH_ACTIONS_MANAGEDOOR"], "\z\addons\dayz_code\actions\doorManagement\initDoorManagement.sqf", _cursorTarget, 5, false];
        };
    } else {
        player removeAction s_player_manageDoor;
        s_player_manageDoor = -1;
    };

    //Allow owner to unlock vault
    if ((_typeOfCursorTarget in DZE_LockableStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then {
        if (s_player_unlockvault < 0) then {
            if (_typeOfCursorTarget in DZE_LockedStorage) then {
                if (_characterID == dayz_combination || _ownerID == _uid) then {
                    _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true];
                    s_player_combi set [count s_player_combi,_combi];
                } else {
                    _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
                    s_player_combi set [count s_player_combi,_combi];
                };
                s_player_unlockvault = 1;
            } else {
                if (_characterID != dayz_combination && _ownerID != _uid) then {
                    _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
                    s_player_combi set [count s_player_combi,_combi];
                    s_player_unlockvault = 1;
                };
            };
        };
    } else {
        {player removeAction _x} count s_player_combi;s_player_combi = [];
        s_player_unlockvault = -1;
    };

    //Allow owner to pack vault
    if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3}  && {!keypadCancel}) then {
        if (s_player_lockvault < 0) then {
            if (_characterID == dayz_combination || _ownerID == _uid) then {
                s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true];
            };
        };
        if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == _uid)) then {
            s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true];
        };
    } else {
        player removeAction s_player_packvault;
        s_player_packvault = -1;
        player removeAction s_player_lockvault;
        s_player_lockvault = -1;
    };

    //Player Deaths
    if (_typeOfCursorTarget == "Info_Board_EP1") then {
        if (s_player_information < 0) then {
            s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true];
        };
    } else {
        player removeAction s_player_information;
        s_player_information = -1;
    };
    
    //Fuel Pump
    if (_typeOfCursorTarget in dayz_fuelpumparray) then {
        if (s_player_fuelauto < 0) then {        
            // check if Generator_DZ is running within 30 meters
            _findNearestGen = {((alive _x) && (_x getVariable ["GeneratorRunning",false]))} count (([player] call FNC_getPos) nearObjects ["Generator_DZ",30]);
            
            // show that pump needs power if no generator nearby.
            if (_findNearestGen > 0) then {
                s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true];
            } else {
                s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
            };
        };
    } else {
        player removeAction s_player_fuelauto;
        s_player_fuelauto = -1;
    };

    //Fuel Pump on truck
    if (_typeOfCursorTarget in DZE_fueltruckarray && _isAlive) then {
        if (s_player_fuelauto2 < 0) then {
            // show that fuel truck pump needs power.
            if (isEngineOn _cursorTarget) then {
                s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true];
            } else {
                s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
            };
        };
    } else {
        player removeAction s_player_fuelauto2;
        s_player_fuelauto2 = -1;
    };

    // inplace upgrade tool
    if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
        if ((s_player_lastTarget select 0) != _cursorTarget) then {
            if (s_player_upgrade_build > 0) then {
                player removeAction s_player_upgrade_build;
                s_player_upgrade_build = -1;
            };
        };
        if (s_player_upgrade_build < 0) then {
            _hasAccess = [player, _cursorTarget] call FNC_check_access;
            _upgrade = getArray (configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "upgradeBuilding");
            if (((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) && (count _upgrade) > 0) then {
                s_player_lastTarget set [0,_cursorTarget];
                s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true];
            };
        };
    } else {
        player removeAction s_player_upgrade_build;
        s_player_upgrade_build = -1;
    };
    
    // downgrade system
    if ((DZE_Lock_Door == _characterID)  && {!keypadCancel} && {_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then {
        if ((s_player_lastTarget select 1) != _cursorTarget) then {
            if (s_player_downgrade_build > 0) then {    
                player removeAction s_player_downgrade_build;
                s_player_downgrade_build = -1;
            };
        };
        if (s_player_downgrade_build < 0) then {
            _hasAccess = [player, _cursorTarget] call FNC_check_access;
            if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
                s_player_lastTarget set [1,_cursorTarget];
                s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true];
            };
        };
    } else {
        player removeAction s_player_downgrade_build;
        s_player_downgrade_build = -1;
    };

    // inplace maintenance tool
    if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ"}) then {
        if ((s_player_lastTarget select 2) != _cursorTarget) then {
            if (s_player_maint_build > 0) then {
                player removeAction s_player_maint_build;
                s_player_maint_build = -1;
            };
        };
        if (s_player_maint_build < 0) then {
            _hasAccess = [player, _cursorTarget] call FNC_check_access;
            if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
                _text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)";
                s_player_lastTarget set [2,_cursorTarget];
                s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true];
            };
        };
    } else {
        player removeAction s_player_maint_build;
        s_player_maint_build = -1;
    };

    //Start Generator
    if (_isGenerator) then {
        if (s_player_fillgen < 0) then {    
            // check if not running 
            if (_cursorTarget getVariable ["GeneratorRunning", false]) then {
                s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true];                
            } else {
                // check if not filled and player has jerry.
                if (_cursorTarget getVariable ["GeneratorFilled", false]) then {
                    s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
                } else {
                    if (_hasFuel20 or _hasFuel5 or _hasBarrel) then {
                        s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
                    };
                };
            };
        };
    } else {
        player removeAction s_player_fillgen;
        s_player_fillgen = -1;
    };
    
    _clothesTaken = _cursorTarget getVariable["clothesTaken",false];
    _isZombie = _cursorTarget isKindOf "zZombie_base"; // Add this here now since epoch 1.0.6 doesn't initialize this where this will go.

    // Take clothes by Zabn
    if (_isMan and !_isAlive and !_isZombie and !_clothesTaken) then {
        if (s_player_clothes < 0) then {
            s_player_clothes = player addAction [format["<t color='#7DFFB4'>Take Clothes</t>"], "scripts\takeClothes\takeClothes.sqf",_cursorTarget,0, false,true];
        };
    } else {
        player removeAction s_player_clothes;
        s_player_clothes = -1;
    };

    //Towing with tow truck
    /*
    if(_typeOfCursorTarget == "TOW_DZE") then {
        if (s_player_towing < 0) then {
            if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
                s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true];                
            } else {
                s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true];                
            };
        };
    } else {
        player removeAction s_player_towing;
        s_player_towing = -1;
    };
    */
    
    // Custom below
    
    if (!_isAlive && {!(_cursorTarget isKindOf "zZombie_base")} && {!(_cursorTarget isKindOf "Animal")} && {_canDo} && {_isMan}) then {
        _isButchered = _cursorTarget getVariable ["bodyButchered",false];
        if (!_isButchered) then {
            if ("ItemEtool" in _itemsPlayer) then {
                if (s_player_bury_human < 0) then {
                    s_player_bury_human = player addAction ["<t color='#FF8432'>Play Song</t>","scripts\buryActions\buryActions.sqf",[_cursorTarget,"bury"],0,false,true];
                }
            } else {
                player removeAction s_player_bury_human;
                s_player_bury_human = -1;
            };
            if ({_x in ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnifeBlunt"]} count _itemsPlayer > 0) then {
                if (s_player_butcher_human < 0) then {
                    s_player_butcher_human = player addAction ["<t color='#0096ff'>Butcher Human</t>","scripts\buryActions\buryActions.sqf",[_cursorTarget,"butcher"],0,false,true];
                };
            } else {
                player removeAction s_player_butcher_human;
                s_player_butcher_human = -1;
            };
        };
    };

    if (_isMan && {!_isAlive} && {!(_cursorTarget isKindOf "Animal")} && {player distance _cursorTarget < 5}) then {
        if (s_player_checkWallet < 0) then {
            s_player_checkWallet = player addAction ["<t color='#ff0000'>Check Wallet</t>","scripts\zsc\checkWallet.sqf",_cursorTarget,0,false,true];
        };
    } else {
        player removeAction s_player_checkWallet;
        s_player_checkWallet = -1;
    };

    if (_isVehicle && {!_isMan} && {!locked _cursorTarget} && {_isAlive} && {player distance _cursorTarget < 5}) then {
        if (s_bank_dialog < 0) then {
            s_bank_dialog = player addAction ["<t color='#ff8e01'>Store Money</t>","scripts\zsc\bankDialog.sqf",_cursorTarget,1,true,true];
        };
    } else {
        player removeAction s_bank_dialog;
        s_bank_dialog = -1;
    };

    if (_isAlive && {_typeOfCursorTarget in AllPlayers} && {isPlayer _cursorTarget}) then {
        if (s_givemoney_dialog < 0) then {
            s_givemoney_dialog = player addAction [format ["<t color='#ff8e01'>Trade %1 with %2</t>",CurrencyName,name _cursorTarget],"scripts\zsc\givePlayer.sqf",_cursorTarget,3,true,true];
        };
    } else {
        player removeAction s_givemoney_dialog;
        s_givemoney_dialog = -1;
    };

    if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in ZSC_bankTraders} && {!_isPZombie}) then {
        if (s_bank_dialog1 < 0) then {
            s_bank_dialog1 = player addAction ["<t color='#ff8e01'>Bank Teller</t>","scripts\zsc\atmDialog.sqf",_cursorTarget,3,true,true];
        };
    } else {
        player removeAction s_bank_dialog1;
        s_bank_dialog1 = -1;
    };

    if (_typeOfCursorTarget in ZSC_bankObjects && {player distance _cursorTarget < 5}) then {
        if (s_bank_dialog2 < 0) then {
            s_bank_dialog2 = player addAction ["<t color='#ff8e01'>Bank ATM</t>","scripts\zsc\atmDialog.sqf",_cursorTarget,3,true,true];
        };
    } else {
        player removeAction s_bank_dialog2;
        s_bank_dialog2 = -1;
    };

    // All Traders
    if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders} && {!_isPZombie}) then {
        if (s_player_parts_crtl < 0) then {
            _humanity = player getVariable ["humanity",0];
            _traderMenu = call compile format["menu_%1;",_typeOfCursorTarget];        
            _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW";
            _humanity_logic = false;
            if ((_traderMenu select 2) == "friendly") then {
                _humanity_logic = (_humanity < -5000);
            };
            if ((_traderMenu select 2) == "hostile") then {
                _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH";
                _humanity_logic = (_humanity > -5000);
            };
            if ((_traderMenu select 2) == "hero") then {
                _humanity_logic = (_humanity < 5000);
            };
            if (_humanity_logic) then {
                _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false];
                s_player_parts set [count s_player_parts,_cancel];
            } else {
                // Static Menu
                {
                    _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true];
                    s_player_parts set [count s_player_parts,_buy];        
                } count (_traderMenu select 1);
                if (DZE_ConfigTrader) then {
                    _buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false];
                    s_player_parts set [count s_player_parts,_buyV];
                } else {
                    // Database menu
                    _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false];
                    s_player_parts set [count s_player_parts,_buy];
                };
            };
            s_player_parts_crtl = 1;    
        };
    } else {
        {player removeAction _x} count s_player_parts;s_player_parts = [];
        s_player_parts_crtl = -1;
    };
    
    if (dayz_tameDogs) then {
        //Dog
        _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
        if (_isDog && {_hasRawMeat} && {_isAlive} && {_ownerID == "0"} && {player getVariable ["dogID",0] == 0}) then {
            if (s_player_tamedog < 0) then {
                s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\dog\tame_dog.sqf", _cursorTarget, 1, false, true];
            };
        } else {
            player removeAction s_player_tamedog;
            s_player_tamedog = -1;
        };
        if (_isDog && {_ownerID == _id} && {_isAlive}) then {
            if (s_player_feeddog < 0 && _hasRawMeat) then {
                s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true];
            };
            if (s_player_waterdog < 0 && _hasbottleitem) then {
                s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true];
            };
            if (s_player_staydog < 0) then {
                if (_dogHandle getFSMVariable "_actionLieDown") then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
                s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true];
            };
            if (s_player_trackdog < 0) then {
                s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true];
            };
            if (s_player_barkdog < 0) then {
                s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true];
            };
            if (s_player_warndog < 0) then {
                _warn = _dogHandle getFSMVariable "_watchDog";
                if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; };
                s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true];        
            };
            if (s_player_followdog < 0) then {
                s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true];
            };
        } else {
            player removeAction s_player_feeddog;
            s_player_feeddog = -1;
            player removeAction s_player_waterdog;
            s_player_waterdog = -1;
            player removeAction s_player_staydog;
            s_player_staydog = -1;
            player removeAction s_player_trackdog;
            s_player_trackdog = -1;
            player removeAction s_player_barkdog;
            s_player_barkdog = -1;
            player removeAction s_player_warndog;
            s_player_warndog = -1;
            player removeAction s_player_followdog;
            s_player_followdog = -1;
        };
    };
} else {
    //Engineering
    player removeAction s_player_plot_boundary;
    s_player_plot_boundary = -1;
    player removeAction s_player_plotManagement;
    s_player_plotManagement = -1;
    {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
    player removeAction s_player_repair_crtl;
    s_player_repair_crtl = -1;
    dayz_myCursorTarget = objNull;
    player removeAction s_player_flipveh;
    s_player_flipveh = -1;
    player removeAction s_player_sleep;
    s_player_sleep = -1;
    player removeAction s_player_deleteBuild;
    s_player_deleteBuild = -1;
    player removeAction s_player_cook;
    s_player_cook = -1;
    player removeAction s_player_boil;
    s_player_boil = -1;
    player removeAction s_player_fireout;
    s_player_fireout = -1;
    player removeAction s_player_packtent;
    s_player_packtent = -1;
    player removeAction s_player_packtentinfected;
    s_player_packtentinfected = -1;
    player removeAction s_player_fillfuel;
    s_player_fillfuel = -1;
    player removeAction s_player_studybody;
    s_player_studybody = -1;
    //fuel
    player removeAction s_player_fillfuel210;
    s_player_fillfuel210 = -1;
    player removeAction s_player_fillfuel20;
    s_player_fillfuel20 = -1;
    player removeAction s_player_fillfuel5;
    s_player_fillfuel5 = -1;
    //Allow player to siphon vehicle fuel
    player removeAction s_player_siphonfuel;
    s_player_siphonfuel = -1;
    //Allow player to gather
    player removeAction s_player_gather;
    s_player_gather = -1;
    player removeAction s_player_destroytent;
    s_player_destroytent = -1;
    // player removeAction s_player_attach_bomb;
    //  s_player_attach_bomb = -1;
    player removeAction s_player_upgradestorage;
    s_player_upgradestorage = -1;
    /* //Unlock,Lock // Vanilla base building currently not used in Epoch
    player removeAction s_player_setCode;
    s_player_setCode = -1;
    player removeAction s_player_lockhouse;
    s_player_lockhouse = -1;
    player removeAction s_player_unlockhouse;
    s_player_unlockhouse = -1;
    player removeAction s_player_openGate;
    s_player_openGate = -1;
    player removeAction s_player_CloseGate;
    s_player_CloseGate = -1;
    player removeAction s_player_breakinhouse;
    s_player_breakinhouse = -1;
    player removeAction s_player_BuildUnLock;
    s_player_BuildUnLock = -1;
    player removeAction s_player_BuildLock;
    s_player_BuildLock = -1;*/
    {player removeAction _x} count s_player_combi;s_player_combi = [];    
    s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
    {player removeAction _x} count s_player_parts;s_player_parts = [];
    s_player_parts_crtl = -1;
    {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
    s_player_lockUnlock_crtl = -1;
    player removeAction s_player_SurrenderedGear;
    s_player_SurrenderedGear = -1;
    player removeAction s_player_maintain_area;
    s_player_maintain_area = -1;
    player removeAction s_player_maintain_area_force;
    s_player_maintain_area_force = -1;
    player removeAction s_player_maintain_area_preview;
    s_player_maintain_area_preview = -1;    
    player removeAction s_player_tamedog;
    s_player_tamedog = -1;
    player removeAction s_player_feeddog;
    s_player_feeddog = -1;
    player removeAction s_player_waterdog;
    s_player_waterdog = -1;
    player removeAction s_player_staydog;
    s_player_staydog = -1;
    player removeAction s_player_trackdog;
    s_player_trackdog = -1;
    player removeAction s_player_barkdog;
    s_player_barkdog = -1;
    player removeAction s_player_warndog;
    s_player_warndog = -1;
    player removeAction s_player_followdog;
    s_player_followdog = -1;
    player removeAction s_player_unlockvault;
    s_player_unlockvault = -1;
    player removeAction s_player_packvault;
    s_player_packvault = -1;
    player removeAction s_player_lockvault;
    s_player_lockvault = -1;
    player removeAction s_player_information;
    s_player_information = -1;
    player removeAction s_player_fillgen;
    s_player_fillgen = -1;
    player removeAction s_player_upgrade_build;
    s_player_upgrade_build = -1;
    player removeAction s_player_maint_build;
    s_player_maint_build = -1;
    player removeAction s_player_downgrade_build;
    s_player_downgrade_build = -1;
    player removeAction s_player_towing;
    s_player_towing = -1;
    player removeAction s_player_fuelauto;
    s_player_fuelauto = -1;
    player removeAction s_player_fuelauto2;
    s_player_fuelauto2 = -1;
    player removeAction s_player_manageDoor;
    s_player_manageDoor = -1;

    // Custom below
    player removeAction s_givemoney_dialog;
    s_givemoney_dialog = -1;
    player removeAction s_bank_dialog;
    s_bank_dialog = -1;
    player removeAction s_bank_dialog1;
    s_bank_dialog1 = -1;
    player removeAction s_bank_dialog2;
    s_bank_dialog2 = -1;
    player removeAction s_player_checkWallet;
    s_player_checkWallet = -1;
    player removeAction s_player_clothes;
    s_player_clothes = -1;
    player removeAction s_player_bury_human;
    s_player_bury_human = -1;
    player removeAction s_player_butcher_human;
    s_player_butcher_human = -1;
    player removeAction s_player_managework;
    s_player_managework = -1;
    player removeAction s_player_workshop;
    s_player_workshop = -1;     
    //player removeAction s_player_hospitalhero;
    //s_player_hospitalhero = -1;
    player removeAction s_player_deploybike2;
    s_player_deploybike2 = -1;
};

//Dog actions on player self
if (_dogHandle > 0) then {
    _dog = _dogHandle getFSMVariable "_dog";
    if (isNil "_dog") exitWith {};
    if (isNil "_ownerID") then {_ownerID = "0"};
    if (_canDo && !_inVehicle && alive _dog && !(_ownerID in [dayz_characterID,_uid])) then {
        if (s_player_movedog < 0) then {
            s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID",0], 1, false, true];
        };
        if (s_player_speeddog < 0) then {
            _text = localize "str_epoch_player_249";
            _speed = 0;
            if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = localize "str_epoch_player_250"; };
            s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID",0],_speed], 0, false, true];
        };
        if (s_player_calldog < 0) then {
            s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID",0], true], 2, false, true];
        };
    };
} else {
    player removeAction s_player_movedog;        
    s_player_movedog = -1;
    player removeAction s_player_speeddog;
    s_player_speeddog = -1;
    player removeAction s_player_calldog;
    s_player_calldog = -1;
};

//Elis book
    private["_playerPos","_near"];

_playerPos = getPosATL player;
_near = count nearestObjects [_playerPos, ["RU_Priest"], 3] > 0;
 
if (_near) then {
    if (s_player_ebook < 0) then {
        s_player_ebook = player addaction[("<t color=""#F7D708"">" + ("Give Holy Book") +"</t>"),"scripts\elisbook\elisbook.sqf"];
    };
} else {
    player removeAction s_player_ebook;
    s_player_ebook = -1;
};

//Monitor
player setVariable ["selfActions", diag_ticktime, false];
 

 

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47 minutes ago, Kimarik said:

Is it possible to make one sound only for bikes, one for land vehicle and one for Air vehicle?

I want to have Bycile Race from Queen for bikes, Highway to Hell from ACDC for landvehicle and Topgun sound for Airvehicles.

 

//bikes

_isbike = typeOf _vehicle in ["bikeidhere"];

if (_inVehicle && _isbike && (driver _vehicle == player)) then {  soundcode here};

//air

if (_inVehicle && {_vehicle isKindOf "Air"} && (driver _vehicle == player)) then { //soundcode here};

 

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