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Chernaus North West Airfield


Airwaves Man

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Hey guys,

I was disappointed to find only the same airfields on different server out there. With their huge appartments, supermarkets and non lore conform buildings. So I decided to build my own airfield and share it with the community to get hopefully more different versions of airfields on different servers. The airfield has already the MAP to Land changed for the loot buildings.

 

Download here:

https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/NorthWestAirfield.sqf

 

How to add custom Map Content Server Side Epoch 1.0.6.1:

  • create a folder in your server.pbo called mapaddons or something like that and put the map addon file in there

  • add the following line at the very bottom of your server_functions.sqf in the init folder of your server.pbo

    E.g. for North West Airfield:

    execVM "\z\addons\dayz_server\mapaddons\NorthWestAirfield.sqf";

  • Save, pack and upload your server.pbo.

  • add in your mission.sqm from the missionsfile to addOns[]: "aif_arma1buildings"

 

Screens:

https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153636_1.jpg

https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153649_1.jpg

https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153704_1.jpg

https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153733_1.jpg

https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153745_1.jpg

https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153802_1.jpg

 

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  • 1 month later...

I suppose you added this:

Spoiler

version=11;
class Mission
{
    addOns[]=
    {
        "chernarus",
        "map_eu",
        "ca_modules_animals",
        "dayz_anim",
        "dayz_code",
        "dayz_communityassets",
        "dayz_weapons",
        "dayz_equip",
        "cacharacters_pmc",
        "ca_modules_functions",
        "dayz_epoch",
        "glt_m300t",
        "pook_h13",
        "csj_gyroac",
        "jetskiyanahuiaddon",
        "redryder",
        "Anzio_20",
        "mbg_buildings_3",
        "mbg_killhouses",
        "mbg_african_buildings",
        "warehouse",
        "aif_arma1buildings",
        "VILAS_WWP",
        "VILAS_RW_Forces",
        "VILAS_WWP_CO",
        "VILAS_RW_Forces_CO",
        "gms_k98",
        "RH_m14",
        "FHQ_Remington",
        "FHQ_Remington_ammo",
        "FHQ_Remington_msr",
        "FHQ_Remington_xm2010",
        "FHQ_Remington_acr",
        "FHQ_Remington_rsass",
        "ddopp_taserpack",
        "smk_anims_lite",
        "MicroAirVehicles",
        "oz_is_objects",
        "gsc_units_stalker_patch",
        "nissan_350z",
        "monaro",
        "american_law_enforcement",
        "aif_arma1buildings",
        "mbg_buildings_3",
        "mbg_african_buildings",
        "buildings3",
        "kpfswaysigns",
        "ussr_cheytac",
        "bb_mercenary",
        "sbh_paranoia",
        "arma1_sf_port_patch",
        "nof_menfsk",
        "frb"
    };

This is the end of my server_functions.sqf , And works for me

 

Spoiler

execVM "\z\addons\dayz_server\buildings\checkpoints.sqf";
execVM "\z\addons\dayz_server\buildings\traderstary.sqf";
execVM "\z\addons\dayz_server\buildings\nwafbase.sqf";
execVM "\z\addons\dayz_server\buildings\NEAF.sqf";
execVM "\z\addons\dayz_server\buildings\AirNorht.sqf";
execVM "\z\addons\dayz_server\buildings\basenovy.sqf";
execVM "\z\addons\dayz_server\buildings\basedichina.sqf";
execVM "\z\addons\dayz_server\buildings\basebor.sqf";
execVM "\z\addons\dayz_server\buildings\balota.sqf";
execVM "\z\addons\dayz_server\buildings\farm.sqf";
execVM "\z\addons\dayz_server\buildings\churches.sqf";
execVM "\z\addons\dayz_server\buildings\BANKS.sqf";
execVM "\z\addons\dayz_server\buildings\BLACK_TRADER.sqf";
execVM "\z\addons\dayz_server\buildings\market_basic.sqf";
execVM "\z\addons\dayz_server\buildings\superbandit.sqf";

 

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34 minutes ago, EditedSnowHD said:

I have it placed in my @Dayz_Epoch_Server .pbo

path in the pbo: \z\addons\dayz_server\mapaddons - here i placed the NorthWestAirfield.sqf file

I sent you a PM with my email. Send me your server and mission PBO's.

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5 hours ago, EditedSnowHD said:

I have it placed in my @Dayz_Epoch_Server .pbo

path in the pbo: \z\addons\dayz_server\mapaddons - here i placed the NorthWestAirfield.sqf file

Ok so at the bottom of your server_functions.sqf add 

execVM"z\addons\dayz_server\mapaddons\NorthWestAirfield.sqf";

should work just fine .

 

Heres what mine looks like for an example.

Spoiler

// Precise base building 1.0.5
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\kk_functions.sqf";
#include "spawn_config.sqf"
[] execVM "\z\addons\dayz_server\a2_infiSTAR\AH.sqf";
execVM"z\addons\dayz_server\map\afterwipe.sqf";
execVM"z\addons\dayz_server\map\Chernarus.sqf";
execVM"z\addons\dayz_server\map\safezone.sqf";
"CD_LOG" addPublicVariableEventHandler {(_this select 1) call fnc_Log;};
[] execVM "\z\addons\dayz_server\init\yRunCleanup.sqf"

 

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