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Epoch 1.0.6.1 and InfiSTAR


InfinityCore

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After a lot of trial and error, i still haven't managed to get InfiSTAR to work with the new Epoch 1.0.6.1
And it seems like Chris hasn't done anything to update InfiSTAR yet.
Both myself and everybody else who try to join the server keep getting kicked by Battleeye.

- You were kicked off the game. (BattlEye: Script Restriction #2) -

Does anyone have a solution to make this work?

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Already tried with the filters from InfiStar.
I've even been running backups and tried all 3 filter options.
Neither i can get it to work or the support techs from GTX, or the ones from survival servers.
None of us can get it to work.
No matter if the server runs without filters, with vanilla filters, epoch filters or overwatch filters, we get the same error.
And if i remove InfiStar, the server works just fine.

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Are you using the lastest version and installing it correctly, as it recently changed.

Also change resec and antihack to 0 in your init.

Quote

Installation-Guide:
01.    get something to extract a .pbo file (I recommend 'pbo manager'). // http://www.armaholic.com/page.php?id=16369
02.    get the "dayz_server.pbo" file from your Server.
03.    extract the file.    // (right click -> PBO MANAGER -> Extract to dayz_server\)
04.    open dayz_server -> init -> "server_functions.sqf" with notepad or something semilar.
05.    go to the very BOTTOM of the "server_functions.sqf" file
06.    copy paste:
        [] execVM "\a2_infiSTAR\AH.sqf";

07.    Now you move the a2_infiSTAR that was within the download from update.infiSTAR.de into your Arma2 server folder. The AHconfig.sqf, AH.sqf and AT.sqf should be in it!

 

 

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1 hour ago, InfinityCore said:

Already tried with the filters from InfiStar.
I've even been running backups and tried all 3 filter options.
Neither i can get it to work or the support techs from GTX, or the ones from survival servers.
None of us can get it to work.
No matter if the server runs without filters, with vanilla filters, epoch filters or overwatch filters, we get the same error.
And if i remove InfiStar, the server works just fine.

Does that mean, when you removing the filters complete, you got still kicked? If yes, then you removed the wrong filters from the wrong battleye folder. With no filters at all you cant get kicked for that. Show us the script.log from battleye

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On 10.3.2017 at 4:08 PM, lwbuk said:

Are you using the lastest version and installing it correctly, as it recently changed.

Also change resec and antihack to 0 in your init.

 

Done. Effect: All spawning far outside the map and no char is saved in the database. Everytime you join the server you´re a newbie far outside the map.

But ......... the infiSTAR menue still work, except the both issues I wrote *sig*

The a2_infiSTAR folder is in the root directory and the BE filters are in the instance folder.

 

 

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7 minutes ago, Anhor said:

Will do Iwbuk ......... the problem is, the same like in the startpost, WITHOUT infiSTAR everything works fine.

Can you show where and how you are launching infistar. Maybe you are breaking the server functions somehow.

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I added       [] execVM "\a2_infiSTAR\AH.sqf";       at     server_functions.sqf      at the very last line at the bottom.

 

But what the heck is this in my RPT?

19:05:21   Error Zero divisor
19:05:21 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 54
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New error version in the RPT log:

 

19:05:21 Error in expression < = _primary select 1;
_stats = _primary select 2;
_worldspace = _primary select >
19:05:21   Error position: <select 2;
_worldspace = _primary select >
19:05:21   Error Zero divisor
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44 minutes ago, Anhor said:

I added       [] execVM "\a2_infiSTAR\AH.sqf";       at     server_functions.sqf      at the very last line at the bottom.

 

But what the heck is this in my RPT?


19:05:21   Error Zero divisor

19:05:21 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 54

thats because his instructions are wrong. they are for arma 3

this is the appropriate path for your server_functions.sqf

[] execVM "\z\addons\dayz_server\a2_infiSTAR\AH.sqf";

I struggled a bit with this till i noticed his path lol

I need to send him a msg so he fixes that lol

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14 minutes ago, theduke said:

thats because his instructions are wrong. they are for arma 3

this is the appropriate path for your server_functions.sqf


[] execVM "\z\addons\dayz_server\a2_infiSTAR\AH.sqf";

I struggled a bit with this till i noticed his path lol

I need to send him a msg so he fixes that lol

Give it a try ........

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13 minutes ago, lwbuk said:

I use the new instructions and it works fine.

 

   [] execVM "\a2_infiSTAR\AH.sqf";     at bottom of   server_functions.sqf   

never worked for me... but this is arma lol

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Hello.

I have my infistar folder in my dayz_server, the folder is called infistar so the folder structure would be like this:

\z\addons\dayz_server\infistar

In my dayz_server\init\server_functions.sqf on the FIRST LINE, I have this:

[] spawn {[] execVM "\z\addons\dayz_server\infiSTAR\AH.sqf";};

This works perfectly, has done for years.

If this does not work for you then YOU have done something wrong

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30 minutes ago, salival said:

Hello.

I have my infistar folder in my dayz_server, the folder is called infistar so the folder structure would be like this:


\z\addons\dayz_server\infistar

In my dayz_server\init\server_functions.sqf on the FIRST LINE, I have this:


[] spawn {[] execVM "\z\addons\dayz_server\infiSTAR\AH.sqf";};

This works perfectly, has done for years.

If this does not work for you then YOU have done something wrong

[] execVM "\a2_infiSTAR\AH.sqf";      works perfect for me ...... it´s just a matter where you put infiSTAR.

But the problem with the not saved chars after relog is allways not solved ..........

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