Dusty459 Posted February 25, 2017 Report Share Posted February 25, 2017 The Ai and Mission Rewards/loot is spawning on the floor not Box's or in there Backpacks Link to comment Share on other sites More sharing options...
0 salival Posted February 25, 2017 Report Share Posted February 25, 2017 Probably need to look at this thread and apply the fixes to your ai mods: Link to comment Share on other sites More sharing options...
0 Dusty459 Posted February 25, 2017 Author Report Share Posted February 25, 2017 so its a bloody bug Link to comment Share on other sites More sharing options...
0 kingpapawawa Posted February 25, 2017 Report Share Posted February 25, 2017 Just swap out the RU boxes for a different box. I think this is listed as fixed in the upcoming 1.0.6.1 release Link to comment Share on other sites More sharing options...
0 Dusty459 Posted February 25, 2017 Author Report Share Posted February 25, 2017 what file do i need to edit where the boxs are Link to comment Share on other sites More sharing options...
0 salival Posted February 25, 2017 Report Share Posted February 25, 2017 7 hours ago, Dusty459 said: what file do i need to edit where the boxs are WAI: https://github.com/ebayShopper/WICKED-AI/blob/master/WAI/config.sqf#L184-L186 DZMS: https://github.com/ebayShopper/DZMS-DayZMissionSystem/commit/4a197a3045c9eacd62176fb293b6668dec093489 Dusty459 1 Link to comment Share on other sites More sharing options...
0 Dusty459 Posted February 26, 2017 Author Report Share Posted February 26, 2017 @saliva At this rate I'm going to win and Dine you Link to comment Share on other sites More sharing options...
0 Dusty459 Posted February 26, 2017 Author Report Share Posted February 26, 2017 On 25/02/2017 at 8:40 PM, salival said: WAI: https://github.com/ebayShopper/WICKED-AI/blob/master/WAI/config.sqf#L184-L186 DZMS: https://github.com/ebayShopper/DZMS-DayZMissionSystem/commit/4a197a3045c9eacd62176fb293b6668dec093489 Getting a Few errors in RPT and also my traders don't seem to be giving Option of Buying anything I added the coins to ai correctly Spoiler 13:43:21 [DZMS]: Running Minor Mission SM6. 13:43:24 Warning Message: Bad vehicle type DZ_Czech_Vest_Puch 13:43:24 No speaker given for Ivan Vanek 13:43:24 Warning Message: No entry 'bin\config.bin/CfgWeapons.Mk_48_DZ'. 13:43:24 Warning Message: No entry '.scope'. 13:43:24 Warning Message: '/' is not a value 13:43:24 Warning Message: Error: creating weapon Mk_48_DZ with scope=private 13:43:24 Warning Message: No entry '.displayName'. 13:43:24 Warning Message: '/' is not a value 13:43:24 Warning Message: No entry '.nameSound'. 13:43:24 Warning Message: '/' is not a value 13:43:24 Warning Message: No entry '.type'. 13:43:24 Warning Message: '/' is not a value 13:43:24 Warning Message: No entry '.picture'. 13:43:24 Warning Message: '/' is not a value 13:43:24 Warning Message: No entry '.Library'. 13:43:24 Warning Message: No entry '.libTextDesc'. 13:43:24 Warning Message: '/' is not a value 13:43:24 Warning Message: No entry '.model'. 13:43:24 Warning Message: '/' is not a value 13:43:24 Warning Message: No entry '.simulation'. 13:43:24 Warning Message: '/' is not a value 13:43:24 Warning Message: No entry '.fireLightDuration'. 13:43:24 Warning Message: '/' is not a value 13:43:24 Warning Message: No entry '.fireLightIntensity'. 13:43:24 Warning Message: '/' is not a value 13:43:24 Warning Message: No entry '.weaponLockDelay'. 13:43:24 Warning Message: '/' is not a value 13:43:24 Warning Message: No entry '.weaponLockSystem'. 13:43:24 Warning Message: '/' is not a value 13:43:24 Warning Message: No entry '.cmImmunity'. 13:43:24 Warning Message: '/' is not a value 13:43:24 Warning Message: No entry '.lockingTargetSound'. 13:43:24 Warning Message: Size: '/' not an array 13:43:24 Warning Message: No entry '.lockedTargetSound'. 13:43:24 Warning Message: Size: '/' not an array 13:43:24 Warning Message: No entry '.muzzles'. 13:43:24 Warning Message: Size: '/' not an array 13:43:24 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 3 units in mission. 13:43:25 No speaker given for Pavel Kulhanek 13:43:25 No speaker given for Petr Kropacek 13:43:25 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 6 units in mission. 13:43:26 No owner 13:43:26 No owner 13:43:26 No owner 13:43:26 Error in expression <"magazines") select 0; _fin = [_weapon,_magazine]; _fin }; DZMSGetVeh = { pr> 13:43:26 Error position: <_magazine]; _fin }; DZMSGetVeh = { pr> 13:43:26 Error Undefined variable in expression: _magazine 13:43:26 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 209 13:43:26 Error in expression <"_i" from 1 to 3 do { _unit addMagazine _magazine; }; _unit addWeapon _weapon; _> 13:43:26 Error position: <_magazine; }; _unit addWeapon _weapon; _> 13:43:26 Error Undefined variable in expression: _magazine 13:43:26 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 76 13:43:26 Error in expression <"_i" from 1 to 3 do { _unit addMagazine _magazine; }; _unit addWeapon _weapon; _> 13:43:26 Error position: <_magazine; }; _unit addWeapon _weapon; _> 13:43:26 Error Undefined variable in expression: _magazine 13:43:26 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 76 13:43:26 Error in expression <"_i" from 1 to 3 do { _unit addMagazine _magazine; }; _unit addWeapon _weapon; _> 13:43:26 Error position: <_magazine; }; _unit addWeapon _weapon; _> 13:43:26 Error Undefined variable in expression: _magazine 13:43:26 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 76 13:43:26 Warning Message: No entry 'bin\config.bin/CfgWeapons.Remington870_lamp'. 13:43:26 Warning Message: No entry '.scope'. 13:43:26 Warning Message: '/' is not a value 13:43:26 Warning Message: Error: creating weapon Remington870_lamp with scope=private 13:43:26 Warning Message: No entry '.displayName'. 13:43:26 Warning Message: '/' is not a value 13:43:26 Warning Message: No entry '.nameSound'. 13:43:26 Warning Message: '/' is not a value 13:43:26 Warning Message: No entry '.type'. 13:43:26 Warning Message: '/' is not a value 13:43:26 Warning Message: No entry '.picture'. 13:43:26 Warning Message: '/' is not a value 13:43:26 Warning Message: No entry '.Library'. 13:43:26 Warning Message: No entry '.libTextDesc'. 13:43:26 Warning Message: '/' is not a value 13:43:26 Warning Message: No entry '.model'. 13:43:26 Warning Message: '/' is not a value 13:43:26 Warning Message: No entry '.simulation'. 13:43:26 Warning Message: '/' is not a value 13:43:26 Warning Message: No entry '.fireLightDuration'. 13:43:26 Warning Message: '/' is not a value 13:43:26 Warning Message: No entry '.fireLightIntensity'. 13:43:26 Warning Message: '/' is not a value 13:43:26 Warning Message: No entry '.weaponLockDelay'. 13:43:26 Warning Message: '/' is not a value 13:43:26 Warning Message: No entry '.weaponLockSystem'. 13:43:26 Warning Message: '/' is not a value 13:43:26 Warning Message: No entry '.cmImmunity'. 13:43:26 Warning Message: '/' is not a value 13:43:26 Warning Message: No entry '.lockingTargetSound'. 13:43:26 Warning Message: Size: '/' not an array 13:43:26 Warning Message: No entry '.lockedTargetSound'. 13:43:26 Warning Message: Size: '/' not an array 13:43:26 Warning Message: No entry '.muzzles'. 13:43:26 Warning Message: Size: '/' not an array 13:43:26 No owner 13:43:26 No owner Link to comment Share on other sites More sharing options...
0 kingpapawawa Posted February 26, 2017 Report Share Posted February 26, 2017 You sure you are on epoch106 and have the latest DZMS/WAI? The changes are already made. https://github.com/ebayShopper/DZMS-DayZMissionSystem https://github.com/ebayShopper/WICKED-AI Link to comment Share on other sites More sharing options...
0 kingpapawawa Posted February 26, 2017 Report Share Posted February 26, 2017 new name should be Remington870_FL_DZ not Remington870_lamp so you have an older version of DZMS installed, download the one i linked above Link to comment Share on other sites More sharing options...
0 Dusty459 Posted February 26, 2017 Author Report Share Posted February 26, 2017 Ah that might be it lol Thank you Very much Question Do you Know how I can add Coins to WAI DZMS and DAZI Link to comment Share on other sites More sharing options...
0 Dusty459 Posted February 27, 2017 Author Report Share Posted February 27, 2017 Am I Also Missing an Updated DAZI? Link to comment Share on other sites More sharing options...
0 salival Posted February 27, 2017 Report Share Posted February 27, 2017 5 minutes ago, Dusty459 said: Am I Also Missing an Updated DAZI? https://github.com/oiad/DZAI is my version updated to 1.0.6 Link to comment Share on other sites More sharing options...
0 Dusty459 Posted February 27, 2017 Author Report Share Posted February 27, 2017 thank you Link to comment Share on other sites More sharing options...
0 Dusty459 Posted February 27, 2017 Author Report Share Posted February 27, 2017 @theduke Does that work for The DZMS/DAZI/WAI 1.0.6? want to make sure before I fiddle with the files Link to comment Share on other sites More sharing options...
0 theduke Posted February 27, 2017 Report Share Posted February 27, 2017 8 hours ago, Dusty459 said: @theduke Does that work for The DZMS/DAZI/WAI 1.0.6? want to make sure before I fiddle with the files I dont have single currency installed yet to test it... but i cant see why not, jsut changing the variable really... Link to comment Share on other sites More sharing options...
0 kingpapawawa Posted February 28, 2017 Report Share Posted February 28, 2017 yes it works on 106 Link to comment Share on other sites More sharing options...
0 WLF Posted March 2, 2017 Report Share Posted March 2, 2017 Hi After adding dzms to my 1.0.6.1rc1 test server I have a spam in server rpt: 9:24:34 Ref to nonnetwork object 2468dd00# 1055274: asc_lampa_old.p3d 9:24:40 Ref to nonnetwork object 2468dd00# 1055274: asc_lampa_old.p3d 9:24:45 Ref to nonnetwork object 2468dd00# 1055274: asc_lampa_old.p3d 9:24:50 Ref to nonnetwork object 2468dd00# 1055274: asc_lampa_old.p3d 9:24:55 Ref to nonnetwork object 2468dd00# 1055274: asc_lampa_old.p3d 9:24:55 Ref to nonnetwork object 2468dd00# 1055274: asc_lampa_old.p3d Full RPT is here. Link to comment Share on other sites More sharing options...
0 Dusty459 Posted March 2, 2017 Author Report Share Posted March 2, 2017 Spoiler z\addons\dayz_code\gui\description.hpp, line 153: .RscTitles: Member already defined. 22:00:48 NetServer::finishDestroyPlayer(656103969): DESTROY immediately after CREATE, both cancelled error in my rpt server wont start after updating and installing stuff again Link to comment Share on other sites More sharing options...
0 Bricktop Posted December 20, 2017 Report Share Posted December 20, 2017 DZMS Question: I'm running an OLD modded version of EMS/DZMS All the missions spawn and complete with the loot crates like normal however The AI despawn in about 60 seconds after death no matter what I set these to in the config : DZ2MSCleanDeath = false; DZ2MSBodyTime = 2400; It's an previous issue and I've found a "fix" but it was already part of my files. https://github.com/SMVampire/DZMS-DayZMissionSystem/commit/820177c125ad0c2ccc66a39311a901b7be8145e5 MajTimer ~ Spoiler /* DayZ Mission System Timer by Vampire Based on fnc_hTime by TAW_Tonic and SMFinder by Craig This function is launched by the Init and runs continuously. */ private["_run","_timeDiff","_timeVar","_wait","_cntMis","_ranMis","_varName","_missionarray"]; //Let's get our time Min and Max _timeDiff = DZ2MSMajorMax - DZ2MSMajorMin; _timeVar = _timeDiff + DZ2MSMajorMin; diag_log text format ["[EMS]: Major Mission Clock Starting!"]; //Lets get the loop going _run = true; while {_run} do { //Lets wait the random time _wait = round(random _timeVar); [_wait,5] call DZ2MSSleep; //Let's check that there are missions in the array. //If there are none, lets end the timer. _cntMis = count DZ2MSMajorArray; if (_cntMis == 0) then { _run = false; }; //Lets pick a mission _missionarray = DZ2MSMajorArray call DZ2MSarrayShuffle; _ranMis = floor (random _cntMis); _varName = _missionarray select _ranMis; // clean up all the existing units before starting a new one {if (alive _x) then {_x call DZ2MSPurgeObject;};} forEach DZ2MSUnitsMajor; // rebuild the array for the next mission DZ2MSUnitsMajor = []; //Let's Run the Mission [] execVM format ["\z\addons\dayz_server\EMS2\Missions\Major\%1.sqf",_varName]; diag_log text format ["[EMS]: Running Major Mission %1.",_varName]; //Let's wait for it to finish or timeout sleep 60; waitUntil {sleep 10;DZ2MSMajDone}; DZ2MSMajDone = false; }; MinTimer ~ Spoiler /* DayZ Mission System Timer by Vampire Based on fnc_hTime by TAW_Tonic and SMFinder by Craig This function is launched by the Init and runs continuously. */ private["_run","_timeDiff","_timeVar","_wait","_cntMis","_ranMis","_varName","_missionarray"]; //Let's get our time Min and Max _timeDiff = DZ2MSMinorMax - DZ2MSMinorMin; _timeVar = _timeDiff + DZ2MSMinorMin; diag_log text format ["[EMS]: Minor Mission Clock Starting!"]; //Lets get the loop going _run = true; while {_run} do { //Lets wait the random time _wait = round(random _timeVar); [_wait,5] call DZ2MSSleep; //Let's check that there are missions in the array. //If there are none, lets end the timer. _cntMis = count DZ2MSMinorArray; if (_cntMis == 0) then { _run = false; }; //Lets pick a mission _missionarray = DZ2MSMinorArray call DZ2MSarrayShuffle; _ranMis = floor (random _cntMis); _varName = _missionarray select _ranMis; // clean up all the existing units before starting a new one {if (alive _x) then {_x call DZ2MSPurgeObject;};} forEach DZ2MSUnitsMinor; // rebuild the array for the next mission DZ2MSUnitsMinor = []; //Let's Run the Mission [] execVM format ["\z\addons\dayz_server\EMS2\Missions\Minor\%1.sqf",_varName]; diag_log text format ["[EMS]: Running Minor Mission %1.",_varName]; //Let's wait for it to finish or timeout sleep 60; waitUntil {sleep 10;DZ2MSMinDone}; DZ2MSMinDone = false; }; - I've opened every file looking for something that might change this but no luck. ====================== If anyone can lead me in the right direction I would appreciate it, Thanks, Link to comment Share on other sites More sharing options...
0 Airwaves Man Posted December 20, 2017 Report Share Posted December 20, 2017 @Bricktop You can stop the fast body clearing with that entry in theDZMSAIKilled.sqf : Add that over the remove launcher code block. _unit setVariable ["bodyName","unknown",false]; salival and Bricktop 1 1 Link to comment Share on other sites More sharing options...
0 Bricktop Posted December 20, 2017 Report Share Posted December 20, 2017 13 hours ago, A Man said: @Bricktop You can stop the fast body clearing with that entry in theDZMSAIKilled.sqf : Add that over the remove launcher code block. _unit setVariable ["bodyName","unknown",false]; Thanks for this, I placed it here : Did I understand right? ================================== } else { //diag_log text format ["[EMS]: Debug: Unit killed by %1 at %2", _player, mapGridPosition _unit]; if (DZ2MSRunGear) then { //Since a player ran them over, or they died from unknown causes //Lets strip their gear removeBackpack _unit; removeAllWeapons _unit; { _unit removeMagazine _x } forEach magazines _unit; }; }; _unit setVariable ["bodyName","unknown",false]; if (DZ2MSUseRPG AND ("RPG7V" in (weapons _unit))) then { _unit removeMagazines "PG7V"; }; if (DZ2MSCleanDeath) then { _unit call DZ2MSPurgeObject; if (DZ2MSCleanDeath) exitWith {}; }; if (DZ2MSUseNVG) then { _unit removeWeapon "NVGoggles"; }; //Dead body timer and cleanup [DZ2MSBodyTime,10] call DZ2MSSleep; _unit call DZ2MSPurgeObject; ======================= EDIT: Works perfect thanks again, Link to comment Share on other sites More sharing options...
0 Airwaves Man Posted December 20, 2017 Report Share Posted December 20, 2017 Yes that is right Link to comment Share on other sites More sharing options...
Question
Dusty459
The Ai and Mission Rewards/loot is spawning on the floor not Box's or in there Backpacks
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