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[Outdated] ZSC for Epoch 1.0.6.2 (And OverWatch 0.25)


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30 minutes ago, EnsmiNZ said:

I have an issue, as soon as I lock a safe all the coins that were deposited disappear

Hello,

Please in future provide as much detail as you can, rpt logs (client and server)  and your hiveext.log otherwise I'm just guessing.

At a guess I would say this variable is incorrect: https://github.com/oiad/ZSC/blob/master/dayz_code/init/variables.sqf#L9

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That wasn't the issue

Sorry, the RPT log doesn't give me any info apart from the fact that I'm unlocking and locking a safe, I've never used the hiveext log before so I don't know what I'm looking for and don't know about a Client rpt log. I don't have much experience with hosting a server and I'm renting the server from SurvivalServers.com

19:46:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
19:46:47 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
19:46:57 "Ensmi (76561198039515093) LOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
19:47:00 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"

But I'll post my whole RPT here

Spoiler

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
		<English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
		<Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
		<Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
		<French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
		<Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
		<Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
		<Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
		<Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
19:42:18 Initializing Steam server - Game Port: 4302, Steam Query Port: 4303
19:42:19 Connected to Steam servers
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:58 Server error: Player without identity Ensmi (id 1136233575)
19:43:58 Server error: Player without identity Ensmi (id 1136233575)
19:43:58 Server error: Player without identity Ensmi (id 1136233575)
19:43:58 Server error: Player without identity Ensmi (id 1136233575)
19:44:03 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
19:44:05 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
19:44:06 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
19:44:07 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
19:44:07 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
19:44:16 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
19:44:16 "MPframework inited"
19:44:16 "dayz_preloadFinished reset"
19:44:39 "Loading custom server compiles"
19:44:41 "Admin Tools: config.sqf loaded"
19:44:41 "Admin Tools: variables.sqf loaded"
19:44:42 "HIVE: Starting"
19:44:43 ["TIME SYNC: Local Time set to:",[2012,8,2,10,44],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,13,10,44]]
19:44:43 "HIVE: trying to get objects"
19:44:43 "HIVE: found 501 objects"
19:44:43 "HIVE: Request sent"
19:44:44 "HIVE: Streamed 501 objects"
19:44:44 "Res3tting B!S effects..."
19:44:45 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
19:44:45 "SERVER FPS: 31  PLAYERS: 1"
19:45:08 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 501 objects in 25.411 seconds (unscheduled)"
19:45:08 "Total Number of spawn locations 6"
19:45:46 "CLEANUP: INITIALIZING Vehicle SCRIPT"
19:45:46 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN"
19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN"
19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN"
19:45:47 "EPOCH EVENTS INIT"
19:45:47 Server: Object 3:6 not found (message 94)
19:45:47 "Admin Tools: Activate.sqf loaded"
19:45:47 Server: Object 3:7 not found (message 99)
19:45:47 Server: Object 3:10 not found (message 91)
19:45:47 Server: Object 3:9 not found (message 99)
19:45:47 Server: Object 3:8 not found (message 91)
19:45:47 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGIN PUBLISHING, Location airfield [050053]"
19:45:47 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6547.23,9449.59,0] with 5 items."
19:45:48 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,45],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,13,10,45]]
19:45:48 "CRASHSPAWNER: Spawning crash site (CrashSite_UN) at [9612.83,11562,0] with 7 items."
19:45:49 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6849.53,8910.02,0] with 4 items."
19:45:50 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4986.87,10803.6,0] with 4 items."
19:45:51 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4771.42,10124.8,0] with 6 items."
19:45:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [1747.6,7839.31,0] with 5 items."
19:45:53 "INFO - Player: Ensmi(UID:76561198039515093/CID:26) Status: CLIENT LOADED & PLAYING"
19:45:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7583.64,7783.63,0] with 3 items."
19:45:57 "HIVE: Spawning # of Vehicles: 1"
19:45:58 "PUBLISH: Created Offroad_DSHKM_Gue_DZE with ID "133261010286263""
19:45:58 "HIVE: Spawning # of Debris: 250"
19:46:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
19:46:47 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
19:46:57 "Ensmi (76561198039515093) LOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
19:47:00 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"

 

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8 minutes ago, EnsmiNZ said:

That wasn't the issue

Sorry, the RPT log doesn't give me any info apart from the fact that I'm unlocking and locking a safe, I've never used the hiveext log before so I don't know what I'm looking for and don't know about a Client rpt log. I don't have much experience with hosting a server and I'm renting the server from SurvivalServers.com


19:46:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
19:46:47 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
19:46:57 "Ensmi (76561198039515093) LOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
19:47:00 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"

But I'll post my whole RPT here

  Reveal hidden contents


Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
		<English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
		<Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
		<Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
		<French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
		<Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
		<Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
		<Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
		<Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
19:42:18 Initializing Steam server - Game Port: 4302, Steam Query Port: 4303
19:42:19 Connected to Steam servers
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:58 Server error: Player without identity Ensmi (id 1136233575)
19:43:58 Server error: Player without identity Ensmi (id 1136233575)
19:43:58 Server error: Player without identity Ensmi (id 1136233575)
19:43:58 Server error: Player without identity Ensmi (id 1136233575)
19:44:03 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
19:44:05 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
19:44:06 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
19:44:07 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
19:44:07 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
19:44:16 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
19:44:16 "MPframework inited"
19:44:16 "dayz_preloadFinished reset"
19:44:39 "Loading custom server compiles"
19:44:41 "Admin Tools: config.sqf loaded"
19:44:41 "Admin Tools: variables.sqf loaded"
19:44:42 "HIVE: Starting"
19:44:43 ["TIME SYNC: Local Time set to:",[2012,8,2,10,44],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,13,10,44]]
19:44:43 "HIVE: trying to get objects"
19:44:43 "HIVE: found 501 objects"
19:44:43 "HIVE: Request sent"
19:44:44 "HIVE: Streamed 501 objects"
19:44:44 "Res3tting B!S effects..."
19:44:45 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
19:44:45 "SERVER FPS: 31  PLAYERS: 1"
19:45:08 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 501 objects in 25.411 seconds (unscheduled)"
19:45:08 "Total Number of spawn locations 6"
19:45:46 "CLEANUP: INITIALIZING Vehicle SCRIPT"
19:45:46 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN"
19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN"
19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN"
19:45:47 "EPOCH EVENTS INIT"
19:45:47 Server: Object 3:6 not found (message 94)
19:45:47 "Admin Tools: Activate.sqf loaded"
19:45:47 Server: Object 3:7 not found (message 99)
19:45:47 Server: Object 3:10 not found (message 91)
19:45:47 Server: Object 3:9 not found (message 99)
19:45:47 Server: Object 3:8 not found (message 91)
19:45:47 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGIN PUBLISHING, Location airfield [050053]"
19:45:47 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6547.23,9449.59,0] with 5 items."
19:45:48 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,45],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,13,10,45]]
19:45:48 "CRASHSPAWNER: Spawning crash site (CrashSite_UN) at [9612.83,11562,0] with 7 items."
19:45:49 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6849.53,8910.02,0] with 4 items."
19:45:50 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4986.87,10803.6,0] with 4 items."
19:45:51 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4771.42,10124.8,0] with 6 items."
19:45:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [1747.6,7839.31,0] with 5 items."
19:45:53 "INFO - Player: Ensmi(UID:76561198039515093/CID:26) Status: CLIENT LOADED & PLAYING"
19:45:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7583.64,7783.63,0] with 3 items."
19:45:57 "HIVE: Spawning # of Vehicles: 1"
19:45:58 "PUBLISH: Created Offroad_DSHKM_Gue_DZE with ID "133261010286263""
19:45:58 "HIVE: Spawning # of Debris: 250"
19:46:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
19:46:47 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
19:46:57 "Ensmi (76561198039515093) LOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
19:47:00 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"

 

Survival servers fuck with a lot of my mods and break them. I'd say that's part of your issue

Tell them I said hi.

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  • 3 weeks later...

Hi all,

at first: sry for my bad english.

I've run an Epoch Napf Server, actualy with ESSv3 and ZSC-Script. All works fine but the Server spam my Server-RPT with the following messages:

Spoiler

17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>

I hope someone can help

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6 hours ago, Geisterobst said:

Hi all,

at first: sry for my bad english.

I've run an Epoch Napf Server, actualy with ESSv3 and ZSC-Script. All works fine but the Server spam my Server-RPT with the following messages:

  Hide contents

17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>

I hope someone can help

You must be using an older installation of something, that variable that is undefined (dze_moneystorageclasses) is in configVariables: https://github.com/EpochModTeam/DayZ-Epoch/blob/c3cbca144eeb81b6c14036928c2d743c0439ef7e/SQF/dayz_code/configVariables.sqf#L79

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Now, I've downloaded fresh Epoch Client & Serverfiles, ESSv3 and ZSC and Infistar. All Installed but the same error messages

Spoiler

...

10:09:16 Error in expression <te = 1000;

 

DZE_MoneyStorageClasses = DZE_LockableStorage;
ZSC_defaultStorage>
10:09:16   Error position: <DZE_LockableStorage;
ZSC_defaultStorage>
10:09:16   Error Undefined variable in expression: dze_lockablestorage
10:09:16 File mpmissions\DayZ_Epoch_2.Napf\dayz_code\init\variables.sqf, line 12
10:09:17 "infiSTAR.de - Waiting for BIS_fnc_init..."
10:09:17 "Epoch detected"
10:09:17 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
10:09:17 Warning Message: Script low_admins.sqf not found
10:09:17 Warning Message: Script normal_admins.sqf not found
10:09:17 Warning Message: Script super_admins.sqf not found
10:09:17 Warning Message: Script blacklist.sqf not found
10:09:17 "infiSTAR.de - iproductVersion: xx-xx-xxxx-!WIP! | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_2"
10:09:17 "infiSTAR.de - _fnc_RandomGen: {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4'];
for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
10:09:17 "infiSTAR.de - _simple: w5e5t217f7c115c818x"
10:09:17 "infiSTAR.de - _dialogIds: z424x838f4r3c2r5h3t8202"
10:09:17 "infiSTAR.de - _badtxts: j6j8u7a5w31627j5y4z"
10:09:17 "infiSTAR.de - _randvar1: w415c4d5f641o5t3w4w8k"
10:09:17 "infiSTAR.de - _randvar2: e7g1u1u4k8e3e5f8w6f3l7k"
10:09:17 "infiSTAR.de - _randvar0: x4v8a2f5u7k3t9c7d5n"
10:09:17 "infiSTAR.de - _randvar3: v3g8m6h2c8j118j6q2w"
10:09:17 "infiSTAR.de - _randvar4: r4h8r336t5z4u8l2h3x3z"
10:09:17 "infiSTAR.de - _randvar5: e0u6l4b2c0c7z7v427w5j8j"
10:09:17 "infiSTAR.de - _randvar6: w6x0j2n7d0n4v834w0q4h7f"
10:09:17 "infiSTAR.de - _randvar8: m6r1u4n7f415m4i8i9q"
10:09:17 "infiSTAR.de - _randvar9: v1t3d6f3q4y7k5u7b3k7g"
10:09:17 "infiSTAR.de - _randvar11: k3w8w3e4s4q5k1z6x130n3z"
10:09:17 "infiSTAR.de - _randvar12: l8p8d7k8b8f5a3k8u2i531n"
10:09:17 "infiSTAR.de - _randvar13: h612t4s2g2k8t5v8o5o7d0e"
10:09:17 "infiSTAR.de - _randvar19: v8z9o412j4u010g8l8z"
10:09:17 "infiSTAR.de - _randvar20: b8g7l9v214j1q5v5p4x1u31"
10:09:17 "infiSTAR.de - _randvar27: n2t7g5o2g3e3k313e5k2d3i"
10:09:17 "infiSTAR.de - _randvar26: i2k3b7e8r1x7z4u0k6q3j1g"
10:09:17 "infiSTAR.de - _randvar25: r4f6e3d5l7k335e9e5y24"
10:09:17 "infiSTAR.de - _randvar31: c7o4b1o51241o3l7y8y"
10:09:17 "infiSTAR.de - _randvar33: n3l1t337v6n2m2y3v7p"
10:09:17 "infiSTAR.de - _randvar34: v4i4m914h4e2v1r0r1x43"
10:09:17 "infiSTAR.de - _randvar35: e8n2k7m1l8y5j5x7e5f3g"
10:09:17 "infiSTAR.de - _randvar36: x5h734c5t6t7b933n5l3c4b"
10:09:17 "infiSTAR.de - _randvar37: x9y9o6y0e8i9x6g1n42"
10:09:17 "infiSTAR.de - _randvar39: m8j5z3d4s1g1b2c7j0s11"
10:09:17 "infiSTAR.de - _clickOnMapTimer: r7j6l7u3r93438d5s4h"
10:09:17 "infiSTAR.de - _clickOnMapCaught: d2o1l7u0b3i5f8x1u4f2i"
10:09:17 "infiSTAR.de - _fnc_handlerandvar10: m4j6m7g5v1j4n7o8z6l4g1u"
10:09:17 "infiSTAR.de - _remark: m229m710h0p3o4q82644x2p"
10:09:17 "infiSTAR.de - _AHpos: b0y3i422c220n1y8j3v"
10:09:17 "infiSTAR.de - _loadedcheckpos: r5t423v0x1b824k0r2r815h"
10:09:17 "infiSTAR.de - _loadedchecktime: s4t8h7y9y123x2p7m8w3v4x2z"
10:09:17 "infiSTAR.de - _MenuChecksRunningx: q3t2h5f4m3r2r5r4c5v8e4h"
10:09:17 "infiSTAR.de - _oneachframe: l2c9y7n1t3d9h335n833r2a0d"
10:09:17 "infiSTAR.de - _anotherloop: w6k6l9c1v833g7f5c1k4v9n8d"
10:09:17 "infiSTAR.de - _clientoncetwo: q4x7m834t1r649m4r7u0j"
10:09:17 "infiSTAR.de - _lastUnlock: f8p3p5l8z533i3x1e3n2f"
10:09:17 "infiSTAR.de - _AdminReqCheck: d1412635p5l1q620v2d6w0k1i"
10:09:17 "infiSTAR.de - _antidupeCheckVar: u415c6k4o4a7w5o6x5b"
10:09:17 "infiSTAR.de - _antiantihack1_rndvar: d5d3z2t6o3j4l2e7x5h41"
10:09:17 "infiSTAR.de - _antiantihack2_rndvar: n6j0k4b2p5g3r3i2o5w8u31"
10:09:17 "infiSTAR.de - _antidupePVResVar: q3m2x7l2z9q7q8j3j1h"
10:09:17 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_w8o11512o0l7j5u5q7g0422"
10:09:17 "infiSTAR.de - _randvar10: PVAHR_0_w0d5r9k329y0l7e6f9z5s0z5o"
10:09:17 "infiSTAR.de - AntiHack LOADED!"
10:09:17 "infiSTAR.de - CREATING AdminMenu"
10:09:17 "infiSTAR.de - AdminMenu LOADED!"
10:09:17 "infiSTAR.de - ADDING PublicVariableEventHandlers"
10:09:17 "infiSTAR.de - AntiHack FULLY LOADED"
10:09:27 BIKE: loading version 2.8.2 ...
10:09:27 BIKE: adding bike to safe vehicle list...
10:09:29 "HIVE: Starting"
10:09:29 ["TIME SYNC: Local Time set to:",[2012,8,2,13,9],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,6,4,13,9]]
10:09:29 "HIVE: trying to get objects"
10:09:29 "HIVE: found 379 objects"
10:09:29 "HIVE: Request sent"
10:09:29 "HIVE: Streamed 379 objects"
10:09:29 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error Undefined variable in expression: dze_moneystorageclasses
10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:29 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error Undefined variable in expression: dze_moneystorageclasses
10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:29 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error Undefined variable in expression: dze_moneystorageclasses
10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:29 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error Undefined variable in expression: dze_moneystorageclasses
10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>

...

 

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2 minutes ago, Geisterobst said:

Now, I've downloaded fresh Epoch Client & Serverfiles, ESSv3 and ZSC and Infistar. All Installed but the same error messages

  Hide contents

...

10:09:16 Error in expression <te = 1000;

 

DZE_MoneyStorageClasses = DZE_LockableStorage;
ZSC_defaultStorage>
10:09:16   Error position: <DZE_LockableStorage;
ZSC_defaultStorage>
10:09:16   Error Undefined variable in expression: dze_lockablestorage
10:09:16 File mpmissions\DayZ_Epoch_2.Napf\dayz_code\init\variables.sqf, line 12
10:09:17 "infiSTAR.de - Waiting for BIS_fnc_init..."
10:09:17 "Epoch detected"
10:09:17 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
10:09:17 Warning Message: Script low_admins.sqf not found
10:09:17 Warning Message: Script normal_admins.sqf not found
10:09:17 Warning Message: Script super_admins.sqf not found
10:09:17 Warning Message: Script blacklist.sqf not found
10:09:17 "infiSTAR.de - iproductVersion: xx-xx-xxxx-!WIP! | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_2"
10:09:17 "infiSTAR.de - _fnc_RandomGen: {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4'];
for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
10:09:17 "infiSTAR.de - _simple: w5e5t217f7c115c818x"
10:09:17 "infiSTAR.de - _dialogIds: z424x838f4r3c2r5h3t8202"
10:09:17 "infiSTAR.de - _badtxts: j6j8u7a5w31627j5y4z"
10:09:17 "infiSTAR.de - _randvar1: w415c4d5f641o5t3w4w8k"
10:09:17 "infiSTAR.de - _randvar2: e7g1u1u4k8e3e5f8w6f3l7k"
10:09:17 "infiSTAR.de - _randvar0: x4v8a2f5u7k3t9c7d5n"
10:09:17 "infiSTAR.de - _randvar3: v3g8m6h2c8j118j6q2w"
10:09:17 "infiSTAR.de - _randvar4: r4h8r336t5z4u8l2h3x3z"
10:09:17 "infiSTAR.de - _randvar5: e0u6l4b2c0c7z7v427w5j8j"
10:09:17 "infiSTAR.de - _randvar6: w6x0j2n7d0n4v834w0q4h7f"
10:09:17 "infiSTAR.de - _randvar8: m6r1u4n7f415m4i8i9q"
10:09:17 "infiSTAR.de - _randvar9: v1t3d6f3q4y7k5u7b3k7g"
10:09:17 "infiSTAR.de - _randvar11: k3w8w3e4s4q5k1z6x130n3z"
10:09:17 "infiSTAR.de - _randvar12: l8p8d7k8b8f5a3k8u2i531n"
10:09:17 "infiSTAR.de - _randvar13: h612t4s2g2k8t5v8o5o7d0e"
10:09:17 "infiSTAR.de - _randvar19: v8z9o412j4u010g8l8z"
10:09:17 "infiSTAR.de - _randvar20: b8g7l9v214j1q5v5p4x1u31"
10:09:17 "infiSTAR.de - _randvar27: n2t7g5o2g3e3k313e5k2d3i"
10:09:17 "infiSTAR.de - _randvar26: i2k3b7e8r1x7z4u0k6q3j1g"
10:09:17 "infiSTAR.de - _randvar25: r4f6e3d5l7k335e9e5y24"
10:09:17 "infiSTAR.de - _randvar31: c7o4b1o51241o3l7y8y"
10:09:17 "infiSTAR.de - _randvar33: n3l1t337v6n2m2y3v7p"
10:09:17 "infiSTAR.de - _randvar34: v4i4m914h4e2v1r0r1x43"
10:09:17 "infiSTAR.de - _randvar35: e8n2k7m1l8y5j5x7e5f3g"
10:09:17 "infiSTAR.de - _randvar36: x5h734c5t6t7b933n5l3c4b"
10:09:17 "infiSTAR.de - _randvar37: x9y9o6y0e8i9x6g1n42"
10:09:17 "infiSTAR.de - _randvar39: m8j5z3d4s1g1b2c7j0s11"
10:09:17 "infiSTAR.de - _clickOnMapTimer: r7j6l7u3r93438d5s4h"
10:09:17 "infiSTAR.de - _clickOnMapCaught: d2o1l7u0b3i5f8x1u4f2i"
10:09:17 "infiSTAR.de - _fnc_handlerandvar10: m4j6m7g5v1j4n7o8z6l4g1u"
10:09:17 "infiSTAR.de - _remark: m229m710h0p3o4q82644x2p"
10:09:17 "infiSTAR.de - _AHpos: b0y3i422c220n1y8j3v"
10:09:17 "infiSTAR.de - _loadedcheckpos: r5t423v0x1b824k0r2r815h"
10:09:17 "infiSTAR.de - _loadedchecktime: s4t8h7y9y123x2p7m8w3v4x2z"
10:09:17 "infiSTAR.de - _MenuChecksRunningx: q3t2h5f4m3r2r5r4c5v8e4h"
10:09:17 "infiSTAR.de - _oneachframe: l2c9y7n1t3d9h335n833r2a0d"
10:09:17 "infiSTAR.de - _anotherloop: w6k6l9c1v833g7f5c1k4v9n8d"
10:09:17 "infiSTAR.de - _clientoncetwo: q4x7m834t1r649m4r7u0j"
10:09:17 "infiSTAR.de - _lastUnlock: f8p3p5l8z533i3x1e3n2f"
10:09:17 "infiSTAR.de - _AdminReqCheck: d1412635p5l1q620v2d6w0k1i"
10:09:17 "infiSTAR.de - _antidupeCheckVar: u415c6k4o4a7w5o6x5b"
10:09:17 "infiSTAR.de - _antiantihack1_rndvar: d5d3z2t6o3j4l2e7x5h41"
10:09:17 "infiSTAR.de - _antiantihack2_rndvar: n6j0k4b2p5g3r3i2o5w8u31"
10:09:17 "infiSTAR.de - _antidupePVResVar: q3m2x7l2z9q7q8j3j1h"
10:09:17 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_w8o11512o0l7j5u5q7g0422"
10:09:17 "infiSTAR.de - _randvar10: PVAHR_0_w0d5r9k329y0l7e6f9z5s0z5o"
10:09:17 "infiSTAR.de - AntiHack LOADED!"
10:09:17 "infiSTAR.de - CREATING AdminMenu"
10:09:17 "infiSTAR.de - AdminMenu LOADED!"
10:09:17 "infiSTAR.de - ADDING PublicVariableEventHandlers"
10:09:17 "infiSTAR.de - AntiHack FULLY LOADED"
10:09:27 BIKE: loading version 2.8.2 ...
10:09:27 BIKE: adding bike to safe vehicle list...
10:09:29 "HIVE: Starting"
10:09:29 ["TIME SYNC: Local Time set to:",[2012,8,2,13,9],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,6,4,13,9]]
10:09:29 "HIVE: trying to get objects"
10:09:29 "HIVE: found 379 objects"
10:09:29 "HIVE: Request sent"
10:09:29 "HIVE: Streamed 379 objects"
10:09:29 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error Undefined variable in expression: dze_moneystorageclasses
10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:29 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error Undefined variable in expression: dze_moneystorageclasses
10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:29 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error Undefined variable in expression: dze_moneystorageclasses
10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:29 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error Undefined variable in expression: dze_moneystorageclasses
10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>

...

 

There is something very seriously wrong with your install.

I will PM you my email address, please send me your dayz_server.pbo and your mission PBO.

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  • 1 month later...
  • 3 weeks later...
  • 2 weeks later...

Hey guys. Ive got a bit of a weird issue. I got this installed and it seemed to be working fine. However if I restart the server, Coins dont seem to load at all. As in the whole mod. I dont get the hud, seems to be random when it works. I have triple checked the install instructions and left all  settings vanilla.

Ive got a bit of my RPT here. is someone able to run their eyes over it and see if they notice anything please?

https://pastebin.com/338BCXez

 

Edit: so the coins load if I relog. So after the server starts I have to log in twice!

Cheers

 

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20 hours ago, Mat43 said:

Hey guys. Ive got a bit of a weird issue. I got this installed and it seemed to be working fine. However if I restart the server, Coins dont seem to load at all. As in the whole mod. I dont get the hud, seems to be random when it works. I have triple checked the install instructions and left all  settings vanilla.

Ive got a bit of my RPT here. is someone able to run their eyes over it and see if they notice anything please?

https://pastebin.com/338BCXez

 

Edit: so the coins load if I relog. So after the server starts I have to log in twice!

Cheers

 

Your infistar is breaking it, it's a bug in the current infistar version.

Please post on the infistar discord or on their forum, it has been reported to them about 394587394587394758984759274359243758972364598723645987236459872364598726345987623497234752387456728364923647264234723427649726457624563475274389742723872834672836923472645923497234972347234724723482368234972327483527483274836742836972487234987268723469743658 times yet they still have not fixed it

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1 hour ago, salival said:

Your infistar is breaking it, it's a bug in the current infistar version.

Please post on the infistar discord or on their forum, it has been reported to them about 394587394587394758984759274359243758972364598723645987236459872364598726345987623497234752387456728364923647264234723427649726457624563475274389742723872834672836923472645923497234972347234724723482368234972327483527483274836742836972487234987268723469743658 times yet they still have not fixed it

Thanks for the response man  

i will post over there. Got me nervous tho hope I can fix it

 

what a pisstake though. We already had an infistar license for exilemod and arma2 from a few years back, but couldn’t use them as they had “expired”. He told use we had to rebuy,  so we fork out again and this is what u get. 

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  • 1 month later...

Are the traders all located in a different area? Some of the traders don't work anymore the only two that seem to be working are the car and medical sellers in stary, other then that there is no scroll menu on none of the other ones. I'm not getting a single error in any of the logs, and everything else seems to be working fine.

Can someone also explain a bit about what the global banking option is I haven't seen any other way to bank besides the bank NPC.

Also the hero trader is missing unless they got relocated with ZSC files.

 

SOLVED: My issue was none of the trader names matched up I had to manually add all of the traders from epoch 1.0.6.2 into the server_traders.sqf file provided. The old file located below actually match up to the correct names, however the trader data does not match up to 1.0.6.2 epoch. so essentially I had to use these lines from the current files but the trader names from the old files.

[["Ammunition",478],["Clothes",575],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477],["Money",700]],
  []

 

https://github.com/EpochSC/SingleCurrencyStorage/blob/master/DayZ_Epoch_11.Chernarus/server_traders_cherno_17.sqf

 

 

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  • 4 weeks later...
  • 1 month later...

HI  I am running Naph overpoch and trying to get the bank tellers to work .all other functions of mod are ok . check wallet .store money in safes and traders . work fine . The teller banking window appears when i stand in front of the AI . My problem is when  I add money to the box and select deposit  no money goes from my coin amount and none transfers to the bank coin symbol at side of screen . I have compared the files to another server i support . this one is a Naph Epoch that functions correctly and can see no difference in the relavent files 

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5 hours ago, oldmangamer said:

HI  I am running Naph overpoch and trying to get the bank tellers to work .all other functions of mod are ok . check wallet .store money in safes and traders . work fine . The teller banking window appears when i stand in front of the AI . My problem is when  I add money to the box and select deposit  no money goes from my coin amount and none transfers to the bank coin symbol at side of screen . I have compared the files to another server i support . this one is a Naph Epoch that functions correctly and can see no difference in the relavent files 

Hello,

There should be no issues at all, are you able to please provide your client/server RPT? either on pastebin or similar

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Ok  here is RPT  server launch and me join then attempt to bank  then sell compass 

i Can see no errors in this  that relate to banking

 

=====================================================================
== C:\xxgames\stevep1\11884\arma2oaserver.exe
== "C:\xxgames\stevep1\11884\arma2oaserver.exe" -cpuCount=4 -name=DayZ "-profiles=instance_3_Overpoch_Napf" "-cfg=instance_3_Overpoch_Napf\basic.cfg" "-config=instance_3_Overpoch_Napf\config.cfg" "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server"  -ip=185.251.226.126 -port=2500 -autoinit
=====================================================================
Exe timestamp: 2018/02/13 22:43:30
Current time:  2018/12/22 10:03:02

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
10:03:08 Initializing Steam server - Game Port: 2500, Steam Query Port: 2501
10:03:10 Connected to Steam servers
10:05:32 Server error: Player without identity Mr Bean (id 2088605396)
10:05:32 Server error: Player without identity Mr Bean (id 2088605396)
10:05:32 Server error: Player without identity Mr Bean (id 2088605396)
10:05:32 Server error: Player without identity Mr Bean (id 2088605396)
10:05:32 Server error: Player without identity Mr Bean (id 2088605396)
10:05:32 Server error: Player without identity Mr Bean (id 2088605396)
10:05:32 Server error: Player without identity Mr Bean (id 2088605396)
10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
10:05:33 Server error: Player without identity Mr Bean (id 2088605396)
10:05:40 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
10:05:42 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
10:05:47 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
10:05:48 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
10:05:51 ca\misc\houpacka.p3d: house, config class missing
10:05:51 ca\misc\houpacka.p3d: house, config class missing
10:05:52 ca\misc\houpacka.p3d: house, config class missing
10:05:56 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
10:05:56 "MPframework inited"
10:05:57 "dayz_preloadFinished reset"
10:06:06 "Loading custom server compiles"
10:06:06 BIKE: loading version 2.8.2 ...
10:06:06 BIKE: adding bike to safe vehicle list...
10:06:08 "Admin Tools: config.sqf loaded"
10:06:08 "Admin Tools: variables.sqf loaded"
10:06:08 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
10:06:08 "HIVE: Starting"
10:06:08 "SERVER FPS: 13  PLAYERS: 1"
10:06:08 ["TIME SYNC: Local Time set to:",[2012,8,2,11,6],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,12,22,11,6]]
10:06:08 "HIVE: trying to get objects"
10:06:09 "HIVE: found 3640 objects"
10:06:09 "HIVE: Request sent"
10:06:09 "HIVE: Streamed 3640 objects"
10:06:09 "Res3tting B!S effects..."
10:06:11 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1'
10:06:11 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2'
10:06:11 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1'
10:06:11 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2'
10:06:11 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota'
10:06:11 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr'
10:06:12 : Invalid parent bone 'osa_door_r1' for 'door_r1'
10:06:12 : Invalid parent bone 'osa_door_r2' for 'door_r2'
10:06:12 : Invalid parent bone 'osa_door_l1' for 'door_l1'
10:06:12 : Invalid parent bone 'osa_door_l2' for 'door_l2'
10:06:12 : Invalid parent bone 'osa_kapota' for 'kapota'
10:06:12 : Invalid parent bone 'osa_kufr' for 'kufr'
10:06:12 No owner
10:06:14 No owner
10:06:14 : Invalid parent bone 'osa_door_r1' for 'door_r1'
10:06:14 : Invalid parent bone 'osa_door_r2' for 'door_r2'
10:06:14 : Invalid parent bone 'osa_door_l1' for 'door_l1'
10:06:14 : Invalid parent bone 'osa_door_l2' for 'door_l2'
10:06:14 : Invalid parent bone 'osa_kapota' for 'kapota'
10:06:14 : Invalid parent bone 'osa_kufr' for 'kufr'
10:06:14 No owner
10:06:15 No owner
10:06:16 No owner
10:06:18 No owner
10:06:24 No owner
10:06:25 350z_green: ABSwitch - unknown animation source ABSwitch
10:06:25 : Invalid parent bone 'osa_door_r1' for 'door_r1'
10:06:25 : Invalid parent bone 'osa_door_r2' for 'door_r2'
10:06:25 : Invalid parent bone 'osa_door_l1' for 'door_l1'
10:06:25 : Invalid parent bone 'osa_door_l2' for 'door_l2'
10:06:25 : Invalid parent bone 'osa_kapota' for 'kapota'
10:06:25 : Invalid parent bone 'osa_kufr' for 'kufr'
10:06:25 350z_white: ABSwitch - unknown animation source ABSwitch
10:06:25 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 3640 objects in 17.129 seconds (unscheduled)"
10:06:25 "Total Number of spawn locations 11"
10:06:26 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI."
10:06:26 "CLEANUP: INITIALIZING Vehicle SCRIPT"
10:06:26 "[DZAI] Reading DZAI configuration file."
10:06:26 "[DZAI] DZAI configuration file loaded."
10:06:26 "[DZAI] Compiling DZAI functions."
10:06:26 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,11,6],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,12,22,11,6]]
10:06:26 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
10:06:26 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
10:06:26 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
10:06:26 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
10:06:27 "[DZAI] DZAI functions compiled."
10:06:27 "[DZAI] Napf classnames loaded."
10:06:27 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: napf. ModName:  (Ver: dayz epoch 1.0.6.2). DZAI_dynamicWeaponList: true. VerifyTables: true."
10:06:27 "[DZAI] AI spawn settings: Static: true. Dynamic: false. Random: false. Air: true. Land: true."
10:06:27 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: true. DZAI_zombieEnemy: true."
10:06:27 "[DZAI] DZAI loading completed in 1.651 seconds."
10:06:28 ca\misc\houpacka.p3d: house, config class missing
10:06:30 ca\misc\houpacka.p3d: house, config class missing
10:06:32 ca\misc\houpacka.p3d: house, config class missing
10:06:32 ca\misc\houpacka.p3d: house, config class missing
10:06:34 ca\misc3\wf\wf_depot.p3d: house, config class missing
10:06:34 ca\misc3\wf\wf_depot.p3d: house, config class missing
10:06:34 ca\misc3\wf\wf_depot.p3d: house, config class missing
10:06:36 ca\misc\houpacka.p3d: house, config class missing
10:06:36 ca\misc\houpacka.p3d: house, config class missing
10:06:37 ca\misc\houpacka.p3d: house, config class missing
10:06:37 ca\misc\houpacka.p3d: house, config class missing
10:06:38 ca\misc\houpacka.p3d: house, config class missing
10:06:38 ca\misc\houpacka.p3d: house, config class missing
10:06:40 ca\misc\houpacka.p3d: house, config class missing
10:06:41 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing
10:06:41 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [9131.79,16437.1,0] with 5 items."
10:06:42 "EPOCH EVENTS INIT"
10:06:42 "Admin Tools: Activate.sqf loaded"
10:06:42 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [14664.5,8993.53,0] with 8 items."
10:06:42 "[DZAI] Verified 92 unique classnames in 0.514008 seconds."
10:06:42 "Napf spawn areas loaded."
10:06:43 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [4227.08,10873.2,0] with 5 items."
10:06:43 "Napf static spawn configuration loaded."
10:06:43 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7355,2983.87,0] with 3 items."
10:06:43 "WAI: AI Config File Loaded"
10:06:44 "WAI: Overpoch Config File Loaded"
10:06:44 "WAI: Initializing missions"
10:06:44 "WAI: blacklist Loaded"
10:06:44 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [14523.5,4447.76,0] with 7 items."
10:06:44 No owner
10:06:44 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [7789.72,13957.1,0] with 8 items."
10:06:45 No owner
10:06:46 No owner
10:06:46 No owner
10:06:47 "HIVE: Vehicle Spawn limit reached!"
10:06:47 "HIVE: Spawning # of Debris: 2"
10:06:47 "HIVE: Spawning # of Ammo Boxes: 3"
10:06:47 "HIVE: Spawning # of Veins: 50"
10:06:47 Server: Object 3:9 not found (message 72)
10:06:49 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 2 Debris, 3 SupplyCrates and 50 MineVeins in 21.281 seconds (scheduled)"
10:06:51 "INFO - Player: PID#3(Mr Bean)(UID:76561197996938179/CID:1) Status: LOGGING IN"
10:06:51 No owner
10:06:51 "INFO - Player: PID#3(Mr Bean)(UID:76561197996938179/CID:1) Status: LOGIN PUBLISHING, Location Lenzburg [082049]"
10:06:52 "INFO - Player: Mr Bean(UID:76561197996938179/CID:1) Status: CLIENT LOADED & PLAYING"
10:07:10 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
10:07:26 No owner
10:07:31 No owner
10:07:31 No owner
10:07:43 [DZMS]: Starting DayZ Mission System.
10:07:43 [DZMS]: DZAI Found! Using DZAI's Relations!
10:07:43 [DZMS]: WickedAI Found! Using WickedAI's Relations!
10:07:43 [DZMS]: Multiple Relations Detected! Unwanted AI Behaviour May Occur!
10:07:43 [DZMS]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI)
10:07:43 [DZMS]: Currently Running Version: 1.2
10:07:43 [DZMS]: Mission and Extended Configuration Loaded!
10:07:43 [DZMS]: napf Detected. Map Specific Settings Adjusted!
10:07:43 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
10:07:43 [DZMS]: Loading ExecVM Functions.
10:07:43 [DZMS]: Loading Compiled Functions.
10:07:43 [DZMS]: Loading All Other Functions.
10:07:43 [DZMS]: Mission Functions Script Loaded!
10:07:43 [DZMS]: Major Mission Clock Starting!
10:07:43 [DZMS]: Minor Mission Clock Starting!
10:07:43 [DZMS]: Mission Marker Loop for JIPs Starting!
10:07:51 No owner
10:07:51 No owner
10:08:31 No owner
10:08:31 No owner
10:08:51 No owner
10:08:51 No owner
10:09:11 No owner
10:09:18 [DZMS]: Running Minor Mission SM2.
10:09:19 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 4 units in mission.
10:09:22 No owner
10:09:22 No owner
10:09:22 No owner
10:09:22 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 8 units in mission.
10:09:25 No owner
10:09:25 No owner
10:09:25 No owner
10:09:25 No owner
10:09:25 No owner
10:09:25 No owner
10:09:25 No owner
10:09:25 No owner
10:09:25 No owner
10:09:25 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 12 units in mission.
10:09:28 No owner
10:09:28 No owner
10:09:28 No owner
10:09:28 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 16 units in mission.
10:09:31 [DZMS]: (DZMSUnitsMinor) Waiting for 1/16 Units or Less to be Alive and a Player to be Near the Objective.
10:10:30 "WAI: [Mission:[MainHero] Farmer]: Starting... [9531.42,16254.2,0]"
 

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On 2/19/2017 at 2:49 AM, salival said:

Hi,

This is my modified version of Zupas single currency framework. This drops into an Epoch 1.0.6.1+ server and just "works".

Credits to Zupa for his amazing work, There's quite a few fixes mentioned in his original release thread in this version to make it more secure.

GitHub link with install instructions: https://github.com/oiad/ZSC

  • Tested as working on a blank Epoch 1.0.6.1+ and OverWatch 0.25 server.
  • Designed to minimize duping/glitching of bank related saving with nearby players (checkWallet etc).
  • Lots of code snippets taken from the original Zupa release thread to stop multiple people checking wallet/depositing into the same safe etc.
  • Supports multiple configuration types, Safes/lockboxes only, vehicles only, safes/lockboxes AND vehicles.
  • Supports any map, currently only has server_traders files for Chernarus (default), napf and tavi.
  • To install global banking: https://github.com/oiad/ZSC#changing-to-global-banking

Install:

  • This install basically assumes you have NO custom variables.sqf or compiles.sqf or fn_selfActions.sqf, I would recommend diffmerging where possible. 
  • This has all the config traders set up for epoch 1.0.6 items and OverWatch guns/items. You will need to install the specific version you want to use, See install notes further down.

i have fully installed this onto the server and everything works, great work!

however the check coins only works for admins do you know why that is?

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