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[Outdated] ZSC for Epoch 1.0.6.2 (And OverWatch 0.25)


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Pretty sure I don't have those issues. 

None of the players are uber wealthy as I would expect from such an exploit. 

I had coins set up on my test server before it was properly released and I extensively tested to make sure such things weren't happening.  Granted I only tested on two seperate accounts  on an otherwise empty server.  

The way I have it now is both global bank and safe storage and I've seen no mention by anyone of getting or loosing coins.  I check the entire chat log everyday to try catch anyone admitting something in group or other chats. 

However I am now paranoid so will also check the database to make sure everyone's bank balance looks reasonable. 

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20 minutes ago, Hooty said:

If I figure it out ill post a fix in case some else gets this issue.

I logged onto your server and had a look at your mission file, I can't see anything obvious with your ZSC install but you do have a lot of script errors on your server, especially your fn_selfActions.sqf.

Be aware, any scripts that have issues can cause cascading problems and break other things down the line, I always try and run with zero errors before debugging anything.

 

Obviously I can't see your dayz_server, though

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Information logging level is very excessive for a production server. All the message means is child 205 was called (update coins) and both coin setvariables were < 0 (-1,is the default value for an undefined coin variable)

 

To salival's point of script errors: use -showScriptErrors startup flag. Your server should have 0 rpt errors in the client or server rpt! the quality of code on dayz servers has been pretty embarrassing since nobody bothers to check the rpt or use that startup flag

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19 hours ago, Shawn said:

Hmm, I installed the single currency on a clean 1061 mission and server PBO, but when i sell some briefcases to the trader, it doesn't actually give it to me. Anyone know where I could have messed up? No errors in .rpt.

Make sure you turned single currency on (variable is false by default in configvariables)

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Hi so i have followed the tutorial on the git hub and i have a coin system with the hud working for the bank and coins however i have no banker ai? and whenever i start my server i get this error

18:58:51 No owner
18:58:52 Cannot create entity with abstract type UralRepair_Base (scope = private?)
18:58:52 Cannot create non-ai vehicle UralRepair_Base,
18:58:52 Cannot create entity with abstract type Ural_ZU23_Base (scope = private?)
18:58:52 Cannot create non-ai vehicle Ural_ZU23_Base,
18:58:52 Cannot create entity with abstract type Ural_ZU23_Base (scope = private?)
18:58:52 Cannot create non-ai vehicle Ural_ZU23_Base,
18:58:53 Cannot create entity with abstract type C130J_base (scope = private?)
18:58:53 Cannot create non-ai vehicle C130J_base,
18:58:55 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 1339 objects in 23.327 seconds (unscheduled)"
18:58:55 "Total Number of spawn locations 6"
18:58:55 Warning Message: Script z\addons\dayz_server\bankTraders\chernarus.sqf not found
18:58:56 "EPOCH EVENTS INIT"
18:59:00 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
18:59:00 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView

i am on a server hosted by gtx gaming if that will affect anything?

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Couple of problems there:

1. You need to not spawn any _BASE vehicles with infistar, you should go into your database and delete them so they don't spawn

2. It looks like you haven't copied over the bankTraders\chernarus.sqf file, you need to do that for them to work

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19 hours ago, OMGitzSteveo said:

Does anyone have a config for more bankers on Tavi map? The only one is in byelov and its a mission to keep going there and back. Any plans to add a couple bankers into traders @salival

 

A noob like me is struggling to do it xD

According to the tavi.sqf there are 6 bank traders..

[
    ["Functionary1_EP1_DZ",[5461.0132,8762.3438,0.056497198],52],
    ["Functionary1_EP1_DZ",[11026.932,842.23804,0.18712912],138.57352],
    ["Functionary1_EP1_DZ",[17231.154,7661.1392,0.102005],-202.23622],
    ["Functionary1_EP1_DZ",[12643.531,11811.004],100.51027],100.51027],
    ["Functionary1_EP1_DZ",[15370.618,16458.928,0.056785069],-188.12981],
    ["Functionary1_EP1_DZ",[10167.308,19075.475,0.26185527],-116.41749]
] call server_spawnTraders;

 

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4 hours ago, kingpapawawa said:

According to the tavi.sqf there are 6 bank traders..


[
    ["Functionary1_EP1_DZ",[5461.0132,8762.3438,0.056497198],52],
    ["Functionary1_EP1_DZ",[11026.932,842.23804,0.18712912],138.57352],
    ["Functionary1_EP1_DZ",[17231.154,7661.1392,0.102005],-202.23622],
    ["Functionary1_EP1_DZ",[12643.531,11811.004],100.51027],100.51027],
    ["Functionary1_EP1_DZ",[15370.618,16458.928,0.056785069],-188.12981],
    ["Functionary1_EP1_DZ",[10167.308,19075.475,0.26185527],-116.41749]
] call server_spawnTraders;

 

 

I have teleported all around the map. Only 1 is in the gas station in byelov

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Quote

The icon,  bank is to low. I would like to leave the coin where it is. What I would like to do is move the bank above the coin and that will get it off of the hand gun or slide the both of them up. Where would I do that. 

I have included a pic

https://dl.dropboxusercontent.com/u/487376647/20170329102038_1.jpg

Change line 15 in your Mission PBO \dayz_code\configs\zschud.hpp from 

            y = safezoneY + 0.45 * safezoneW;

To

            y = safezoneY + 0.40 * safezoneW;

Making the  0.45 in this line smaller moves both the coins and bank up the screen. I found that  0.40 worked well for me.

 

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