Christmas Posted February 18, 2017 Report Share Posted February 18, 2017 is there a vehicle locate script for 1.0.6 for players like the one included in the infistar antihack? Link to comment Share on other sites More sharing options...
lwbuk Posted February 18, 2017 Report Share Posted February 18, 2017 Yes. same as 1.0.5.1 Spoiler private ["_inv","_searchString","_ID","_found","_targetColor","_finalID","_targetPosition","_targetVehicle","_count","_key","_keyName","_showMapMarker","_markerColour"]; //************************************************************************************************************************************** // CONFIG _showMapMarker = True; // True = display the map markers, False = just identify the keys _markerColour = "ColorBlack"; // Alternatives = "ColorBlack", "ColorRed", "ColorGreen", "ColorBlue", "ColorYellow", "ColorWhite" //************************************************************************************************************************************** _inv = [player] call BIS_fnc_invString; if (_showMapMarker && !("ItemMap" in _inv)) exitWith { systemChat "You need a map to locate your vehicles!";}; _keyColor = []; _keyID = []; _removedID = []; _count = 0; closedialog 0; { for "_i" from 1 to 2500 do { _searchString = format ["ItemKey%1%2",_x,str(_i)]; if ((_searchString in _inv)) then { _count = _count + 1; _targetColor = _x; _keyColor = _keyColor + [_targetColor]; _ID = str(_i); _ID = parseNumber _ID; if (_targetColor == "Green") then { _finalID = _ID; }; if (_targetColor == "Red") then { _finalID = _ID + 2500; }; if (_targetColor == "Blue") then { _finalID = _ID + 5000; }; if (_targetColor == "Yellow") then { _finalID = _ID + 7500; }; if (_targetColor == "Black") then { _finalID = _ID + 10000; }; _keyID = _keyID + [_finalID]; _removedID = _removedID + [_ID]; }; }; } forEach ["Black","Yellow","Blue","Green","Red"]; _i = 0; for "_i" from 0 to 10 do {deleteMarkerLocal ("vehicleMarker"+ (str _i));}; if (_count == 0) exitWith { systemChat "No key found!";}; if (_count == 1) then { systemChat format ["Found: %1 vehicle key",_count];} else {systemChat format ["Found: %1 vehicle keys",_count];}; _count = _count - 1; _i = 0; for "_i" from 0 to _count do { _finalID = _keyID select _i; _ID = _removedID select _i; _targetColor = _keyColor select _i; _key = format["ItemKey%1%2",_targetColor,_ID]; _keyName = getText (configFile >> "CfgWeapons" >> _key >> "displayName"); _found = 0; { private ["_tID","_vehicle_type"]; _vehicle_type = typeOf _x; _tID = parseNumber (_x getVariable ["CharacterID","0"]); if ((_tID == _finalID) && ((_vehicle_type isKindOf "Air") || (_vehicle_type isKindOf "LandVehicle") || (_vehicle_type isKindOf "Ship"))) then { _targetPosition = getPosATL _x; _targetVehicle = _x; _found = 1; }; } forEach vehicles; if (_found != 0) then { _vehicleName = gettext (configFile >> "CfgVehicles" >> (typeof _targetVehicle) >> "displayName"); if (_showMapMarker) then { _Marker = "vehicleMarker" + (str _i); _vehicleMarker = createMarkerLocal [_Marker,[(_targetPosition select 0),(_targetPosition select 1)]]; _vehicleMarker setMarkerShapeLocal "ICON"; _vehicleMarker setMarkerTypeLocal "DOT"; _vehicleMarker setMarkerColorLocal _markerColour; _vehicleMarker setMarkerSizeLocal [1.0, 1.0]; _vehicleMarker setMarkerTextLocal format ["Here is your: %1",_vehicleName]; systemChat format ["%1 belongs to %2 - %3",_keyName,_vehicleName,_finalID]; } else { systemChat format ["%1 belongs to %2 - %3",_keyName,_vehicleName,_finalID];}; } else { systemChat format ["%1 - Vehicle ID: %2 - (This vehicle no longer exists in the database)",_keyName,_finalID];}; }; if (_showMapMarker) then { if (_count == 0) then { systemChat "Check the map to locate your vehicle!";} else {systemChat "Check the map to locate your vehicles!";}; }; Link to comment Share on other sites More sharing options...
Christmas Posted February 19, 2017 Author Report Share Posted February 19, 2017 thanks i got it going was a error on my part :) Link to comment Share on other sites More sharing options...
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