Sneer Posted January 4, 2017 Report Share Posted January 4, 2017 I have two servers one using Altis and one using Tanoa, I have time multiplier set to 1 on both, the Tanoa server still speeds through time. Can someone explain how time multipler works and is it map dependent? Maybe the Tanoa map is bugged? Link to comment Share on other sites More sharing options...
Grahame Posted January 4, 2017 Report Share Posted January 4, 2017 Are you by any chance using BlackEagl's mission system on Tanoa? Link to comment Share on other sites More sharing options...
Sneer Posted January 4, 2017 Author Report Share Posted January 4, 2017 Yes I am Link to comment Share on other sites More sharing options...
Grahame Posted January 4, 2017 Report Share Posted January 4, 2017 Ah, it has a time multiplier system of its own that overrides the Epoch one and is map-specific... I have to dash to work but when I get there I will add more information... Link to comment Share on other sites More sharing options...
Sneer Posted January 4, 2017 Author Report Share Posted January 4, 2017 So I updated BlackEagl's mission system to the latest version and set blck_timeAcceleration = false; Seems to be ok now. Thanks for your help. Link to comment Share on other sites More sharing options...
Grahame Posted January 4, 2017 Report Share Posted January 4, 2017 @Sneer you can disable the time acceleration from BlackEagl's mission system by changing line 44 in Compiles/Functions/GMS_fnc_mainThread.sqf from: [] call blck_fnc_timeAcceleration; to //[] call blck_fnc_timeAcceleration; Then time will pass as configured in your Epoch setup. EDIT: Ah, just saw your reply. Had asked for that variable but had not noticed that it had been added now (been busy setting up my new DayZ/Epoch 1.0.6 server among other things) Link to comment Share on other sites More sharing options...
Sneer Posted January 4, 2017 Author Report Share Posted January 4, 2017 ok sweet, I'll do that on my other server. Thanks again. Link to comment Share on other sites More sharing options...
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