Jump to content

Time multiplier issue


Sneer

Recommended Posts

I have two servers one using Altis and one using Tanoa, I have time multiplier set to 1 on both, the Tanoa server still speeds through time. Can someone explain how time multipler works and is it map dependent? Maybe the Tanoa map is bugged?

Link to comment
Share on other sites

@Sneer you can disable the time acceleration from BlackEagl's mission system by changing line 44 in Compiles/Functions/GMS_fnc_mainThread.sqf from:

		[] call blck_fnc_timeAcceleration;

to

		//[] call blck_fnc_timeAcceleration;

Then time will pass as configured in your Epoch setup.

EDIT: Ah, just saw your reply. Had asked for that variable but had not noticed that it had been added now (been busy setting up my new DayZ/Epoch 1.0.6 server among other things)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...