To customize the loot tables copy this CfgLoot folder to your mission.
Then in description.ext replace this line:
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp"
with this:
#include "CfgLoot\CfgLoot.hpp"
If you do not change anything in the \Buildings\ folder you can delete it and CfgBuildingPos.hpp. Then in CfgLoot.hpp replace:
#include "CfgBuildingPos.hpp"
with:
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgBuildingPos.hpp"
If you do not change anything in the \Groups\Buildings\ folder you can delete it and CfgBuildingLoot.hpp. Then in CfgLoot.hpp replace:
#include "CfgBuildingLoot.hpp"
with:
#include "\z\addons\dayz_code\Configs\CfgLoot\CfgBuildingLoot.hpp"
but i can't tell when i edited something if it works... i mean to me the loot is REALLY BAD, you'll be lucky if you get a pistol, so i would like this to change.
Does anyone know how to properly edit the loot tabled to allowed better loot to be spawned more common?
EDIT: i confirmed that the changes i was doing were taking effect i made the M107 '99' and yeah it works!
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clarkycal
Hello,
so i followed this:
from: https://github.com/EpochModTeam/DayZ-Epoch/tree/master/SQF/dayz_code/Configs/CfgLoot
but i can't tell when i edited something if it works... i mean to me the loot is REALLY BAD, you'll be lucky if you get a pistol, so i would like this to change.
Does anyone know how to properly edit the loot tabled to allowed better loot to be spawned more common?
EDIT: i confirmed that the changes i was doing were taking effect i made the M107 '99' and yeah it works!
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