@Thug lucky i got a fix just right now :D this happens because infistar checks for ai drivers goto your AH.sqf in your dayz_server.pbo in there search for "_aidriver" you will now find a line of code looking like this _driver = driver _curVeh; _aidriver = false; if(!isNull _driver)then { if(!isPlayer _driver)then { _aidriver = true; player setVectorUp [0,0,1]; player setVelocity [0,0,0]; player setPo