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Dusty459

Mods for 1.0.6

Question

Will overwatch work so I can run overpoch

Will any of these mods work

Single Currency & Storage v3.0 - https://github.com/EpochSC/SingleCurrencyStorage
Enhanced Spawn Selection v2.0 - https://github.com/ebaydayz/ESSV2
Wicked AI v2.2.0 - https://github.com/f3cuk/WICKED-AI
DayZ Mission System v1.1 - https://github.com/SMVampire/DZMS-DayZMissionSystem
DayZ AI v2.2.1 - https://github.com/SnarkIndustries/DZAI
Zombie Free Bases - http://epochmod.com/forum/topic/616-zombie-free-bases/
LOGISTIC - TOW / LIFT - http://epochmod.com/forum/topic/1493...stic-tow-lift/
Dance Around the Camp Fire - http://opendayz.net/threads/dancing-script.10042/
Recover Skin - http://epochmod.com/forum/topic/1415...players-or-ai/
Service Points SC - https://github.com/EpochSC/ServicePointSC
Custom Debug Monitor - http://epochmod.com/forum/topic/973-...#comment-17840

 

Also I'm finding that Humanity Isnt working and that spawning in you end up in the None playerable Area so I can to tele out its like My character isn't saving
 

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all of those mods will work, you just need to edit the scripts to make them compatible...

Overwatch will work however I wouldn't recommend it because there is an attachment system and it's not compatible with overwatch (as far as i know)

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Single Currency does not work with 1.0.6 because you can not change all needed entry.
player_lock_vault and player_unlock_vault are missing the entry to be changed and in fn_self_action there are no entry about StudyBody.

sorry for my bad english

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2 minutes ago, Kimarik said:

Single Currency does not work with 1.0.6 because you can not change all needed entry.
player_lock_vault and player_unlock_vault are missing the entry to be changed and in fn_self_action there are no entry about StudyBody.

sorry for my bad english

You don't do the currency stuff in player_lockVault / unlockVault anymore. It's all done in handle_safeGear in the server pbo.

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should i disable the the stuff in  ZSCconfig     

// If TRUE: overwrite yours player_switchmodel.sqf with mine. | IF False: Change content yourself @ step D
ZSC_Overwrite_SwitchModel = true; 

 // if TRUE: Overwrites yours fn_selfactions.sqf with default 1 + edits. | IF False: Change content yourself @ step D
ZSC_Overwrite_SelfActions = true;

 // if TRUE: Overwrites yours player_unlockVault.sqf with default 1 + edits. | IF False: Change content yourself @ step D
ZSC_Overwrite_UnLockVault = true;

 // if TRUE: Overwrites yours player_lockVault.sqf with default 1 + edits. | IF False: Change content yourself @ step D
ZSC_Overwrite_LockVault = true;

 // if TRUE: Overwrites yours player_packVault.sqf with default 1 + edits. | IF False: Change content yourself @ step D
ZSC_Overwrite_PackVault = true;

 // if TRUE: Overwrites yours player_packTent.sqf with default 1 + edits. | IF False: Change content yourself @ step D
ZSC_Overwrite_PackTent = true;

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On 12/10/2016 at 0:49 AM, Joshyy said:

Overwatch will work however I wouldn't recommend it because there is an attachment system and it's not compatible with overwatch (as far as i know)

You can use weapon attachment mod 

It works with op install and 0 changes (that i have encountered anyhow) and instead of having it config'd for epoch weapons just alter it for overwatch.

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8 hours ago, ViktorReznov said:

You can use weapon attachment mod 

It works with op install and 0 changes (that i have encountered anyhow) and instead of having it config'd for epoch weapons just alter it for overwatch.

Nice, i've never seen that mod before :)

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