Does anyone know what would need to be added to the random weed farm script that would remove the marker once the area has been cleared of the fiberplants? Since most of them spawn up north most of the time, and players do not take the time to mark them as cleared makes it frustrating to travel that far for no reason. Here is the link to the script: http://pastebin.com/juMsuJ1r
Question
lonewolfgaming
Does anyone know what would need to be added to the random weed farm script that would remove the marker once the area has been cleared of the fiberplants? Since most of them spawn up north most of the time, and players do not take the time to mark them as cleared makes it frustrating to travel that far for no reason. Here is the link to the script: http://pastebin.com/juMsuJ1r
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now