angel151 Posted October 13, 2016 Report Share Posted October 13, 2016 Hi all, me and a friend are currently making a new arma 3 epoch server using the Altis map, i'm looking at sprucing up the trader zones but have the following question: Is there a way when using the editor ( I'm using m3 editor ) to load up the Altis map but the Epoch version that has all the standard trader buildings/ walls etc already there so that I can just edit around what is existing? As when I load up the map in the editor it's a blank canvas therefore I don't know where any of the trader structures are that Epoch already has populated on the map. I hope that makes sense! thanks Link to comment Share on other sites More sharing options...
He-Man Posted October 13, 2016 Report Share Posted October 13, 2016 The Trader Cities are scripted and not directly in the mission. So I think it is not so easy to load them into the editor. You should make your own trader cities... This is easier, than trying to load the old into the Editor, I think. Richie 1 Link to comment Share on other sites More sharing options...
angel151 Posted October 14, 2016 Author Report Share Posted October 14, 2016 Yeah I think that's probably the best option, thanks for the reply! Link to comment Share on other sites More sharing options...
TheStainlessSteelRat Posted October 14, 2016 Report Share Posted October 14, 2016 We did this on our Altis and Tanoa maps creating new trader zones. You can now use Eden editor and a small add-on from workshop called E3DEN to export your work as an sqf. He-Man and waynewr 2 Link to comment Share on other sites More sharing options...
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