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EpochZ: Tanoa


Grahame

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This server has been decommissioned due to lack of donations to keep it running.

The year is 2045, twenty years after person or persons unknown unleashed the H7D3 virus on the world, killing a large proportion of the world's population and turning many of the "survivors" into mindless "zombies" - feral and infectious, very much alive and very, very hungry... Since The Fall, humanity has made great strides in reclaiming this world from the infected. Automated factories have been brought online 24x7 to produce weaponry and equipment which was under development before civilization collapsed. While twenty years have passed, the infected still survive anywhere that there is food and water and, though clearing continues in North America, Europe and Asia, attention has moved to clear the islands of the south Pacific.

Trying to continue to develop and expand the feel of John Ringo's Black Tide Rising universe into the future. This server features Vanilla ARMA3 and Apex weaponry, vehicles and equipment on an incredibly atmospheric map. The numbers of infected are higher, thanks to the smaller map size and reduction in the number of mods.

IP: 149.56.28.85:2322

Required Mods

Ryan's Zombies and Demons: using COS to spawn the Zs, though there are also native spawns around the map with more to come. Normal infected in urban areas are "slow", the spawns are "fast" Zombies so watch out.

ARMA3 Apex. Obviously

Tryk's Multi-Play Uniforms. Version 0.95 (with the armour fixes for vests). The un-sided uniforms work well with the siding changes on the server.

Scripts

A3EAI: with vehicle and helicopter patrols. AI patrols and spawns replace the default Epoch antagonists (apart from the Epoch UAVs and subsequent militia if you don;t shoot them down).

SEM, BlckEagl's and WAI Missions: all with weapons, equipment and loot customized for EpochZ and including SEM Convoy missions. And yes, there is the WAI Nuke mission. If no one's dealt with that before the timer expires run like hell :huh:

DayZ style Helicopter Crash Sites

Black Market Traders in spawn site and elsewhere.

HALO/Ground Spawns and you can select limited Starting Gear

Halv's Repair and Reammo Script, rearm and repair your vehicles in the repair shops at gas stations

@Sp4rkY's Extended Safe Zone and Vehicle Protection. with three new custom trader camps, North, South and West.

Advanced Towing

Advanced Rappelling (fast rope from helos)

Advanced Sling Load (better sling loading from helicopters)

Features

  • All players are BLUFOR, roaming, dynamic and mission AI are OPFOR, infected are RESISTANCE allowing the interaction between the Ai and infected - they will fight each other when spawned together.
  • Spawn Centre moved from the volcano crater to a small island so you can enjoy the view again
  • No building restrictions, build where ever you want
  • 150m Jammer range
  • 7-day base maintenance
  • 48-hour vehicle locks
  • 4 hour restarts, day/night cycle
  • PvE or PvP, your choice (but remember the AI and Zs will be after you too)
  • All base parts are destructible

Discord server. Join at: https://discord.gg/BguMwga

EpochZ Community Forum at: http://www.epochz.net/forum

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  • 2 months later...

All players changed to BLUFOR (as on EpochZ: Black Tide). The roaming, UAV spawned, dynamic and mission AI are now OPFOR, the infected are RESISTANCE meaning that when they meet each other they do now fight each other. Note that the infected are only activated when BLUFOR (a player) is nearby to avoid severe performance issues.

All players are now BLUFOR. This means that when you spawn you will have a female body. Selecting a uniform from the Initial Spawn Gear selection will put back your profile "face". You can only wear non-BLUFOR uniforms by selecting in the initial gear selection or buying from the Black Markets.

The uniforms will persist through a log or server restart. But note if you take one off and it's not BLUFOR you cannot put it back in the field.

One side benefit of this change is that all players can now buy and control AR-2 Darter UAVs.

Removed fog. Working on slightly reducing rain. Both changes needed to keep client FPS good.

BlackEagl's Mission System updated to latest version - works really well.

Coming soon to Tanoa:

  • Tryk's Multi-Play Uniforms (as on Black Tide)
  • VEMF Town Invasions

 

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Just a couple of small changes:

Added Tryk's Multi-Play Uniforms v.0.95 - they work well with the new gender changes since the uniforms are not sided.

Took the Killed Event Handler fix from Experimental to hopefully get rid of the respawn issues. Same fix implemented on EpochZ: Black Tide.

Removed the pointless spawning jerrycans from Lootspawner (not actually sure why I hadn't done that earlier...). Same change made on EpochZ: Black Tide.

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  • 2 weeks later...

There have been quite a few additions to EpochZ: Tanoa today:

  • The addition of the RDS Civilian Pack mod adding all the missing vehicles that you love so well, including the mountain bike, Thomas the Tractor, Skoda vans, an ambulance and militia car with working sirens and lights among many others.
  • Deploy and repack a bicycle if you have a ToolKit (available in the initial gear selection).
  • New Buildables at your base (all are saved to the database and behave as any other base parts, apart from the lack of PhysX when building): working Portable Lights, a Sink and Field Toilet (both are water sources), Razor Wire, Watch Tower, various Sandbag Walls (all in a lovely Tanoa green), Fuel Pump, large and small Camo Nets (green hex ones of course), Loudspeakers, a Burn Barrel and an ATM (which acts as an ATM unsurprisingly).
  • Toggle on and off plot pole jammer boundary markers to see the extent of your demesne. :ph34r:
  • Dynamic Road Debris from Epoch 0.6 Experimental (this one's been there for a while).

See the EpochZ community forum for the crafting recipes for the new buildables in the Tanoa section.

 
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