Tornts Hg Posted August 19, 2016 Report Share Posted August 19, 2016 were could i be pointed to make ai patrol in boats please Link to comment Share on other sites More sharing options...
juandayz Posted August 19, 2016 Report Share Posted August 19, 2016 usea arma2oa editor. go into the game to main menu press ALT+E (this open editor 3d) 1-Create Center West.(blufor) 2-Create Group for center west 3-create a unit for center west. ----------Above you are creating your player to test------ ------Bellowl you create the AI boats---- 1--Create center East (opfor). Set it as unfriedly for blufor and civilian faction 2-Create group for center east 3-create units for center east. 4-Use "Vehicles" options to create the boats. 5-onces you have it... use waypoints. for example you will need a waypoint "GET IN NEAREST" for say AI get in the boats. 6-you will need other waypoint "MOVE" to say where they move. 7-for finish add a "CYCLE" waypoint to say ai start again all waypoints this is the more easy way. also u can do it by script but you will need others things Link to comment Share on other sites More sharing options...
chi Posted August 19, 2016 Report Share Posted August 19, 2016 If anyone gets a script together for this with dzai, let me know please!! Link to comment Share on other sites More sharing options...
scet27 Posted August 20, 2016 Report Share Posted August 20, 2016 (edited) I did this with Wicked AI in the custom vehicle patrol like so in this section - Custom Vehicle patrol spawns Eg. (Watch out they are stupid) [[563.343,588.667,13.1238],[191.676,94.0312,30.996],500,5,"Rhib","hard","Random","Bandit"] spawn vehicle_patrol; Turned out sort of ok, sometimes they were just floating along, not sure if they ran out of fuel or they were just being stupid. With DZAI it might be as simple as creating custom vehicle spawns? Create marker- _this = createMarker ["weedveh1", [9420.84,11479.1,0.00144958]]; _this setMarkerShape "ELLIPSE"; _this setMarkerType "Empty"; _this setMarkerBrush "Solid"; _this setMarkerSize [100, 100]; _this setMarkerAlpha 0; _weedveh1 = _this; Create vehicle type- ["weedveh1","GAZ_Vodnik_DZE",[3,1],2,false,1800] call DZAI_spawn_vehicle; Obviously this way with DZAI the vehicle will only spawn once the marker area has been entered by a player. Hope that is some help. Edited August 20, 2016 by scet27 added more info chi and juandayz 2 Link to comment Share on other sites More sharing options...
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