aimgame Posted August 4, 2016 Report Share Posted August 4, 2016 Is it true that T button is blocked in Epoch ? How to disable this block? Please help! Link to comment Share on other sites More sharing options...
1 raymix Posted August 5, 2016 Report Share Posted August 5, 2016 Technically you can't "block" keys, but devs can create new display to add a new keydown/up EH to temporarily assign key bind. Main display 46 can also have multiple EH assigned and whichever is read first and returns true is used (overwrites standard keybinds temporarily). So in your case you want to check: Whats bound to T in game options and whats bound to T in Epoch keymap (ESC menu > key map) Link to comment Share on other sites More sharing options...
1 vbawol Posted August 6, 2016 Report Share Posted August 6, 2016 This is all publicly released code, you can check the code your self here: https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_code/compile/interface_event_handlers/EPOCH_KeyDown.sqf if _handled == true then the keypress is blocked. He-Man 1 Link to comment Share on other sites More sharing options...
0 aimgame Posted August 7, 2016 Author Report Share Posted August 7, 2016 15 hours ago, vbawol said: This is all publicly released code, you can check the code your self here: https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_code/compile/interface_event_handlers/EPOCH_KeyDown.sqf if _handle == true then the keypress is blocked. Strange, but there is no T button at all... (dik code is 0x14) I've searched the whole mission file for 0x14 and there is none... Link to comment Share on other sites More sharing options...
0 aimgame Posted August 8, 2016 Author Report Share Posted August 8, 2016 So it is blocked somehow and somewhere else... But im sure it's in epoch... Link to comment Share on other sites More sharing options...
0 vbawol Posted August 8, 2016 Report Share Posted August 8, 2016 7 hours ago, aimgame said: So it is blocked somehow and somewhere else... But im sure it's in epoch... We used to use the "T" key in previous versions so maybe you have some older code hanging around? Link to comment Share on other sites More sharing options...
0 aimgame Posted August 8, 2016 Author Report Share Posted August 8, 2016 2 hours ago, vbawol said: We used to use the "T" key in previous versions so maybe you have some older code hanging around? The only old code im using is the file "mission.sqm" from previous versions where classes "Vehicles", "Markers" and "Sensors" are used, instead of "Entities". All other files are from 0.3.9 epoch. Link to comment Share on other sites More sharing options...
0 vbawol Posted August 8, 2016 Report Share Posted August 8, 2016 Maybe the T key is not bound in Arma 3? Please give more details on what your trying to do. Link to comment Share on other sites More sharing options...
0 aimgame Posted August 9, 2016 Author Report Share Posted August 9, 2016 11 hours ago, vbawol said: Maybe the T key is not bound in Arma 3? Please give more details on what your trying to do. First case - on vanilla server - the T key is bound for locking targets with launchers... but it doesnt work... if i bound some other key for this - it works fine. Second case - on my other server - i have exoskeleton mod, where T key is used for hand hitting. It works in virtual arsenal and in mission editor, but not on server. Link to comment Share on other sites More sharing options...
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aimgame
Is it true that T button is blocked in Epoch ? How to disable this block? Please help!
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