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Vehicles disapear when you get close to them


aimgame

Question

Vehicles, that were spawned by script or the admin in game, are disapearing when players get close to them...
simulationHandlerOld is false... turning it to false was helpful in 0.3.8.0.... but 0.3.9.0 seems not even working with it.

Can anyone help?

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On 26.07.2016 at 1:52 AM, He-Man said:

You must spawn the Vehicles serverside and then:

_veh call EPOCH_server_setVToken;

is the key ;)
 

Well, it is working when i place scripted vehicles... But what to do with different mission systems? I.e. ZEV missions... When mission is spawned all the vehicles are present. But if a player gets close - mission vehicles dissapear(( 

 

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42 minutes ago, Richie said:

Moving to scripting discussion, this is not actually a bug with Epoch when 3rd party mods are involved.

Yes, but with aaaaall previous Epoch versions it was fine... and only 0.3.9 doesnt work properly with all mission systems((

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