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Epoch Hit EH divider/factor Constructions_static_F


rvg?!

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14 hours ago, rvg?! said:

Hi, does anyone know the default Hit Eventhandler divider/factor for Epoch?


{_x addEventHandler["Hit",{(_this select 2)/???;}];

Thx in advance.

I'm not sure, but I think Epoch has no "hit" eventhandler for handling damages:

 

For Player in cfgepochclient.hpp:

    addEventHandler[] = {"Respawn","Put","Take","InventoryClosed","InventoryOpened","Fired","Killed","HandleRating","GetInMan","GetOutMan"};
 

For Vehicles:

_this addMPEventHandler["MPHit", { EPOCH_saveVehQueue pushBackUnique (_this select 0) }];
 

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