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Large South Border.


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Arm_A2_OA_2016_06_25_21_59_41_93.jpg

 
I feel like Chinese built the Great Wall
My server is in a quarantine context so I decided to make this closed border.

A large Wall blocking the way to south.Thers 12 Border Crossings guarded by the AI. When players try to cross thers sound alarms triggers for each crossing.

Markers included.

Frontier.sqf

Spoiler

if (isServer) then {

_vehicle_0 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [24.434605, 4346.4717, -3.0374422], [], 0, "CAN_COLLIDE"];
  _vehicle_0 = _this;
  _this setDir 7.7493281;
  _this setPos [24.434605, 4346.4717, -3.0374422];
};

_vehicle_3 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [8.2180223, 4347.6416, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_3 = _this;
  _this setPos [8.2180223, 4347.6416, 7.6293945e-005];
};

_vehicle_4 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [44.214767, 4347.1675, -5.6090822], [], 0, "CAN_COLLIDE"];
  _vehicle_4 = _this;
  _this setDir 3.5420697;
  _this setPos [44.214767, 4347.1675, -5.6090822];
};

_vehicle_5 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [63.700676, 4348.1787, -4.0289745], [], 0, "CAN_COLLIDE"];
  _vehicle_5 = _this;
  _this setDir 0.96333665;
  _this setPos [63.700676, 4348.1787, -4.0289745];
};

_vehicle_6 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [83.573517, 4349.7383, -2.9662499], [], 0, "CAN_COLLIDE"];
  _vehicle_6 = _this;
  _this setDir -1.2441785;
  _this setPos [83.573517, 4349.7383, -2.9662499];
};

_vehicle_7 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [103.29894, 4353.0762, -1.7836385], [], 0, "CAN_COLLIDE"];
  _vehicle_7 = _this;
  _this setDir -8.0860519;
  _this setPos [103.29894, 4353.0762, -1.7836385];
};

_vehicle_8 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [120.72758, 4357.7578, -2.3644209], [], 0, "CAN_COLLIDE"];
  _vehicle_8 = _this;
  _this setDir -14.59692;
  _this setPos [120.72758, 4357.7578, -2.3644209];
};

_vehicle_9 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [140.24713, 4367.1421, -1.5554165], [], 0, "CAN_COLLIDE"];
  _vehicle_9 = _this;
  _this setDir -27.852169;
  _this setPos [140.24713, 4367.1421, -1.5554165];
};

_vehicle_10 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [158.63066, 4378.478, -0.84213382], [], 0, "CAN_COLLIDE"];
  _vehicle_10 = _this;
  _this setDir -27.383795;
  _this setPos [158.63066, 4378.478, -0.84213382];
};

_vehicle_11 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [177.63391, 4388.0044, -0.66176534], [], 0, "CAN_COLLIDE"];
  _vehicle_11 = _this;
  _this setDir -20.756781;
  _this setPos [177.63391, 4388.0044, -0.66176534];
};

_vehicle_12 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [195.81256, 4396.2939, -2.4370914], [], 0, "CAN_COLLIDE"];
  _vehicle_12 = _this;
  _this setDir -24.212496;
  _this setPos [195.81256, 4396.2939, -2.4370914];
};

_vehicle_13 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [213.80931, 4406.0073, -2.4222231], [], 0, "CAN_COLLIDE"];
  _vehicle_13 = _this;
  _this setDir -29.067741;
  _this setPos [213.80931, 4406.0073, -2.4222231];
};

_vehicle_14 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [231.51096, 4417.0005, -2.3917379], [], 0, "CAN_COLLIDE"];
  _vehicle_14 = _this;
  _this setDir -31.761866;
  _this setPos [231.51096, 4417.0005, -2.3917379];
};

_vehicle_15 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [248.39923, 4428.1602, -3.2327387], [], 0, "CAN_COLLIDE"];
  _vehicle_15 = _this;
  _this setDir -33.335243;
  _this setPos [248.39923, 4428.1602, -3.2327387];
};

_vehicle_16 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [265.69797, 4440.2349, -2.4657676], [], 0, "CAN_COLLIDE"];
  _vehicle_16 = _this;
  _this setDir -35.550854;
  _this setPos [265.69797, 4440.2349, -2.4657676];
};

_vehicle_17 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [282.17841, 4451.3193, -8.7738037e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_17 = _this;
  _this setDir -27.426306;
  _this setPos [282.17841, 4451.3193, -8.7738037e-005];
};

_vehicle_18 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [301.41586, 4460.6245, 0.72817516], [], 0, "CAN_COLLIDE"];
  _vehicle_18 = _this;
  _this setDir -20.897095;
  _this setPos [301.41586, 4460.6245, 0.72817516];
};

_vehicle_19 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [322.32806, 4470.7065, -0.63659376], [], 0, "CAN_COLLIDE"];
  _vehicle_19 = _this;
  _this setDir -22.269308;
  _this setPos [322.32806, 4470.7065, -0.63659376];
};

_vehicle_20 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [341.97919, 4478.9512, -0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_20 = _this;
  _this setDir -18.360905;
  _this setPos [341.97919, 4478.9512, -0.0001373291];
};

_vehicle_21 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [362.13364, 4483.3364, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_21 = _this;
  _this setDir 0.030321851;
  _this setPos [362.13364, 4483.3364, -4.5776367e-005];
};

_vehicle_22 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [382.55426, 4482.3462, -0.34166312], [], 0, "CAN_COLLIDE"];
  _vehicle_22 = _this;
  _this setDir 14.615835;
  _this setPos [382.55426, 4482.3462, -0.34166312];
};

_vehicle_23 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [403.1337, 4477.6792, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_23 = _this;
  _this setDir 17.834064;
  _this setPos [403.1337, 4477.6792, -3.0517578e-005];
};

_vehicle_24 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [423.37228, 4472.7383, -0.40837142], [], 0, "CAN_COLLIDE"];
  _vehicle_24 = _this;
  _this setDir 14.0361;
  _this setPos [423.37228, 4472.7383, -0.40837142];
};

_vehicle_25 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [443.68613, 4468.0806, -0.00030517578], [], 0, "CAN_COLLIDE"];
  _vehicle_25 = _this;
  _this setDir 15.019738;
  _this setPos [443.68613, 4468.0806, -0.00030517578];
};

_vehicle_26 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [463.59409, 4463.8091], [], 0, "CAN_COLLIDE"];
  _vehicle_26 = _this;
  _this setDir 12.565641;
  _this setPos [463.59409, 4463.8091];
};

_vehicle_27 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [484.14182, 4459.0942, -9.9182129e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_27 = _this;
  _this setDir 18.213184;
  _this setPos [484.14182, 4459.0942, -9.9182129e-005];
};

_vehicle_28 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [504.13028, 4453.9849, -0.39926016], [], 0, "CAN_COLLIDE"];
  _vehicle_28 = _this;
  _this setDir 13.254337;
  _this setPos [504.13028, 4453.9849, -0.39926016];
};

_vehicle_29 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [523.30688, 4449.4883, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_29 = _this;
  _this setDir 12.427001;
  _this setPos [523.30688, 4449.4883, -0.00015258789];
};

_vehicle_30 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [543.51837, 4444.2031, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_30 = _this;
  _this setDir 21.197502;
  _this setPos [543.51837, 4444.2031, -0.00010681152];
};

_vehicle_31 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [562.61646, 4436.0596, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_31 = _this;
  _this setDir 27.960732;
  _this setPos [562.61646, 4436.0596, -0.00015258789];
};

_vehicle_32 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [580.79498, 4427.2935, -0.00012969971], [], 0, "CAN_COLLIDE"];
  _vehicle_32 = _this;
  _this setDir 26.514915;
  _this setPos [580.79498, 4427.2935, -0.00012969971];
};

_vehicle_33 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [598.62384, 4417.9453, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_33 = _this;
  _this setDir 30.822786;
  _this setPos [598.62384, 4417.9453, -7.6293945e-006];
};

_vehicle_34 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [616.06561, 4407.499, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_34 = _this;
  _this setDir 33.701584;
  _this setPos [616.06561, 4407.499, -0.00010681152];
};

_vehicle_35 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [633.05084, 4395.4287, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_35 = _this;
  _this setDir 39.047779;
  _this setPos [633.05084, 4395.4287, 9.1552734e-005];
};

_vehicle_36 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [647.39777, 4381.5078, -0.13619319], [], 0, "CAN_COLLIDE"];
  _vehicle_36 = _this;
  _this setDir 51.545231;
  _this setPos [647.39777, 4381.5078, -0.13619319];
};

_vehicle_37 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [660.3175, 4364.9033, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_37 = _this;
  _this setDir 52.36116;
  _this setPos [660.3175, 4364.9033, -7.6293945e-006];
};

_vehicle_38 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [673.24976, 4348.4282, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_38 = _this;
  _this setDir 53.028988;
  _this setPos [673.24976, 4348.4282, -7.6293945e-006];
};

_vehicle_39 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [685.27393, 4330.8081], [], 0, "CAN_COLLIDE"];
  _vehicle_39 = _this;
  _this setDir 60.402946;
  _this setPos [685.27393, 4330.8081];
};

_vehicle_40 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [697.22137, 4312.5435, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_40 = _this;
  _this setDir 54.424938;
  _this setPos [697.22137, 4312.5435, -6.1035156e-005];
};

_vehicle_41 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [709.98499, 4296.9307, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_41 = _this;
  _this setDir 47.434658;
  _this setPos [709.98499, 4296.9307, -2.2888184e-005];
};

_vehicle_42 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [725.59607, 4283.4146, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_42 = _this;
  _this setDir 34.551044;
  _this setPos [725.59607, 4283.4146, 5.3405762e-005];
};

_vehicle_43 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [742.76282, 4272.9556, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_43 = _this;
  _this setDir 27.016588;
  _this setPos [742.76282, 4272.9556, -4.5776367e-005];
};

_vehicle_44 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [762.19769, 4267.6045, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_44 = _this;
  _this setDir 0.78134781;
  _this setPos [762.19769, 4267.6045, 3.8146973e-005];
};

_vehicle_45 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [782.763, 4267.7104, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_45 = _this;
  _this setDir -1.2071112;
  _this setPos [782.763, 4267.7104, -7.6293945e-005];
};

_vehicle_46 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [803.49908, 4268.8159, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_46 = _this;
  _this setDir -3.0630856;
  _this setPos [803.49908, 4268.8159, -6.1035156e-005];
};

_vehicle_47 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [824.18152, 4270.2275, 0.00011444092], [], 0, "CAN_COLLIDE"];
  _vehicle_47 = _this;
  _this setDir -2.0120013;
  _this setPos [824.18152, 4270.2275, 0.00011444092];
};

_vehicle_48 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [844.58441, 4271.2441, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_48 = _this;
  _this setPos [844.58441, 4271.2441, 3.8146973e-005];
};

_vehicle_49 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [865.81146, 4271.332, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_49 = _this;
  _this setPos [865.81146, 4271.332, 7.6293945e-006];
};

_vehicle_50 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [886.60602, 4271.6606, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_50 = _this;
  _this setDir 1.163307;
  _this setPos [886.60602, 4271.6606, 6.1035156e-005];
};

_vehicle_51 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [906.90674, 4272.9951, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_51 = _this;
  _this setDir -9.9217501;
  _this setPos [906.90674, 4272.9951, 2.2888184e-005];
};

_vehicle_52 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [927.07861, 4278.125, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_52 = _this;
  _this setDir -16.003757;
  _this setPos [927.07861, 4278.125, 3.0517578e-005];
};

_vehicle_53 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [946.86481, 4284.8867], [], 0, "CAN_COLLIDE"];
  _vehicle_53 = _this;
  _this setDir -20.601557;
  _this setPos [946.86481, 4284.8867];
};

_vehicle_54 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [966.19189, 4294.0928, -0.51436669], [], 0, "CAN_COLLIDE"];
  _vehicle_54 = _this;
  _this setDir -28.878859;
  _this setPos [966.19189, 4294.0928, -0.51436669];
};

_vehicle_55 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [983.15924, 4306.543, -0.42025748], [], 0, "CAN_COLLIDE"];
  _vehicle_55 = _this;
  _this setDir -41.664413;
  _this setPos [983.15924, 4306.543, -0.42025748];
};

_vehicle_56 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [995.83746, 4323.293, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_56 = _this;
  _this setDir -63.54512;
  _this setPos [995.83746, 4323.293, 7.6293945e-006];
};

_vehicle_57 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1008.2806, 4339.5405], [], 0, "CAN_COLLIDE"];
  _vehicle_57 = _this;
  _this setDir -36.235119;
  _this setPos [1008.2806, 4339.5405];
};

_vehicle_58 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1026.314, 4349.0552, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_58 = _this;
  _this setDir -17.829586;
  _this setPos [1026.314, 4349.0552, -3.8146973e-005];
};

_vehicle_59 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1046.1599, 4354.772, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_59 = _this;
  _this setDir -11.717619;
  _this setPos [1046.1599, 4354.772, -3.0517578e-005];
};

_vehicle_60 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [1062.7762, 4358.146, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_60 = _this;
  _this setPos [1062.7762, 4358.146, -2.2888184e-005];
};

_vehicle_61 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1080.2157, 4356.4844, -0.32369423], [], 0, "CAN_COLLIDE"];
  _vehicle_61 = _this;
  _this setDir 3.1936827;
  _this setPos [1080.2157, 4356.4844, -0.32369423];
};

_vehicle_62 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1100.3041, 4355.2036, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_62 = _this;
  _this setDir 4.0572367;
  _this setPos [1100.3041, 4355.2036, 1.5258789e-005];
};

_vehicle_63 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1121.0311, 4351.8604, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_63 = _this;
  _this setDir 13.275698;
  _this setPos [1121.0311, 4351.8604, 6.1035156e-005];
};

_vehicle_64 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1141.2765, 4346.9565, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_64 = _this;
  _this setDir 14.643956;
  _this setPos [1141.2765, 4346.9565, 1.5258789e-005];
};

_vehicle_65 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1161.5496, 4341.4082, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_65 = _this;
  _this setDir 16.522863;
  _this setPos [1161.5496, 4341.4082, -1.5258789e-005];
};

_vehicle_66 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1181.6371, 4335.146], [], 0, "CAN_COLLIDE"];
  _vehicle_66 = _this;
  _this setDir 18.600819;
  _this setPos [1181.6371, 4335.146];
};

_vehicle_67 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1201.4039, 4329.3066, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_67 = _this;
  _this setDir 15.975433;
  _this setPos [1201.4039, 4329.3066, 3.0517578e-005];
};

_vehicle_68 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1221.2703, 4324.5508, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_68 = _this;
  _this setDir 12.119016;
  _this setPos [1221.2703, 4324.5508, -3.0517578e-005];
};

_vehicle_69 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1241.9706, 4320.1245, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_69 = _this;
  _this setDir 11.564178;
  _this setPos [1241.9706, 4320.1245, -1.5258789e-005];
};

_vehicle_70 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1262.2291, 4316.2773, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_70 = _this;
  _this setDir 11.578994;
  _this setPos [1262.2291, 4316.2773, -1.5258789e-005];
};

_vehicle_71 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1283.3975, 4312.0376], [], 0, "CAN_COLLIDE"];
  _vehicle_71 = _this;
  _this setDir 9.4114609;
  _this setPos [1283.3975, 4312.0376];
};

_vehicle_72 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1305.0573, 4308.0508], [], 0, "CAN_COLLIDE"];
  _vehicle_72 = _this;
  _this setDir 11.00625;
  _this setPos [1305.0573, 4308.0508];
};

_vehicle_73 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1326.1729, 4303.6836, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_73 = _this;
  _this setDir 13.163453;
  _this setPos [1326.1729, 4303.6836, 4.5776367e-005];
};

_vehicle_74 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1347.5808, 4301.3115, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_74 = _this;
  _this setPos [1347.5808, 4301.3115, -4.5776367e-005];
};

_vehicle_75 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1368.84, 4302.6924, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_75 = _this;
  _this setDir -7.1866236;
  _this setPos [1368.84, 4302.6924, -1.5258789e-005];
};

_vehicle_76 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1389.5929, 4306.0933], [], 0, "CAN_COLLIDE"];
  _vehicle_76 = _this;
  _this setDir -12.29318;
  _this setPos [1389.5929, 4306.0933];
};

_vehicle_77 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1409.9788, 4310.7441, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_77 = _this;
  _this setDir -12.975431;
  _this setPos [1409.9788, 4310.7441, 7.6293945e-005];
};

_vehicle_78 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1430.0815, 4315.8169, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_78 = _this;
  _this setDir -14.64642;
  _this setPos [1430.0815, 4315.8169, -3.0517578e-005];
};

_vehicle_79 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1450.2201, 4321.2012], [], 0, "CAN_COLLIDE"];
  _vehicle_79 = _this;
  _this setDir -14.03536;
  _this setPos [1450.2201, 4321.2012];
};

_vehicle_80 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1470.3549, 4323.937, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_80 = _this;
  _this setPos [1470.3549, 4323.937, -1.5258789e-005];
};

_vehicle_81 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1491.0085, 4324.7686, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_81 = _this;
  _this setDir -1.5218711;
  _this setPos [1491.0085, 4324.7686, -1.5258789e-005];
};

_vehicle_82 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1511.2826, 4325.291], [], 0, "CAN_COLLIDE"];
  _vehicle_82 = _this;
  _this setPos [1511.2826, 4325.291];
};

_vehicle_83 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1531.3093, 4325.4297, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_83 = _this;
  _this setPos [1531.3093, 4325.4297, -4.5776367e-005];
};

_vehicle_84 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1551.782, 4326.2568, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_84 = _this;
  _this setDir -4.7681947;
  _this setPos [1551.782, 4326.2568, -3.0517578e-005];
};

_vehicle_85 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1571.8156, 4327.8994], [], 0, "CAN_COLLIDE"];
  _vehicle_85 = _this;
  _this setDir -4.2391682;
  _this setPos [1571.8156, 4327.8994];
};

_vehicle_86 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1592.7268, 4328.7666], [], 0, "CAN_COLLIDE"];
  _vehicle_86 = _this;
  _this setPos [1592.7268, 4328.7666];
};

_vehicle_87 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1613.2729, 4328.4058], [], 0, "CAN_COLLIDE"];
  _vehicle_87 = _this;
  _this setDir 3.4187634;
  _this setPos [1613.2729, 4328.4058];
};

_vehicle_88 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1633.9702, 4326.8569], [], 0, "CAN_COLLIDE"];
  _vehicle_88 = _this;
  _this setDir 6.0902605;
  _this setPos [1633.9702, 4326.8569];
};

_vehicle_89 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1654.5991, 4326.1836], [], 0, "CAN_COLLIDE"];
  _vehicle_89 = _this;
  _this setPos [1654.5991, 4326.1836];
};

_vehicle_90 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1675.0645, 4326.8267, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_90 = _this;
  _this setDir -3.2405553;
  _this setPos [1675.0645, 4326.8267, 6.1035156e-005];
};

_vehicle_91 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1695.5123, 4327.688], [], 0, "CAN_COLLIDE"];
  _vehicle_91 = _this;
  _this setPos [1695.5123, 4327.688];
};

_vehicle_92 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1716.6949, 4328.0635, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_92 = _this;
  _this setPos [1716.6949, 4328.0635, -1.5258789e-005];
};

_vehicle_93 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1738.5073, 4328.3267, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_93 = _this;
  _this setDir -1.6628557;
  _this setPos [1738.5073, 4328.3267, -1.5258789e-005];
};

_vehicle_94 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1759.4688, 4329.0869, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_94 = _this;
  _this setPos [1759.4688, 4329.0869, -1.5258789e-005];
};

_vehicle_95 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1780.5437, 4329.9297], [], 0, "CAN_COLLIDE"];
  _vehicle_95 = _this;
  _this setDir -2.9459534;
  _this setPos [1780.5437, 4329.9297];
};

_vehicle_96 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1800.8164, 4331.2114, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_96 = _this;
  _this setDir -2.9474938;
  _this setPos [1800.8164, 4331.2114, -1.5258789e-005];
};

_vehicle_97 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1821.531, 4332.4932], [], 0, "CAN_COLLIDE"];
  _vehicle_97 = _this;
  _this setDir -3.3061664;
  _this setPos [1821.531, 4332.4932];
};

_vehicle_98 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1842.1713, 4335.0366, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_98 = _this;
  _this setDir -7.913547;
  _this setPos [1842.1713, 4335.0366, 3.0517578e-005];
};

_vehicle_99 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1862.5186, 4338.4771, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_99 = _this;
  _this setDir -11.155062;
  _this setPos [1862.5186, 4338.4771, 1.5258789e-005];
};

_vehicle_100 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1883.2208, 4342.2065, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_100 = _this;
  _this setDir -5.2975936;
  _this setPos [1883.2208, 4342.2065, -6.1035156e-005];
};

_vehicle_101 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1903.7642, 4343.7324, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_101 = _this;
  _this setDir -1.5263193;
  _this setPos [1903.7642, 4343.7324, -4.5776367e-005];
};

_vehicle_102 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1924.4556, 4344.0894, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_102 = _this;
  _this setPos [1924.4556, 4344.0894, -1.5258789e-005];
};

_vehicle_103 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [1957.2333, 4349.3521, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_103 = _this;
  _this setDir 118.81387;
  _this setPos [1957.2333, 4349.3521, 3.0517578e-005];
};

_vehicle_104 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [1979.3315, 4334.5601, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_104 = _this;
  _this setDir -147.00188;
  _this setPos [1979.3315, 4334.5601, -3.0517578e-005];
};

_vehicle_108 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1944.5911, 4344.5381, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_108 = _this;
  _this setDir 1.2788326;
  _this setPos [1944.5911, 4344.5381, -9.1552734e-005];
};

_vehicle_109 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1991.8575, 4324.1084, -0.10175206], [], 0, "CAN_COLLIDE"];
  _vehicle_109 = _this;
  _this setDir 38.124317;
  _this setPos [1991.8575, 4324.1084, -0.10175206];
};

_vehicle_110 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2008.2268, 4311.9277, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_110 = _this;
  _this setDir 36.482941;
  _this setPos [2008.2268, 4311.9277, 3.0517578e-005];
};

_vehicle_111 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2025.6759, 4303.2344, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_111 = _this;
  _this setDir 17.995665;
  _this setPos [2025.6759, 4303.2344, 1.5258789e-005];
};

_vehicle_112 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2046.3446, 4297.3726, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_112 = _this;
  _this setDir 15.844635;
  _this setPos [2046.3446, 4297.3726, -4.5776367e-005];
};

_vehicle_113 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2065.3733, 4290.4165, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_113 = _this;
  _this setDir 25.820677;
  _this setPos [2065.3733, 4290.4165, 7.6293945e-005];
};

_vehicle_114 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2085.469, 4286.5176, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_114 = _this;
  _this setPos [2085.469, 4286.5176, -4.5776367e-005];
};

_vehicle_115 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2106.6987, 4287.3818, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_115 = _this;
  _this setPos [2106.6987, 4287.3818, -6.1035156e-005];
};

_vehicle_116 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2127.6145, 4287.8994, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_116 = _this;
  _this setPos [2127.6145, 4287.8994, -4.5776367e-005];
};

_vehicle_117 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2148.5493, 4288.1621, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_117 = _this;
  _this setPos [2148.5493, 4288.1621, -4.5776367e-005];
};

_vehicle_118 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2169.4255, 4288.8018, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_118 = _this;
  _this setPos [2169.4255, 4288.8018, -1.5258789e-005];
};

_vehicle_119 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2190.5447, 4289.21, -0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_119 = _this;
  _this setPos [2190.5447, 4289.21, -0.00016784668];
};

_vehicle_120 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2211.8792, 4288.981, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_120 = _this;
  _this setDir 5.9087372;
  _this setPos [2211.8792, 4288.981, 1.5258789e-005];
};

_vehicle_121 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2231.155, 4284.4014, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_121 = _this;
  _this setDir 30.68302;
  _this setPos [2231.155, 4284.4014, -6.1035156e-005];
};

_vehicle_122 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2248.3704, 4274.1865, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_122 = _this;
  _this setDir 30.477104;
  _this setPos [2248.3704, 4274.1865, 3.0517578e-005];
};

_vehicle_123 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2266.8245, 4264.8657, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_123 = _this;
  _this setDir 26.539522;
  _this setPos [2266.8245, 4264.8657, 3.0517578e-005];
};

_vehicle_124 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2285.2561, 4255.4702, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_124 = _this;
  _this setDir 29.74477;
  _this setPos [2285.2561, 4255.4702, 9.1552734e-005];
};

_vehicle_125 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2303.8989, 4245.9189], [], 0, "CAN_COLLIDE"];
  _vehicle_125 = _this;
  _this setDir 29.881186;
  _this setPos [2303.8989, 4245.9189];
};

_vehicle_126 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2320.8403, 4234.5518], [], 0, "CAN_COLLIDE"];
  _vehicle_126 = _this;
  _this setDir 38.694592;
  _this setPos [2320.8403, 4234.5518];
};

_vehicle_127 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2338.1079, 4223.0566, -0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_127 = _this;
  _this setDir 30.624065;
  _this setPos [2338.1079, 4223.0566, -0.0001373291];
};

_vehicle_128 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2355.4963, 4213.5532, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_128 = _this;
  _this setDir 26.792747;
  _this setPos [2355.4963, 4213.5532, -7.6293945e-005];
};

_vehicle_129 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2373.97, 4205.6294], [], 0, "CAN_COLLIDE"];
  _vehicle_129 = _this;
  _this setDir 19.715616;
  _this setPos [2373.97, 4205.6294];
};

_vehicle_130 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2393.6855, 4202.084, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_130 = _this;
  _this setPos [2393.6855, 4202.084, -0.00012207031];
};

_vehicle_131 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2414.1821, 4203.4463, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_131 = _this;
  _this setDir -5.5055814;
  _this setPos [2414.1821, 4203.4463, 6.1035156e-005];
};

_vehicle_132 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2434.4785, 4206.6479, -0.00024414063], [], 0, "CAN_COLLIDE"];
  _vehicle_132 = _this;
  _this setDir -10.321558;
  _this setPos [2434.4785, 4206.6479, -0.00024414063];
};

_vehicle_133 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2453.9739, 4212.396, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_133 = _this;
  _this setDir -20.730335;
  _this setPos [2453.9739, 4212.396, 9.1552734e-005];
};

_vehicle_134 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2472.979, 4221.1064, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_134 = _this;
  _this setDir -23.474863;
  _this setPos [2472.979, 4221.1064, -1.5258789e-005];
};

_vehicle_135 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2491.1743, 4231.0688, 0.00022888184], [], 0, "CAN_COLLIDE"];
  _vehicle_135 = _this;
  _this setDir -27.997458;
  _this setPos [2491.1743, 4231.0688, 0.00022888184];
};

_vehicle_136 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2508.8467, 4242.793, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_136 = _this;
  _this setDir -33.795662;
  _this setPos [2508.8467, 4242.793, -7.6293945e-005];
};

_vehicle_137 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2525.3882, 4255.9761, -0.065370493], [], 0, "CAN_COLLIDE"];
  _vehicle_137 = _this;
  _this setDir -33.455532;
  _this setPos [2525.3882, 4255.9761, -0.065370493];
};

_vehicle_138 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2540.8142, 4269.6133, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_138 = _this;
  _this setDir -40.890713;
  _this setPos [2540.8142, 4269.6133, -0.00015258789];
};

_vehicle_139 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2555.8481, 4285.0298, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_139 = _this;
  _this setDir -40.596275;
  _this setPos [2555.8481, 4285.0298, -3.0517578e-005];
};

_vehicle_140 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2569.825, 4298.7446, -0.00033569336], [], 0, "CAN_COLLIDE"];
  _vehicle_140 = _this;
  _this setDir -39.657909;
  _this setPos [2569.825, 4298.7446, -0.00033569336];
};

_vehicle_141 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2586.4158, 4314.5527], [], 0, "CAN_COLLIDE"];
  _vehicle_141 = _this;
  _this setDir -32.91544;
  _this setPos [2586.4158, 4314.5527];
};

_vehicle_142 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2604.6145, 4327.2178, -0.00033569336], [], 0, "CAN_COLLIDE"];
  _vehicle_142 = _this;
  _this setDir -27.193565;
  _this setPos [2604.6145, 4327.2178, -0.00033569336];
};

_vehicle_143 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2625.3103, 4334.0293, -0.00024414063], [], 0, "CAN_COLLIDE"];
  _vehicle_143 = _this;
  _this setDir -3.2955167;
  _this setPos [2625.3103, 4334.0293, -0.00024414063];
};

_vehicle_144 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2646.448, 4335.1172, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_144 = _this;
  _this setDir 2.8867126;
  _this setPos [2646.448, 4335.1172, -3.0517578e-005];
};

_vehicle_145 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2667.4019, 4332.2241, -0.00021362305], [], 0, "CAN_COLLIDE"];
  _vehicle_145 = _this;
  _this setDir 12.910065;
  _this setPos [2667.4019, 4332.2241, -0.00021362305];
};

_vehicle_146 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2687.9944, 4329.2837, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_146 = _this;
  _this setDir 6.7574129;
  _this setPos [2687.9944, 4329.2837, -3.0517578e-005];
};

_vehicle_147 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2708.9229, 4328.4092, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_147 = _this;
  _this setDir 5.5192184;
  _this setPos [2708.9229, 4328.4092, -6.1035156e-005];
};

_vehicle_148 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2729.9927, 4327.3599, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_148 = _this;
  _this setDir 7.8246832;
  _this setPos [2729.9927, 4327.3599, -0.00012207031];
};

_vehicle_149 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2750.5159, 4325.6929, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_149 = _this;
  _this setDir 7.5647421;
  _this setPos [2750.5159, 4325.6929, 0.00012207031];
};

_vehicle_150 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2771.2043, 4323.9038, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_150 = _this;
  _this setDir 3.1352398;
  _this setPos [2771.2043, 4323.9038, -6.1035156e-005];
};

_vehicle_151 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2790.6458, 4321.5596, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_151 = _this;
  _this setDir 9.3847427;
  _this setPos [2790.6458, 4321.5596, -3.0517578e-005];
};

_vehicle_152 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2810.8704, 4322.8232, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_152 = _this;
  _this setDir -13.473679;
  _this setPos [2810.8704, 4322.8232, 3.0517578e-005];
};

_vehicle_153 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2829.9355, 4327.7227, -0.82814991], [], 0, "CAN_COLLIDE"];
  _vehicle_153 = _this;
  _this setDir -13.138765;
  _this setPos [2829.9355, 4327.7227, -0.82814991];
};

_vehicle_154 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2850.2805, 4331.7139, -0.00021362305], [], 0, "CAN_COLLIDE"];
  _vehicle_154 = _this;
  _this setDir -9.051116;
  _this setPos [2850.2805, 4331.7139, -0.00021362305];
};

_vehicle_155 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [2858.4824, 4333.2656, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_155 = _this;
  _this setDir 29.85701;
  _this setPos [2858.4824, 4333.2656, 3.0517578e-005];
};

_vehicle_156 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [2875.7141, 4321.3359, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_156 = _this;
  _this setDir 33.085796;
  _this setPos [2875.7141, 4321.3359, 6.1035156e-005];
};

_vehicle_157 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2886.76, 4315.1147, -1.7550254], [], 0, "CAN_COLLIDE"];
  _vehicle_157 = _this;
  _this setDir 19.521204;
  _this setPos [2886.76, 4315.1147, -1.7550254];
};

_vehicle_158 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2906.9241, 4309.9629, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_158 = _this;
  _this setDir 11.258892;
  _this setPos [2906.9241, 4309.9629, -6.1035156e-005];
};

_vehicle_159 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2927.8984, 4308.2383, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_159 = _this;
  _this setPos [2927.8984, 4308.2383, 6.1035156e-005];
};

_vehicle_160 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2948.8438, 4307.9253, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_160 = _this;
  _this setPos [2948.8438, 4307.9253, 3.0517578e-005];
};

_vehicle_161 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2969.7888, 4305.8926, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_161 = _this;
  _this setDir 8.2879877;
  _this setPos [2969.7888, 4305.8926, -4.5776367e-005];
};

_vehicle_162 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2990.95, 4304.4985, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_162 = _this;
  _this setPos [2990.95, 4304.4985, 3.0517578e-005];
};

_vehicle_163 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3011.6348, 4304.6494, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_163 = _this;
  _this setDir 1.3831458;
  _this setPos [3011.6348, 4304.6494, -3.0517578e-005];
};

_vehicle_164 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3032.7639, 4305.0503, 0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_164 = _this;
  _this setPos [3032.7639, 4305.0503, 0.00016784668];
};

_vehicle_165 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3050.2703, 4299.5435, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_165 = _this;
  _this setDir 36.813419;
  _this setPos [3050.2703, 4299.5435, 0.00010681152];
};

_vehicle_166 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3062.4551, 4285.1045, -0.78271985], [], 0, "CAN_COLLIDE"];
  _vehicle_166 = _this;
  _this setDir 62.089649;
  _this setPos [3062.4551, 4285.1045, -0.78271985];
};

_vehicle_167 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3071.8562, 4267.7051, -1.0578817], [], 0, "CAN_COLLIDE"];
  _vehicle_167 = _this;
  _this setDir 60.488247;
  _this setPos [3071.8562, 4267.7051, -1.0578817];
};

_vehicle_168 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3086.0264, 4254.9487, -0.53127515], [], 0, "CAN_COLLIDE"];
  _vehicle_168 = _this;
  _this setDir 25.599113;
  _this setPos [3086.0264, 4254.9487, -0.53127515];
};

_vehicle_169 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3105.5146, 4249.208, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_169 = _this;
  _this setDir 6.5817022;
  _this setPos [3105.5146, 4249.208, 6.1035156e-005];
};

_vehicle_170 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3124.6084, 4255.5107, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_170 = _this;
  _this setDir -40.655254;
  _this setPos [3124.6084, 4255.5107, -4.5776367e-005];
};

_vehicle_171 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3139.7661, 4270.3892, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_171 = _this;
  _this setDir -47.896832;
  _this setPos [3139.7661, 4270.3892, 3.0517578e-005];
};

_vehicle_172 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3155.7205, 4282.1792, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_172 = _this;
  _this setDir -24.602646;
  _this setPos [3155.7205, 4282.1792, -6.1035156e-005];
};

_vehicle_173 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3174.8196, 4285.1709, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_173 = _this;
  _this setDir 4.5642481;
  _this setPos [3174.8196, 4285.1709, 3.0517578e-005];
};

_vehicle_174 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3196.4297, 4284.8062, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_174 = _this;
  _this setDir 6.1105785;
  _this setPos [3196.4297, 4284.8062, -6.1035156e-005];
};

_vehicle_175 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3217.0811, 4282.5044, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_175 = _this;
  _this setDir 7.6727247;
  _this setPos [3217.0811, 4282.5044, 6.1035156e-005];
};

_vehicle_176 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3237.157, 4279.7163, -0.78217447], [], 0, "CAN_COLLIDE"];
  _vehicle_176 = _this;
  _this setDir 7.3435383;
  _this setPos [3237.157, 4279.7163, -0.78217447];
};

_vehicle_177 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3257.4517, 4278.46, -0.53367561], [], 0, "CAN_COLLIDE"];
  _vehicle_177 = _this;
  _this setDir 2.0470145;
  _this setPos [3257.4517, 4278.46, -0.53367561];
};

_vehicle_178 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3278.3074, 4275.6616, -1.2215507], [], 0, "CAN_COLLIDE"];
  _vehicle_178 = _this;
  _this setDir 9.9485798;
  _this setPos [3278.3074, 4275.6616, -1.2215507];
};

_vehicle_179 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3298.5103, 4270.5625, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_179 = _this;
  _this setDir 15.966236;
  _this setPos [3298.5103, 4270.5625, -1.5258789e-005];
};

_vehicle_180 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3318.3679, 4267.9512, -0.52358568], [], 0, "CAN_COLLIDE"];
  _vehicle_180 = _this;
  _this setPos [3318.3679, 4267.9512, -0.52358568];
};

_vehicle_181 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3339.3567, 4267.7944, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_181 = _this;
  _this setPos [3339.3567, 4267.7944, 7.6293945e-005];
};

_vehicle_182 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3359.8081, 4267.5996, -0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_182 = _this;
  _this setPos [3359.8081, 4267.5996, -0.0001373291];
};

_vehicle_183 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3380.2322, 4266.0981, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_183 = _this;
  _this setDir 7.7918644;
  _this setPos [3380.2322, 4266.0981, -0.00010681152];
};

_vehicle_184 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3400.1355, 4261.8159, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_184 = _this;
  _this setDir 15.496262;
  _this setPos [3400.1355, 4261.8159, -4.5776367e-005];
};

_vehicle_185 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3419.3003, 4255.7451, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_185 = _this;
  _this setDir 20.406464;
  _this setPos [3419.3003, 4255.7451, -7.6293945e-005];
};

_vehicle_186 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3438.9155, 4249.9497, -0.7402631], [], 0, "CAN_COLLIDE"];
  _vehicle_186 = _this;
  _this setDir 13.560595;
  _this setPos [3438.9155, 4249.9497, -0.7402631];
};

_vehicle_187 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3458.7769, 4244.3213, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_187 = _this;
  _this setDir 15.833485;
  _this setPos [3458.7769, 4244.3213, 1.5258789e-005];
};

_vehicle_188 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3478.5906, 4238.1934, -0.00019836426], [], 0, "CAN_COLLIDE"];
  _vehicle_188 = _this;
  _this setDir 18.50338;
  _this setPos [3478.5906, 4238.1934, -0.00019836426];
};

_vehicle_189 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3498.2395, 4231.855, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_189 = _this;
  _this setDir 17.285522;
  _this setPos [3498.2395, 4231.855, 1.5258789e-005];
};

_vehicle_190 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3517.9307, 4226.2051, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_190 = _this;
  _this setDir 15.986606;
  _this setPos [3517.9307, 4226.2051, 1.5258789e-005];
};

_vehicle_191 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3538.2361, 4223.7061, -0.00024414063], [], 0, "CAN_COLLIDE"];
  _vehicle_191 = _this;
  _this setPos [3538.2361, 4223.7061, -0.00024414063];
};

_vehicle_192 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3558.8762, 4224.6895, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_192 = _this;
  _this setPos [3558.8762, 4224.6895, -9.1552734e-005];
};

_vehicle_193 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3579.4546, 4225.4038, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_193 = _this;
  _this setPos [3579.4546, 4225.4038, -9.1552734e-005];
};

_vehicle_194 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3601.0127, 4225.1123, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_194 = _this;
  _this setDir 8.8446798;
  _this setPos [3601.0127, 4225.1123, -4.5776367e-005];
};

_vehicle_195 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3621.6821, 4222.502, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_195 = _this;
  _this setDir 15.007918;
  _this setPos [3621.6821, 4222.502, 9.1552734e-005];
};

_vehicle_196 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3642.342, 4218.7046, -0.00025939941], [], 0, "CAN_COLLIDE"];
  _vehicle_196 = _this;
  _this setDir 15.574249;
  _this setPos [3642.342, 4218.7046, -0.00025939941];
};

_vehicle_197 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3662.5862, 4214.3428, 0.4769623], [], 0, "CAN_COLLIDE"];
  _vehicle_197 = _this;
  _this setDir 16.624687;
  _this setPos [3662.5862, 4214.3428, 0.4769623];
};

_vehicle_198 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3682.9221, 4209.6211, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_198 = _this;
  _this setDir 18.756886;
  _this setPos [3682.9221, 4209.6211, 9.1552734e-005];
};

_vehicle_199 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3703.8721, 4203.4536, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_199 = _this;
  _this setDir 21.513489;
  _this setPos [3703.8721, 4203.4536, -0.00015258789];
};

_vehicle_200 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3723.5315, 4200.4712, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_200 = _this;
  _this setPos [3723.5315, 4200.4712, 3.0517578e-005];
};

_vehicle_201 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3743.9199, 4201.5635, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_201 = _this;
  _this setDir -0.13778822;
  _this setPos [3743.9199, 4201.5635, 3.0517578e-005];
};

_vehicle_202 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3764.845, 4202.1099, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_202 = _this;
  _this setDir 0.38558367;
  _this setPos [3764.845, 4202.1099, -9.1552734e-005];
};

_vehicle_203 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3785.0591, 4203.3389, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_203 = _this;
  _this setPos [3785.0591, 4203.3389, -6.1035156e-005];
};

_vehicle_204 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3804.5173, 4205.2124, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_204 = _this;
  _this setDir -3.2612803;
  _this setPos [3804.5173, 4205.2124, 9.1552734e-005];
};

_vehicle_205 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3824.4985, 4206.752, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_205 = _this;
  _this setDir -2.2432494;
  _this setPos [3824.4985, 4206.752, -0.00012207031];
};

_vehicle_206 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3844.655, 4208.0596], [], 0, "CAN_COLLIDE"];
  _vehicle_206 = _this;
  _this setDir -4.3816986;
  _this setPos [3844.655, 4208.0596];
};

_vehicle_207 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3863.9482, 4211.2271, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_207 = _this;
  _this setDir -11.871281;
  _this setPos [3863.9482, 4211.2271, -3.0517578e-005];
};

_vehicle_208 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3882.6348, 4214.9985], [], 0, "CAN_COLLIDE"];
  _vehicle_208 = _this;
  _this setDir -13.99976;
  _this setPos [3882.6348, 4214.9985];
};

_vehicle_209 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3900.76, 4220.793, -1.2674086], [], 0, "CAN_COLLIDE"];
  _vehicle_209 = _this;
  _this setDir -20.098312;
  _this setPos [3900.76, 4220.793, -1.2674086];
};

_vehicle_210 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3920.8821, 4228.7178, -0.79522258], [], 0, "CAN_COLLIDE"];
  _vehicle_210 = _this;
  _this setDir -14.758746;
  _this setPos [3920.8821, 4228.7178, -0.79522258];
};

_vehicle_211 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3940.9255, 4236.498, -0.55676234], [], 0, "CAN_COLLIDE"];
  _vehicle_211 = _this;
  _this setDir -17.895861;
  _this setPos [3940.9255, 4236.498, -0.55676234];
};

_vehicle_212 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3959.8325, 4246.5474, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_212 = _this;
  _this setDir -20.481827;
  _this setPos [3959.8325, 4246.5474, -6.1035156e-005];
};

_vehicle_213 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3978.9321, 4257.3896, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_213 = _this;
  _this setDir -23.524441;
  _this setPos [3978.9321, 4257.3896, -9.1552734e-005];
};

_vehicle_214 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3998.3457, 4268.0181, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_214 = _this;
  _this setDir -22.023533;
  _this setPos [3998.3457, 4268.0181, 0.00012207031];
};

_vehicle_215 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4016.3521, 4278.6978, -0.63715768], [], 0, "CAN_COLLIDE"];
  _vehicle_215 = _this;
  _this setDir -30.49894;
  _this setPos [4016.3521, 4278.6978, -0.63715768];
};

_vehicle_216 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4033.7432, 4291.8862], [], 0, "CAN_COLLIDE"];
  _vehicle_216 = _this;
  _this setDir -31.129793;
  _this setPos [4033.7432, 4291.8862];
};

_vehicle_217 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4049.9329, 4306.1177, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_217 = _this;
  _this setDir -40.891541;
  _this setPos [4049.9329, 4306.1177, 0.00012207031];
};

_vehicle_218 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4065.0439, 4320.6606, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_218 = _this;
  _this setDir -42.463116;
  _this setPos [4065.0439, 4320.6606, 3.0517578e-005];
};

_vehicle_219 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4080.4792, 4336.0796], [], 0, "CAN_COLLIDE"];
  _vehicle_219 = _this;
  _this setDir -42.595192;
  _this setPos [4080.4792, 4336.0796];
};

_vehicle_220 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4095.9626, 4351.0815, 0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_220 = _this;
  _this setDir -44.225922;
  _this setPos [4095.9626, 4351.0815, 0.0001373291];
};

_vehicle_221 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4111.1123, 4365.5054, -0.44614214], [], 0, "CAN_COLLIDE"];
  _vehicle_221 = _this;
  _this setDir -42.035172;
  _this setPos [4111.1123, 4365.5054, -0.44614214];
};

_vehicle_222 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4125.0605, 4380.8042, -0.50984848], [], 0, "CAN_COLLIDE"];
  _vehicle_222 = _this;
  _this setDir -44.769341;
  _this setPos [4125.0605, 4380.8042, -0.50984848];
};

_vehicle_223 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4139.2974, 4396.2012, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_223 = _this;
  _this setDir -44.76545;
  _this setPos [4139.2974, 4396.2012, -3.0517578e-005];
};

_vehicle_224 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4155.147, 4406.5962, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_224 = _this;
  _this setDir -13.573098;
  _this setPos [4155.147, 4406.5962, 4.5776367e-005];
};

_vehicle_225 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4174.4063, 4411.1914, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_225 = _this;
  _this setDir -9.7888556;
  _this setPos [4174.4063, 4411.1914, -0.00012207031];
};

_vehicle_226 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4194.0718, 4414.814, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_226 = _this;
  _this setPos [4194.0718, 4414.814, 0.00012207031];
};

_vehicle_227 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4213.1104, 4417.6079, -0.75213611], [], 0, "CAN_COLLIDE"];
  _vehicle_227 = _this;
  _this setPos [4213.1104, 4417.6079, -0.75213611];
};

_vehicle_228 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4234.0137, 4423.6074, -0.68525594], [], 0, "CAN_COLLIDE"];
  _vehicle_228 = _this;
  _this setDir -16.843193;
  _this setPos [4234.0137, 4423.6074, -0.68525594];
};

_vehicle_229 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [4250.5918, 4430.2827, 0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_229 = _this;
  _this setDir -33.350506;
  _this setPos [4250.5918, 4430.2827, 0.00016784668];
};

_vehicle_230 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [4291.6279, 4449.998, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_230 = _this;
  _this setDir 131.26027;
  _this setPos [4291.6279, 4449.998, -1.5258789e-005];
};

_vehicle_234 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20_ruins", [4233.1553, 4430.8574, 0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_234 = _this;
  _this setPos [4233.1553, 4430.8574, 0.00016784668];
};

_vehicle_235 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4307.0586, 4454.46, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_235 = _this;
  _this setDir -12.044058;
  _this setPos [4307.0586, 4454.46, 3.0517578e-005];
};

_vehicle_236 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4329.2212, 4457.2109, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_236 = _this;
  _this setPos [4329.2212, 4457.2109, -1.5258789e-005];
};

_vehicle_237 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4348.8931, 4457.3213, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_237 = _this;
  _this setDir 1.9272504;
  _this setPos [4348.8931, 4457.3213, -3.0517578e-005];
};

_vehicle_238 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4369.8022, 4456.8198, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_238 = _this;
  _this setDir 5.3353429;
  _this setPos [4369.8022, 4456.8198, -0.00015258789];
};

_vehicle_239 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4389.5845, 4452.6357, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_239 = _this;
  _this setDir 24.130598;
  _this setPos [4389.5845, 4452.6357, -0.00012207031];
};

_vehicle_240 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4406.3936, 4442.5952, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_240 = _this;
  _this setDir 41.907223;
  _this setPos [4406.3936, 4442.5952, 0.00010681152];
};

_vehicle_241 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4418.1704, 4426.8081, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_241 = _this;
  _this setDir 68.420486;
  _this setPos [4418.1704, 4426.8081, -3.0517578e-005];
};

_vehicle_242 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4425.7598, 4407.3501, -0.00024414063], [], 0, "CAN_COLLIDE"];
  _vehicle_242 = _this;
  _this setDir 68.380257;
  _this setPos [4425.7598, 4407.3501, -0.00024414063];
};

_vehicle_243 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4434.084, 4388.0732, 0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_243 = _this;
  _this setDir -106.16565;
  _this setPos [4434.084, 4388.0732, 0.00015258789];
};

_vehicle_244 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4441.4297, 4369.8301, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_244 = _this;
  _this setDir 51.582531;
  _this setPos [4441.4297, 4369.8301, -0.00015258789];
};

_vehicle_245 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4456.2798, 4355.4146], [], 0, "CAN_COLLIDE"];
  _vehicle_245 = _this;
  _this setDir 37.645775;
  _this setPos [4456.2798, 4355.4146];
};

_vehicle_246 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4470.353, 4340.6133, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_246 = _this;
  _this setDir 53.067337;
  _this setPos [4470.353, 4340.6133, -0.00010681152];
};

_vehicle_247 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4486.7861, 4330.8101, -0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_247 = _this;
  _this setDir 8.1426868;
  _this setPos [4486.7861, 4330.8101, -0.0001373291];
};

_vehicle_248 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4507.4536, 4330.1885, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_248 = _this;
  _this setDir -3.1237447;
  _this setPos [4507.4536, 4330.1885, -0.00012207031];
};

_vehicle_249 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4525.2886, 4329.6875, -0.00039672852], [], 0, "CAN_COLLIDE"];
  _vehicle_249 = _this;
  _this setDir 12.580688;
  _this setPos [4525.2886, 4329.6875, -0.00039672852];
};

_vehicle_250 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4545.7788, 4326.5107, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_250 = _this;
  _this setDir -12.508558;
  _this setPos [4545.7788, 4326.5107, -1.5258789e-005];
};

_vehicle_251 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4583.5996, 4334.8013, -1.9840523], [], 0, "CAN_COLLIDE"];
  _vehicle_251 = _this;
  _this setDir -3.2181144;
  _this setPos [4583.5996, 4334.8013, -1.9840523];
};

_vehicle_253 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20_ruins", [4562.3262, 4330.7622, -0.00042724609], [], 0, "CAN_COLLIDE"];
  _vehicle_253 = _this;
  _this setPos [4562.3262, 4330.7622, -0.00042724609];
};

_vehicle_254 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4605.6113, 4338.0898, -0.00028991699], [], 0, "CAN_COLLIDE"];
  _vehicle_254 = _this;
  _this setDir -2.5796132;
  _this setPos [4605.6113, 4338.0898, -0.00028991699];
};

_vehicle_255 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [4611.0571, 4339.1846, -0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_255 = _this;
  _this setDir -34.517563;
  _this setPos [4611.0571, 4339.1846, -0.0001373291];
};

_vehicle_256 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [4631.9873, 4353.4175, -0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_256 = _this;
  _this setDir -41.727612;
  _this setPos [4631.9873, 4353.4175, -0.00016784668];
};

_vehicle_257 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4647.3462, 4361.1777, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_257 = _this;
  _this setDir -31.851803;
  _this setPos [4647.3462, 4361.1777, -7.6293945e-005];
};

_vehicle_258 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4664.4375, 4373.1328, -0.16699247], [], 0, "CAN_COLLIDE"];
  _vehicle_258 = _this;
  _this setDir -35.482029;
  _this setPos [4664.4375, 4373.1328, -0.16699247];
};

_vehicle_259 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4680.9268, 4384.5513, -0.51255494], [], 0, "CAN_COLLIDE"];
  _vehicle_259 = _this;
  _this setDir -31.212414;
  _this setPos [4680.9268, 4384.5513, -0.51255494];
};

_vehicle_260 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4698.8833, 4390.4546, -0.00019836426], [], 0, "CAN_COLLIDE"];
  _vehicle_260 = _this;
  _this setPos [4698.8833, 4390.4546, -0.00019836426];
};

_vehicle_261 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4719.1572, 4389.6875, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_261 = _this;
  _this setDir 6.2375536;
  _this setPos [4719.1572, 4389.6875, -9.1552734e-005];
};

_vehicle_262 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4740.0142, 4387.6597, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_262 = _this;
  _this setDir 5.8065543;
  _this setPos [4740.0142, 4387.6597, -0.00010681152];
};

_vehicle_263 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon_ruins", [4759.062, 4384.4424, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_263 = _this;
  _this setDir 35.507797;
  _this setPos [4759.062, 4384.4424, -0.00010681152];
};

_vehicle_264 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon_dam", [4773.9307, 4364.8447, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_264 = _this;
  _this setDir -42.404819;
  _this setPos [4773.9307, 4364.8447, 6.1035156e-005];
};

_vehicle_265 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4782.2642, 4351.1602, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_265 = _this;
  _this setDir 52.295689;
  _this setPos [4782.2642, 4351.1602, -7.6293945e-005];
};

_vehicle_266 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4799.2241, 4340.3813, 0.00019836426], [], 0, "CAN_COLLIDE"];
  _vehicle_266 = _this;
  _this setDir 15.409783;
  _this setPos [4799.2241, 4340.3813, 0.00019836426];
};

_vehicle_267 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4819.8633, 4335.8516, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_267 = _this;
  _this setDir 10.337607;
  _this setPos [4819.8633, 4335.8516, -1.5258789e-005];
};

_vehicle_268 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4841.417, 4332.9097, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_268 = _this;
  _this setDir 8.3034773;
  _this setPos [4841.417, 4332.9097, -0.00012207031];
};

_vehicle_269 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4861.8564, 4328.7549, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_269 = _this;
  _this setDir 15.089335;
  _this setPos [4861.8564, 4328.7549, -0.00010681152];
};

_vehicle_270 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4883.0771, 4323.5884, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_270 = _this;
  _this setDir 9.7761288;
  _this setPos [4883.0771, 4323.5884, -3.0517578e-005];
};

_vehicle_271 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4903.3877, 4321.5146, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_271 = _this;
  _this setPos [4903.3877, 4321.5146, 4.5776367e-005];
};

_vehicle_272 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4923.0659, 4321.4136, -0.55782348], [], 0, "CAN_COLLIDE"];
  _vehicle_272 = _this;
  _this setPos [4923.0659, 4321.4136, -0.55782348];
};

_vehicle_273 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4941.6318, 4320.0908, -0.58343673], [], 0, "CAN_COLLIDE"];
  _vehicle_273 = _this;
  _this setDir 7.9836884;
  _this setPos [4941.6318, 4320.0908, -0.58343673];
};

_vehicle_274 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4960.6489, 4317.9912, -1.449809], [], 0, "CAN_COLLIDE"];
  _vehicle_274 = _this;
  _this setDir 9.3674421;
  _this setPos [4960.6489, 4317.9912, -1.449809];
};

_vehicle_275 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4980.8022, 4316.064, -2.7556145], [], 0, "CAN_COLLIDE"];
  _vehicle_275 = _this;
  _this setDir 9.1699429;
  _this setPos [4980.8022, 4316.064, -2.7556145];
};

_vehicle_276 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5001.4893, 4314.7061, -1.7717148], [], 0, "CAN_COLLIDE"];
  _vehicle_276 = _this;
  _this setDir 10.784542;
  _this setPos [5001.4893, 4314.7061, -1.7717148];
};

_vehicle_277 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5022.0381, 4313.4878, -1.0126545], [], 0, "CAN_COLLIDE"];
  _vehicle_277 = _this;
  _this setDir 8.4398794;
  _this setPos [5022.0381, 4313.4878, -1.0126545];
};

_vehicle_278 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5042.7856, 4311.832, -1.1227429], [], 0, "CAN_COLLIDE"];
  _vehicle_278 = _this;
  _this setDir 9.8243217;
  _this setPos [5042.7856, 4311.832, -1.1227429];
};

_vehicle_279 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5063.3628, 4309.8652, -1.5300462], [], 0, "CAN_COLLIDE"];
  _vehicle_279 = _this;
  _this setDir 12.532136;
  _this setPos [5063.3628, 4309.8652, -1.5300462];
};

_vehicle_280 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5084.6797, 4309.6909, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_280 = _this;
  _this setPos [5084.6797, 4309.6909, -3.0517578e-005];
};

_vehicle_281 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5105.6118, 4310.3467, 0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_281 = _this;
  _this setPos [5105.6118, 4310.3467, 0.00016784668];
};

_vehicle_282 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5126.8647, 4312.1558, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_282 = _this;
  _this setDir -6.1612115;
  _this setPos [5126.8647, 4312.1558, 4.5776367e-005];
};

_vehicle_283 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5147.3501, 4314.9946, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_283 = _this;
  _this setDir -7.3125072;
  _this setPos [5147.3501, 4314.9946, 4.5776367e-005];
};

_vehicle_284 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5167.7222, 4318.3359, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_284 = _this;
  _this setDir -7.8404322;
  _this setPos [5167.7222, 4318.3359, -4.5776367e-005];
};

_vehicle_285 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5187.8486, 4319.8843, 0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_285 = _this;
  _this setDir 2.9559913;
  _this setPos [5187.8486, 4319.8843, 0.0001373291];
};

_vehicle_286 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5207.5093, 4320.106, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_286 = _this;
  _this setDir 1.3165683;
  _this setPos [5207.5093, 4320.106, 3.0517578e-005];
};

_vehicle_287 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5227.2158, 4320.8257, 0.0004119873], [], 0, "CAN_COLLIDE"];
  _vehicle_287 = _this;
  _this setDir 2.76563;
  _this setPos [5227.2158, 4320.8257, 0.0004119873];
};

_vehicle_288 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5246.812, 4321.3018, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_288 = _this;
  _this setDir 2.8180597;
  _this setPos [5246.812, 4321.3018, 9.1552734e-005];
};

_vehicle_289 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5266.0986, 4322.6738, -1.012639], [], 0, "CAN_COLLIDE"];
  _vehicle_289 = _this;
  _this setDir -1.3235021;
  _this setPos [5266.0986, 4322.6738, -1.012639];
};

_vehicle_290 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5286.1563, 4323.2476, -4.9092546], [], 0, "CAN_COLLIDE"];
  _vehicle_290 = _this;
  _this setDir 5.1285777;
  _this setPos [5286.1563, 4323.2476, -4.9092546];
};

_vehicle_291 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5307.082, 4328.1685, -3.5435624], [], 0, "CAN_COLLIDE"];
  _vehicle_291 = _this;
  _this setDir -7.6554694;
  _this setPos [5307.082, 4328.1685, -3.5435624];
};

_vehicle_292 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5327.8086, 4339.584, -2.4909377], [], 0, "CAN_COLLIDE"];
  _vehicle_292 = _this;
  _this setDir -22.090874;
  _this setPos [5327.8086, 4339.584, -2.4909377];
};

_vehicle_293 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5345.7769, 4350.4595, -0.5809803], [], 0, "CAN_COLLIDE"];
  _vehicle_293 = _this;
  _this setDir -30.744585;
  _this setPos [5345.7769, 4350.4595, -0.5809803];
};

_vehicle_294 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5365.8438, 4358.1646, -0.42985991], [], 0, "CAN_COLLIDE"];
  _vehicle_294 = _this;
  _this setDir -10.226405;
  _this setPos [5365.8438, 4358.1646, -0.42985991];
};

_vehicle_295 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5384.5337, 4361.0889, -0.32451826], [], 0, "CAN_COLLIDE"];
  _vehicle_295 = _this;
  _this setDir -8.6479235;
  _this setPos [5384.5337, 4361.0889, -0.32451826];
};

_vehicle_296 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5403.6646, 4362.4497], [], 0, "CAN_COLLIDE"];
  _vehicle_296 = _this;
  _this setPos [5403.6646, 4362.4497];
};

_vehicle_297 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5425.041, 4361.3945, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_297 = _this;
  _this setDir 6.0990834;
  _this setPos [5425.041, 4361.3945, -3.0517578e-005];
};

_vehicle_298 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5445.5469, 4357.3306, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_298 = _this;
  _this setDir 17.904392;
  _this setPos [5445.5469, 4357.3306, 9.1552734e-005];
};

_vehicle_299 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5465.2949, 4350.6401, 0.00022888184], [], 0, "CAN_COLLIDE"];
  _vehicle_299 = _this;
  _this setDir 19.240164;
  _this setPos [5465.2949, 4350.6401, 0.00022888184];
};

_vehicle_300 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5485.0093, 4343.8501, -0.00045776367], [], 0, "CAN_COLLIDE"];
  _vehicle_300 = _this;
  _this setDir 17.852123;
  _this setPos [5485.0093, 4343.8501, -0.00045776367];
};

_vehicle_301 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5504.4346, 4337.4678, -0.75318027], [], 0, "CAN_COLLIDE"];
  _vehicle_301 = _this;
  _this setDir 17.617256;
  _this setPos [5504.4346, 4337.4678, -0.75318027];
};

_vehicle_302 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5523.4243, 4331.251, -2.3759918], [], 0, "CAN_COLLIDE"];
  _vehicle_302 = _this;
  _this setDir 13.218895;
  _this setPos [5523.4243, 4331.251, -2.3759918];
};

_vehicle_303 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5542.6606, 4326.3643, -2.1989024], [], 0, "CAN_COLLIDE"];
  _vehicle_303 = _this;
  _this setDir 7.1051035;
  _this setPos [5542.6606, 4326.3643, -2.1989024];
};

_vehicle_304 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5563.0918, 4323.1348, -1.994923], [], 0, "CAN_COLLIDE"];
  _vehicle_304 = _this;
  _this setDir 2.4746177;
  _this setPos [5563.0918, 4323.1348, -1.994923];
};

_vehicle_306 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5581.4219, 4322.4048, -7.8525796], [], 0, "CAN_COLLIDE"];
  _vehicle_306 = _this;
  _this setDir -5.9154372;
  _this setPos [5581.4219, 4322.4048, -7.8525796];
};

_vehicle_307 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5605.6499, 4320.252, -7.2229214], [], 0, "CAN_COLLIDE"];
  _vehicle_307 = _this;
  _this setDir 8.4581013;
  _this setPos [5605.6499, 4320.252, -7.2229214];
};

_vehicle_308 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [5624.2568, 4321.374, -0.74639195], [], 0, "CAN_COLLIDE"];
  _vehicle_308 = _this;
  _this setPos [5624.2568, 4321.374, -0.74639195];
};

_vehicle_310 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_2_ruins", [5636.3428, 4317.3608, -0.57490808], [], 0, "CAN_COLLIDE"];
  _vehicle_310 = _this;
  _this setPos [5636.3428, 4317.3608, -0.57490808];
};

_vehicle_311 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_End_2_ruins", [5645.9814, 4315.1475, 0.00093078613], [], 0, "CAN_COLLIDE"];
  _vehicle_311 = _this;
  _this setPos [5645.9814, 4315.1475, 0.00093078613];
};

_vehicle_312 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_End_ruins", [5658.0903, 4314.6831, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_312 = _this;
  _this setPos [5658.0903, 4314.6831, 6.1035156e-005];
};

_vehicle_314 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [5671.9897, 4308.2598, -0.00021362305], [], 0, "CAN_COLLIDE"];
  _vehicle_314 = _this;
  _this setDir 11.390846;
  _this setPos [5671.9897, 4308.2598, -0.00021362305];
};

_vehicle_316 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bastion_ruins", [5695.4634, 4302.4507, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_316 = _this;
  _this setDir 21.42704;
  _this setPos [5695.4634, 4302.4507, -1.5258789e-005];
};

_vehicle_317 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bergfrit", [5717.48, 4306.7393, -5.5106931], [], 0, "CAN_COLLIDE"];
  _vehicle_317 = _this;
  _this setDir -96.483215;
  _this setPos [5717.48, 4306.7393, -5.5106931];
};

_vehicle_318 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5731.7417, 4311.2012, 0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_318 = _this;
  _this setPos [5731.7417, 4311.2012, 0.00015258789];
};

_vehicle_319 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5750.9072, 4316.9453, -0.15211228], [], 0, "CAN_COLLIDE"];
  _vehicle_319 = _this;
  _this setDir -35.181717;
  _this setPos [5750.9072, 4316.9453, -0.15211228];
};

_vehicle_320 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5769.1616, 4322.9717, -6.8664551e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_320 = _this;
  _this setPos [5769.1616, 4322.9717, -6.8664551e-005];
};

_vehicle_321 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5789.3784, 4321.5977, -6.8664551e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_321 = _this;
  _this setDir 7.5361853;
  _this setPos [5789.3784, 4321.5977, -6.8664551e-005];
};

_vehicle_322 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5810.4185, 4320.9814, -0.00019836426], [], 0, "CAN_COLLIDE"];
  _vehicle_322 = _this;
  _this setDir -5.8707333;
  _this setPos [5810.4185, 4320.9814, -0.00019836426];
};

_vehicle_323 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5831.2773, 4322.7451, -0.00022125244], [], 0, "CAN_COLLIDE"];
  _vehicle_323 = _this;
  _this setDir -3.5868127;
  _this setPos [5831.2773, 4322.7451, -0.00022125244];
};

_vehicle_324 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5851.3423, 4325.6367, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_324 = _this;
  _this setDir -11.773396;
  _this setPos [5851.3423, 4325.6367, -1.5258789e-005];
};

_vehicle_325 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5871.4644, 4329.751, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_325 = _this;
  _this setDir -10.013044;
  _this setPos [5871.4644, 4329.751, 9.1552734e-005];
};

_vehicle_326 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5891.5508, 4334.1079, -0.00024414063], [], 0, "CAN_COLLIDE"];
  _vehicle_326 = _this;
  _this setDir -14.089899;
  _this setPos [5891.5508, 4334.1079, -0.00024414063];
};

_vehicle_327 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon_ruins", [5910.3364, 4333.6255, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_327 = _this;
  _this setDir -108.12239;
  _this setPos [5910.3364, 4333.6255, -0.00015258789];
};

_vehicle_328 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon_ruins", [5923.5903, 4343.1665, 0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_328 = _this;
  _this setPos [5923.5903, 4343.1665, 0.0001373291];
};

_vehicle_329 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bastion_ruins", [5942.2017, 4354.9844, -0.00025939941], [], 0, "CAN_COLLIDE"];
  _vehicle_329 = _this;
  _this setPos [5942.2017, 4354.9844, -0.00025939941];
};

_vehicle_330 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20_Turn", [5962.5732, 4362.335, -1.2715913], [], 0, "CAN_COLLIDE"];
  _vehicle_330 = _this;
  _this setDir -4.1149139;
  _this setPos [5962.5732, 4362.335, -1.2715913];
};

_vehicle_331 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5983.4775, 4363.8311, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_331 = _this;
  _this setPos [5983.4775, 4363.8311, -0.00012207031];
};

_vehicle_332 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6004.5571, 4365.6216, -0.25943106], [], 0, "CAN_COLLIDE"];
  _vehicle_332 = _this;
  _this setPos [6004.5571, 4365.6216, -0.25943106];
};

_vehicle_333 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6023.4146, 4366.4897, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_333 = _this;
  _this setDir 4.5704618;
  _this setPos [6023.4146, 4366.4897, -3.0517578e-005];
};

_vehicle_334 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6044.4082, 4363.7646, -0.00024414063], [], 0, "CAN_COLLIDE"];
  _vehicle_334 = _this;
  _this setDir 13.839282;
  _this setPos [6044.4082, 4363.7646, -0.00024414063];
};

_vehicle_335 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6064.0801, 4358.4648, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_335 = _this;
  _this setDir 24.693813;
  _this setPos [6064.0801, 4358.4648, 1.5258789e-005];
};

_vehicle_336 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6082.3989, 4350.0747, -0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_336 = _this;
  _this setDir 29.506468;
  _this setPos [6082.3989, 4350.0747, -0.0001373291];
};

_vehicle_337 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6100.3643, 4340.874, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_337 = _this;
  _this setDir 26.586159;
  _this setPos [6100.3643, 4340.874, -9.1552734e-005];
};

_vehicle_338 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6120.2397, 4336.6289, 0.00030517578], [], 0, "CAN_COLLIDE"];
  _vehicle_338 = _this;
  _this setPos [6120.2397, 4336.6289, 0.00030517578];
};

_vehicle_339 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6140.689, 4337.2256, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_339 = _this;
  _this setPos [6140.689, 4337.2256, 4.5776367e-005];
};

_vehicle_340 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6161.4878, 4338.042, -0.00019836426], [], 0, "CAN_COLLIDE"];
  _vehicle_340 = _this;
  _this setPos [6161.4878, 4338.042, -0.00019836426];
};

_vehicle_341 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6182.3989, 4338.7813, -0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_341 = _this;
  _this setDir 2.5530686;
  _this setPos [6182.3989, 4338.7813, -0.00016784668];
};

_vehicle_342 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6202.916, 4338.4868, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_342 = _this;
  _this setDir 4.9179416;
  _this setPos [6202.916, 4338.4868, 0.00012207031];
};

_vehicle_343 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6223.6846, 4336.6904, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_343 = _this;
  _this setDir 8.0637197;
  _this setPos [6223.6846, 4336.6904, -0.00015258789];
};

_vehicle_344 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6244.0991, 4332.6348, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_344 = _this;
  _this setDir 17.911886;
  _this setPos [6244.0991, 4332.6348, -7.6293945e-005];
};

_vehicle_345 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6262.8672, 4324.8354, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_345 = _this;
  _this setDir 28.192713;
  _this setPos [6262.8672, 4324.8354, -7.6293945e-005];
};

_vehicle_346 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6281.2119, 4314.5049], [], 0, "CAN_COLLIDE"];
  _vehicle_346 = _this;
  _this setDir 32.800636;
  _this setPos [6281.2119, 4314.5049];
};

_vehicle_347 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6299.6626, 4301.938, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_347 = _this;
  _this setDir 37.509022;
  _this setPos [6299.6626, 4301.938, -1.5258789e-005];
};

_vehicle_348 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6315.3672, 4289.6162, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_348 = _this;
  _this setDir 40.021812;
  _this setPos [6315.3672, 4289.6162, -4.5776367e-005];
};

_vehicle_349 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6330.4961, 4275.7681, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_349 = _this;
  _this setDir 48.459415;
  _this setPos [6330.4961, 4275.7681, 0.00012207031];
};

_vehicle_350 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6345.0034, 4261.1528, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_350 = _this;
  _this setDir 42.277;
  _this setPos [6345.0034, 4261.1528, -4.5776367e-005];
};

_vehicle_351 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6360.2236, 4247.9199, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_351 = _this;
  _this setDir 43.122986;
  _this setPos [6360.2236, 4247.9199, -7.6293945e-005];
};

_vehicle_352 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6376.064, 4235.5708, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_352 = _this;
  _this setDir 35.697811;
  _this setPos [6376.064, 4235.5708, -0.00015258789];
};

_vehicle_353 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6393.0405, 4224.3096, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_353 = _this;
  _this setDir 33.108253;
  _this setPos [6393.0405, 4224.3096, 3.0517578e-005];
};

_vehicle_354 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6410.4263, 4213.6025, -0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_354 = _this;
  _this setDir 31.747498;
  _this setPos [6410.4263, 4213.6025, -0.00016784668];
};

_vehicle_355 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6427.9956, 4203.1611, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_355 = _this;
  _this setDir 30.787401;
  _this setPos [6427.9956, 4203.1611, -0.00015258789];
};

_vehicle_356 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6445.7783, 4192.9219, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_356 = _this;
  _this setDir 29.456936;
  _this setPos [6445.7783, 4192.9219, 6.1035156e-005];
};

_vehicle_357 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6464.0107, 4183.5039, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_357 = _this;
  _this setDir 25.543509;
  _this setPos [6464.0107, 4183.5039, -0.00015258789];
};

_vehicle_358 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6482.4063, 4174.9565, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_358 = _this;
  _this setDir 26.724737;
  _this setPos [6482.4063, 4174.9565, -6.1035156e-005];
};

_vehicle_359 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6499.9209, 4165.2739, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_359 = _this;
  _this setDir 31.086412;
  _this setPos [6499.9209, 4165.2739, -0.00012207031];
};

_vehicle_360 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6517.1416, 4155.5737, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_360 = _this;
  _this setDir 27.948027;
  _this setPos [6517.1416, 4155.5737, -6.1035156e-005];
};

_vehicle_361 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6536.5469, 4148.3496, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_361 = _this;
  _this setDir 11.778422;
  _this setPos [6536.5469, 4148.3496, -7.6293945e-005];
};

_vehicle_362 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6556.7246, 4144.6943, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_362 = _this;
  _this setDir 8.9778738;
  _this setPos [6556.7246, 4144.6943, -7.6293945e-005];
};

_vehicle_363 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6577.27, 4141.3887, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_363 = _this;
  _this setDir 11.302565;
  _this setPos [6577.27, 4141.3887, -1.5258789e-005];
};

_vehicle_364 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6597.7896, 4139.4844, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_364 = _this;
  _this setPos [6597.7896, 4139.4844, -0.00010681152];
};

_vehicle_365 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6618.5913, 4141.4961, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_365 = _this;
  _this setDir -4.2116771;
  _this setPos [6618.5913, 4141.4961, -0.00015258789];
};

_vehicle_366 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6639.186, 4146.1499, -0.00030517578], [], 0, "CAN_COLLIDE"];
  _vehicle_366 = _this;
  _this setDir -8.9612284;
  _this setPos [6639.186, 4146.1499, -0.00030517578];
};

_vehicle_367 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6658.1665, 4152.9849, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_367 = _this;
  _this setDir -18.915272;
  _this setPos [6658.1665, 4152.9849, -0.00015258789];
};

_vehicle_368 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6678.4468, 4157.8809, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_368 = _this;
  _this setPos [6678.4468, 4157.8809, -3.0517578e-005];
};

_vehicle_369 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6697.8174, 4158.3564, -0.49443862], [], 0, "CAN_COLLIDE"];
  _vehicle_369 = _this;
  _this setDir -2.6724398;
  _this setPos [6697.8174, 4158.3564, -0.49443862];
};

_vehicle_370 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6718.0205, 4157.8369, -0.84747076], [], 0, "CAN_COLLIDE"];
  _vehicle_370 = _this;
  _this setDir -3.3492839;
  _this setPos [6718.0205, 4157.8369, -0.84747076];
};

_vehicle_371 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6736.6079, 4159.5732, -6.1600604], [], 0, "CAN_COLLIDE"];
  _vehicle_371 = _this;
  _this setDir -11.116758;
  _this setPos [6736.6079, 4159.5732, -6.1600604];
};

_vehicle_372 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [6758.3765, 4162.4482, 0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_372 = _this;
  _this setPos [6758.3765, 4162.4482, 0.00016784668];
};

_vehicle_373 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [6780.0337, 4157.1455, -0.6387822], [], 0, "CAN_COLLIDE"];
  _vehicle_373 = _this;
  _this setPos [6780.0337, 4157.1455, -0.6387822];
};

_vehicle_374 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [6794.2651, 4142.5674, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_374 = _this;
  _this setPos [6794.2651, 4142.5674, 3.0517578e-005];
};

_vehicle_377 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bastion_ruins", [6816.7383, 4125.7334, -3.5015273], [], 0, "CAN_COLLIDE"];
  _vehicle_377 = _this;
  _this setDir -87.945038;
  _this setPos [6816.7383, 4125.7334, -3.5015273];
};

_vehicle_380 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_ruins", [6829.3384, 4111.5664, -0.82695031], [], 0, "CAN_COLLIDE"];
  _vehicle_380 = _this;
  _this setPos [6829.3384, 4111.5664, -0.82695031];
};

_vehicle_381 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_End_ruins", [6833.3867, 4104.9326, -0.50820339], [], 0, "CAN_COLLIDE"];
  _vehicle_381 = _this;
  _this setDir -92.044136;
  _this setPos [6833.3867, 4104.9326, -0.50820339];
};

_vehicle_382 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_Corner", [6837.2222, 4094.0642, 0.0002822876], [], 0, "CAN_COLLIDE"];
  _vehicle_382 = _this;
  _this setDir -20.79957;
  _this setPos [6837.2222, 4094.0642, 0.0002822876];
};

_vehicle_383 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_Corner", [6833.0317, 4083.5789, -0.00025939941], [], 0, "CAN_COLLIDE"];
  _vehicle_383 = _this;
  _this setPos [6833.0317, 4083.5789, -0.00025939941];
};

_vehicle_384 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6837.5708, 4071.4604, -4.6334209], [], 0, "CAN_COLLIDE"];
  _vehicle_384 = _this;
  _this setDir 74.417702;
  _this setPos [6837.5708, 4071.4604, -4.6334209];
};

_vehicle_385 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bergfrit_ruins", [6844.3188, 4053.73, -2.8827214], [], 0, "CAN_COLLIDE"];
  _vehicle_385 = _this;
  _this setPos [6844.3188, 4053.73, -2.8827214];
};

_vehicle_386 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [6847.8833, 4037.53, -0.74951088], [], 0, "CAN_COLLIDE"];
  _vehicle_386 = _this;
  _this setDir 52.211353;
  _this setPos [6847.8833, 4037.53, -0.74951088];
};

_vehicle_387 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [6859.2739, 4020.5037, -0.47490925], [], 0, "CAN_COLLIDE"];
  _vehicle_387 = _this;
  _this setDir 20.623684;
  _this setPos [6859.2739, 4020.5037, -0.47490925];
};

_vehicle_388 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [6873.8696, 4005.0242, -0.34847674], [], 0, "CAN_COLLIDE"];
  _vehicle_388 = _this;
  _this setDir 32.041931;
  _this setPos [6873.8696, 4005.0242, -0.34847674];
};

_vehicle_389 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6889.0513, 3998.1465, -5.3944974], [], 0, "CAN_COLLIDE"];
  _vehicle_389 = _this;
  _this setDir 39.088745;
  _this setPos [6889.0513, 3998.1465, -5.3944974];
};

_vehicle_390 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6911.2915, 3991.2703, -0.59302688], [], 0, "CAN_COLLIDE"];
  _vehicle_390 = _this;
  _this setDir 24.806221;
  _this setPos [6911.2915, 3991.2703, -0.59302688];
};

_vehicle_391 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [6927.688, 3979.3074, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_391 = _this;
  _this setDir 32.720776;
  _this setPos [6927.688, 3979.3074, 9.1552734e-005];
};

_vehicle_392 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [6940.3853, 3960.0627, -0.42203829], [], 0, "CAN_COLLIDE"];
  _vehicle_392 = _this;
  _this setDir 53.761852;
  _this setPos [6940.3853, 3960.0627, -0.42203829];
};

_vehicle_393 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [6952.7422, 3942.4805, -0.27593425], [], 0, "CAN_COLLIDE"];
  _vehicle_393 = _this;
  _this setDir 65.771919;
  _this setPos [6952.7422, 3942.4805, -0.27593425];
};

_vehicle_394 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon_ruins", [6964.2202, 3928.1655, -0.29442376], [], 0, "CAN_COLLIDE"];
  _vehicle_394 = _this;
  _this setDir 29.318537;
  _this setPos [6964.2202, 3928.1655, -0.29442376];
};

_vehicle_395 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_2", [6970.1035, 3919.7053, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_395 = _this;
  _this setDir 44.448238;
  _this setPos [6970.1035, 3919.7053, 5.3405762e-005];
};

_vehicle_396 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_2_ruins", [6976.0166, 3916.4707, -0.37496725], [], 0, "CAN_COLLIDE"];
  _vehicle_396 = _this;
  _this setDir 50.577251;
  _this setPos [6976.0166, 3916.4707, -0.37496725];
};

_vehicle_397 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6986.5342, 3904.4365, -1.6761882], [], 0, "CAN_COLLIDE"];
  _vehicle_397 = _this;
  _this setDir 51.211834;
  _this setPos [6986.5342, 3904.4365, -1.6761882];
};

_vehicle_398 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7001.9824, 3892.1548, -0.92007804], [], 0, "CAN_COLLIDE"];
  _vehicle_398 = _this;
  _this setDir 22.398268;
  _this setPos [7001.9824, 3892.1548, -0.92007804];
};

_vehicle_399 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7021.2061, 3886.1487, -0.48979074], [], 0, "CAN_COLLIDE"];
  _vehicle_399 = _this;
  _this setDir 13.240479;
  _this setPos [7021.2061, 3886.1487, -0.48979074];
};

_vehicle_400 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7041.356, 3881.1863, -0.20497787], [], 0, "CAN_COLLIDE"];
  _vehicle_400 = _this;
  _this setDir 14.934016;
  _this setPos [7041.356, 3881.1863, -0.20497787];
};

_vehicle_401 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7061.3784, 3876.3064, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_401 = _this;
  _this setDir 16.206644;
  _this setPos [7061.3784, 3876.3064, 6.8664551e-005];
};

_vehicle_402 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7081.0127, 3870.3062, -8.0108643e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_402 = _this;
  _this setDir 17.942671;
  _this setPos [7081.0127, 3870.3062, -8.0108643e-005];
};

_vehicle_403 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7100.6157, 3866.8513, -0.20620272], [], 0, "CAN_COLLIDE"];
  _vehicle_403 = _this;
  _this setPos [7100.6157, 3866.8513, -0.20620272];
};

_vehicle_404 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7120.4443, 3869.1169, -0.44458923], [], 0, "CAN_COLLIDE"];
  _vehicle_404 = _this;
  _this setDir -12.192112;
  _this setPos [7120.4443, 3869.1169, -0.44458923];
};

_vehicle_405 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7139.5264, 3875.4946, -1.0621257], [], 0, "CAN_COLLIDE"];
  _vehicle_405 = _this;
  _this setDir -22.895216;
  _this setPos [7139.5264, 3875.4946, -1.0621257];
};

_vehicle_406 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7158.5239, 3884.2927, -0.053417515], [], 0, "CAN_COLLIDE"];
  _vehicle_406 = _this;
  _this setDir -26.388008;
  _this setPos [7158.5239, 3884.2927, -0.053417515];
};

_vehicle_409 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [7177.6577, 3892.374, -0.53349912], [], 0, "CAN_COLLIDE"];
  _vehicle_409 = _this;
  _this setPos [7177.6577, 3892.374, -0.53349912];
};

_vehicle_410 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Stairs_A_ruins", [7187.7163, 3890.6191, -0.088030986], [], 0, "CAN_COLLIDE"];
  _vehicle_410 = _this;
  _this setPos [7187.7163, 3890.6191, -0.088030986];
};

_vehicle_411 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7205.0811, 3892.0105, -1.9548889], [], 0, "CAN_COLLIDE"];
  _vehicle_411 = _this;
  _this setDir -6.1951752;
  _this setPos [7205.0811, 3892.0105, -1.9548889];
};

_vehicle_412 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7225.3555, 3893.9678, -0.79804975], [], 0, "CAN_COLLIDE"];
  _vehicle_412 = _this;
  _this setDir -5.172071;
  _this setPos [7225.3555, 3893.9678, -0.79804975];
};

_vehicle_413 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7245.6318, 3894.6433, -0.00016021729], [], 0, "CAN_COLLIDE"];
  _vehicle_413 = _this;
  _this setPos [7245.6318, 3894.6433, -0.00016021729];
};

_vehicle_414 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7265.5044, 3893.1746, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_414 = _this;
  _this setDir 7.8712864;
  _this setPos [7265.5044, 3893.1746, -3.8146973e-005];
};

_vehicle_415 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7286.1318, 3890.3274, -0.67019653], [], 0, "CAN_COLLIDE"];
  _vehicle_415 = _this;
  _this setDir 7.3518958;
  _this setPos [7286.1318, 3890.3274, -0.67019653];
};

_vehicle_416 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7306.167, 3887.7878, -1.1588452], [], 0, "CAN_COLLIDE"];
  _vehicle_416 = _this;
  _this setDir 2.8256989;
  _this setPos [7306.167, 3887.7878, -1.1588452];
};

_vehicle_417 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7326.812, 3887.9343, -5.7220459e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_417 = _this;
  _this setDir -6.1580091;
  _this setPos [7326.812, 3887.9343, -5.7220459e-005];
};

_vehicle_418 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7347.5264, 3890.3794, -5.7220459e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_418 = _this;
  _this setDir -8.7710352;
  _this setPos [7347.5264, 3890.3794, -5.7220459e-005];
};

_vehicle_419 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7367.8369, 3892.9946, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_419 = _this;
  _this setDir -7.288795;
  _this setPos [7367.8369, 3892.9946, -3.8146973e-005];
};

_vehicle_420 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7388.5522, 3895.8677, -7.2479248e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_420 = _this;
  _this setDir -7.1205239;
  _this setPos [7388.5522, 3895.8677, -7.2479248e-005];
};

_vehicle_421 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7409.1045, 3898.6023, -6.8664551e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_421 = _this;
  _this setDir -5.1837788;
  _this setPos [7409.1045, 3898.6023, -6.8664551e-005];
};

_vehicle_422 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7429.8042, 3899.6565, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_422 = _this;
  _this setPos [7429.8042, 3899.6565, -9.1552734e-005];
};

_vehicle_423 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7450.6318, 3900.3611, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_423 = _this;
  _this setPos [7450.6318, 3900.3611, 1.5258789e-005];
};

_vehicle_424 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7471.8921, 3900.4812, -0.0001449585], [], 0, "CAN_COLLIDE"];
  _vehicle_424 = _this;
  _this setDir 3.4879303;
  _this setPos [7471.8921, 3900.4812, -0.0001449585];
};

_vehicle_425 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7492.9531, 3899.3398, 0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_425 = _this;
  _this setDir 11.445024;
  _this setPos [7492.9531, 3899.3398, 0.00015258789];
};

_vehicle_426 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7512.9712, 3897.0789, -0.43246806], [], 0, "CAN_COLLIDE"];
  _vehicle_426 = _this;
  _this setDir 9.9091148;
  _this setPos [7512.9712, 3897.0789, -0.43246806];
};

_vehicle_427 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7532.4917, 3895.762, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_427 = _this;
  _this setDir -0.69552743;
  _this setPos [7532.4917, 3895.762, 5.3405762e-005];
};

_vehicle_428 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7551.5083, 3898.8547, -2.6702881e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_428 = _this;
  _this setDir -17.858746;
  _this setPos [7551.5083, 3898.8547, -2.6702881e-005];
};

_vehicle_429 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7568.7808, 3906.9915, -1.5679977], [], 0, "CAN_COLLIDE"];
  _vehicle_429 = _this;
  _this setDir -33.653503;
  _this setPos [7568.7808, 3906.9915, -1.5679977];
};

_vehicle_430 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7583.7056, 3919.4485, -1.8191992], [], 0, "CAN_COLLIDE"];
  _vehicle_430 = _this;
  _this setDir -51.58503;
  _this setPos [7583.7056, 3919.4485, -1.8191992];
};

_vehicle_431 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7598.395, 3935.5811, 0.00029754639], [], 0, "CAN_COLLIDE"];
  _vehicle_431 = _this;
  _this setDir -50.55769;
  _this setPos [7598.395, 3935.5811, 0.00029754639];
};

_vehicle_432 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7613.1499, 3951.009, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_432 = _this;
  _this setDir -43.98415;
  _this setPos [7613.1499, 3951.009, -3.8146973e-006];
};

_vehicle_433 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7629.7651, 3964.2715, -0.3391394], [], 0, "CAN_COLLIDE"];
  _vehicle_433 = _this;
  _this setDir -34.048828;
  _this setPos [7629.7651, 3964.2715, -0.3391394];
};

_vehicle_434 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7647.522, 3972.6201, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_434 = _this;
  _this setDir -14.855215;
  _this setPos [7647.522, 3972.6201, -7.6293945e-006];
};

_vehicle_435 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7665.4243, 3982.0605, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_435 = _this;
  _this setDir -40.026592;
  _this setPos [7665.4243, 3982.0605, -1.5258789e-005];
};

_vehicle_436 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate", [7677.9409, 3994.4631, -1.3936168], [], 0, "CAN_COLLIDE"];
  _vehicle_436 = _this;
  _this setDir -25.450548;
  _this setPos [7677.9409, 3994.4631, -1.3936168];
};

_vehicle_437 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_ruins", [7680.6455, 3991.5261, -2.1285534], [], 0, "CAN_COLLIDE"];
  _vehicle_437 = _this;
  _this setPos [7680.6455, 3991.5261, -2.1285534];
};

_vehicle_438 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_ruins", [7710.2515, 4015.9893, -0.48608577], [], 0, "CAN_COLLIDE"];
  _vehicle_438 = _this;
  _this setDir -40.676208;
  _this setPos [7710.2515, 4015.9893, -0.48608577];
};

_vehicle_440 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20_Turn_ruins", [7698.0332, 4004.9045, 0.00031661987], [], 0, "CAN_COLLIDE"];
  _vehicle_440 = _this;
  _this setDir -40.676208;
  _this setPos [7698.0332, 4004.9045, 0.00031661987];
};

_vehicle_441 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon_ruins", [7724.5342, 4018.6951, -0.1934654], [], 0, "CAN_COLLIDE"];
  _vehicle_441 = _this;
  _this setDir 30.450127;
  _this setPos [7724.5342, 4018.6951, -0.1934654];
};

_vehicle_442 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7743.625, 4018.1863, 0.00020217896], [], 0, "CAN_COLLIDE"];
  _vehicle_442 = _this;
  _this setDir 9.9110107;
  _this setPos [7743.625, 4018.1863, 0.00020217896];
};

_vehicle_443 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7761.7788, 4016.8911, 8.392334e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_443 = _this;
  _this setDir 2.7983332;
  _this setPos [7761.7788, 4016.8911, 8.392334e-005];
};

_vehicle_444 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7782.8452, 4017.6794, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_444 = _this;
  _this setDir 3.397651;
  _this setPos [7782.8452, 4017.6794, -3.8146973e-005];
};

_vehicle_445 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7803.4409, 4017.0088, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_445 = _this;
  _this setDir 3.8264692;
  _this setPos [7803.4409, 4017.0088, -4.5776367e-005];
};

_vehicle_446 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7822.5098, 4016.6399, 0.00020599365], [], 0, "CAN_COLLIDE"];
  _vehicle_446 = _this;
  _this setDir 8.08815;
  _this setPos [7822.5098, 4016.6399, 0.00020599365];
};

_vehicle_447 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7841.6504, 4016.042, -0.00019836426], [], 0, "CAN_COLLIDE"];
  _vehicle_447 = _this;
  _this setDir -0.42645469;
  _this setPos [7841.6504, 4016.042, -0.00019836426];
};

_vehicle_448 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7862.3657, 4016.7598, -0.20497097], [], 0, "CAN_COLLIDE"];
  _vehicle_448 = _this;
  _this setDir -1.4615632;
  _this setPos [7862.3657, 4016.7598, -0.20497097];
};

_vehicle_449 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7881.8506, 4017.677, -0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_449 = _this;
  _this setPos [7881.8506, 4017.677, -0.0001373291];
};

_vehicle_450 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7902.9873, 4018.489, -0.3318947], [], 0, "CAN_COLLIDE"];
  _vehicle_450 = _this;
  _this setDir -5.0423059;
  _this setPos [7902.9873, 4018.489, -0.3318947];
};

_vehicle_451 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7924.2075, 4018.5625, -0.5696997], [], 0, "CAN_COLLIDE"];
  _vehicle_451 = _this;
  _this setPos [7924.2075, 4018.5625, -0.5696997];
};

_vehicle_452 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20_ruins", [7939.916, 4010.0056, 0.00024414063], [], 0, "CAN_COLLIDE"];
  _vehicle_452 = _this;
  _this setPos [7939.916, 4010.0056, 0.00024414063];
};

_vehicle_453 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [7943.0684, 4022.2722, 0.00026702881], [], 0, "CAN_COLLIDE"];
  _vehicle_453 = _this;
  _this setPos [7943.0684, 4022.2722, 0.00026702881];
};

_vehicle_454 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [7963.8447, 4018.6326, -0.7294628], [], 0, "CAN_COLLIDE"];
  _vehicle_454 = _this;
  _this setDir 49.643501;
  _this setPos [7963.8447, 4018.6326, -0.7294628];
};

_vehicle_455 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [7980.2231, 4024.2612, -1.0996065], [], 0, "CAN_COLLIDE"];
  _vehicle_455 = _this;
  _this setPos [7980.2231, 4024.2612, -1.0996065];
};

_vehicle_456 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [7999.04, 4027.832, -0.75190973], [], 0, "CAN_COLLIDE"];
  _vehicle_456 = _this;
  _this setDir -12.07379;
  _this setPos [7999.04, 4027.832, -0.75190973];
};

_vehicle_457 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [8018.9937, 4026.7368, -0.68210977], [], 0, "CAN_COLLIDE"];
  _vehicle_457 = _this;
  _this setPos [8018.9937, 4026.7368, -0.68210977];
};

_vehicle_458 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [8041.8452, 4027.0447, -0.77273095], [], 0, "CAN_COLLIDE"];
  _vehicle_458 = _this;
  _this setPos [8041.8452, 4027.0447, -0.77273095];
};

_vehicle_459 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [8064.8882, 4030.5562, -0.64499569], [], 0, "CAN_COLLIDE"];
  _vehicle_459 = _this;
  _this setPos [8064.8882, 4030.5562, -0.64499569];
};

_vehicle_460 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20_Turn_ruins", [8087.1299, 4027.0925, -0.00030517578], [], 0, "CAN_COLLIDE"];
  _vehicle_460 = _this;
  _this setPos [8087.1299, 4027.0925, -0.00030517578];
};

_vehicle_461 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_2_ruins", [8079.4038, 4031.781, 0.00021362305], [], 0, "CAN_COLLIDE"];
  _vehicle_461 = _this;
  _this setPos [8079.4038, 4031.781, 0.00021362305];
};

_vehicle_462 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_2_ruins", [8100.7856, 4028.4241, -0.2722629], [], 0, "CAN_COLLIDE"];
  _vehicle_462 = _this;
  _this setPos [8100.7856, 4028.4241, -0.2722629];
};

_vehicle_463 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_ruins", [8107.0806, 4028.9998, -0.13282001], [], 0, "CAN_COLLIDE"];
  _vehicle_463 = _this;
  _this setPos [8107.0806, 4028.9998, -0.13282001];
};

_vehicle_464 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_End_2", [8123.6094, 4027.1531, -0.22750729], [], 0, "CAN_COLLIDE"];
  _vehicle_464 = _this;
  _this setDir -11.36144;
  _this setPos [8123.6094, 4027.1531, -0.22750729];
};

_vehicle_465 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8141.6426, 4031.7627, -0.35721293], [], 0, "CAN_COLLIDE"];
  _vehicle_465 = _this;
  _this setDir -5.6275101;
  _this setPos [8141.6426, 4031.7627, -0.35721293];
};

_vehicle_466 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8167.521, 4036.978, -0.26148731], [], 0, "CAN_COLLIDE"];
  _vehicle_466 = _this;
  _this setDir -12.710503;
  _this setPos [8167.521, 4036.978, -0.26148731];
};

_vehicle_467 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8193.2266, 4045.5205, -0.00032043457], [], 0, "CAN_COLLIDE"];
  _vehicle_467 = _this;
  _this setDir -19.970428;
  _this setPos [8193.2266, 4045.5205, -0.00032043457];
};

_vehicle_468 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_Corner", [8209.5049, 4052.7329, -0.27642259], [], 0, "CAN_COLLIDE"];
  _vehicle_468 = _this;
  _this setPos [8209.5049, 4052.7329, -0.27642259];
};

_vehicle_469 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8219.1816, 4053.6025, -0.31991085], [], 0, "CAN_COLLIDE"];
  _vehicle_469 = _this;
  _this setDir -14.820837;
  _this setPos [8219.1816, 4053.6025, -0.31991085];
};

_vehicle_470 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8244.8076, 4059.7874, -0.26297227], [], 0, "CAN_COLLIDE"];
  _vehicle_470 = _this;
  _this setDir -11.816546;
  _this setPos [8244.8076, 4059.7874, -0.26297227];
};

_vehicle_471 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8270.125, 4062.2563, -0.1715209], [], 0, "CAN_COLLIDE"];
  _vehicle_471 = _this;
  _this setDir -5.7069111;
  _this setPos [8270.125, 4062.2563, -0.1715209];
};

_vehicle_472 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8294.4121, 4064.8723, -0.00053405762], [], 0, "CAN_COLLIDE"];
  _vehicle_472 = _this;
  _this setDir -9.6180038;
  _this setPos [8294.4121, 4064.8723, -0.00053405762];
};

_vehicle_473 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8320.2383, 4069.3928, -0.45872447], [], 0, "CAN_COLLIDE"];
  _vehicle_473 = _this;
  _this setDir -5.4382877;
  _this setPos [8320.2383, 4069.3928, -0.45872447];
};

_vehicle_474 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8347.5322, 4071.1636, -0.29321003], [], 0, "CAN_COLLIDE"];
  _vehicle_474 = _this;
  _this setPos [8347.5322, 4071.1636, -0.29321003];
};

_vehicle_475 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8371.5039, 4070.9773, -0.00050354004], [], 0, "CAN_COLLIDE"];
  _vehicle_475 = _this;
  _this setDir 3.9207654;
  _this setPos [8371.5039, 4070.9773, -0.00050354004];
};

_vehicle_476 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_WallS_10", [8389.3457, 4067.8635, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_476 = _this;
  _this setPos [8389.3457, 4067.8635, 3.0517578e-005];
};

_vehicle_478 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_WallS_End_ruins", [8387.79, 4071.499, -0.31264818], [], 0, "CAN_COLLIDE"];
  _vehicle_478 = _this;
  _this setDir -14.930009;
  _this setPos [8387.79, 4071.499, -0.31264818];
};

_vehicle_479 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20_Turn", [8405.2627, 4071.8652, -0.00024414063], [], 0, "CAN_COLLIDE"];
  _vehicle_479 = _this;
  _this setDir -0.29672152;
  _this setPos [8405.2627, 4071.8652, -0.00024414063];
};

_vehicle_480 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20_Turn", [8424.8105, 4070.4468, -0.034224004], [], 0, "CAN_COLLIDE"];
  _vehicle_480 = _this;
  _this setDir 15.344171;
  _this setPos [8424.8105, 4070.4468, -0.034224004];
};

_vehicle_481 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8444.29, 4064.2292], [], 0, "CAN_COLLIDE"];
  _vehicle_481 = _this;
  _this setDir 14.612764;
  _this setPos [8444.29, 4064.2292];
};

_vehicle_482 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8464.459, 4059.3574, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_482 = _this;
  _this setDir 12.536894;
  _this setPos [8464.459, 4059.3574, 9.1552734e-005];
};

_vehicle_483 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8484.8096, 4053.6809, -0.13657114], [], 0, "CAN_COLLIDE"];
  _vehicle_483 = _this;
  _this setDir 19.074261;
  _this setPos [8484.8096, 4053.6809, -0.13657114];
};

_vehicle_484 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8504.6895, 4046.645, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_484 = _this;
  _this setDir 18.424398;
  _this setPos [8504.6895, 4046.645, 3.0517578e-005];
};

_vehicle_485 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8524.1787, 4040.0801, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_485 = _this;
  _this setDir 18.680016;
  _this setPos [8524.1787, 4040.0801, 6.1035156e-005];
};

_vehicle_486 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8543.792, 4036.5425, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_486 = _this;
  _this setPos [8543.792, 4036.5425, -3.0517578e-005];
};

_vehicle_487 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8564.1201, 4033.8953, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_487 = _this;
  _this setDir 12.641114;
  _this setPos [8564.1201, 4033.8953, 3.0517578e-005];
};

_vehicle_488 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8585.0459, 4031.1201, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_488 = _this;
  _this setPos [8585.0459, 4031.1201, -3.0517578e-005];
};

_vehicle_489 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8605.1602, 4031.8054, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_489 = _this;
  _this setDir -4.8561969;
  _this setPos [8605.1602, 4031.8054, -9.1552734e-005];
};

_vehicle_490 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8625.1855, 4033.394, 0.00018310547], [], 0, "CAN_COLLIDE"];
  _vehicle_490 = _this;
  _this setDir -5.6520782;
  _this setPos [8625.1855, 4033.394, 0.00018310547];
};

_vehicle_491 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8645.0762, 4035.8699, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_491 = _this;
  _this setDir -7.7949014;
  _this setPos [8645.0762, 4035.8699, 6.1035156e-005];
};

_vehicle_492 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8664.708, 4039.2244, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_492 = _this;
  _this setDir -12.729371;
  _this setPos [8664.708, 4039.2244, 6.1035156e-005];
};

_vehicle_493 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8685.0156, 4044.0974, 0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_493 = _this;
  _this setDir -14.056288;
  _this setPos [8685.0156, 4044.0974, 0.00015258789];
};

_vehicle_494 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8704.9326, 4046.5728, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_494 = _this;
  _this setPos [8704.9326, 4046.5728, -3.0517578e-005];
};

_vehicle_495 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8725.2041, 4046.6082, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_495 = _this;
  _this setPos [8725.2041, 4046.6082, -9.1552734e-005];
};

_vehicle_496 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8758.0342, 4046.991, -0.20586446], [], 0, "CAN_COLLIDE"];
  _vehicle_496 = _this;
  _this setPos [8758.0342, 4046.991, -0.20586446];
};

_vehicle_497 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [8742.0039, 4050.8994, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_497 = _this;
  _this setDir -90.104324;
  _this setPos [8742.0039, 4050.8994, 3.0517578e-005];
};

_vehicle_498 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [8775.1133, 4050.126, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_498 = _this;
  _this setPos [8775.1133, 4050.126, 6.1035156e-005];
};

_vehicle_499 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8792.0723, 4050.7134], [], 0, "CAN_COLLIDE"];
  _vehicle_499 = _this;
  _this setPos [8792.0723, 4050.7134];
};

_vehicle_500 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8810.9629, 4046.7769, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_500 = _this;
  _this setDir 24.204407;
  _this setPos [8810.9629, 4046.7769, -3.0517578e-005];
};

_vehicle_501 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8828.5957, 4038.2429, 0.0002746582], [], 0, "CAN_COLLIDE"];
  _vehicle_501 = _this;
  _this setDir 24.85689;
  _this setPos [8828.5957, 4038.2429, 0.0002746582];
};

_vehicle_502 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8847.3672, 4030.4624, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_502 = _this;
  _this setDir 22.95734;
  _this setPos [8847.3672, 4030.4624, -0.00012207031];
};

_vehicle_503 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8866.1328, 4023.1021, -0.40955853], [], 0, "CAN_COLLIDE"];
  _vehicle_503 = _this;
  _this setDir 21.821396;
  _this setPos [8866.1328, 4023.1021, -0.40955853];
};

_vehicle_504 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8884.3213, 4015.0007, -0.48976114], [], 0, "CAN_COLLIDE"];
  _vehicle_504 = _this;
  _this setDir 29.149166;
  _this setPos [8884.3213, 4015.0007, -0.48976114];
};

_vehicle_505 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8902.2285, 4004.9817, -1.1057309], [], 0, "CAN_COLLIDE"];
  _vehicle_505 = _this;
  _this setDir 30.810427;
  _this setPos [8902.2285, 4004.9817, -1.1057309];
};

_vehicle_506 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [8917.7998, 3988.5947, -0.46817973], [], 0, "CAN_COLLIDE"];
  _vehicle_506 = _this;
  _this setDir 41.965622;
  _this setPos [8917.7998, 3988.5947, -0.46817973];
};

_vehicle_507 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8936.1533, 3979.791, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_507 = _this;
  _this setDir 42.650181;
  _this setPos [8936.1533, 3979.791, 0.00012207031];
};

_vehicle_508 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8961.5527, 3956.8843, -0.32294258], [], 0, "CAN_COLLIDE"];
  _vehicle_508 = _this;
  _this setDir 42.116829;
  _this setPos [8961.5527, 3956.8843, -0.32294258];
};

_vehicle_509 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [8945.9443, 3963.4297, 0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_509 = _this;
  _this setDir -51.803417;
  _this setPos [8945.9443, 3963.4297, 0.00015258789];
};

_vehicle_510 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8975.5596, 3942.5688, -2.9673543], [], 0, "CAN_COLLIDE"];
  _vehicle_510 = _this;
  _this setDir 46.388828;
  _this setPos [8975.5596, 3942.5688, -2.9673543];
};

_vehicle_511 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8990.8584, 3927.3589, -3.195123], [], 0, "CAN_COLLIDE"];
  _vehicle_511 = _this;
  _this setDir 47.464539;
  _this setPos [8990.8584, 3927.3589, -3.195123];
};

_vehicle_512 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9005.3633, 3911.9424, -2.067131], [], 0, "CAN_COLLIDE"];
  _vehicle_512 = _this;
  _this setDir 52.336388;
  _this setPos [9005.3633, 3911.9424, -2.067131];
};

_vehicle_513 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9019.9326, 3896.7117, -1.6094604], [], 0, "CAN_COLLIDE"];
  _vehicle_513 = _this;
  _this setDir 41.630383;
  _this setPos [9019.9326, 3896.7117, -1.6094604];
};

_vehicle_514 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9033.3135, 3882.6921, -2.6081538], [], 0, "CAN_COLLIDE"];
  _vehicle_514 = _this;
  _this setDir 50.454403;
  _this setPos [9033.3135, 3882.6921, -2.6081538];
};

_vehicle_515 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9046.9102, 3866.9771, -2.4258709], [], 0, "CAN_COLLIDE"];
  _vehicle_515 = _this;
  _this setDir 50.904556;
  _this setPos [9046.9102, 3866.9771, -2.4258709];
};

_vehicle_516 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9059.8184, 3850.8083, -2.3812001], [], 0, "CAN_COLLIDE"];
  _vehicle_516 = _this;
  _this setDir 56.126373;
  _this setPos [9059.8184, 3850.8083, -2.3812001];
};

_vehicle_517 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9072.2148, 3834.2756, -2.8443398], [], 0, "CAN_COLLIDE"];
  _vehicle_517 = _this;
  _this setDir 53.988197;
  _this setPos [9072.2148, 3834.2756, -2.8443398];
};

_vehicle_518 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9083.7646, 3817.3491, -2.0276823], [], 0, "CAN_COLLIDE"];
  _vehicle_518 = _this;
  _this setDir 59.617134;
  _this setPos [9083.7646, 3817.3491, -2.0276823];
};

_vehicle_519 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9093.2549, 3801.6511, -1.4724829], [], 0, "CAN_COLLIDE"];
  _vehicle_519 = _this;
  _this setDir 62.71801;
  _this setPos [9093.2549, 3801.6511, -1.4724829];
};

_vehicle_520 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9101.6172, 3782.521, -1.1372948], [], 0, "CAN_COLLIDE"];
  _vehicle_520 = _this;
  _this setDir 71.063057;
  _this setPos [9101.6172, 3782.521, -1.1372948];
};

_vehicle_521 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9108.5361, 3763.5454, 0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_521 = _this;
  _this setDir 68.766922;
  _this setPos [9108.5361, 3763.5454, 0.00015258789];
};

_vehicle_522 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9113.5127, 3744.4827, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_522 = _this;
  _this setDir 82.760315;
  _this setPos [9113.5127, 3744.4827, 0.00010681152];
};

_vehicle_523 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9114.3623, 3722.7385, -1.4564337], [], 0, "CAN_COLLIDE"];
  _vehicle_523 = _this;
  _this setDir 92.056015;
  _this setPos [9114.3623, 3722.7385, -1.4564337];
};

_vehicle_524 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9116.584, 3702.0554, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_524 = _this;
  _this setDir 81.674713;
  _this setPos [9116.584, 3702.0554, -1.5258789e-005];
};

_vehicle_525 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon_dam", [9114.7705, 3682.4521, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_525 = _this;
  _this setDir 71.513641;
  _this setPos [9114.7705, 3682.4521, 6.1035156e-005];
};

_vehicle_526 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon_dam", [9127.041, 3649.5176, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_526 = _this;
  _this setDir -10.832264;
  _this setPos [9127.041, 3649.5176, -1.5258789e-005];
};

_vehicle_527 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9122.2285, 3666.5461, 0.00019836426], [], 0, "CAN_COLLIDE"];
  _vehicle_527 = _this;
  _this setDir 71.877708;
  _this setPos [9122.2285, 3666.5461, 0.00019836426];
};

_vehicle_528 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9136.2285, 3634.3481, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_528 = _this;
  _this setDir 66.285767;
  _this setPos [9136.2285, 3634.3481, 4.5776367e-005];
};

_vehicle_529 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9144.2695, 3615.6504, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_529 = _this;
  _this setDir 62.252316;
  _this setPos [9144.2695, 3615.6504, 0.00010681152];
};

_vehicle_530 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9154.8789, 3598.3606, 0.00018310547], [], 0, "CAN_COLLIDE"];
  _vehicle_530 = _this;
  _this setDir 56.964409;
  _this setPos [9154.8789, 3598.3606, 0.00018310547];
};

_vehicle_531 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9167.0703, 3581.4895, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_531 = _this;
  _this setDir 50.223801;
  _this setPos [9167.0703, 3581.4895, 0.00012207031];
};

_vehicle_532 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9182.2783, 3567.0732, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_532 = _this;
  _this setDir 35.653339;
  _this setPos [9182.2783, 3567.0732, 6.1035156e-005];
};

_vehicle_533 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9196.2256, 3552.377, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_533 = _this;
  _this setDir 57.936943;
  _this setPos [9196.2256, 3552.377, -4.5776367e-005];
};

_vehicle_534 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9205.918, 3534.0273, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_534 = _this;
  _this setDir 64.906677;
  _this setPos [9205.918, 3534.0273, 0.00010681152];
};

_vehicle_535 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9213.625, 3514.5496, -0.31618431], [], 0, "CAN_COLLIDE"];
  _vehicle_535 = _this;
  _this setDir 70.186111;
  _this setPos [9213.625, 3514.5496, -0.31618431];
};

_vehicle_536 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9220.6523, 3495.0276, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_536 = _this;
  _this setDir 69.935394;
  _this setPos [9220.6523, 3495.0276, 9.1552734e-005];
};

_vehicle_537 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9226.9336, 3475.6399, -0.56744754], [], 0, "CAN_COLLIDE"];
  _vehicle_537 = _this;
  _this setDir 70.503441;
  _this setPos [9226.9336, 3475.6399, -0.56744754];
};

_vehicle_538 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9235.4541, 3456.4912, 0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_538 = _this;
  _this setDir 61.798939;
  _this setPos [9235.4541, 3456.4912, 0.00016784668];
};

_vehicle_539 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9245.9971, 3438.5786, -1.1550282], [], 0, "CAN_COLLIDE"];
  _vehicle_539 = _this;
  _this setDir 57.951611;
  _this setPos [9245.9971, 3438.5786, -1.1550282];
};

_vehicle_540 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9261.583, 3433.5037, -1.5339583], [], 0, "CAN_COLLIDE"];
  _vehicle_540 = _this;
  _this setDir -19.553425;
  _this setPos [9261.583, 3433.5037, -1.5339583];
};

_vehicle_541 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9282.5117, 3439.4312, -2.1438289], [], 0, "CAN_COLLIDE"];
  _vehicle_541 = _this;
  _this setDir -14.623989;
  _this setPos [9282.5117, 3439.4312, -2.1438289];
};

_vehicle_542 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [9303.332, 3444.8298, -0.22737671], [], 0, "CAN_COLLIDE"];
  _vehicle_542 = _this;
  _this setDir -13.508665;
  _this setPos [9303.332, 3444.8298, -0.22737671];
};

_vehicle_543 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [9328.9365, 3451.2434, -0.32290211], [], 0, "CAN_COLLIDE"];
  _vehicle_543 = _this;
  _this setDir -14.819166;
  _this setPos [9328.9365, 3451.2434, -0.32290211];
};

_vehicle_544 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [9350.9648, 3458.4985, -0.43401882], [], 0, "CAN_COLLIDE"];
  _vehicle_544 = _this;
  _this setDir -14.560827;
  _this setPos [9350.9648, 3458.4985, -0.43401882];
};

_vehicle_545 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20_Turn", [9371.5273, 3467.0461, -2.5582609], [], 0, "CAN_COLLIDE"];
  _vehicle_545 = _this;
  _this setDir 335.45859;
  _this setPos [9371.5273, 3467.0461, -2.5582609];
};

_vehicle_547 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [9386.917, 3469.1057, 0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_547 = _this;
  _this setDir 71.665039;
  _this setPos [9386.917, 3469.1057, 0.00016784668];
};

_vehicle_550 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bastion_ruins", [9410.5586, 3486.3398, -3.5842619], [], 0, "CAN_COLLIDE"];
  _vehicle_550 = _this;
  _this setDir -98.198502;
  _this setPos [9410.5586, 3486.3398, -3.5842619];
};

_vehicle_551 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bastion", [9415.1006, 3501.0796, -1.271636], [], 0, "CAN_COLLIDE"];
  _vehicle_551 = _this;
  _this setDir 20.982162;
  _this setPos [9415.1006, 3501.0796, -1.271636];
};

_vehicle_552 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bergfrit_ruins", [9429.8564, 3509.2625, -1.223173], [], 0, "CAN_COLLIDE"];
  _vehicle_552 = _this;
  _this setDir 89.891548;
  _this setPos [9429.8564, 3509.2625, -1.223173];
};

_vehicle_553 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [9442.5889, 3511.6772, -1.2432886], [], 0, "CAN_COLLIDE"];
  _vehicle_553 = _this;
  _this setPos [9442.5889, 3511.6772, -1.2432886];
};

_vehicle_554 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9460.5215, 3510.5378, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_554 = _this;
  _this setPos [9460.5215, 3510.5378, -0.00010681152];
};

_vehicle_555 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9480.4395, 3512.0337, -1.2859257], [], 0, "CAN_COLLIDE"];
  _vehicle_555 = _this;
  _this setDir -1.3621173;
  _this setPos [9480.4395, 3512.0337, -1.2859257];
};

_vehicle_556 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9501.5498, 3513.9702, -2.3929858], [], 0, "CAN_COLLIDE"];
  _vehicle_556 = _this;
  _this setPos [9501.5498, 3513.9702, -2.3929858];
};

_vehicle_557 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9522.5371, 3518.8042, -1.8392278], [], 0, "CAN_COLLIDE"];
  _vehicle_557 = _this;
  _this setDir -22.159332;
  _this setPos [9522.5371, 3518.8042, -1.8392278];
};

_vehicle_558 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9542.2939, 3528.1606, -0.61432099], [], 0, "CAN_COLLIDE"];
  _vehicle_558 = _this;
  _this setDir -30.657347;
  _this setPos [9542.2939, 3528.1606, -0.61432099];
};

_vehicle_559 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9561.0898, 3539.5703, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_559 = _this;
  _this setDir -32.753887;
  _this setPos [9561.0898, 3539.5703, -9.1552734e-005];
};

_vehicle_560 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9579.0283, 3551.2939, -0.35154659], [], 0, "CAN_COLLIDE"];
  _vehicle_560 = _this;
  _this setDir -29.05065;
  _this setPos [9579.0283, 3551.2939, -0.35154659];
};

_vehicle_561 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9597.4922, 3561.3369, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_561 = _this;
  _this setDir -23.123148;
  _this setPos [9597.4922, 3561.3369, -7.6293945e-005];
};

_vehicle_562 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9616.0674, 3571.6331, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_562 = _this;
  _this setDir -32.975521;
  _this setPos [9616.0674, 3571.6331, 0.00010681152];
};

_vehicle_563 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9632.7461, 3582.5544, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_563 = _this;
  _this setDir -32.148827;
  _this setPos [9632.7461, 3582.5544, 1.5258789e-005];
};

_vehicle_564 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9649.8164, 3594.3042, -0.00021362305], [], 0, "CAN_COLLIDE"];
  _vehicle_564 = _this;
  _this setDir -35.649639;
  _this setPos [9649.8164, 3594.3042, -0.00021362305];
};

_vehicle_565 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9667.7461, 3604.8423, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_565 = _this;
  _this setDir -22.597591;
  _this setPos [9667.7461, 3604.8423, -4.5776367e-005];
};

_vehicle_566 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9684.707, 3613.688, -0.92354244], [], 0, "CAN_COLLIDE"];
  _vehicle_566 = _this;
  _this setDir -25.453011;
  _this setPos [9684.707, 3613.688, -0.92354244];
};

_vehicle_567 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9701.5986, 3623.6541, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_567 = _this;
  _this setDir -26.339809;
  _this setPos [9701.5986, 3623.6541, 6.1035156e-005];
};

_vehicle_568 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9719.5449, 3628.729, -1.4028741], [], 0, "CAN_COLLIDE"];
  _vehicle_568 = _this;
  _this setDir -7.7781944;
  _this setPos [9719.5449, 3628.729, -1.4028741];
};

_vehicle_569 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9738.9541, 3632.3489, -1.2197032], [], 0, "CAN_COLLIDE"];
  _vehicle_569 = _this;
  _this setDir -8.926712;
  _this setPos [9738.9541, 3632.3489, -1.2197032];
};

_vehicle_570 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9759.4629, 3637.0635, -1.3439891], [], 0, "CAN_COLLIDE"];
  _vehicle_570 = _this;
  _this setDir -11.879537;
  _this setPos [9759.4629, 3637.0635, -1.3439891];
};

_vehicle_571 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9779.8262, 3642.4014, -1.4170649], [], 0, "CAN_COLLIDE"];
  _vehicle_571 = _this;
  _this setDir -13.334617;
  _this setPos [9779.8262, 3642.4014, -1.4170649];
};

_vehicle_572 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9800.5459, 3648.7993, -1.4033606], [], 0, "CAN_COLLIDE"];
  _vehicle_572 = _this;
  _this setDir -15.809484;
  _this setPos [9800.5459, 3648.7993, -1.4033606];
};

_vehicle_573 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9820.5273, 3655.6895, -1.2983294], [], 0, "CAN_COLLIDE"];
  _vehicle_573 = _this;
  _this setDir -15.568865;
  _this setPos [9820.5273, 3655.6895, -1.2983294];
};

_vehicle_574 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9840.2871, 3663.5349, -1.1249748], [], 0, "CAN_COLLIDE"];
  _vehicle_574 = _this;
  _this setDir -27.289856;
  _this setPos [9840.2871, 3663.5349, -1.1249748];
};

_vehicle_575 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9859.6133, 3673.9707, -0.76379776], [], 0, "CAN_COLLIDE"];
  _vehicle_575 = _this;
  _this setDir -27.89337;
  _this setPos [9859.6133, 3673.9707, -0.76379776];
};

_vehicle_576 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9877.8984, 3685.0774, -0.71641248], [], 0, "CAN_COLLIDE"];
  _vehicle_576 = _this;
  _this setDir -36.624226;
  _this setPos [9877.8984, 3685.0774, -0.71641248];
};

_vehicle_577 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9894.3701, 3697.9126, -0.69279051], [], 0, "CAN_COLLIDE"];
  _vehicle_577 = _this;
  _this setDir -44.377285;
  _this setPos [9894.3701, 3697.9126, -0.69279051];
};

_vehicle_578 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9910.8145, 3710.8074, -2.3338675], [], 0, "CAN_COLLIDE"];
  _vehicle_578 = _this;
  _this setDir -36.025318;
  _this setPos [9910.8145, 3710.8074, -2.3338675];
};

_vehicle_579 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [9926.9492, 3720.8679, -0.7281428], [], 0, "CAN_COLLIDE"];
  _vehicle_579 = _this;
  _this setPos [9926.9492, 3720.8679, -0.7281428];
};

_vehicle_580 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [9945.3936, 3730.072, -0.440979], [], 0, "CAN_COLLIDE"];
  _vehicle_580 = _this;
  _this setPos [9945.3936, 3730.072, -0.440979];
};

_vehicle_581 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [9966.9932, 3730.7354, -0.61459494], [], 0, "CAN_COLLIDE"];
  _vehicle_581 = _this;
  _this setPos [9966.9932, 3730.7354, -0.61459494];
};

_vehicle_582 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9987.2754, 3734.7952, -4.0897098], [], 0, "CAN_COLLIDE"];
  _vehicle_582 = _this;
  _this setDir 2.4967043;
  _this setPos [9987.2754, 3734.7952, -4.0897098];
};

_vehicle_583 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10009.089, 3736.1025, -4.3275228], [], 0, "CAN_COLLIDE"];
  _vehicle_583 = _this;
  _this setDir 3.741704;
  _this setPos [10009.089, 3736.1025, -4.3275228];
};

_vehicle_584 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10032.317, 3742.4417, -0.23601471], [], 0, "CAN_COLLIDE"];
  _vehicle_584 = _this;
  _this setDir -5.5669022;
  _this setPos [10032.317, 3742.4417, -0.23601471];
};

_vehicle_585 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10052.017, 3752.5977, -1.0690355], [], 0, "CAN_COLLIDE"];
  _vehicle_585 = _this;
  _this setDir -44.174698;
  _this setPos [10052.017, 3752.5977, -1.0690355];
};

_vehicle_586 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10069.988, 3764.7607, -2.0473742], [], 0, "CAN_COLLIDE"];
  _vehicle_586 = _this;
  _this setDir -35.128891;
  _this setPos [10069.988, 3764.7607, -2.0473742];
};

_vehicle_587 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10088.512, 3775.9138, -2.2556906], [], 0, "CAN_COLLIDE"];
  _vehicle_587 = _this;
  _this setDir -29.241808;
  _this setPos [10088.512, 3775.9138, -2.2556906];
};

_vehicle_588 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10108.085, 3786.0803, -1.4662157], [], 0, "CAN_COLLIDE"];
  _vehicle_588 = _this;
  _this setDir -33.222107;
  _this setPos [10108.085, 3786.0803, -1.4662157];
};

_vehicle_589 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10126.623, 3792.5066, -3.7673926], [], 0, "CAN_COLLIDE"];
  _vehicle_589 = _this;
  _this setDir -10.648007;
  _this setPos [10126.623, 3792.5066, -3.7673926];
};

_vehicle_590 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10145.553, 3792.9534, -7.2239604], [], 0, "CAN_COLLIDE"];
  _vehicle_590 = _this;
  _this setDir 12.102363;
  _this setPos [10145.553, 3792.9534, -7.2239604];
};

_vehicle_591 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [10152.719, 3791.249, -2.2912683], [], 0, "CAN_COLLIDE"];
  _vehicle_591 = _this;
  _this setDir -77.863693;
  _this setPos [10152.719, 3791.249, -2.2912683];
};

_vehicle_592 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_WallS_End_ruins", [10174.123, 3789.8523, 0.00058746338], [], 0, "CAN_COLLIDE"];
  _vehicle_592 = _this;
  _this setPos [10174.123, 3789.8523, 0.00058746338];
};

_vehicle_593 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_ruins", [10168.032, 3788.4958, -2.315129], [], 0, "CAN_COLLIDE"];
  _vehicle_593 = _this;
  _this setPos [10168.032, 3788.4958, -2.315129];
};

_vehicle_594 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [10180.829, 3782.6367, -1.7635751], [], 0, "CAN_COLLIDE"];
  _vehicle_594 = _this;
  _this setDir 11.747879;
  _this setPos [10180.829, 3782.6367, -1.7635751];
};

_vehicle_595 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10203.363, 3787.5144, -1.192239], [], 0, "CAN_COLLIDE"];
  _vehicle_595 = _this;
  _this setDir -9.6052942;
  _this setPos [10203.363, 3787.5144, -1.192239];
};

_vehicle_596 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10223.417, 3789.1819, -2.0413926], [], 0, "CAN_COLLIDE"];
  _vehicle_596 = _this;
  _this setPos [10223.417, 3789.1819, -2.0413926];
};

_vehicle_597 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10244.13, 3789.9304, -1.9851378], [], 0, "CAN_COLLIDE"];
  _vehicle_597 = _this;
  _this setPos [10244.13, 3789.9304, -1.9851378];
};

_vehicle_598 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10264.063, 3784.5261, -1.3267446], [], 0, "CAN_COLLIDE"];
  _vehicle_598 = _this;
  _this setDir 30.927509;
  _this setPos [10264.063, 3784.5261, -1.3267446];
};

_vehicle_599 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [10279.044, 3775.1931, -2.6702881e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_599 = _this;
  _this setDir 12.598318;
  _this setPos [10279.044, 3775.1931, -2.6702881e-005];
};

_vehicle_601 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10296.708, 3781.8525, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_601 = _this;
  _this setDir -15.42695;
  _this setPos [10296.708, 3781.8525, 3.8146973e-006];
};

_vehicle_602 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10321.182, 3787.9563, -7.5530825], [], 0, "CAN_COLLIDE"];
  _vehicle_602 = _this;
  _this setDir -14.823429;
  _this setPos [10321.182, 3787.9563, -7.5530825];
};

_vehicle_603 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bastion_ruins", [10353.244, 3786.9204, -0.81512666], [], 0, "CAN_COLLIDE"];
  _vehicle_603 = _this;
  _this setPos [10353.244, 3786.9204, -0.81512666];
};

_vehicle_604 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [10317.499, 3781.3342, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_604 = _this;
  _this setDir -14.662991;
  _this setPos [10317.499, 3781.3342, -1.5258789e-005];
};

_vehicle_605 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10370.038, 3790.1189, -0.000415802], [], 0, "CAN_COLLIDE"];
  _vehicle_605 = _this;
  _this setDir 7.0639501;
  _this setPos [10370.038, 3790.1189, -0.000415802];
};

_vehicle_606 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10389.528, 3787.7214, 8.392334e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_606 = _this;
  _this setDir 9.9322014;
  _this setPos [10389.528, 3787.7214, 8.392334e-005];
};

_vehicle_607 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10408.242, 3784.0713, -6.8664551e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_607 = _this;
  _this setDir 11.611204;
  _this setPos [10408.242, 3784.0713, -6.8664551e-005];
};

_vehicle_608 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10427.62, 3779.1741, 0.00019073486], [], 0, "CAN_COLLIDE"];
  _vehicle_608 = _this;
  _this setDir 11.342314;
  _this setPos [10427.62, 3779.1741, 0.00019073486];
};

_vehicle_609 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10447.423, 3773.0964, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_609 = _this;
  _this setDir 13.414907;
  _this setPos [10447.423, 3773.0964, 7.6293945e-006];
};

_vehicle_610 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10466.746, 3765.3848, -0.00021362305], [], 0, "CAN_COLLIDE"];
  _vehicle_610 = _this;
  _this setDir 18.280231;
  _this setPos [10466.746, 3765.3848, -0.00021362305];
};

_vehicle_611 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10485.553, 3755.3589, -0.00011444092], [], 0, "CAN_COLLIDE"];
  _vehicle_611 = _this;
  _this setDir 24.173344;
  _this setPos [10485.553, 3755.3589, -0.00011444092];
};

_vehicle_612 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10503.789, 3744.574], [], 0, "CAN_COLLIDE"];
  _vehicle_612 = _this;
  _this setDir 29.259602;
  _this setPos [10503.789, 3744.574];
};

_vehicle_613 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [10521.831, 3731.7061, -1.1673998], [], 0, "CAN_COLLIDE"];
  _vehicle_613 = _this;
  _this setDir 36.391693;
  _this setPos [10521.831, 3731.7061, -1.1673998];
};

_vehicle_614 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [10540.727, 3721.9246, -0.63097852], [], 0, "CAN_COLLIDE"];
  _vehicle_614 = _this;
  _this setDir 35.105572;
  _this setPos [10540.727, 3721.9246, -0.63097852];
};

_vehicle_615 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [10563.408, 3711.1396, -0.36434433], [], 0, "CAN_COLLIDE"];
  _vehicle_615 = _this;
  _this setDir 22.521778;
  _this setPos [10563.408, 3711.1396, -0.36434433];
};

_vehicle_616 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [10586.843, 3701.335, -0.30751106], [], 0, "CAN_COLLIDE"];
  _vehicle_616 = _this;
  _this setDir 21.914274;
  _this setPos [10586.843, 3701.335, -0.30751106];
};

_vehicle_617 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30", [10611.026, 3693.2029, -6.0956516], [], 0, "CAN_COLLIDE"];
  _vehicle_617 = _this;
  _this setDir 21.079563;
  _this setPos [10611.026, 3693.2029, -6.0956516];
};

_vehicle_618 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10631.128, 3686.4019, -0.00054168701], [], 0, "CAN_COLLIDE"];
  _vehicle_618 = _this;
  _this setDir 9.6232882;
  _this setPos [10631.128, 3686.4019, -0.00054168701];
};

_vehicle_619 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10651.407, 3681.9236, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_619 = _this;
  _this setDir 14.010979;
  _this setPos [10651.407, 3681.9236, 0.00010681152];
};

_vehicle_620 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10669.046, 3677.959, 0.00030517578], [], 0, "CAN_COLLIDE"];
  _vehicle_620 = _this;
  _this setDir 7.6357756;
  _this setPos [10669.046, 3677.959, 0.00030517578];
};

_vehicle_621 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10688.508, 3673.906, -0.00039672852], [], 0, "CAN_COLLIDE"];
  _vehicle_621 = _this;
  _this setDir 13.630189;
  _this setPos [10688.508, 3673.906, -0.00039672852];
};

_vehicle_622 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10709.77, 3668.9756, -0.0009765625], [], 0, "CAN_COLLIDE"];
  _vehicle_622 = _this;
  _this setDir 12.18578;
  _this setPos [10709.77, 3668.9756, -0.0009765625];
};

_vehicle_623 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [10735.369, 3649.4282, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_623 = _this;
  _this setDir 44.173115;
  _this setPos [10735.369, 3649.4282, -3.0517578e-005];
};

_vehicle_624 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [10715.863, 3667.8623, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_624 = _this;
  _this setDir 39.902256;
  _this setPos [10715.863, 3667.8623, -0.00010681152];
};

_vehicle_625 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10747.519, 3638.2334, -0.58392334], [], 0, "CAN_COLLIDE"];
  _vehicle_625 = _this;
  _this setDir 49.137569;
  _this setPos [10747.519, 3638.2334, -0.58392334];
};

_vehicle_626 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10759.291, 3622.7756, -0.00019836426], [], 0, "CAN_COLLIDE"];
  _vehicle_626 = _this;
  _this setDir 57.719254;
  _this setPos [10759.291, 3622.7756, -0.00019836426];
};

_vehicle_627 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10768.761, 3604.7817, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_627 = _this;
  _this setDir 67.699333;
  _this setPos [10768.761, 3604.7817, -3.0517578e-005];
};

_vehicle_628 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10775.6, 3585.4619, 0.0002746582], [], 0, "CAN_COLLIDE"];
  _vehicle_628 = _this;
  _this setDir 73.410851;
  _this setPos [10775.6, 3585.4619, 0.0002746582];
};

_vehicle_629 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10781.633, 3565.9985, -0.00079345703], [], 0, "CAN_COLLIDE"];
  _vehicle_629 = _this;
  _this setDir 75.810043;
  _this setPos [10781.633, 3565.9985, -0.00079345703];
};

_vehicle_630 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10787.531, 3546.7385, -0.3889063], [], 0, "CAN_COLLIDE"];
  _vehicle_630 = _this;
  _this setDir 73.719543;
  _this setPos [10787.531, 3546.7385, -0.3889063];
};

_vehicle_631 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10791.066, 3526.9778, -1.8176891], [], 0, "CAN_COLLIDE"];
  _vehicle_631 = _this;
  _this setDir 74.625168;
  _this setPos [10791.066, 3526.9778, -1.8176891];
};

_vehicle_632 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10795.981, 3505.4822, -0.37200204], [], 0, "CAN_COLLIDE"];
  _vehicle_632 = _this;
  _this setDir 66.939125;
  _this setPos [10795.981, 3505.4822, -0.37200204];
};

_vehicle_633 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10806.567, 3488.9778, -2.3152072], [], 0, "CAN_COLLIDE"];
  _vehicle_633 = _this;
  _this setDir 43.688839;
  _this setPos [10806.567, 3488.9778, -2.3152072];
};

_vehicle_634 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10820.365, 3474.6328, -3.5926876], [], 0, "CAN_COLLIDE"];
  _vehicle_634 = _this;
  _this setDir 41.564835;
  _this setPos [10820.365, 3474.6328, -3.5926876];
};

_vehicle_635 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10833.704, 3458.6631, -2.3572006], [], 0, "CAN_COLLIDE"];
  _vehicle_635 = _this;
  _this setDir 49.791523;
  _this setPos [10833.704, 3458.6631, -2.3572006];
};

_vehicle_636 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10849.151, 3446.8838, -3.852658], [], 0, "CAN_COLLIDE"];
  _vehicle_636 = _this;
  _this setDir 23.032534;
  _this setPos [10849.151, 3446.8838, -3.852658];
};

_vehicle_637 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10868.566, 3439.9736, -1.8268837], [], 0, "CAN_COLLIDE"];
  _vehicle_637 = _this;
  _this setDir 11.140609;
  _this setPos [10868.566, 3439.9736, -1.8268837];
};

_vehicle_638 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10886.718, 3433.4912, -4.2284479], [], 0, "CAN_COLLIDE"];
  _vehicle_638 = _this;
  _this setDir 15.913089;
  _this setPos [10886.718, 3433.4912, -4.2284479];
};

_vehicle_639 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [10902.435, 3422.0942, -2.0033977], [], 0, "CAN_COLLIDE"];
  _vehicle_639 = _this;
  _this setDir -150.95293;
  _this setPos [10902.435, 3422.0942, -2.0033977];
};

_vehicle_640 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10920.228, 3410.8618, -4.3885703], [], 0, "CAN_COLLIDE"];
  _vehicle_640 = _this;
  _this setDir 46.981876;
  _this setPos [10920.228, 3410.8618, -4.3885703];
};

_vehicle_641 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10935.38, 3396.2485, -2.3557618], [], 0, "CAN_COLLIDE"];
  _vehicle_641 = _this;
  _this setDir 44.114506;
  _this setPos [10935.38, 3396.2485, -2.3557618];
};

_vehicle_642 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10951.527, 3383.4355, -1.1122406], [], 0, "CAN_COLLIDE"];
  _vehicle_642 = _this;
  _this setDir 34.261787;
  _this setPos [10951.527, 3383.4355, -1.1122406];
};

_vehicle_643 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10969.759, 3372.4902, -1.37667], [], 0, "CAN_COLLIDE"];
  _vehicle_643 = _this;
  _this setDir 32.861;
  _this setPos [10969.759, 3372.4902, -1.37667];
};

_vehicle_644 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10988.371, 3363.2502, -0.95124036], [], 0, "CAN_COLLIDE"];
  _vehicle_644 = _this;
  _this setDir 24.454916;
  _this setPos [10988.371, 3363.2502, -0.95124036];
};

_vehicle_645 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [11007.203, 3356.4558, -1.504351], [], 0, "CAN_COLLIDE"];
  _vehicle_645 = _this;
  _this setDir 19.956161;
  _this setPos [11007.203, 3356.4558, -1.504351];
};

_vehicle_646 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [11022.867, 3349.7529, -1.1366925], [], 0, "CAN_COLLIDE"];
  _vehicle_646 = _this;
  _this setPos [11022.867, 3349.7529, -1.1366925];
};

_vehicle_647 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [11030.806, 3334.0713, -1.1384108], [], 0, "CAN_COLLIDE"];
  _vehicle_647 = _this;
  _this setDir -81.858429;
  _this setPos [11030.806, 3334.0713, -1.1384108];
};

_vehicle_648 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [11044.433, 3320.6672, -0.76416886], [], 0, "CAN_COLLIDE"];
  _vehicle_648 = _this;
  _this setPos [11044.433, 3320.6672, -0.76416886];
};

_vehicle_649 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [11062.311, 3310.0288, -1.0377371], [], 0, "CAN_COLLIDE"];
  _vehicle_649 = _this;
  _this setDir 37.722931;
  _this setPos [11062.311, 3310.0288, -1.0377371];
};

_vehicle_650 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bastion_ruins", [11075.646, 3298.9104, -0.71351057], [], 0, "CAN_COLLIDE"];
  _vehicle_650 = _this;
  _this setDir -47.015083;
  _this setPos [11075.646, 3298.9104, -0.71351057];
};

_vehicle_651 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bergfrit", [11079.529, 3295.7993, 0.00029754639], [], 0, "CAN_COLLIDE"];
  _vehicle_651 = _this;
  _this setDir -26.540749;
  _this setPos [11079.529, 3295.7993, 0.00029754639];
};

_vehicle_652 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bastion", [11098.919, 3289.9502, -5.8033876], [], 0, "CAN_COLLIDE"];
  _vehicle_652 = _this;
  _this setDir 69.334595;
  _this setPos [11098.919, 3289.9502, -5.8033876];
};

_vehicle_653 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [11115.512, 3287.4226, -6.604816], [], 0, "CAN_COLLIDE"];
  _vehicle_653 = _this;
  _this setDir 39.586311;
  _this setPos [11115.512, 3287.4226, -6.604816];
};

_vehicle_654 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bergfrit_ruins", [11132.159, 3280.686, -3.9049504], [], 0, "CAN_COLLIDE"];
  _vehicle_654 = _this;
  _this setDir -70.059593;
  _this setPos [11132.159, 3280.686, -3.9049504];
};

_vehicle_655 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [11146.002, 3273.7649, -2.9830217], [], 0, "CAN_COLLIDE"];
  _vehicle_655 = _this;
  _this setDir 28.627455;
  _this setPos [11146.002, 3273.7649, -2.9830217];
};

_vehicle_656 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [11164.321, 3263.4841, -0.88621372], [], 0, "CAN_COLLIDE"];
  _vehicle_656 = _this;
  _this setDir 36.849136;
  _this setPos [11164.321, 3263.4841, -0.88621372];
};

_vehicle_657 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [11182.563, 3250.3757, -1.4517514], [], 0, "CAN_COLLIDE"];
  _vehicle_657 = _this;
  _this setDir 28.75317;
  _this setPos [11182.563, 3250.3757, -1.4517514];
};

_vehicle_658 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [11200.145, 3241.625, 2.9087067e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_658 = _this;
  _this setDir -38.716995;
  _this setPos [11200.145, 3241.625, 2.9087067e-005];
};

_vehicle_659 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [11216.467, 3221.2327, 1.5735626e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_659 = _this;
  _this setDir -38.252808;
  _this setPos [11216.467, 3221.2327, 1.5735626e-005];
};

_vehicle_660 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [11253.038, 3175.7141, -0.78750032], [], 0, "CAN_COLLIDE"];
  _vehicle_660 = _this;
  _this setDir -43.442883;
  _this setPos [11253.038, 3175.7141, -0.78750032];
};

_vehicle_661 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [11225.91, 3209.4231, -0.43198442], [], 0, "CAN_COLLIDE"];
  _vehicle_661 = _this;
  _this setDir 52.263111;
  _this setPos [11225.91, 3209.4231, -0.43198442];
};

_vehicle_662 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [11237.925, 3195.6001, -3.2272859], [], 0, "CAN_COLLIDE"];
  _vehicle_662 = _this;
  _this setDir 43.864815;
  _this setPos [11237.925, 3195.6001, -3.2272859];
};

_vehicle_663 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [11248.766, 3184.8728, -2.1197801], [], 0, "CAN_COLLIDE"];
  _vehicle_663 = _this;
  _this setDir 47.874043;
  _this setPos [11248.766, 3184.8728, -2.1197801];
};

_vehicle_664 = objNull;
if (true) then
{
  _this = createVehicle ["HMMWV_M998_crows_M2_DES_EP1", [11177.94, 3199.4919, -5.2452087e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_664 = _this;
  _this setDir 37.41217;
  _this setVehicleVarName "c1";
  c1 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [11177.94, 3199.4919, -5.2452087e-006];
};

_vehicle_665 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [11182.688, 3202.4321, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_665 = _this;
  _this setDir 44.473812;
  _this setPos [11182.688, 3202.4321, 1.7166138e-005];
};

_vehicle_666 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_bagfence_round", [11179.727, 3215.2046, -0.18690808], [], 0, "CAN_COLLIDE"];
  _vehicle_666 = _this;
  _this setDir 88.356224;
  _this setPos [11179.727, 3215.2046, -0.18690808];
};

_vehicle_667 = objNull;
if (true) then
{
  _this = createVehicle ["DesertLargeCamoNet_DZ", [11169.895, 3214.4712, -0.71283293], [], 0, "CAN_COLLIDE"];
  _vehicle_667 = _this;
  _this setDir -58.684258;
  _this setPos [11169.895, 3214.4712, -0.71283293];
};

_this = createCenter east;
_this setFriend [west, 0];
_this setFriend [civilian, 0];
_center_1 = _this;

_group_1 = createGroup _center_1;

_unit_6 = objNull;
if (true) then
{
  _this = _group_1 createUnit ["TK_Soldier_EP1", [11178.183, 3214.5444, 4.7683716e-007], [], 0, "CAN_COLLIDE"];
  _unit_6 = _this;
  _this setDir 66.461578;
  _this setUnitAbility 0.60000002;
  if (true) then {_group_1 selectLeader _this;};
};

_unit_7 = objNull;
if (true) then
{
  _this = _group_1 createUnit ["TK_Soldier_EP1", [11177.461, 3216.3459, -9.5367432e-007], [], 0, "CAN_COLLIDE"];
  _unit_7 = _this;
  _this setDir 31.179958;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_1 selectLeader _this;};
};

_unit_8 = objNull;
if (true) then
{
  _this = _group_1 createUnit ["TK_Soldier_EP1", [11179.571, 3197.1348, 2.3365021e-005], [], 0, "CAN_COLLIDE"];
  _unit_8 = _this;
  _this setVehicleInit "this moveInGunner c1;";
  _this setUnitAbility 0.60000002;
  if (false) then {_group_1 selectLeader _this;};
};

_this = _group_1 addWaypoint [[11176.838, 3210.8254, 1.4305115e-006], 0];
_this setWaypointType "HOLD";
_waypoint_1 = _this;

_this = createTrigger ["EmptyDetector", [11203.152, 3226.2646, -7.6293945e-006]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_0 = _this;

_vehicle_670 = objNull;
if (true) then
{
  _this = createVehicle ["Land_CamoNetB_NATO", [10701.976, 3639.4194, -1.5077162], [], 0, "CAN_COLLIDE"];
  _vehicle_670 = _this;
  _this setDir -80.124969;
  _this setPos [10701.976, 3639.4194, -1.5077162];
};

_vehicle_671 = objNull;
if (true) then
{
  _this = createVehicle ["M240Nest_DZ", [10706.626, 3643.5054, -0.086049609], [], 0, "CAN_COLLIDE"];
  _vehicle_671 = _this;
  _this setDir 56.807629;
  _this setVehicleVarName "c2";
  c2 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [10706.626, 3643.5054, -0.086049609];
};

_vehicle_672 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [10711.586, 3644.9736, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_672 = _this;
  _this setDir 72.731041;
  _this setPos [10711.586, 3644.9736, -3.0517578e-005];
};

_vehicle_673 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [10721.576, 3657.6982, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_673 = _this;
  _this setDir 40.985901;
  _this setPos [10721.576, 3657.6982, -3.0517578e-005];
};

_group_2 = createGroup _center_1;

_unit_9 = objNull;
if (true) then
{
  _this = _group_2 createUnit ["Ins_Soldier_MG", [10710.346, 3639.6948], [], 0, "CAN_COLLIDE"];
  _unit_9 = _this;
  _this setVehicleInit "this moveInGunner c2;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_2 selectLeader _this;};
};

_unit_10 = objNull;
if (true) then
{
  _this = _group_2 createUnit ["Ins_Soldier_MG", [10709.255, 3636.9761, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_10 = _this;
  _this setDir 26.95829;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_2 selectLeader _this;};
};

_unit_11 = objNull;
if (true) then
{
  _this = _group_2 createUnit ["Ins_Soldier_MG", [10715.914, 3635.4385, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _unit_11 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_2 selectLeader _this;};
};

_vehicle_674 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_posed", [10715.759, 3631.4058, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_674 = _this;
  _this setDir 9.2626514;
  _this setPos [10715.759, 3631.4058, 1.5258789e-005];
};

_vehicle_675 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_fort_rampart", [10719.075, 3635.595, -0.50704718], [], 0, "CAN_COLLIDE"];
  _vehicle_675 = _this;
  _this setDir 10.00695;
  _this setPos [10719.075, 3635.595, -0.50704718];
};

_this = _group_2 addWaypoint [[10712.758, 3634.8433, 3.0517578e-005], 0];
_this setWaypointType "HOLD";
_waypoint_2 = _this;

_this = createTrigger ["EmptyDetector", [10718.459, 3650.6807, 0]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AirAlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_1 = _this;

_vehicle_676 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [10333.978, 3789.4075, -6.8664551e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_676 = _this;
  _this setDir -2.4576354;
  _this setPos [10333.978, 3789.4075, -6.8664551e-005];
};

_vehicle_677 = objNull;
if (true) then
{
  _this = createVehicle ["LandRover_MG_TK_INS_EP1", [10334.472, 3783.8594, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_677 = _this;
  _this setDir -8.5561342;
  _this setVehicleVarName "c3";
  c3 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [10334.472, 3783.8594, -7.6293945e-006];
};

_group_3 = createGroup _center_1;

_unit_12 = objNull;
if (true) then
{
  _this = _group_3 createUnit ["TK_Soldier_MG_EP1", [10334.327, 3780.1392, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _unit_12 = _this;
  _this setDir 86.526962;
  _this setVehicleInit "this moveInGunner c3;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_3 selectLeader _this;};
};

_unit_14 = objNull;
if (true) then
{
  _this = _group_3 createUnit ["TK_Soldier_MG_EP1", [10340.388, 3780.7668, 6.4849854e-005], [], 0, "CAN_COLLIDE"];
  _unit_14 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_3 selectLeader _this;};
};

_unit_15 = objNull;
if (true) then
{
  _this = _group_3 createUnit ["TK_Soldier_MG_EP1", [10331.43, 3776.8745, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_15 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_3 selectLeader _this;};
};

_vehicle_678 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_vez", [10327.18, 3785.6677, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_678 = _this;
  _this setPos [10327.18, 3785.6677, -3.8146973e-006];
};

_this = _group_3 addWaypoint [[10336.283, 3778.7979, 0], 0];
_this setWaypointType "HOLD";
_waypoint_3 = _this;

_this = createTrigger ["EmptyDetector", [10336.121, 3779.2944, 0]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AirAlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_2 = _this;

_vehicle_679 = objNull;
if (true) then
{
  _this = createVehicle ["LandRover_ACR", [10164.18, 3788.9819, 0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_679 = _this;
  _this setDir -86.704414;
  _this setVehicleLock "LOCKED";
  _this setPos [10164.18, 3788.9819, 0.0001373291];
};

_group_4 = createGroup _center_1;

_vehicle_680 = objNull;
if (true) then
{
  _this = createVehicle ["M2StaticMG_US_EP1", [10158.546, 3788.7471, -0.27458647], [], 0, "CAN_COLLIDE"];
  _vehicle_680 = _this;
  _this setDir -316.22183;
  _this setVehicleVarName "g4";
  g4 = _this;
  _this setPos [10158.546, 3788.7471, -0.27458647];
};

_group_5 = createGroup _center_1;

_unit_18 = objNull;
if (true) then
{
  _this = _group_5 createUnit ["Ins_Soldier_MG", [10160.096, 3786.2659, -0.00020217896], [], 0, "CAN_COLLIDE"];
  _unit_18 = _this;
  _this setDir -5.2936244;
  _this setVehicleInit "this moveInGunner g4;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_5 selectLeader _this;};
};

_unit_19 = objNull;
if (true) then
{
  _this = _group_5 createUnit ["Ins_Soldier_MG", [10165.688, 3786.7046, 4.196167e-005], [], 0, "CAN_COLLIDE"];
  _unit_19 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_5 selectLeader _this;};
};

_unit_20 = objNull;
if (true) then
{
  _this = _group_5 createUnit ["TK_Soldier_MG_EP1", [10162.887, 3784.9807, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
  _unit_20 = _this;
  _this setDir -19.23526;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_5 selectLeader _this;};
};

_this = _group_5 addWaypoint [[10161.041, 3784.8496, -9.1552734e-005], 0];
_this setWaypointType "HOLD";
_waypoint_4 = _this;

_this = createTrigger ["EmptyDetector", [10161.61, 3786.1509, 0.00060653687]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AirAlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_3 = _this;

_vehicle_681 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [9397.5273, 3474.0332, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_681 = _this;
  _this setDir -10.458536;
  _this setPos [9397.5273, 3474.0332, 1.5258789e-005];
};

_vehicle_682 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [9409.3359, 3476.7161, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_682 = _this;
  _this setDir -17.622913;
  _this setPos [9409.3359, 3476.7161, 3.0517578e-005];
};

_vehicle_685 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_vez", [9410.7051, 3470.4146], [], 0, "CAN_COLLIDE"];
  _vehicle_685 = _this;
  _this setDir -27.745832;
  _this setPos [9410.7051, 3470.4146];
};

_vehicle_686 = objNull;
if (true) then
{
  _this = createVehicle ["Pickup_PK_GUE", [9410.7559, 3469.9646, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_686 = _this;
  _this setDir 29.856337;
  _this setVehicleVarName "c5";
  c5 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [9410.7559, 3469.9646, 6.1035156e-005];
};

_vehicle_687 = objNull;
if (true) then
{
  _this = createVehicle ["Pickup_PK_TK_GUE_EP1", [9401.9404, 3468.8794, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_687 = _this;
  _this setDir -29.050262;
  _this setVehicleVarName "c6";
  c6 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [9401.9404, 3468.8794, -7.6293945e-005];
};

_group_6 = createGroup _center_1;

_unit_21 = objNull;
if (true) then
{
  _this = _group_6 createUnit ["TK_Soldier_MG_EP1", [9410.2803, 3463.7578, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_21 = _this;
  _this setVehicleInit "this moveInGunner c6;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_6 selectLeader _this;};
};

_unit_22 = objNull;
if (true) then
{
  _this = _group_6 createUnit ["TK_Soldier_MG_EP1", [9411.458, 3465.9604, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_22 = _this;
  _this setVehicleInit "this moveInGunner c5;";
  _this setUnitAbility 0.60000002;
  if (false) then {_group_6 selectLeader _this;};
};

_unit_23 = objNull;
if (true) then
{
  _this = _group_6 createUnit ["TK_Soldier_MG_EP1", [9408.585, 3466.2217, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _unit_23 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_6 selectLeader _this;};
};

_this = _group_6 addWaypoint [[9407.8496, 3465.304, -3.0517578e-005], 0];
_this setWaypointType "HOLD";
_waypoint_5 = _this;

_this = createTrigger ["EmptyDetector", [9406.6631, 3465.9294, 0]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AirAlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_4 = _this;

_vehicle_688 = objNull;
if (true) then
{
  _this = createVehicle ["Offroad_DSHKM_Gue_DZE2", [6808.4233, 4129.9834], [], 0, "CAN_COLLIDE"];
  _vehicle_688 = _this;
  _this setDir -110.54515;
  _this setVehicleVarName "c8";
  c8 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [6808.4233, 4129.9834];
};

_vehicle_689 = objNull;
if (true) then
{
  _this = createVehicle ["Offroad_DSHKM_Gue_DZE2", [6805.1592, 4137.7505, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_689 = _this;
  _this setDir 92.32415;
  _this setVehicleVarName "c7";
  c7 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [6805.1592, 4137.7505, -1.5258789e-005];
};

_group_7 = createGroup _center_1;

_unit_24 = objNull;
if (true) then
{
  _this = _group_7 createUnit ["TK_Special_Forces_MG_EP1", [6803.2085, 4131.2852, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_24 = _this;
  _this setDir 65.17186;
  _this setVehicleInit "this moveInGunner c7;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_7 selectLeader _this;};
};

_unit_25 = objNull;
if (true) then
{
  _this = _group_7 createUnit ["RU_Soldier_MG", [6804.9541, 4128.8989, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_25 = _this;
  _this setVehicleInit "this moveInGunner c8;";
  _this setUnitAbility 0.60000002;
  if (false) then {_group_7 selectLeader _this;};
};

_unit_26 = objNull;
if (true) then
{
  _this = _group_7 createUnit ["RU_Soldier_MG", [6804.5522, 4125.145, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _unit_26 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_7 selectLeader _this;};
};

_vehicle_690 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [6816.1245, 4125.3076], [], 0, "CAN_COLLIDE"];
  _vehicle_690 = _this;
  _this setDir 71.256683;
  _this setPos [6816.1245, 4125.3076];
};

_vehicle_691 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [6812.8945, 4134.2891], [], 0, "CAN_COLLIDE"];
  _vehicle_691 = _this;
  _this setDir -30.290176;
  _this setPos [6812.8945, 4134.2891];
};

_vehicle_692 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [6809.1592, 4141.3223, 0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_692 = _this;
  _this setDir 66.924881;
  _this setPos [6809.1592, 4141.3223, 0.0001373291];
};

_this = _group_7 addWaypoint [[6803.7871, 4129.5571, -1.5258789e-005], 0];
_this setWaypointType "HOLD";
_waypoint_6 = _this;

_this = createTrigger ["EmptyDetector", [6806.9189, 4132.9238, 0]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AirAlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_5 = _this;

_vehicle_693 = objNull;
if (true) then
{
  _this = createVehicle ["M240Nest_DZ", [5683.7559, 4288.5049, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_693 = _this;
  _this setVehicleVarName "c9";
  c9 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [5683.7559, 4288.5049, -3.8146973e-005];
};

_vehicle_694 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_artillery_nest", [5667.0942, 4282.4268, -0.53495842], [], 0, "CAN_COLLIDE"];
  _vehicle_694 = _this;
  _this setDir 66.770073;
  _this setPos [5667.0942, 4282.4268, -0.53495842];
};

_group_8 = createGroup _center_1;

_unit_28 = objNull;
if (true) then
{
  _this = _group_8 createUnit ["MVD_Soldier_MG", [5678.4761, 4289.0991, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_28 = _this;
  _this setVehicleInit "this moveInGunner c9;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_8 selectLeader _this;};
};

_unit_29 = objNull;
if (true) then
{
  _this = _group_8 createUnit ["MVD_Soldier_MG", [5675.0708, 4288.9512, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _unit_29 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_8 selectLeader _this;};
};

_unit_30 = objNull;
if (true) then
{
  _this = _group_8 createUnit ["MVD_Soldier_MG", [5678.6118, 4282.6919, 0], [], 0, "CAN_COLLIDE"];
  _unit_30 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_8 selectLeader _this;};
};

_this = _group_8 addWaypoint [[5676.2993, 4284.8696, -3.0517578e-005], 0];
_this setWaypointType "HOLD";
_waypoint_7 = _this;

_this = createTrigger ["EmptyDetector", [5680.958, 4299.5459, -1.5258789e-005]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AirAlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_6 = _this;

_vehicle_695 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [5683.2979, 4292.8315, -8.392334e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_695 = _this;
  _this setPos [5683.2979, 4292.8315, -8.392334e-005];
};

_vehicle_696 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [4761.6309, 4366.7451, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_696 = _this;
  _this setDir 51.697144;
  _this setPos [4761.6309, 4366.7451, 1.5258789e-005];
};

_vehicle_698 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [4630.3022, 4340.0571, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_698 = _this;
  _this setDir -35.539654;
  _this setPos [4630.3022, 4340.0571, -9.1552734e-005];
};

_vehicle_699 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [4624.498, 4326.7808, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_699 = _this;
  _this setPos [4624.498, 4326.7808, -1.5258789e-005];
};

_vehicle_700 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [4752.8477, 4369.4365, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_700 = _this;
  _this setDir 79.588539;
  _this setPos [4752.8477, 4369.4365, -7.6293945e-005];
};

_vehicle_701 = objNull;
if (true) then
{
  _this = createVehicle ["Offroad_DSHKM_Gue_DZ", [4758.7222, 4363.3154, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_701 = _this;
  _this setDir -2.1310833;
  _this setVehicleVarName "c10";
  c10 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [4758.7222, 4363.3154, 4.5776367e-005];
};

_group_9 = createGroup _center_1;

_unit_31 = objNull;
if (true) then
{
  _this = _group_9 createUnit ["Ins_Soldier_MG", [4755.3271, 4363.1323, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _unit_31 = _this;
  _this setVehicleInit "this moveInGunner c10;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_9 selectLeader _this;};
};

_unit_32 = objNull;
if (true) then
{
  _this = _group_9 createUnit ["RU_Soldier_SL", [4749.6011, 4367.3672, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _unit_32 = _this;
  _this setDir 93.266876;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_9 selectLeader _this;};
};

_this = _group_9 addWaypoint [[4750.0913, 4364.0088, 1.5258789e-005], 0];
_this setWaypointType "HOLD";
_waypoint_9 = _this;

_this = createTrigger ["EmptyDetector", [4756.291, 4367.811, -6.1035156e-005]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_7 = _this;

_vehicle_702 = objNull;
if (true) then
{
  _this = createVehicle ["MtvrSupply_DES_EP1", [4623.9063, 4324.3667, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_702 = _this;
  _this setDir -82.231903;
  _this setVehicleLock "LOCKED";
  _this setPos [4623.9063, 4324.3667, -1.5258789e-005];
};

_vehicle_703 = objNull;
if (true) then
{
  _this = createVehicle ["Pickup_PK_GUE_DZE2", [4635.0142, 4335.2734, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_703 = _this;
  _this setDir -44.697777;
  _this setVehicleVarName "c11";
  c11 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [4635.0142, 4335.2734, -9.1552734e-005];
};

_group_10 = createGroup _center_1;

_unit_34 = objNull;
if (true) then
{
  _this = _group_10 createUnit ["MVD_Soldier", [4637.9844, 4332.5386, 0], [], 0, "CAN_COLLIDE"];
  _unit_34 = _this;
  _this setVehicleInit "this moveInGunner c11;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_10 selectLeader _this;};
};

_unit_35 = objNull;
if (true) then
{
  _this = _group_10 createUnit ["MVD_Soldier", [4627.6592, 4324.0317, -0.0001373291], [], 0, "CAN_COLLIDE"];
  _unit_35 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_10 selectLeader _this;};
};

_unit_36 = objNull;
if (true) then
{
  _this = _group_10 createUnit ["MVD_Soldier", [4632.6279, 4327.3511, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_36 = _this;
  _this setDir -77.859131;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_10 selectLeader _this;};
};

_this = _group_10 addWaypoint [[4628.2612, 4330.999, -9.1552734e-005], 0];
_this setWaypointType "HOLD";
_waypoint_10 = _this;

_this = createTrigger ["EmptyDetector", [4625.8423, 4334.7822, 3.0517578e-005]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AirAlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_9 = _this;

_vehicle_704 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [4264.7148, 4442.0591, -0.19378701], [], 0, "CAN_COLLIDE"];
  _vehicle_704 = _this;
  _this setDir -43.415894;
  _this setPos [4264.7148, 4442.0591, -0.19378701];
};

_vehicle_705 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [4269.4585, 4445.7988, -0.078950502], [], 0, "CAN_COLLIDE"];
  _vehicle_705 = _this;
  _this setDir -29.141315;
  _this setPos [4269.4585, 4445.7988, -0.078950502];
};

_vehicle_706 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [4275.5508, 4448.2964, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_706 = _this;
  _this setDir -13.520413;
  _this setPos [4275.5508, 4448.2964, 0.00010681152];
};

_vehicle_707 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [4281.6201, 4447.6465, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_707 = _this;
  _this setDir 37.87986;
  _this setPos [4281.6201, 4447.6465, 3.0517578e-005];
};

_vehicle_708 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [4251.5605, 4458.2451, 0.00022888184], [], 0, "CAN_COLLIDE"];
  _vehicle_708 = _this;
  _this setDir -65.729172;
  _this setPos [4251.5605, 4458.2451, 0.00022888184];
};

_vehicle_709 = objNull;
if (true) then
{
  _this = createVehicle ["Pickup_PK_GUE_DZE3", [4273.1045, 4434.8135, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_709 = _this;
  _this setVehicleVarName "c12";
  c12 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [4273.1045, 4434.8135, -3.0517578e-005];
};

_group_11 = createGroup _center_1;

_unit_37 = objNull;
if (true) then
{
  _this = _group_11 createUnit ["TK_Soldier_Spotter_EP1", [4271.3042, 4430.8257, 0.0002746582], [], 0, "CAN_COLLIDE"];
  _unit_37 = _this;
  _this setVehicleInit "this moveInGunner c12;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_11 selectLeader _this;};
};

_unit_38 = objNull;
if (true) then
{
  _this = _group_11 createUnit ["MVD_Soldier_TL", [4273.6577, 4423.9531, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_38 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_11 selectLeader _this;};
};

_unit_39 = objNull;
if (true) then
{
  _this = _group_11 createUnit ["MVD_Soldier_TL", [4280.9434, 4435.5269, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _unit_39 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_11 selectLeader _this;};
};

_this = _group_11 addWaypoint [[4270.2417, 4424.1909, 1.5258789e-005], 0];
_this setWaypointType "HOLD";
_waypoint_11 = _this;

_this = createTrigger ["EmptyDetector", [4274.6543, 4426.7964, 0.00047302246]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AirAlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_11 = _this;

_vehicle_710 = objNull;
if (true) then
{
  _this = createVehicle ["Pickup_PK_INS_DZE3", [2844.041, 4288.8887, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_710 = _this;
  _this setDir 38.454544;
  _this setVehicleVarName "c15";
  c15 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [2844.041, 4288.8887, 3.0517578e-005];
};

_vehicle_711 = objNull;
if (true) then
{
  _this = createVehicle ["Pickup_PK_INS_DZE3", [2855.8511, 4286.2773, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_711 = _this;
  _this setDir 13.230991;
  _this setVehicleVarName "c16";
  c16 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [2855.8511, 4286.2773, -3.0517578e-005];
};

_group_12 = createGroup _center_1;

_unit_40 = objNull;
if (true) then
{
  _this = _group_12 createUnit ["Ins_Soldier_AT", [2847.5398, 4284.7998, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _unit_40 = _this;
  _this setVehicleInit "this moveInGunner c16;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_12 selectLeader _this;};
};

_unit_41 = objNull;
if (true) then
{
  _this = _group_12 createUnit ["TK_Soldier_MG_EP1", [2847.6267, 4282.6636], [], 0, "CAN_COLLIDE"];
  _unit_41 = _this;
  _this setVehicleInit "this moveInGunner c15;";
  _this setUnitAbility 0.60000002;
  if (false) then {_group_12 selectLeader _this;};
};

_unit_42 = objNull;
if (true) then
{
  _this = _group_12 createUnit ["TK_Soldier_MG_EP1", [2846.0234, 4283.252, 0], [], 0, "CAN_COLLIDE"];
  _unit_42 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_12 selectLeader _this;};
};

_this = _group_12 addWaypoint [[2847.7104, 4288.0459, -3.0517578e-005], 0];
_this setWaypointType "HOLD";
_waypoint_12 = _this;

_this = createTrigger ["EmptyDetector", [2859.9978, 4313.3325, -3.0517578e-005]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AirAlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_12 = _this;

_vehicle_712 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [1963.2932, 4339.0039, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_712 = _this;
  _this setDir 29.42959;
  _this setPos [1963.2932, 4339.0039, -1.5258789e-005];
};

_vehicle_713 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [1961.9742, 4325.3521, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_713 = _this;
  _this setDir 29.381088;
  _this setPos [1961.9742, 4325.3521, 1.5258789e-005];
};

_vehicle_714 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [1952.7318, 4326.5313, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_714 = _this;
  _this setDir -0.83472431;
  _this setPos [1952.7318, 4326.5313, -4.5776367e-005];
};

_vehicle_715 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Pristresek_mensi", [1957.7289, 4324.4775], [], 0, "CAN_COLLIDE"];
  _vehicle_715 = _this;
  _this setDir -142.94362;
  _this setPos [1957.7289, 4324.4775];
};

_vehicle_716 = objNull;
if (true) then
{
  _this = createVehicle ["Pickup_PK_GUE_DZ", [1962.8375, 4319.2969, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_716 = _this;
  _this setDir 16.62604;
  _this setVehicleVarName "c17";
  c17 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [1962.8375, 4319.2969, -1.5258789e-005];
};

_group_13 = createGroup _center_1;

_unit_43 = objNull;
if (true) then
{
  _this = _group_13 createUnit ["Ins_Soldier_2", [1959.949, 4317.3936, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_43 = _this;
  _this setVehicleInit "this moveInGunner c17;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_13 selectLeader _this;};
};

_unit_44 = objNull;
if (true) then
{
  _this = _group_13 createUnit ["TK_Soldier_AT_EP1", [1955.79, 4323.4385, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _unit_44 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_13 selectLeader _this;};
};

_unit_45 = objNull;
if (true) then
{
  _this = _group_13 createUnit ["TK_Soldier_AMG_EP1", [1951.5815, 4323.7539, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_45 = _this;
  _this setDir 36.88084;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_13 selectLeader _this;};
};

_this = _group_13 addWaypoint [[1957.2581, 4321.707, 4.5776367e-005], 0];
_this setWaypointType "HOLD";
_waypoint_13 = _this;

_this = createTrigger ["EmptyDetector", [1964.9648, 4335.1113, 3.0517578e-005]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AlarmBellSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_13 = _this;

};

 

markers.sqf

Spoiler

_this = createMarker ["bor1", [11209.924, 3234.3813, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_20 = _this;

_this = createMarker ["bor2", [10730.072, 3666.4526, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_21 = _this;

_this = createMarker ["bor3", [10331.824, 3800.7375, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_22 = _this;

_this = createMarker ["bor4", [10162.186, 3795.9265, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_23 = _this;

_this = createMarker ["bor5", [9404.0557, 3477.4502, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_24 = _this;

_this = createMarker ["bor6", [6813.6406, 4140.1904]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_25 = _this;

_this = createMarker ["bor7", [5681.3804, 4308.5859, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_26 = _this;

_this = createMarker ["bor8", [4767.2524, 4376.3335, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_27 = _this;

_this = createMarker ["bor9", [4616.832, 4346.3325, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_28 = _this;

_this = createMarker ["bor10", [4260.3701, 4436.3359, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_29 = _this;

_this = createMarker ["bor11", [2867.105, 4326.5879, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_30 = _this;

_this = createMarker ["bor12", [1971.5244, 4349.9146]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_31 = _this;

_this = createMarker ["fron1", [-2.8680592, 4351.0737]];
_this setMarkerText "BorderLimit";
_this setMarkerType "Pickup";
_this setMarkerBrush "Solid";
_marker_32 = _this;

_this = createMarker ["front2", [1210.6125, 4351.0747]];
_this setMarkerText "BorderLimit";
_this setMarkerType "Pickup";
_this setMarkerBrush "Solid";
_marker_33 = _this;

_this = createMarker ["front3", [3661.7957, 4234.7607]];
_this setMarkerText "BorderLimit";
_this setMarkerType "Pickup";
_this setMarkerBrush "Solid";
_marker_34 = _this;

_this = createMarker ["front4", [7711.5776, 4021.5161]];
_this setMarkerText "BorderLimit";
_this setMarkerType "Pickup";
_this setMarkerBrush "Solid";
_marker_35 = _this;

_this = createMarker ["front5", [8910.5244, 3994.8596]];
_this setMarkerText "BorderLimit";
_this setMarkerType "Pickup";
_this setMarkerBrush "Solid";
_marker_36 = _this;

 

signs.sqf (if u wanna use signs u will need a pic for its... heres mine https://postimg.org/image/tpjpnabpt/ )  must go into custom/Maps/skin/frontera.jpg .  If u want make your own must be 512x512)

Spoiler

//////////////////////////// FRONTERA SINGS

_vehicle_717 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [1964.3578, 4340.2505, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_717 = _this;
  _this setDir -147.05321;
  _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_718 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [2870.5024, 4338.1196], [], 0, "CAN_COLLIDE"];
  _vehicle_718 = _this;
  _this setDir -133.25806;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_719 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [4249.9136, 4457.8984, -0.253203], [], 0, "CAN_COLLIDE"];
  _vehicle_719 = _this;
  _this setDir 113.17092;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_720 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [4616.373, 4355.2881, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_720 = _this;
  _this setDir 138.73744;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_721 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [4773.1616, 4385.5923, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_721 = _this;
  _this setDir -103.516;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_722 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [5686.7017, 4314.1714, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_722 = _this;
  _this setDir 188.41495;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_723 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [6816.6973, 4135.7637, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_723 = _this;
  _this setDir -129.44778;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_724 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [9403, 3493.3718, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_724 = _this;
  _this setDir -205.62273;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_725 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [10168.598, 3792.1636, 0.00021743774], [], 0, "CAN_COLLIDE"];
  _vehicle_725 = _this;
  _this setDir 180.32349;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_726 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [10329.319, 3791.615, -0.00020980835], [], 0, "CAN_COLLIDE"];
  _vehicle_726 = _this;
  _this setDir -189.18689;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_727 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [10736.865, 3664.6689, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_727 = _this;
  _this setDir -138.19379;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_728 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [11211.591, 3242.8865, 4.4345856e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_728 = _this;
  _this setDir -118.44496;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_729 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [11221.1, 3230.6685, -5.1021576e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_729 = _this;
  _this setDir -126.51284;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

 

at bottom of your init.sqf

Spoiler

[] execVM "custom\Maps\frontier.sqf";

[] execVM "custom\Maps\markers.sqf";

[] execVM "custom\Maps\signs.sqf";

Pics:

https://postimg.org/image/tiftwa1i9/

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  • 9 months later...
11 hours ago, Schalldampfer said:

good. I'm using this one with AIs removed, of course it seems to be working well.

but Landrover_ACR seems not to be in game.
 

 

change the Landrover_ACR  by another vehicle ID.. or just remove it. (vehicles are only in the script to be used by the AI)

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11 hours ago, juandayz said:

change the Landrover_ACR  by another vehicle ID.. or just remove it. (vehicles are only in the script to be used by the AI)

yea, I changed it to another Landrover. so it's okay.

another problem is the Alarm not working

Spoiler


20:35:43 Warning Message: SFX AirAlarmSfx not found

is there anything to fix it? (or I just remove it)

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  • 4 weeks later...

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