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Debug Monitor Infistar


Chino

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Hi, community friends! As a walk? Well, I wanted to ask a favor, was looking for a Debug Monitor, which you'll let down a photo. I'm riding my own server and I was missing a few things, I want this debug because I really like the design, and wanted to know if anyone is kind enough to pass me the .sqf if possible ?.
Well, I leave the picture.
Thank you so much and I hope you can help me, if so me too I will do what is possible ;)

Greetings.

asd.jpg

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Chino, there's ton of guides and scripts posted for this generic debug monitor, just google for "dayz epoch debug monitor". Literary first 2 links has the answer.
Also here's a colour picker for Arma to make it more unique - http://lostvar.com/flashtrash/SPUNsColorPicker.html

Syco, everybody has this debug monitor, what are you on about :)

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7 hours ago, syco said:

NO one has this debug monitor because its off my server. It is custom.

I think if you have some servers, I've seen.

 

5 hours ago, raymix said:

Chino, there's ton of guides and scripts posted for this generic debug monitor, just google for "dayz epoch debug monitor". Literary first 2 links has the answer.
Also here's a colour picker for Arma to make it more unique - http://lostvar.com/flashtrash/SPUNsColorPicker.html

Syco, everybody has this debug monitor, what are you on about :)

I will look the same Debug, I hope your help solve my problem. Thank you.

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15 minutes ago, ElDubya said:

Dude, this debug monitor design has been around more than Kim Cardashian. The only "custom" thing about it would be the server name/logo that OP has smudged black over :)

LOL. He had asked if he could share it with me, as good wave, and told me he charged me 50 dollars. I did not think it would have to pay for something you might find it in the forum. :( 

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17 hours ago, Chino said:

I will look the same Debug, I hope your help solve my problem. Thank you.

It is the same debug for everyone, just a bunch of hints in an endless loop. Kinda weirdway of doing it, but w/e.. seems to be popular thing around. It's by far better do completely custom design using GUI editor and add it via rscTitles or attach to main display.
What you need to do is set up a working debug monitor from those links and just paint your text red using color picker I gave you.

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FOR ONLY $49,99!!!! YEAH $49,99  YOU CAN GET THIS EXCLUSIVE,AMAZING DEBUG MONITOR  UNIQUE IN THIS WORLD!!! BUT!!!! IF U CALL NOW!! WE GIVE YOU TOO THE OPTION TO TOGGLE IT WITH SCROLL MENU!!! FOR ONLY $45,99!!!!! :D

create a sqf called custom_monitor.sqf

Spoiler

if (isNil "debugMonitor") then { debugMonitor = false; };
        if (debugMonitor) then {
            debugMonitor = false;
            hintSilent "";
        } else {
    debugMonitor = true;

private ["_servername", "_ts"];

while {debugMonitor} do {

 

_servername = "";
_ts = "";

 

        _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
        if (player == vehicle player) then
        {
            _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
        }
            else
        {
            _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
        };
        hintSilent parseText format ["
        <t color='#009FCF' size='1.30' font='Bitstream' align='left'>[</t><t color='#ff5200' size='1.30' font='Bitstream' align='left'>_servername</t><t color='#009FCF' size='1.30' font='Bitstream' align='left'>]</t><br/>
        <t color='#009FCF' size='1.15' font='Bitstream' align='left'>%1 (</t><t color='#ff5200' size='1.15' font='Bitstream' align='left'>%2</t><t color='#009FCF' size='1.15' font='Bitstream' align='left'>)</t><br/>
        <img size='3' align='right' image='%12'/><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>Online:</t><t color='#F2EA00' size='1' font='Bitstream' align='right'>%3</t><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>ZedsKills</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%4</t><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>Headshots:</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%5</t><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>Murders:</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%6</t><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>BanditKills:</t><t color='#ff5200' size='1' font='Bitstream' align='right'>%7</t><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>Blood:</t><t color='#F20035' size='1' font='Bitstream' align='right'>%8</t><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>Humanity:</t><t color='#34F200' size='1' font='Bitstream' align='right'>%9</t><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>FPS:</t><t color='#F2EA00' size='1' font='Bitstream' align='right'>%10</t><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>Restart:</t><t color='#F2EA00' size='1' font='Bitstream' align='right'>%11</t><br/><br/>
        <t color='#009FCF' size='1' font='Bitstream' align='left'>TS3:PUT TS HERE</t><br/>
        <t color='#ff5200' size='1' font='Bitstream' align='left'>_ts</t><br/><br/><br/>",
        (name player),//1
        (dayz_Survived),//2
        (count playableUnits),//3
        (player getVariable['zombieKills', 0]),//4
        (player getVariable['headShots', 0]),//5
        (player getVariable['humanKills', 0]),//6
        (player getVariable['banditKills', 0]),//7
        (player getVariable['USEC_BloodQty', r_player_blood]),//8
        (player getVariable['humanity', 0]),//9
        (round diag_fps),//10
        (round(300-(serverTime) / 60)),//11
        _pic //12
        ];

    
    
sleep 2;
};
};

2-Now create a sqf called : debug_init.sqf

Spoiler

if (isnil "debuginit") then {debuginit = true;};

    if (debuginit) then
    {
        []spawn
        {
            private["_veh", "_idb", "_idb2"];
            _idb = -1;
            while {alive player} do
            {
                if (_idb == -1) then
                {
                    _idb = (vehicle player) addaction [("<t color=""#08088A"">" + ("Toggle debug") +"</t>"),"custom\debug\custom_monitor.sqf","",0,false,true,"",""];
                    _veh = vehicle player;
                };
                if (_veh != vehicle player) then
                {
                    _veh removeAction _idb;
                    _idb = -1;      
                };
                Sleep 2;
            };
        };
        debuginit = false;
    };
    waituntil {!alive player ; sleep 2;};
    debuginit = true;

3-Paste this 2 sqf into  /MPMISSION/YOURINSTANCE/custom/debug/

4-go at bottom of your init.sqf and paste:

Spoiler

//debug monitor
[] execVM "custom\debug\debug_init.sqf";
[] execVM "custom\debug\custom_monitor.sqf";

**Note: You Can toogle whit scroll menu.Sin_t_tulo.jpgSin_t_tulo.jpgSin_t_tulo.jpg

**my debug is in spanish but this files are in english

***you can change colorus as raymix said:

for example in this line:

<t color='#009FCF' size='1' font='Bitstream' align='left'>Online:</t><t color='#F2EA00' size='1' font='Bitstream' align='right'>%3</t><br/>

first is for the "Online" word  second is for number to count how many players are online.

On 7/6/2016 at 3:49 PM, raymix said:

Chino, there's ton of guides and scripts posted for this generic debug monitor, just google for "dayz epoch debug monitor". Literary first 2 links has the answer.
Also here's a colour picker for Arma to make it more unique - http://lostvar.com/flashtrash/SPUNsColorPicker.html

Syco, everybody has this debug monitor, what are you on about :)

 

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On 6/8/2016 at 7:11 AM, Shawn said:

He charged you 50 bucks for a debug monitor you can get for free? Jesus.

I never said i would charge him $50 for my debug. I said i would make him one how ever he wanted for $50. For my time. He does not understand english.

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1 minute ago, syco said:

I never said i would charge him $50 for my debug. I said i would make him one how ever he wanted for $50. For my time. He does not understand english.

 

so you change some colours and the format a little bit and charge £50...

 

Do me a favour go work for survivalservers they are expert on ripping people off like that.

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6 minutes ago, syco said:

I never said i would charge him $50 for my debug. I said i would make him one how ever he wanted for $50. For my time. He does not understand english.

Only you had asked if you shared the debug monitor, I edited the rest, as many said here, that monitor debugging is published. I could not find it, but not you asked. But there's no problem. I have it without paying. ;) 

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19 hours ago, Shak said:

Looks like Dami's copy / paste debug from his copy / past AH.

PM me if you want his doodoo.

 

Or post it here ?

Is not like a debug monitor is anything but copied / edited from the one before (as Raymix has already pointed out)..


Read the rules guys or be banned, 50 sheets for a debug monitor.. ffs.

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19 minutes ago, axeman said:

 

 

Or post it here ?

Is not like a debug monitor is anything but copied / edited from the one before (as Raymix has already pointed out)..


Read the rules guys or be banned, 50 sheets for a debug monitor.. ffs.

sorry, I did not know he had to have more than 50 messages to ask for a debug monitor .. as I said, no problem, I will use another debug and ready, because if you do not get that.

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45 minutes ago, Chino said:

sorry, I did not know he had to have more than 50 messages to ask for a debug monitor .. as I said, no problem, I will use another debug and ready, because if you do not get that.

 

what are you talking about "had to have more than 50 messages"

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