killerkiwi Posted May 28, 2016 Report Share Posted May 28, 2016 if you don't like my work don't say any thing at all ---------->EASY<----------- if any bugs or errors you come a cross please mp me i fix them soon as i can please note this mission has overwatch loot in it just remove the class names step 1 got to mp MPMissions\DayZ_Epoch_11.Chernarus\mission.sqm add this in mission.sqm class Item29 // may need to change this { position[]={7154.51,0.00146484,9674.14}; name="Battlefield"; text="Battle field"; type="Defend"; colorName="ColorRed"; }; step 2. paste this code in the Battlefield v1.0 file and your done...... if you don't have battlefiled v1.0 use this directory.... execVM "\z\addons\dayz_server\Battlefield.sqf"; // add this to the bottom of server_functions.sqf in the server pbo old loot box http://pastebin.com/7Uybz0BC new lot box updated by linux give him a like http://epochmod.com/forum/profile/31572-linux/ http://pastebin.com/xzXjKpJw juandayz, Linux and Hooty 3 Link to comment Share on other sites More sharing options...
Phail Posted May 28, 2016 Report Share Posted May 28, 2016 Ever thought about using a [ spoiler](without space [ s)[/spoiler] I had to scroll 19 times to get to the second post Link to comment Share on other sites More sharing options...
Pro_Speedy Posted May 28, 2016 Report Share Posted May 28, 2016 2 hours ago, Phail said: Ever thought about using a [ spoiler](without space [ s)[/spoiler] Reveal hidden contents I had to scroll 19 times to get to the second post agreed, it makes me tilted. Link to comment Share on other sites More sharing options...
killerkiwi Posted May 29, 2016 Author Report Share Posted May 29, 2016 my bad lol just cba to up load the files to a host and just lazy Link to comment Share on other sites More sharing options...
Linux Posted June 10, 2016 Report Share Posted June 10, 2016 Updated (added weapons and magazines to arrays) http://pastebin.com/xzXjKpJw Link to comment Share on other sites More sharing options...
killerkiwi Posted June 10, 2016 Author Report Share Posted June 10, 2016 thanks linux add that to the post Linux 1 Link to comment Share on other sites More sharing options...
Linux Posted June 11, 2016 Report Share Posted June 11, 2016 8 hours ago, killerkiwi said: thanks linux add that to the post i will optimize this script and post here) You can add includes for comfortable work with this file, nice work, thank you for publish that script. Link to comment Share on other sites More sharing options...
killerkiwi Posted June 12, 2016 Author Report Share Posted June 12, 2016 np dude no one relay helps out with epoch no more so some make any fix they get some credit Link to comment Share on other sites More sharing options...
lwbuk Posted June 18, 2016 Report Share Posted June 18, 2016 Ive been playing around with this (moving its location, removing some of the spawned in buildings etc). The messages work, the buildings spawn in, the alarm sounds.. The box spawns and the flares pop.. Then the box despawns immediately.. Any ideas why? Nothing in logs anywhere suggest a reason. Maybe infistar is deleting it, I dont know. Pretty sure when I tried the default version the box stayed put, so... Link to comment Share on other sites More sharing options...
lwbuk Posted June 18, 2016 Report Share Posted June 18, 2016 n/m fixed it. Link to comment Share on other sites More sharing options...
DangerRuss Posted July 17, 2016 Report Share Posted July 17, 2016 On 6/18/2016 at 11:50 AM, lwbuk said: n/m fixed it. If you encounter a problem, and you fix it, don't just say you fixed it and nevermind. Explain how you fixed it in case someone else has that same problem. This is just common courtesy, the same way you expected help when you originally posted your problem, you should explain how it was fixed. ElDubya and juandayz 2 Link to comment Share on other sites More sharing options...
lwbuk Posted July 17, 2016 Report Share Posted July 17, 2016 Well it wasn't anything to do with the script, it was me being a dumbass and spawning the box colliding with something else, so I didnt think it necessary to expand as no-one would do something that silly. Link to comment Share on other sites More sharing options...
DangerRuss Posted July 21, 2016 Report Share Posted July 21, 2016 On 7/17/2016 at 1:33 PM, lwbuk said: Well it wasn't anything to do with the script, it was me being a dumbass and spawning the box colliding with something else, so I didnt think it necessary to expand as no-one would do something that silly. You never know bud. It might have been something very particular but who knows, a year or 2 from now someone might be have run into the same thing and spend all day googling it just to find this thread and be so disappointed. It's happened to me! Link to comment Share on other sites More sharing options...
FreakingFred Posted July 28, 2016 Report Share Posted July 28, 2016 Neat idea. I am not sure if this has been suggested to you before or not, but have you thought about running this as an Epoch Event? That way instead of running it at server startup, and having it sleep for an hour, you could just set it to run the script at a specific time. Just a suggestion. Good luck! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now