Snitzle Posted April 27, 2016 Report Share Posted April 27, 2016 I used this page Arma_3_CfgVehicles to go through and search the Epoch building loot spawns. I saved it to PDF format and used the search to find out which buildings weren't on the loot spawn list. I went through and searched every A3 building in that list. What I found is that there are quite a few buildings that are missing from the list. Most of them are worn and older looking or damaged versions of the originals but should still spawn loot like the others. The original buildings in most cases are already in the loot spawn list but these worn older looking versions were not. If you notice a lot of the missing buildings include the words "dam" in them which means damaged. Most are not damaged but are more so just older and worn down looking. The reason this really stood out is because our server is running Esseker which uses those older looking worn buildings in most cases. The buildings weren't spawning loot and no one knew why. After doing this research I discovered lots of the building version used in Esseker that weren't added to spawn loot list. Here is a list of the buildings missing from the list. It would be great if they could be added for the next update. A3 BUILDINGS MISSING LOOT SPAWNS: Land_i_Garage_V2_dam_F Land_i_Stone_HouseBig_V1_dam_F Land_i_Stone_HouseBig_V3_dam_F Land_i_Stone_HouseSmall_V1_dam_F Land_i_Stone_HouseSmall_V3_dam_F Land_Airport_Tower_dam_F Land_Shed_Small_F Land_i_Barracks_V1_dam_F Land_i_Barracks_V2_dam_F Land_TentHangar_V1_F Land_TentHangar_V1_dam_F Land_Dome_Big_F Land_Dome_Small_F Land_GH_MainBuilding_entry_F Land_dp_smallTank_F Land_i_House_Big_01_V1_dam_F Land_i_House_Big_01_V2_dam_F Land_i_House_Big_01_V3_dam_F Land_u_House_Big_01_V1_dam_F Land_i_House_Big_02_V2_dam_F Land_i_Shop_01_V1_dam_F Land_i_Shop_01_V2_dam_F Land_i_Shop_01_V3_dam_F Land_u_Shop_01_V1_dam_F Land_i_Shop_02_V1_dam_F Land_i_Shop_02_V2_dam_F Land_i_Shop_02_V3_dam_F Land_u_Shop_02_V1_dam_F Land_i_House_Small_01_V1_dam_F Land_i_House_Small_01_V2_dam_F Land_i_House_Small_01_V3_dam_F Land_u_House_Small_01_V1_dam_F Land_i_House_Small_02_V1_dam_F Land_i_House_Small_02_V2_dam_F Land_i_House_Small_02_V3_dam_F Land_u_House_Small_02_V1_dam_F Land_i_House_Small_03_V1_dam_F ALSO FOUND A2 BUILDING: Land_A_Hospital_dam He-Man 1 Link to comment Share on other sites More sharing options...
Snitzle Posted May 3, 2016 Author Report Share Posted May 3, 2016 (edited) Those in the above post are all A3 buildings. Using https://community.bistudio.com/wiki/ArmA_2:_CfgVehicles#Static_Class_Vehicles I went through and found a bunch of A2 buildings with "dam" in the classname as well as a bunch of others that need loot spawns and should be added. The first list is A2 buildings that have "dam" in their classnames. I would assume like the A3 buildings the "dam" just means they're older more worn down looking versions and not necessarily actually damaged. All of the original undamaged versions are already in the building loot spawns list but these weren't. The second list are buildings that don't have "dam" in their names but are missing from the list and should have loot spawns added. A2 BUILDINGS MISSING LOOT SPAWNS: (have "dam" in classname & original versions already have loot spawns) Land_A_Castle_Bergfrit_dam Land_A_Castle_Donjon_dam Land_A_GeneralStore_01_dam Land_A_GeneralStore_01a_dam Land_A_Hospital_dam Land_A_Office02_dam Land_Barn_Metal_dam Land_Barn_W_01_dam Land_Church_03_dam Land_Farm_Cowshed_a_dam Land_Farm_Cowshed_b_dam Land_Farm_Cowshed_c_dam Land_HouseV_1I1_dam Land_HouseV2_02_Interier_dam Land_Mil_ControlTower_dam Land_Mil_House_dam Land_Shed_Ind02_dam A2 BUILDINGS MISSING LOOT SPAWNS: (others I found that don't have "dam" in their classnames) Land_afhospoda_mesto (no entry building) Land_budova1 (no entry building) Land_budova2 (no entry building) Land_Church_02a (could not find an image, but not on list) Land_cihlovej_dum (Land_cihlovej_dum_in and Land_Cihlovej_Dum_mini were both on list but not this version) Land_dum_mesto (Land_dum_mesto was on the list but not this version) Land_dum_olez_istan1 Land_dum_olez_istan2 Land_dum_olez_istan2_maly Land_dum_olez_istan2_maly2 Land_fortified_nest_big (Land_fortified_nest_big_EP1 was on list but not this version) Land_HouseBlock_B4 Land_Ind_Mlyn_02 (wasn't able to preview a pic of this and the next 4 buildings but Land_Ind_Mlyn_01 was on the list but not these others with similar names) Land_Ind_Mlyn_03 Land_Ind_Mlyn_04 Land_Ind_Mlyn_D1 Land_Ind_Mlyn_D2 Land_Ind_Shed_01_main (could not preview building picture, please check if loot is possible) Land_Ind_Shed_01_end (could not preview building picture, please check if loot is possible) Land_Ind_Shed_02_main (could not preview building picture, please check if loot is possible) Land_Ind_Shed_02_end (could not preview building picture, please check if loot is possible) Land_Ind_SiloVelke_02 (Land_Ind_SiloVelke_01 was there but not this one) Misc_Cargo1Bo_civil (Land_Misc_Cargo1Bo was there but not this version) Misc_Cargo1Bo_military (Land_Misc_Cargo1Bo was there but not this version) Land_sara_stodola3 Land_Shed_W03 Land_stanice Land_statek_hl_bud Land_Statek_kulna Land_tent_east WarfareBAirport WarfareBDepot Fort_Barracks_USMC Land_A_FuelStation_Feed Edited May 3, 2016 by Snitzle Link to comment Share on other sites More sharing options...
vbawol Posted May 21, 2016 Report Share Posted May 21, 2016 I will try to get these added but if someone has the time you can use the tool to make new positions:https://github.com/EpochModTeam/Epoch/blob/release/Tools/SQF/saveLootPositionsVector.sqf And the configs get added to this file:https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_config/Configs/CfgBuildingLootPos.hpp Link to comment Share on other sites More sharing options...
He-Man Posted June 9, 2016 Report Share Posted June 9, 2016 Deleted Link to comment Share on other sites More sharing options...
Snitzle Posted July 10, 2016 Author Report Share Posted July 10, 2016 I was just curious if this was ever addressed. I'm not sure what you mean by "Deleted" @He-Man Link to comment Share on other sites More sharing options...
blueman Posted July 14, 2017 Report Share Posted July 14, 2017 Can someone explain to me how to use this please?https://github.com/EpochModTeam/Epoch/blob/release/Tools/SQF/saveLootPositionsVector.sqf I'm running Arma 3 Epoch .5 with Napf v1.2 And notice many buildings don't have loot. 1) So I guess I'd need to know how to extract a list of building class names from Napf v1.2 2) Add loot positions to those buildings? so I can then add the information to the CfgBuildingLootPos.hpp ? I'm not familiar with Epoch yet. Have only played Exile. In exile, you specify loot positions using coordinates (absolute) In Epoch (from what I gather) you specify positions for loot objects, like furniture, fridge, wardrobes, etc. and you do so per building, and it seems to me that those coords are "relative" to some position in the building. I'm familiar with using M3Editor, Eden Editor, etc. for placing buildings, and objects. But still not 100% clear on how the whole loot system works here. And how to configure it from scratch, for a new map. Any help would be appreciated. Thanks guys! Link to comment Share on other sites More sharing options...
He-Man Posted July 14, 2017 Report Share Posted July 14, 2017 I'm not sure, if this is all correct, but if I remember right, the script must be run in Editor, I think. Because copytoclipboard is not working in Multiplayer. Because that I have written my own script to handle it in Multiplayer. But is is then in "ARRAY" and not in config format. It is also a bit work wo rewrite it in the correct format then, because you have a lot to do manually. But it checks all map Buildings for already defined positions and give you markers for missing buildings. If you are interested, I can send you the files... blueman 1 Link to comment Share on other sites More sharing options...
blueman Posted July 15, 2017 Report Share Posted July 15, 2017 Sure! That would be great. Thanks... Link to comment Share on other sites More sharing options...
He-Man Posted July 15, 2017 Report Share Posted July 15, 2017 Okay, let me sort it a bit... Link to comment Share on other sites More sharing options...
He-Man Posted July 15, 2017 Report Share Posted July 15, 2017 https://www.dropbox.com/s/92rr4off5ba3qwy/LootPositions.zip?dl=0 It is a bit ago, as I have used it... First of all, it is only for test-servers, because you have to disable Battleye / remove all filers. Easiest way is, you have access to the debug-console, so you can simply cope paste the code ingame. - FindLootableBuildings will check the epoch config for already defined lootable buildings. If there are undefined buildings, it will create map markers for all undefined Buildings (some exceptions for irrelevant building types are included) - LootPositions is a keydown-Eventhandler to create new loot positions 1. Go to a not defined Building, look at it and press enter. If there comes "warning ... is already in loot list, then it is already defined in the config. Otherwise there should come "selected buolding ... 2. Use Pos1 / Ende (Home / End) to select the wanted Crate 3. use arrow-Keys to move / turn the Crate 4. Press Space to save this uilding Loot Position 5. Repeat 2-4 to define more possible crates to this building. ... 6. Move to the next building and repeat it ... 7. When you are finished, read the Variable LootArray with the Debug-Console. 8. Change in this Array the Crate-Names according to this (example: Shelf_EPOCH -> shelfPos): { "shelfPos", "Shelf_EPOCH", true}, { "fridgePos", "Fridge_EPOCH", true }, { "bedPos", "Bed_EPOCH", false }, { "couchPos", "Couch_EPOCH", false }, { "wardrobePos", "wardrobe_epoch", false }, { "cookerPos", "cooker_epoch", false }, { "chairPos", { "Chair_EPOCH", "ChairRed_EPOCH" }, true }, { "filingPos", "Filing_epoch", true }, { "pelicanPos", "Pelican_EPOCH", false }, { "tablePos", "Table_EPOCH", false }, { "lockerPos", "Locker_EPOCH", false }, { "toolRackPos", "ToolRack_EPOCH", false }, { "shoeboxPos", "Shoebox_EPOCH", false }, { "palletPos", "Tarp_EPOCH", false }, { "freezerPos", "Freezer_EPOCH", false }, { "cabinetPos", "Cabinet_EPOCH", false } 9. Convert the arrays according to the config in CfgBuildingLootPos.hpp This Script works with publicvariable, so you can use it with more than only 1 Player at the same time. The Variable will be synchronized by the clients. I hope you can work with it. If not, just ask... blueman 1 Link to comment Share on other sites More sharing options...
blueman Posted July 15, 2017 Report Share Posted July 15, 2017 Thanks! So far, so good. managed to run it in game, selected my first building, added some loot positions. Q1) I can move the crates with the arrows, left, right, back, and forward, and Pg Up and Pg Down to move it up or down. But how do I rotate it? Q2) Is the marker for that particular building I did, supposed to stay on the map? Crap! Server restarted while I was doing all this. I guess it's all gone? Start over? :) Q3) Since I've never really used the debug console, Not sure "how to" 7. When you are finished, read the Variable LootArray with the Debug-Console. Thanks again! Link to comment Share on other sites More sharing options...
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