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List of EPOCH Buildings Missing Loot Spawns


Snitzle

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I used this page Arma_3_CfgVehicles to go through and search the Epoch building loot spawns. I saved it to PDF format and used the search to find out which buildings weren't on the loot spawn list. I went through and searched every A3 building in that list. What I found is that there are quite a few buildings that are missing from the list. Most of them are worn and older looking or damaged versions of the originals but should still spawn loot like the others. The original buildings in most cases are already in the loot spawn list but these worn older looking versions were not. If you notice a lot of the missing buildings include the words "dam" in them which means damaged. Most are not damaged but are more so just older and worn down looking. The reason this really stood out is because our server is running Esseker which uses those older looking worn buildings in most cases. The buildings weren't spawning loot and no one knew why. After doing this research I discovered lots of the building version used in Esseker that weren't added to spawn loot list. Here is a list of the buildings missing from the list. It would be great if they could be added for the next update.

 

A3 BUILDINGS MISSING LOOT SPAWNS:

Land_i_Garage_V2_dam_F

Land_i_Stone_HouseBig_V1_dam_F

Land_i_Stone_HouseBig_V3_dam_F

Land_i_Stone_HouseSmall_V1_dam_F

Land_i_Stone_HouseSmall_V3_dam_F

Land_Airport_Tower_dam_F

Land_Shed_Small_F

Land_i_Barracks_V1_dam_F

Land_i_Barracks_V2_dam_F

Land_TentHangar_V1_F

Land_TentHangar_V1_dam_F

Land_Dome_Big_F

Land_Dome_Small_F

Land_GH_MainBuilding_entry_F

Land_dp_smallTank_F

Land_i_House_Big_01_V1_dam_F

Land_i_House_Big_01_V2_dam_F

Land_i_House_Big_01_V3_dam_F

Land_u_House_Big_01_V1_dam_F

Land_i_House_Big_02_V2_dam_F

Land_i_Shop_01_V1_dam_F

Land_i_Shop_01_V2_dam_F

Land_i_Shop_01_V3_dam_F

Land_u_Shop_01_V1_dam_F

Land_i_Shop_02_V1_dam_F

Land_i_Shop_02_V2_dam_F

Land_i_Shop_02_V3_dam_F

Land_u_Shop_02_V1_dam_F

Land_i_House_Small_01_V1_dam_F

Land_i_House_Small_01_V2_dam_F

Land_i_House_Small_01_V3_dam_F

Land_u_House_Small_01_V1_dam_F

Land_i_House_Small_02_V1_dam_F

Land_i_House_Small_02_V2_dam_F

Land_i_House_Small_02_V3_dam_F

Land_u_House_Small_02_V1_dam_F

Land_i_House_Small_03_V1_dam_F

 

ALSO FOUND A2 BUILDING:

Land_A_Hospital_dam

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Those in the above post are all A3 buildings.

Using https://community.bistudio.com/wiki/ArmA_2:_CfgVehicles#Static_Class_Vehicles  I went through and found a bunch of A2 buildings with "dam" in the classname as well as a bunch of others that need loot spawns and should be added.

The first list is A2 buildings that have "dam" in their classnames. I would assume like the A3 buildings the "dam" just means they're older more worn down looking versions and not necessarily actually damaged. All of the original undamaged versions are already in the building loot spawns list but these weren't. The second list are buildings that don't have "dam" in their names but are missing from the list and should have loot spawns added.

 

A2 BUILDINGS MISSING LOOT SPAWNS:  (have "dam" in classname & original versions already have loot spawns)

Land_A_Castle_Bergfrit_dam

Land_A_Castle_Donjon_dam

Land_A_GeneralStore_01_dam

Land_A_GeneralStore_01a_dam

Land_A_Hospital_dam

Land_A_Office02_dam

Land_Barn_Metal_dam

Land_Barn_W_01_dam

Land_Church_03_dam

Land_Farm_Cowshed_a_dam

Land_Farm_Cowshed_b_dam

Land_Farm_Cowshed_c_dam

Land_HouseV_1I1_dam

Land_HouseV2_02_Interier_dam

Land_Mil_ControlTower_dam

Land_Mil_House_dam

Land_Shed_Ind02_dam

 

A2 BUILDINGS MISSING LOOT SPAWNS: (others I found that don't have "dam" in their classnames)

Land_afhospoda_mesto     (no entry building)

Land_budova1     (no entry building)

Land_budova2     (no entry building)

Land_Church_02a     (could not find an image, but not on list)

Land_cihlovej_dum     (Land_cihlovej_dum_in  and Land_Cihlovej_Dum_mini were both on list but not this version)

Land_dum_mesto     (Land_dum_mesto was on the list but not this version)

Land_dum_olez_istan1

Land_dum_olez_istan2

Land_dum_olez_istan2_maly

Land_dum_olez_istan2_maly2

Land_fortified_nest_big     (Land_fortified_nest_big_EP1 was on list but not this version)

Land_HouseBlock_B4

Land_Ind_Mlyn_02     (wasn't able to preview a pic of this and the next 4 buildings but Land_Ind_Mlyn_01 was on the list but not these others with similar names)

Land_Ind_Mlyn_03

Land_Ind_Mlyn_04

Land_Ind_Mlyn_D1

Land_Ind_Mlyn_D2

Land_Ind_Shed_01_main     (could not preview building picture, please check if loot is possible)

Land_Ind_Shed_01_end     (could not preview building picture, please check if loot is possible)

Land_Ind_Shed_02_main     (could not preview building picture, please check if loot is possible)

Land_Ind_Shed_02_end     (could not preview building picture, please check if loot is possible)

Land_Ind_SiloVelke_02     (Land_Ind_SiloVelke_01 was there but not this one)

Misc_Cargo1Bo_civil     (Land_Misc_Cargo1Bo was there but not this version)

Misc_Cargo1Bo_military      (Land_Misc_Cargo1Bo was there but not this version)

Land_sara_stodola3

Land_Shed_W03

Land_stanice

Land_statek_hl_bud

Land_Statek_kulna

Land_tent_east

WarfareBAirport

WarfareBDepot

Fort_Barracks_USMC

Land_A_FuelStation_Feed

Edited by Snitzle
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Can someone explain to me how to use this please?
https://github.com/EpochModTeam/Epoch/blob/release/Tools/SQF/saveLootPositionsVector.sqf

I'm running Arma 3 Epoch .5 with Napf v1.2
And notice many buildings don't have loot.

1) So I guess I'd need to know how to extract a list of building class names from Napf v1.2
2) Add loot positions to those buildings?

so I can then add the information to the CfgBuildingLootPos.hpp ?

I'm not familiar with Epoch yet. Have only played Exile. 
In exile, you specify loot positions using coordinates (absolute)
In Epoch (from what I gather) you specify positions for loot objects, like furniture, fridge, wardrobes, etc. and you do so per building,
and it seems to me that those coords are "relative" to some position in the building.

I'm familiar with using M3Editor, Eden Editor, etc. for placing buildings, and objects.
But still not 100% clear on how the whole loot system works here. And how to configure it from scratch, for a new map.

Any help would be appreciated. 
Thanks guys!

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I'm not sure, if this is all correct, but if I remember right, the script must be run in Editor, I think. Because copytoclipboard is not working in Multiplayer.

Because that I have written my own script to handle it in Multiplayer. But is is then in "ARRAY" and not in config format.

It is also a bit work wo rewrite it in the correct format then, because you have a lot to do manually.

But it checks all map Buildings for already defined positions and give you markers for missing buildings.

If you are interested, I can send you the files...

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https://www.dropbox.com/s/92rr4off5ba3qwy/LootPositions.zip?dl=0

It is a bit ago, as I have used it...

First of all, it is only for test-servers, because you have to disable Battleye / remove all filers.

Easiest way is, you have access to the debug-console, so you can simply cope paste the code ingame.
- FindLootableBuildings will check the epoch config for already defined lootable buildings. If there are undefined buildings, it will create map markers for all undefined Buildings (some exceptions for irrelevant building types are included)

- LootPositions is a keydown-Eventhandler to create new loot positions

1. Go to a not defined Building, look at it and press enter. If there comes "warning ... is already in loot list, then it is already defined in the config. Otherwise there should come "selected buolding ...

2. Use Pos1 / Ende (Home / End) to select the wanted Crate

3. use arrow-Keys to move / turn the Crate

4. Press Space to save this uilding Loot Position

5. Repeat 2-4 to define more possible crates to this building.

...

6. Move to the next building and repeat it

...

7.  When you are finished, read the Variable LootArray with the Debug-Console.

8. Change in this Array the Crate-Names according to this (example: Shelf_EPOCH -> shelfPos):

            { "shelfPos", "Shelf_EPOCH", true},
            { "fridgePos", "Fridge_EPOCH", true },
            { "bedPos", "Bed_EPOCH", false },
            { "couchPos", "Couch_EPOCH", false },
            { "wardrobePos", "wardrobe_epoch", false },
            { "cookerPos", "cooker_epoch", false },
            { "chairPos", { "Chair_EPOCH", "ChairRed_EPOCH" }, true },
            { "filingPos", "Filing_epoch", true },
            { "pelicanPos", "Pelican_EPOCH", false },
            { "tablePos", "Table_EPOCH", false },
            { "lockerPos", "Locker_EPOCH", false },
            { "toolRackPos", "ToolRack_EPOCH", false },
            { "shoeboxPos", "Shoebox_EPOCH", false },
            { "palletPos", "Tarp_EPOCH", false },
            { "freezerPos", "Freezer_EPOCH", false },
            { "cabinetPos", "Cabinet_EPOCH", false }
9. Convert the arrays according to the config in CfgBuildingLootPos.hpp

 

This Script works with publicvariable, so you can use it with more than only 1 Player at the same time. The Variable will be synchronized by the clients.

I hope you can work with it. If not, just ask...

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Thanks! So far, so good. managed to run it in game, selected my first building, 
added some loot positions.

Q1) I can move the crates with the arrows, left, right, back, and forward, and
       Pg Up and Pg Down to move it up or down. But how do I rotate it?

Q2) Is the marker for that particular building I did, supposed to stay on the map?

Crap! Server restarted while I was doing all this. I guess it's all gone? Start over?

:)

Q3) Since I've never really used the debug console,
       Not sure "how to"   7.  When you are finished, read the Variable LootArray with the Debug-Console.

Thanks again!

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