
herotraderoverhaul Cherno Hero Trader Overhaul
By
jonse, in A2: Custom Bases (1.0.5.1)
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Similar Content
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By draco-nobilis
Can anyone help with changing the trader scenery map items.
I believe that the trader map items are set in dayz_code/system/mission/"***whatever map***.sqf
I have made changes to coordinates and item class name but when I check on server nothing has altered
I even deleted all but one item and still all was same
When i removed the init call for this file every thing vanished this i think seems to suggest it is correct file
i am a bit confused . I could remove all and make complete new map additions with editor but would like to use existing method.
I can add and moved the actual traders but not their suroundings
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By Harkness
Please consider joining our custom Epoch | DayZ | Expansion | Namalsk or Takistan servers, we have 2 long term Admins on both UK/US continents and run our servers completely for charity and from 100% clean and renewable energy too!
Click here to join our Discord for more information
DayZSA Expansion Namalsk | DayZSA Expansion Takistan | A2 DayZ Epoch Namalsk
86.10.6.13:2402 | 86.10.6.13:2602 | 86.10.6.13:2302
Custom Content:
- Armed Roaming / Dynamic AI Bandit Patrols
- Custom Land and Air Trader Camps
- Banking and Wallets
- Customization Land Rovers
- Advanced Weaponry
- No Vehicle Crash Damage & Fix Vehicle Positions
- More weapons packs, loot+, vehicles+, custom clothing & backpacks
- Bounty Hunting
- Unlimited Stamina
- PvP & Raiding
- Modular Vests
- Igloo Crafting
Thanks we hope to see you there!
CPU: Xeon-X5690 @ 3.46GHz
RAM: 16GB
Storage: SSD
Additional Features:
ATM Banking | More Weapons | More Cars | More Loot | Namalsk Igloo | Light Saber Mod | No-Vehicle-Crash-Damage | Trader Wallet - Money/Item Storage | Custom Namalsk Spawn Selection | Custom Trader Cities | All items added to traders |Namalsk Airdrops | | Notification System | Territories System | Auto-run System | No Stamina System | Safezone System | Mission System | Skin System | Map UI and 2D/3D Markers System | KillFeed System | Towing System | Player Attachment | Custom lighting | Custom interiors | Custom ocean | Working Street lights | Builderitems | Gravecross | KillFeed | Notifications | Gravecross | Horn | Autorun | No stamina | MoreGuns | Street lights | Car Keys | CodeLock | Map UI and 2D/3D Markers | Global/Transport/Party Chat | Book (Server Info, Rules, player stats | party management | territory management) System
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By AntZ
Hey there! I just set up an Overpoch Chernarus server on a server provider but the vehicle traders aren't spawning the vehicles when you buy them. The trader takes your gold bars, gives you a key, then a red arrow appears over where the vehicle Should spawn, but nothing appears. After restarting the server all the vehicles that were bought appear right on top of the spot where they were Suppose to show up.
-I Do Not have infistar installed
-I'm using worldwidesorrow's admin tools from here: https://github.com/worldwidesorrow/Epoch-Admin-Tools/tree/TestBranch
-But just in case I removed the admin tool and tested the vehicle traders again but still no luck.
Here is my server RPT:
Can someone please look into this. This is the exact issue discussed in this post but the solution doesn't apply in my case.
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By THAC0_Gewch
Many years ago, I made a Humanity Loadout script for 1.0.5.x. The script is basic, it checks your players' humanity and grants a pre-set loadout when they spawn depending on their humanity level.
I've now updated and optimized this script for 1.0.6.x:
https://github.com/OlofTheBald/DayZ-Humanity-Loadout-Granter
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By Brian Soanes
To unlock vehicles left in your traders over a server restart, open your epoch_server.pbo
In epoch_server\compile\epoch_vehicle\EPOCH_load_vehicles.sqf
Find
if (_allowDamage) then { Just above that, add this
A3E_SafeZonePosArray = [ [[18451.9,14278.1,0]], //Altis East trader [[13333.5,14494.3,0]], //Altis Central trader [[6192.46,16834,0]] //Altis West trader ]; { if (_vehicle distance (_x select 0) < 200) then { _vehicle lock false; diag_log format["Vehicle %1 left in trader unlocked @ %2", _class, mapGridPosition _vehicle]; }; } forEach A3E_SafeZonePosArray; Pack pbo and you're good to go
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