juandayz Posted March 18, 2016 Report Share Posted March 18, 2016 Hello, i was looking for more realism in my server then did it.. and i want to share here. Note: this is a very very primitive way to make a mod, i know. but my brain is very very primitive :D so i use the only primitive resourses in my head to do it. If anyone can make it better, please do it. The result is a functional mod whit easy installation. *What Does Traders in Move?- Spoiler *Basically create a caravan of merchants who travel the map in 9 differents stops.They take x time in each stop and continue to the next. *Thers statics markers for each stop and dinamic marker for merchant`s caravan. *Traders can´t be killed *vehicle can´t be damaged *You can edit what kind of items they sell and bought. *You can change traders vehicle for any other vehicle model *you can change the time in each stop before traders travell to next. *heres the travell route: http://postimg.org/image/gzqjii50j/ INSTALL: 1-download here: http://www.mediafire.com/download/u474ddj3k54smu3/traders_in_move.zip 2-drop "traders_in_move" folder into YourServerRoot/MPMISSION/Chernarus_11/custom/ 3-Open your init.sqf and paste this at very bottom: Spoiler ////////////TRADERS IN MOVE//////////////////////////// [] execVM "custom\traders_in_move\traders_in_move.sqf"; [] execVM "custom\traders_in_move\timStaticMarker.sqf"; [] execVM "custom\traders_in_move\timDinamicMarker.sqf"; ////////////END OF TRADERS IN MOVE///////////////////// For COINS SYSTEM: ( for gold system open your "server_traders.sqf" and change categories ) 4-Open your "server_traders_cherno_11.sqf" and paste lines in blue. Spoiler serverTraders = ["US_Delta_Force_Undercover_Takistani06_EP1","GUE_Commander_DZ","INS_Bardak_DZ","US_Soldier_Pilot_EP1", "RU_Functionary1","RU_Citizen3","Rocker4","Profiteer4","Rita_Ensler_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","TK_GUE_Soldier_5_EP1","GUE_Soldier_MG","Worker2","Worker3","Soldier_GL_M16A2_PMC","Woodlander1","UN_CDF_Soldier_Pilot_EP1","RU_WorkWoman1","Dr_Annie_Baker_EP1","RU_Citizen4","RU_WorkWoman5","RU_Citizen1","RU_Villager3","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","Woodlander3","Dr_Hladik_EP1","Doctor","HouseWife1","GUE_Woodlander2"]; 5-again in "server_traders_cherno_11.sqf" paste this at very bottom. **note this is an example u can use other items categories. Spoiler //TRADES IN MOVES //Supply trader T_I_Move menu_INS_Bardak_DZ = [ [["Money",701],["Drinks",498],["Cooked Meats",580],["Toolbelt Items",510],["Wholesale",636]], [], "neutral" ]; //weapon trader T_I_Move menu_GUE_Commander_DZ = [ [["Black Market Weapons",526],["Black Market Ammo",527]], [], "neutral" ]; //clothes trade T_I_Move menu_US_Delta_Force_Undercover_Takistani06_EP1 = [ [["Clothes",497],["Backpacks",496],["Medical Supplies",670]], [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], "neutral" ]; ***Thers an error in rpt about CYCLE *this is when merchants start again the route* but works well. its done. notes: Spoiler *note: i using it to have betters prices than static traders. if u want it u must go to: your ServerRoot\MPMissions\DayZ_Epoch_11.Chernarus\ZSC\config\Category\ and add new categories whit lowers prices. then add this categories in your T_I_M traders menu. *into the downloaded folder thers a .txt file. heres the coords if u want to add safe zones in traders stop. chi and Hoplox 2 Link to comment Share on other sites More sharing options...
ViseVersa Posted March 18, 2016 Report Share Posted March 18, 2016 I don`t mean this unfriendly, but it is actually a bit hard to read all that. Easy to miss out stuff. I think you should stick with a more "user friendly" Font like Georgia or Times new Roman and just one colour. Courier New and Lucida Console are also good Options. Link to comment Share on other sites More sharing options...
juandayz Posted March 18, 2016 Author Report Share Posted March 18, 2016 don't worry about a thing,'cause every little thing gonna be all right. waste more time do it this letters than making the mod. :D KillKillKill, chi, Hoplox and 1 other 4 Link to comment Share on other sites More sharing options...
000000 Posted March 18, 2016 Report Share Posted March 18, 2016 gracias por compartir. thanks for share , i will look this when back home. thanks bro. juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted March 18, 2016 Author Report Share Posted March 18, 2016 u wellcome 000000 Link to comment Share on other sites More sharing options...
KillKillKill Posted March 19, 2016 Report Share Posted March 19, 2016 Hola Juan. A bit buggy. The traders are there, they move from place to place. One trader has clothes, the other two have nothing. And it removes advanced trading from other traders. juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted March 19, 2016 Author Report Share Posted March 19, 2016 Quote Posted 10 hours ago · Report post Hola Juan. A bit buggy. The traders are there, they move from place to place. One trader has clothes, the other two have nothing. And it removes advanced trading from other traders. *I think if this remove adv trading for others, you have a wrong in here: just add the lines in blue. and take care whit last , Spoiler serverTraders = ["US_Delta_Force_Undercover_Takistani06_EP1","GUE_Commander_DZ","INS_Bardak_DZ","US_Soldier_Pilot_EP1", "RU_Functionary1","RU_Citizen3","Rocker4","Profiteer4","Rita_Ensler_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","TK_GUE_Soldier_5_EP1","GUE_Soldier_MG","Worker2","Worker3","Soldier_GL_M16A2_PMC","Woodlander1","UN_CDF_Soldier_Pilot_EP1","RU_WorkWoman1","Dr_Annie_Baker_EP1","RU_Citizen4","RU_WorkWoman5","RU_Citizen1","RU_Villager3","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","Woodlander3","Dr_Hladik_EP1","Doctor","HouseWife1","GUE_Woodlander2"]; for traders in move use this. try if works and change later by your owns categories. Spoiler //TRADES IN MOVES //Supply trader T_I_Move menu_INS_Bardak_DZ = [ [["Money",701],["Drinks",498],["Cooked Meats",580],["Toolbelt Items",510],["Wholesale",636]], [], "neutral" ]; //weapon trader T_I_Move menu_GUE_Commander_DZ = [ [["Black Market Weapons",526],["Black Market Ammo",527]], [], "neutral" ]; //clothes trade T_I_Move menu_US_Delta_Force_Undercover_Takistani06_EP1 = [ [["Clothes",497],["Backpacks",496],["Medical Supplies",670]], [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], "neutral" ]; Link to comment Share on other sites More sharing options...
000000 Posted March 20, 2016 Report Share Posted March 20, 2016 ok. installed and all look working good. Link to comment Share on other sites More sharing options...
juandayz Posted March 20, 2016 Author Report Share Posted March 20, 2016 21 hours ago, 000000 said: ok. installed and all look working good. Nice 000000 hope u enjoy it! Link to comment Share on other sites More sharing options...
KillKillKill Posted March 22, 2016 Report Share Posted March 22, 2016 Works perfectly now. The ai bots attack them and it slows them down, but super ad on.. Thanks Juan juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted March 22, 2016 Author Report Share Posted March 22, 2016 Spoiler ////HERE START AI TRADERS////////////////_this = createCenter east; _this setFriend [west, 1]; _this setFriend [resistance, 1]; _this setFriend [civilian, 1]; _center_0 = _this; _group_2 = createGroup _center_0; Try adding this lines in red, and replace whit lines in blue in your traders_in_move.sqf to not be attacked, maybe works .This change the faction of traders to opfor and set them friendly whit civilians resistance and blufor. Link to comment Share on other sites More sharing options...
KillKillKill Posted March 24, 2016 Report Share Posted March 24, 2016 Suggestion: As an ai bandit has the same clothes as the traders (the dead ai become traders), can we replace the traders class and be ALL WOMEN (secretary, etc etc)? Traders with tits!!!! Link to comment Share on other sites More sharing options...
juandayz Posted March 24, 2016 Author Report Share Posted March 24, 2016 yep, u can use any model. I set my traders in move in Blufor faction, like in this post. And had some configs in AI mission to no spawn missions near of them. but its a good idea set them like opfor and find 3 models non used by AI. here u have models https://community.bistudio.com/wiki/ArmA_2_OA:_Infantry#OPFOR https://community.bistudio.com/wiki/ArmA_2:_Infantry Link to comment Share on other sites More sharing options...
KillKillKill Posted March 25, 2016 Report Share Posted March 25, 2016 The girls show up but they are not traders. I guess it has to be the same skin as other traders. Link to comment Share on other sites More sharing options...
lonewolfgaming Posted March 25, 2016 Report Share Posted March 25, 2016 the women should work, I have quite a few set as traders on my server, might forgot to add them to the server traders= in server_traders Link to comment Share on other sites More sharing options...
juandayz Posted March 25, 2016 Author Report Share Posted March 25, 2016 You needs add this new models as traders into Server_Traders_Chernos_11.sqf something like : Spoiler serverTraders = ["WOMAN1","WOMAN2","WOMAN3","US_Soldier_Pilot_EP1", "RU_Functionary1","RU_Citizen3","Rocker4","Profiteer4","Rita_Ensler_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","TK_GUE_Soldier_5_EP1","GUE_Soldier_MG","Worker2","Worker3","Soldier_GL_M16A2_PMC","Woodlander1","UN_CDF_Soldier_Pilot_EP1","RU_WorkWoman1","Dr_Annie_Baker_EP1","RU_Citizen4","RU_WorkWoman5","RU_Citizen1","RU_Villager3","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","Woodlander3","Dr_Hladik_EP1","Doctor","HouseWife1","GUE_Woodlander2"]; and: Spoiler //TRADES IN MOVES //Supply trader T_I_Move menu_WOMAN1 = [ [["Money",701],["Drinks",498],["Cooked Meats",580],["Toolbelt Items",510],["Wholesale",636]], [], "neutral" ]; //weapon trader T_I_Move menu_WOMAN2 = [ [["Black Market Weapons",526],["Black Market Ammo",527]], [], "neutral" ]; //clothes trade T_I_Move menu_WOMAN3 = [ [["Clothes",497],["Backpacks",496],["Medical Supplies",670]], [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], "neutral" ]; * To understand how its works: 1-Here you define what kind of models will be traders: serverTraders = ["example1","example2","example3" ] 2-Onces you have defined a model like a trader, you need associate items categories to models defined as traders- menu_EXAMPLE1 = [ [["Clothes",497],["Backpacks",496],["Medical Supplies",670]], Here you put items categories to sell and bought [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], here you can put someting to trade 1 by 1 "neutral" here are defined if trader sell and bought for //ALL// - //HEROS// - or //BANDITS// ]; 3-Now you have a folder named "Category" into the "ZSC" folder: into "Category" thers a lot of .hpp file example: "NeutralBuildingSupplies.hpp". You can open this .hpp and add new items at categories or just add new categories. Link to comment Share on other sites More sharing options...
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