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0.3.8 Release Changelog (Build 439)


vbawol

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Notable Changes (TLDR):

  • CUP Weapons and Vehicle mod support added. Server will detect the mods and enable separate loot tables and vehicle spawn tables automatically.
  • CBA mod compatibility added.
  • License change for epoch sandbox survival gamemode to open source APL-SA 
  • Full gamemode and configs now in mission file.

Starting with the release of 0.3.8* everyone can make use of the work found here: https://github.com/EpochModTeam/Epoch to build your own gamemode and scripts as long as you provide credits, share sources (GitHub, etc.) and keep the same license (APL-SA). The Epoch name or logos may not be used without permission and your work should not appear to be officially endorsed by the Epoch Mod Team. 

While the grander goal for Epoch mod still exists, the involvement of the team has been limited due to lack of time and the fact is to make anything worth while takes time. This is a small point of frustration for me as we are basically only able to do this as a hobby and while I would like to say that the Team could rally our efforts and work 40 hours a week to get to 1.0 faster that is quite simply not possible currently.

The plan is to get the community more involved in further refining the Epoch survival gamemode so that we can then focus on the long term goal of taking Epoch Mod to 1.0 by adding additional new custom vehicles, weapons and an American themed map and much more.

    Full 0.3.8 Changelogs:

    [Changed] Trash looting is now done by interaction system only. Hold Space Bar and choose Examine.
    [New] Split gamemode from main assets, all epoch client gamemode code and configs are now found in the mission file under APL-SA license. https://github.com/EpochModTeam/Epoch
    [Added] Support for CUP Vehicles and Weapons.
    [Added] Display temperatures in both Fahrenheit and Celsius.
    [Added] Fully reworked loot object spawn system.
    [Added] Headers added to all gamemode files that include: Author, Description, Github Source link, Usage and Examples.
    [Added] All text based feedback now use new EPOCH_dynamicText function.
    [Added] Show current build number on debug monitor.
    [Added] Player Karma stat is now effected by Arma 3 rating system via Event Handler. More TBA.
    [Added] Players can now harvest Hemp from maps that it grows wild.
    [Changed] Can now over heat if fatigued and air temperature is greater than 100F or 37C
    [Changed] Crafting now supports Water sources from 'CfgWorldInteractions' configs.
    [Changed] Moved Cultist and Sapper permanently to enemy side.
    [Changed] Disabled remote sensors on server and client as all AI Epoch is locally controlled. https://community.bistudio.com/wiki/disableRemoteSensors
    [Changed] Repacked all pbo's to make use of the new 32-bit P3D binarization process. https://dev.arma3.com/post/techrep-00026
    [Changed] Massive code overhaul to make use of many new SQF commands instead of slower SQF logic.
    [Changed] Increased the amount of Krypto a player can hold from 25k to 250k.
    [Changed] Further improve loot positions in existing maps and add more missing positions for CUP maps.
    [Changed] General cleanup and reorganizing of files.
    [Fixed] Temporary direction and angle placement issues when base building.
    [Fixed] Force player to lobby if the player did not tapout after timer runs out.
    [Info] Required Arma 3 version is now 1.56 or higher.
    
    **Server**
    [Added] Support for Napf by Momo and ANixon http://steamcommunity.com/sharedfiles/filedetails/?id=635780806.
    [Added] Batch files to rebuild server and mission pbo's can be found in Github Root/Tools/Build folder.
    [Added] Updated version redis-server.exe to latest build (2.8.2400) and added full Redis config examples.
    [Added] limit to number of plant sites that can spawn. Can be controlled with "plantLimit" inside (CfgEpoch >> worldName).
    [Added] Support for Eden editor mission files (version 51) and attributes.
    [Added] Battleye filter updates for CUP Weapons and CBA.
    [Changed] Moved vehicle spawn limit configs to per map configs found in server settings pbo (CfgEpoch > WorldName > allowedVehiclesList).
    [Changed] Use BIS_fnc_addStackedEventHandler for onEachFrame, onPlayerConnected, onPlayerDisconnected to increase compatibility with other mods like CBA.
    [Changed] Lower disconnect timeout to 10 seconds with disconnectTimeout set via config.cfg. https://community.bistudio.com/wiki/server.cfg
    [Changed] Mission system can now use missionConfigFile configs.
    [Changed] publicVariableClient calls changed to use remoteExec. This should provide better performance and reliability as PVC's can be unreliable under heavy use and can also bottleneck the games netcode.
    [Changed] CfgClientFunctions is now able to be overridden via description.ext.
    [Changed] Fully removed BIS MP init override and added remoteExec BE filter rule for initPlayerServer.sqf usage. (Still must be whitelisted in remoteExec configs to use)
    [Fixed] Incorrect scope on some magazine items prevented them from showing in the admin spawn menu.
    [Fixed] Reworked player login, fixes issues with players logging in without gear (when one or more players are logging in at the same time, IE. server startup)
    [Removed] Old BEC plugin as its not needed anymore.
    [Info] RConPort 2303 added to example-beserver.cfg for changes since A3 1.58.
    [Info] epochAH.hpp updated "antihack_checkFiles" for new file paths.
    [Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
    [Info] Removed old .bikey and added new one for 0380.
    
    Build: 439
    [Added] FastNights Epoch Event. http://epochmod.com/forum/topic/41949-accelerated-time/?do=findComment&comment=275310
    [Added] Install batch for all CUP mods and CBA. https://github.com/EpochModTeam/Epoch/tree/master/Tools/Install
    [Changed] The function EPOCH_fnc_addItemOverflow now supports spawning items and weapons types given a count.
    [Changed] Moved the secure storage config variable 'returnOnPack' from cfgvehicles config to CfgBaseBuilding.
    [Changed] Make use of new getOutMan EH for vehicle epoch anti wall glitch checks.
    [Changed] Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent.
    [Changed] 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul
    [Changed] Epoch AH reworked displayAddEventHandler checks to use CfgEpochClient configs.
    [Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/
    [Changed] Preloading sapper by spawning one on the map at server start.
    [Changed] Change to github markdown for credits and license.
    [Fixed] suppress loot spawning at main traders. Thanks to Ghostrider-DbD- for the report. http://epochmod.com/forum/topic/41954-loot-spawning-at-traders/
    [Fixed] BE kick since 1.58 hotfix. http://epochmod.com/forum/topic/41961-rscdebugconsole_watch-battleye-kick/?do=findComment&comment=275456
    [Fixed] Use object as input for remoteExec instead of owner. http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/
    [Fixed] Attempt fix issues with temporary angle and rotation issues with base building.
    [Fixed] Check for base kit item is in players inventory before spawning ghost.
    [Fixed] Prevent empty group menu display. Thanks to He-Man! for the fix.
    [Fixed] Group system marked player as "Dead Player" if moderator status was change while player offline. Thanks to He-Man! for the fix.
    [Fixed] Group system invite and kick from group options not working. Thanks to He-Man for the fixes: http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/#comment-275429
    [Fixed] Rewrote deleteVehicle.txt BE filter to correct filter syntax to fix false kicks. Thanks to BetterDeadThanZed for the report http://epochmod.com/forum/index.php?/topic/41933-players-kicked-for-moving-safes/#comment-275297
    [Fixed] Fixed Arma install batch script not closing after update.
    [Fixed] Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/
    [Fixed] Crafting recipe for Vehicle Repair Kit had wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/
    [Fixed] Green Marked traders unable to be accessed. Thanks to @He-Man for the report: http://epochmod.com/forum/index.php?/topic/41887-radom-unexpected-script-failure-with-traders-ai_slot/
    [Fixed] Trailing commas in CfgLootTable.
    [Fixed] Disallow building inside of vehicles.
    [Fixed] Incorrectly enabled CUP vehicles and weapons support if only Core and Maps where enabled.
    [Fixed] remoteExec Battleye kick fixed.
    [Fixed] Player getting stuck waiting for inventory to load.
    [Fixed] Delete base object if over limit.
    [Info] Defined proper settings in full redis-example.conf
    [Info] Requires Arma 3 1.58 or higher.
    

    Test servers can be found here: 

    Edited by vbawol
    updated changelog
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    • 4 weeks later...

    0.3.8.0 has been released!

    Client Files:
    Are upto date on Steam workshop and other downloads are being updated atm.

    Server Files:
    https://github.com/EpochModTeam/Epoch/releases

    Changelogs:
    https://github.com/EpochModTeam/Epoch/blob/master/Changelogs/0.3.8.0.txt

    Changes since 0.3.7.0:
    https://github.com/EpochModTeam/Epoch/pull/502/files

    Let the bug reports roll!

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    • 2 weeks later...

    Build: 440 released!

    New in Build 440: 
    [Fixed] Issue with safe and lockbox return on packing since build 0.3.8.0436.
    [Fixed] suppress loot spawning at main traders. Thanks to Ghostrider-DbD- for the report. http://epochmod.com/forum/topic/41954-loot-spawning-at-traders/
    [Fixed] BE kick since 1.58 hotfix. http://epochmod.com/forum/topic/41961-rscdebugconsole_watch-battleye-kick/?do=findComment&comment=275456
    [Fixed] Use object as input for remoteExec instead of owner. http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/
    [Fixed] Attempt fix issues with temporary angle and rotation issues with base building.
    [Fixed] Check for base kit item is in players inventory before spawning ghost.

    All Changes since 0.3.8 build 415:
    https://github.com/EpochModTeam/Epoch/compare/0.3.8.0415...0.3.8.0440

    Changes since 0.3.8 build 436:
    https://github.com/EpochModTeam/Epoch/compare/0.3.8.0436...0.3.8.0440

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