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reduce viewing distance and grass

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Hi all.

 

Sorry, noob admin.

I have tried to reduce viewing distance to 1000 and 50 for grass. Both do not work....

In the infistar/ahconfigsettings I have:

/*  Force Terrain Grid ?  */ _FTG =    50;    /* 50, 25, 12.5  */    /* if set to 50 grass will be very low for better client FPS.. default is 25 */

In the dayzconfig.arma2oaprofile I have this:

};
shadingQuality=0;
shadowQuality=0;
singleVoice=0;
maxSamplesPlayed=32;
activeKeys[]={};
sceneComplexity=100000;
viewDistance=1000;
terrainGrid=50;
volumeCD=6.5;
volumeFX=8.5;
volumeSpeech=6.5;
volumeVoN=6.5;
vonRecThreshold=0.029999999;

 

Any other ideas?

Thanks.

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add these to your init.sqf inside your mission.pbo/files not your server config

viewDistance=1000;
terrainGrid=50;

like

// DayZ Epoch config

spawnShoremode = 1; // Default = 1 (on shore)

spawnArea= 1500; // Default = 1500

MaxHeliCrashes= 5; // Default = 5

MaxVehicleLimit = 1000; // Default = 50

MaxDynamicDebris = 25; // Default = 100

dayz_MapArea = 14000; // Default = 10000

dayz_maxLocalZombies = 10; // Default = 30

dayz_maxAnimals = 10;

DZE_BuildingLimit = 300;

dayz_zedsAttackVehicles = false;

viewDistance=1000;
terrainGrid=50;

 

or install this

 

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Here u have another set view mod.  using scroll menu.

ddownload here: http://www.mediafire.com/download/e1aszrrdzs2dc5s/setview.zip

and drop it in custom\setview\ folder

add this in your init.sqf at very bottom:

//SET VIEW DISTANCE
[] execVM "custom\setview\setview_activate.sqf";

done!

 

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Ok, I will try the mod if it stops working. Right now it is set at 1000 and it works.

As of now, only the distance works. The grass is still high, even though I have it set correctly in the ini.sqf...:

viewDistance=1000;
terrainGrid=50;

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That'll be a battleye restriction. Find the restriction (ie-script restriction #5 change view or whatever) and add it to the exceptions in scripts.txt (eg - Line 5/6 !=change view or whatever).

For the set terrain grid, infistar will block the change so you need to set _FTG to false or to 50 if you want infistar to handle the grass.

No grass gives our serves a 10 fps increase so it is worth it.

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Where would I put "terrainGrid 6.25;" at?

// DayZ Epoch config
spawnShoremode = 0; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
 
MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 15; // Default = 30
 
dayz_paraSpawn = false;
 
dayz_minpos = -1;
dayz_maxpos = 16000;
 
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
 
dayz_maxAnimals = 50; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
 
DZE_BuildOnRoads = true; // Default: False
DZE_requireplot = 0;
DZE_MissionLootTable = true;
 
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;

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The bottom of my init file looks like

 

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
[] execVM "admintools\Activate.sqf"; // Epoch admin tools
// Debug Monitor
[] execVM "custom\debug\debug_init.sqf";
[] execVM "custom\debug\custom_monitor.sqf";
terrainGrid 6.25;

 

and it doesn't work

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13 hours ago, mrpow said:

The bottom of my init file looks like

 

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
[] execVM "admintools\Activate.sqf"; // Epoch admin tools
// Debug Monitor
[] execVM "custom\debug\debug_init.sqf";
[] execVM "custom\debug\custom_monitor.sqf";
terrainGrid 6.25;

 

and it doesn't work

you miss "set"  must be setTerrainGrid

at the end of init.sqf

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
[] execVM "admintools\Activate.sqf"; // Epoch admin tools
// Debug Monitor
[] execVM "custom\debug\debug_init.sqf";
[] execVM "custom\debug\custom_monitor.sqf";

setTerrainGrid 50;   //change 50 by your 6.25 // with 50 u remove complety

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1 hour ago, mrpow said:

Thank you!

another thing... u have this two lines in a wrong section

[] execVM "custom\debug\debug_init.sqf";
[] execVM "custom\debug\custom_monitor.sqf";

must be into if dedicated section...  to get off the rpt error

example:

if (!isDedicated) then {
    //Conduct map operations   
    // Debug Monitor
[] execVM "custom\debug\debug_init.sqf";
[] execVM "custom\debug\custom_monitor.sqf";

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On 3/13/2016 at 4:40 PM, juandayz said:

Here u have another set view mod.  using scroll menu.

ddownload here: http://www.mediafire.com/download/e1aszrrdzs2dc5s/setview.zip

and drop it in custom\setview\ folder

add this in your init.sqf at very bottom:

//SET VIEW DISTANCE
[] execVM "custom\setview\setview_activate.sqf";

done!

 

Thanks for posting this! Nice, easy, clear instructions! Much appreciated! Works 100%

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