Jump to content

Numerical Hunger/Temp/Thirst


Jyggs

Recommended Posts

I've been trying to add a numerical stat to Hunger, Thirst and Temp but I cannot find which variables I need to call in. I remember that on Arma 3, hunger would be called like this... EPOCH_playerHunger. So I would make something like this

round((EPOCH_playerHunger/5000) * 100);

and It would give me a numerical value from 100 - 0 of my hunger meter. However on Arma 2 I haven't been able to do this. I'm trying to use various variables I found on my player_updateGUI.sqf but they don't work. I either get a perma "1000" as a value on screen or the script doesn't run properly. Does anyone knows what variable/function I have to call to make this happen?

Link to comment
Share on other sites

also you can do it by images.paa  thers almost 5 .paa files for each stat.

see it in "player_updateGui.sqf" :

Spoiler

if (_bloodLvl <= 0) then {
    _blood = "Bloodgui\status_blood_inside_1_ca.paa";
    } else {
    _blood = "Bloodgui\status_blood_inside_" + str(_bloodLvl) + "_ca.paa";
    };

if (_thirstLvl < 0) then { _thirstLvl = 0 };
_thirst = "drink\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa";

if (_foodLvl < 0) then { _foodLvl = 0 };
_food = "drink\status_food_inside_" + str(_foodLvl) + "_ca.paa";

_temp = "temp\status_temp_" + str(_tempImg) + "_ca.paa";

 

you can find this .paa files in \Dayz Epoch Server\@DayZ_Epoch\addons\dayz_code\gui\

Move this file to your server side and make new pics whit numbers

 

Link to comment
Share on other sites

11 minutes ago, juandayz said:

also you can do it by images.paa  thers almost 5 .paa files for each stat.

see it in "player_updateGui.sqf" :

  Hide contents

if (_bloodLvl <= 0) then {
    _blood = "Bloodgui\status_blood_inside_1_ca.paa";
    } else {
    _blood = "Bloodgui\status_blood_inside_" + str(_bloodLvl) + "_ca.paa";
    };

if (_thirstLvl < 0) then { _thirstLvl = 0 };
_thirst = "drink\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa";

if (_foodLvl < 0) then { _foodLvl = 0 };
_food = "drink\status_food_inside_" + str(_foodLvl) + "_ca.paa";

_temp = "temp\status_temp_" + str(_tempImg) + "_ca.paa";

 

you can find this .paa files in \Dayz Epoch Server\@DayZ_Epoch\addons\dayz_code\gui\

Move this file to your server side and make new pics whit numbers

 

No, the whole point is that I want to remove the images altogether. I want a alphanumerical HUD on everything, because I find it more useful to see the actual value instead of just watching a image go up or down. (Like on temperature) I just needed the correct variables to do it.  :wink:

Link to comment
Share on other sites

Well  remeber i was using journal. food drink, temp in journal was show whit numbers..

here is the entire code. maybe you can extract something to your work

Spoiler

str_playerstats_journal_1 = "My name is %1.  I woke up %2 somewhere in %3; an area of the infected hell hole also known as %4.";
str_playerstats_journal_2 = "The date is %5, and %6";

str_playerstats_journal_1_a = "tonight";
str_playerstats_journal_1_b = "this evening";
str_playerstats_journal_1_c = "this afternoon";
str_playerstats_journal_1_d = "this morning";
str_playerstats_journal_1_e = "last night";
str_playerstats_journal_1_f = "yesterday evening";
str_playerstats_journal_1_g = "yesterday afternoon";
str_playerstats_journal_1_h = "early yesterday";
str_playerstats_journal_1_i = "a while ago";

str_playerstats_journal_month_1 = "January";
str_playerstats_journal_month_2 = "February";
str_playerstats_journal_month_3 = "March";
str_playerstats_journal_month_4 = "April";
str_playerstats_journal_month_5 = "May";
str_playerstats_journal_month_6 = "June";
str_playerstats_journal_month_7 = "July";
str_playerstats_journal_month_8 = "August";
str_playerstats_journal_month_9 = "September";
str_playerstats_journal_month_10 = "October";
str_playerstats_journal_month_11 = "November";
str_playerstats_journal_month_12 = "December";

str_playerstats_journal_2_date = "%2 %1, %3";
str_playerstats_journal_2_info_1 = "it's my first day here since waking up on the shore.";
str_playerstats_journal_2_info_2 = "I've only been here a day, so still getting used to what's going on.";
str_playerstats_journal_2_info_3 = "I've been here %1 days and counting.";

str_playerstats_journal_3_1 = "At least I haven't got any broken bones";
str_playerstats_journal_3_2 = "The situation looks dire.  I've got multiple broken bones";
str_playerstats_journal_3_3 = "Things could be better. My leg is broken";
str_playerstats_journal_3_4 = "Things aren't so good.  My arm is broken";
 
str_playerstats_journal_4_1 = ", although I do feel really sick";
str_playerstats_journal_4_2 = ", I feel really feverish";

str_playerstats_journal_5_1 = " and I'm fading fast from lack of blood.";
str_playerstats_journal_5_2 = " and I've lost a lot of blood.";
str_playerstats_journal_5_3 = " and I've lost some blood.";
str_playerstats_journal_5_4 = " and I've got some minor wounds.";
str_playerstats_journal_5_5 = " but somehow I don't appear have lost any blood.  Strange.";
str_playerstats_journal_5_6 = " but I'm physically pale from loss of blood.";
str_playerstats_journal_5_7 = " but I've lost a lot of blood.";
str_playerstats_journal_5_8 = " but I've lost some blood.";
str_playerstats_journal_5_9 = " but apart from some minor wounds that need tending to, I'm in pretty good shape.";
str_playerstats_journal_5_10 = " but quite strangely the sickness hasn't affected my wellbeing.";
str_playerstats_journal_5_11 = " and I'm in full health.";

str_playerstats_journal_6_1 = "Good thing I've got a blood bag on me.  Now if only there was someone who could hook me up...";
str_playerstats_journal_6_2 = "Good thing I've got a blood bag in my backpack.  Now if only there was someone who could hook me up...";
str_playerstats_journal_6_3 = "I really need to get a transfusion from somewhere.  If only I had a blood bag.";

str_playerstats_journal_7_1 = "Good news is I've got my trusty %1 to defend myself with.";
str_playerstats_journal_7_2 = "I've got a %1 but it won't be much use in this daylight.";
str_playerstats_journal_7_3 = "I've got a %1 which is perfect for seeing in this dark.  I guess other survivors can see me flashing it about though.  Not sure if that's a good thing or not given the circumstances.";
str_playerstats_journal_7_4 = "I've got a damn %1 so people better watch out.";
str_playerstats_journal_7_5 = "Good news is I'm packing a %1 and I've got some ammo for it.";
str_playerstats_journal_7_6 = "Good news is I'm packing a %1 and I've got some ammo for it.  I should probably reload it though seeing as it's empty.";
str_playerstats_journal_7_7 = "Good news is I've found a %1 but I haven't got any ammo for it.";
str_playerstats_journal_7_8 = "For some reason I think it's a good idea to wander about without arming myself.  Maybe I should try and find a weapon.";

private ["_ys","_ms","_ds","_b","_2","_6","_7","_8","_9","_10","_str_left_text","_1","_3","_4","_5","_blood_in_pack","_blood_in_inv","_mag_arr","_backpack","_11","_mags_for_weap","_mssv_cnt","_weapon","_config"];

_str_left_text = "<t size = '1.4' font = 'Zeppelin33' color = '#000000' shadow = 'false' align = 'left'>"
			+str_playerstats_journal_1+
			"<br /><br />"
			+str_playerstats_journal_2+
			"<br /><br />%7%8%9  %10<br /><br />%11</t>";

_1 = name player;
/*
if (player hasWeapon "ItemWatch") then
{
	if (dayz_Survived == Dayz_logonDate) then // only interested if the same - assume server will only run over one day before restart
	{
		switch (true) do
		{
			case (Dayz_logonTime > 20): {_2 = str_playerstats_journal_1_a};
			case (Dayz_logonTime > 17): {_2 = str_playerstats_journal_1_b};
			case (Dayz_logonTime > 12): {_2 = str_playerstats_journal_1_c};
			default {_2 = str_playerstats_journal_1_d};
		};
	} else
	{
		switch (true) do
		{
			case (Dayz_logonTime > 20): {_2 = str_playerstats_journal_1_e};
			case (Dayz_logonTime > 17): {_2 = str_playerstats_journal_1_f};
			case (Dayz_logonTime > 12): {_2 = str_playerstats_journal_1_g};
			default {_2 = str_playerstats_journal_1_h};
		};
	};
} else
{
	_2 = str_playerstats_journal_1_i;
};

_3 = Dayz_logonTown;

_4 = worldName;

_ys = str (date select 0);
_ms = "";
_ds = str (date select 2);

switch (true) do
{
	case (date select 1 == 1):{_ms = str_playerstats_journal_month_1};
	case (date select 1 == 2):{_ms = str_playerstats_journal_month_2};
	case (date select 1 == 3):{_ms = str_playerstats_journal_month_3};
	case (date select 1 == 4):{_ms = str_playerstats_journal_month_4};
	case (date select 1 == 5):{_ms = str_playerstats_journal_month_5};
	case (date select 1 == 6):{_ms = str_playerstats_journal_month_6};
	case (date select 1 == 7):{_ms = str_playerstats_journal_month_7};
	case (date select 1 == 8):{_ms = str_playerstats_journal_month_8};
	case (date select 1 == 9):{_ms = str_playerstats_journal_month_9};
	case (date select 1 == 10):{_ms =str_playerstats_journal_month_10};
	case (date select 1 == 11):{_ms =str_playerstats_journal_month_11};
	case (date select 1 == 12):{_ms =str_playerstats_journal_month_12};
};

_5 = format[str_playerstats_journal_2_date, _ds, _ms, _ys];

// can't test dayz_Survived at home

switch (true) do
{
	case (dayz_Survived == 0): {_6 = str_playerstats_journal_2_info_1};
	case (dayz_Survived == 1): {_6 = str_playerstats_journal_2_info_2};
	case (dayz_Survived > 1): {_6 = format [str_playerstats_journal_2_info_3, dayz_Survived]};
	default {};
};

switch (true) do
{
	case (!r_fracture_legs && !r_fracture_arms): {_7 = str_playerstats_journal_3_1};
	case (r_fracture_legs && r_fracture_arms): {_7 = str_playerstats_journal_3_2};
	case (r_fracture_legs): {_7 = str_playerstats_journal_3_3};
	case (r_fracture_arms): {_7 = str_playerstats_journal_3_4};
	default {};
};

switch (true) do
{
	case (r_player_infected):
	{
		if (!r_fracture_legs && !r_fracture_arms) then
		{
			_8 = str_playerstats_journal_4_1;
		} else
		{
			_8 = str_playerstats_journal_4_2;
		};
	};
	default {_8 = ""};
};

if (r_fracture_legs || r_fracture_arms) then
{
	switch (true) do
	{
		case (r_player_blood < 3000): {_9 = str_playerstats_journal_5_1};
		case (r_player_blood < 6000): {_9 = str_playerstats_journal_5_2};
		case (r_player_blood < 9000): {_9 = str_playerstats_journal_5_3};
		case (r_player_blood < 11000): {_9 = str_playerstats_journal_5_4};
		case (r_player_blood == 12000): {_9 = str_playerstats_journal_5_5};
		default {_9 = "."};
	};
}else
{
	switch (true) do
	{
		case (r_player_blood < 3000): {_9 = str_playerstats_journal_5_6};
		case (r_player_blood < 6000): {_9 = str_playerstats_journal_5_7};
		case (r_player_blood < 9000): {_9 = str_playerstats_journal_5_8};
		case (r_player_blood < 11000): {_9 = str_playerstats_journal_5_9};
		case (r_player_blood == 12000):
		{
			if (r_player_infected) then
			{
				_9 = str_playerstats_journal_5_10;
			} else
			{
				_9 = str_playerstats_journal_5_11;
			};
		};
		default {_9 = "."};
	};
};

_blood_in_pack = false;
_backpack = unitBackpack player;

if (!isNull _backpack) then
{
	_mag_arr = getMagazineCargo _backpack;
	if ("ItemBloodbag" in (_mag_arr select 0)) then
	{
		_blood_in_pack = true;
	};
};
_blood_in_inv = false;

if ("ItemBloodbag" in (magazines player)) then
{
	_blood_in_inv = true;
};

_10 = "";

if (r_player_blood < 9000 && (_blood_in_inv || _blood_in_pack)) then
{
	if (_blood_in_inv) then
	{
		_10 = str_playerstats_journal_6_1;
	} else
	{
		_10 = str_playerstats_journal_6_2;
	};
};
if (r_player_blood < 9000 && ! _blood_in_inv && ! _blood_in_pack) then
{
	_10 = str_playerstats_journal_6_3;
};

_11 = "";

_weapon = currentWeapon player;
_config = configFile >> "CfgWeapons";

// possibly filter out torch and the dayz_throwweapon thingy too.  Need to get feedback..

if (_weapon != "" && _weapon != "Throw" && _weapon != "Put" && _weapon != "Flare") then
{
	switch (true) do
	{
		case (getText (_config >> _weapon >> "melee") == "true"): // used getText as config entry had "" marks around it.
		{
			_11 = format [str_playerstats_journal_7_1, getText (_config >> _weapon >> "displayName")];
		};
        case (_weapon == "ItemFlashlight" || _weapon == "ItemFlashlightRed"):
		{
			if (sunOrMoon == 1) then
			{
				_11 = format [str_playerstats_journal_7_2, getText (_config >> _weapon >> "displayName")];
			} else
			{
				_11 = format [str_playerstats_journal_7_3, getText (_config >> _weapon >> "displayName")];
			};
		};
		case (_weapon == "Makarov"):
		{
			_11 = format [str_playerstats_journal_7_4, getText (_config >> _weapon >> "displayName")];
		};
		default
		{
			_mags_for_weap = getArray (_config >> _weapon >> "magazines");

			_mssv_cnt = false;
			{
				if (_x in _mags_for_weap) then
				{
					_mssv_cnt = true;
				};
			} forEach (magazines player);

			if (_mssv_cnt) then
			{
				if (player ammo _weapon > 0) then
				{
					_11 = format [str_playerstats_journal_7_5, getText (configFile >> "CfgWeapons" >> _weapon >> "displayName")];
				} else
				{
					_11 = format [str_playerstats_journal_7_6, getText (configFile >> "CfgWeapons" >> _weapon >> "displayName")];
				};
			} else
			{
				_11 = format [str_playerstats_journal_7_7, getText (_config >> _weapon >> "displayName")];
			};
		};
	};
} else
{
	_11 = str_playerstats_journal_7_8;
};

// left page
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1800) ctrlSetStructuredText parseText format [_str_left_text, _1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11];
*/

private["_moon","_spawnselection","_survivors","_players","_y","_x"];
_moon = switch (dayz_fullMoonNights) do {
	case "true": { "Yes" };
	case "false": { "No" };
};

if(isNil "dayz_spawnselection") then {
		dayz_spawnselection = false;
	};

_spawnselection = switch (dayz_spawnselection) do {
	case "0": { "Yes" };
	case "1": { "No" };
};

_players = [];
{
	_y = _x;
	if (isPlayer _y) then
	{
		{_players = _players + [_x];} forEach (crew _y);
	};
} forEach ([0,0,0] nearEntities ['AllVehicles', 10000000]);
_survivors = {isPlayer _x} count _players;

	// left page
	((uiNamespace getVariable "horde_myDisplay") displayCtrl 1800) ctrlSetStructuredText parseText format ["
					<br/>
					<t size='2' font='Zeppelin33' color = '#000000' align='left'>Health: 	 </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%1</t><br/>
					<br/>
					<t size='2' font='Zeppelin33' color = '#000000' align='left'>Hunger: 			 </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%2%</t><br/>
					<t size='2' font='Zeppelin33' color = '#000000' align='left'>Thirst: 		 </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%3%</t><br/>
					<br/>
					<t size='2' font='Zeppelin33' color = '#000000' align='left'>Temp: 			 </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%5</t><br/>
					<br />
					<t size='2' font='Zeppelin33' color = '#000000' align='left'>Humanity: 		 </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%6</t><br/>
					<t size='2' font='Zeppelin33' color = '#000000' align='left'>Zombies: 		 </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%7</t><br/>
					<br />
					<t size='2' font='Zeppelin33' color = '#000000' align='left'>SpawnSelection: 	     </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%4</t><br/>
					<t size='2' font='Zeppelin33' color = '#000000' align='left'>Full Moon: 	     </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%12</t><br/>
					<br/>
					<t size='2' font='Zeppelin33' color = '#000000' align='center'>Survived: %8 Day(s)</t><br/>
					<br />
					<t size='2' font='Zeppelin33' color = '#000000' align='center'>Survivors:%9</t><br/>
					<br/>
					<t size='2' font='Zeppelin33' color = '#000000' align='center'>FPS:%10, FPSMin:%11</t><br/>
					",
					(round(r_player_blood)),
					//(player getVariable['USEC_BloodQty', r_player_blood]),
					//(r_player_bloodpersec),
					//(r_player_foodstack),
					//(r_player_bloodregen),
					(round(dayz_hunger)),
					(round(dayz_thirst)),
					(_spawnselection),
					(round(dayz_temperatur)),
					(player getVariable['humanity', 0]),
					({alive _x} count entities "zZombie_Base"),
					(dayz_Survived),
					(_survivors),
					(round diag_fps),
					(round diag_fpsmin),
					(_moon)
				];

// right page - blank until humanity is checked

_b = "<img size = '5' image = '\z\addons\dayz_communityassets\pictures\playerstats\tally\0.paa'/>";

((uiNamespace getVariable "horde_myDisplay") displayCtrl 1801) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1802) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1803) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1804) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1805) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1806) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1807) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1808) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1809) ctrlSetStructuredText parseText format ["%1", _b];

 

Link to comment
Share on other sites

16 minutes ago, juandayz said:

Well  remeber i was using journal. food drink, temp in journal was show whit numbers..

here is the entire code. maybe you can extract something to your work

  Reveal hidden contents


str_playerstats_journal_1 = "My name is %1.  I woke up %2 somewhere in %3; an area of the infected hell hole also known as %4.";
str_playerstats_journal_2 = "The date is %5, and %6";

str_playerstats_journal_1_a = "tonight";
str_playerstats_journal_1_b = "this evening";
str_playerstats_journal_1_c = "this afternoon";
str_playerstats_journal_1_d = "this morning";
str_playerstats_journal_1_e = "last night";
str_playerstats_journal_1_f = "yesterday evening";
str_playerstats_journal_1_g = "yesterday afternoon";
str_playerstats_journal_1_h = "early yesterday";
str_playerstats_journal_1_i = "a while ago";

str_playerstats_journal_month_1 = "January";
str_playerstats_journal_month_2 = "February";
str_playerstats_journal_month_3 = "March";
str_playerstats_journal_month_4 = "April";
str_playerstats_journal_month_5 = "May";
str_playerstats_journal_month_6 = "June";
str_playerstats_journal_month_7 = "July";
str_playerstats_journal_month_8 = "August";
str_playerstats_journal_month_9 = "September";
str_playerstats_journal_month_10 = "October";
str_playerstats_journal_month_11 = "November";
str_playerstats_journal_month_12 = "December";

str_playerstats_journal_2_date = "%2 %1, %3";
str_playerstats_journal_2_info_1 = "it's my first day here since waking up on the shore.";
str_playerstats_journal_2_info_2 = "I've only been here a day, so still getting used to what's going on.";
str_playerstats_journal_2_info_3 = "I've been here %1 days and counting.";

str_playerstats_journal_3_1 = "At least I haven't got any broken bones";
str_playerstats_journal_3_2 = "The situation looks dire.  I've got multiple broken bones";
str_playerstats_journal_3_3 = "Things could be better. My leg is broken";
str_playerstats_journal_3_4 = "Things aren't so good.  My arm is broken";
 
str_playerstats_journal_4_1 = ", although I do feel really sick";
str_playerstats_journal_4_2 = ", I feel really feverish";

str_playerstats_journal_5_1 = " and I'm fading fast from lack of blood.";
str_playerstats_journal_5_2 = " and I've lost a lot of blood.";
str_playerstats_journal_5_3 = " and I've lost some blood.";
str_playerstats_journal_5_4 = " and I've got some minor wounds.";
str_playerstats_journal_5_5 = " but somehow I don't appear have lost any blood.  Strange.";
str_playerstats_journal_5_6 = " but I'm physically pale from loss of blood.";
str_playerstats_journal_5_7 = " but I've lost a lot of blood.";
str_playerstats_journal_5_8 = " but I've lost some blood.";
str_playerstats_journal_5_9 = " but apart from some minor wounds that need tending to, I'm in pretty good shape.";
str_playerstats_journal_5_10 = " but quite strangely the sickness hasn't affected my wellbeing.";
str_playerstats_journal_5_11 = " and I'm in full health.";

str_playerstats_journal_6_1 = "Good thing I've got a blood bag on me.  Now if only there was someone who could hook me up...";
str_playerstats_journal_6_2 = "Good thing I've got a blood bag in my backpack.  Now if only there was someone who could hook me up...";
str_playerstats_journal_6_3 = "I really need to get a transfusion from somewhere.  If only I had a blood bag.";

str_playerstats_journal_7_1 = "Good news is I've got my trusty %1 to defend myself with.";
str_playerstats_journal_7_2 = "I've got a %1 but it won't be much use in this daylight.";
str_playerstats_journal_7_3 = "I've got a %1 which is perfect for seeing in this dark.  I guess other survivors can see me flashing it about though.  Not sure if that's a good thing or not given the circumstances.";
str_playerstats_journal_7_4 = "I've got a damn %1 so people better watch out.";
str_playerstats_journal_7_5 = "Good news is I'm packing a %1 and I've got some ammo for it.";
str_playerstats_journal_7_6 = "Good news is I'm packing a %1 and I've got some ammo for it.  I should probably reload it though seeing as it's empty.";
str_playerstats_journal_7_7 = "Good news is I've found a %1 but I haven't got any ammo for it.";
str_playerstats_journal_7_8 = "For some reason I think it's a good idea to wander about without arming myself.  Maybe I should try and find a weapon.";

private ["_ys","_ms","_ds","_b","_2","_6","_7","_8","_9","_10","_str_left_text","_1","_3","_4","_5","_blood_in_pack","_blood_in_inv","_mag_arr","_backpack","_11","_mags_for_weap","_mssv_cnt","_weapon","_config"];

_str_left_text = "<t size = '1.4' font = 'Zeppelin33' color = '#000000' shadow = 'false' align = 'left'>"
			+str_playerstats_journal_1+
			"<br /><br />"
			+str_playerstats_journal_2+
			"<br /><br />%7%8%9  %10<br /><br />%11</t>";

_1 = name player;
/*
if (player hasWeapon "ItemWatch") then
{
	if (dayz_Survived == Dayz_logonDate) then // only interested if the same - assume server will only run over one day before restart
	{
		switch (true) do
		{
			case (Dayz_logonTime > 20): {_2 = str_playerstats_journal_1_a};
			case (Dayz_logonTime > 17): {_2 = str_playerstats_journal_1_b};
			case (Dayz_logonTime > 12): {_2 = str_playerstats_journal_1_c};
			default {_2 = str_playerstats_journal_1_d};
		};
	} else
	{
		switch (true) do
		{
			case (Dayz_logonTime > 20): {_2 = str_playerstats_journal_1_e};
			case (Dayz_logonTime > 17): {_2 = str_playerstats_journal_1_f};
			case (Dayz_logonTime > 12): {_2 = str_playerstats_journal_1_g};
			default {_2 = str_playerstats_journal_1_h};
		};
	};
} else
{
	_2 = str_playerstats_journal_1_i;
};

_3 = Dayz_logonTown;

_4 = worldName;

_ys = str (date select 0);
_ms = "";
_ds = str (date select 2);

switch (true) do
{
	case (date select 1 == 1):{_ms = str_playerstats_journal_month_1};
	case (date select 1 == 2):{_ms = str_playerstats_journal_month_2};
	case (date select 1 == 3):{_ms = str_playerstats_journal_month_3};
	case (date select 1 == 4):{_ms = str_playerstats_journal_month_4};
	case (date select 1 == 5):{_ms = str_playerstats_journal_month_5};
	case (date select 1 == 6):{_ms = str_playerstats_journal_month_6};
	case (date select 1 == 7):{_ms = str_playerstats_journal_month_7};
	case (date select 1 == 8):{_ms = str_playerstats_journal_month_8};
	case (date select 1 == 9):{_ms = str_playerstats_journal_month_9};
	case (date select 1 == 10):{_ms =str_playerstats_journal_month_10};
	case (date select 1 == 11):{_ms =str_playerstats_journal_month_11};
	case (date select 1 == 12):{_ms =str_playerstats_journal_month_12};
};

_5 = format[str_playerstats_journal_2_date, _ds, _ms, _ys];

// can't test dayz_Survived at home

switch (true) do
{
	case (dayz_Survived == 0): {_6 = str_playerstats_journal_2_info_1};
	case (dayz_Survived == 1): {_6 = str_playerstats_journal_2_info_2};
	case (dayz_Survived > 1): {_6 = format [str_playerstats_journal_2_info_3, dayz_Survived]};
	default {};
};

switch (true) do
{
	case (!r_fracture_legs && !r_fracture_arms): {_7 = str_playerstats_journal_3_1};
	case (r_fracture_legs && r_fracture_arms): {_7 = str_playerstats_journal_3_2};
	case (r_fracture_legs): {_7 = str_playerstats_journal_3_3};
	case (r_fracture_arms): {_7 = str_playerstats_journal_3_4};
	default {};
};

switch (true) do
{
	case (r_player_infected):
	{
		if (!r_fracture_legs && !r_fracture_arms) then
		{
			_8 = str_playerstats_journal_4_1;
		} else
		{
			_8 = str_playerstats_journal_4_2;
		};
	};
	default {_8 = ""};
};

if (r_fracture_legs || r_fracture_arms) then
{
	switch (true) do
	{
		case (r_player_blood < 3000): {_9 = str_playerstats_journal_5_1};
		case (r_player_blood < 6000): {_9 = str_playerstats_journal_5_2};
		case (r_player_blood < 9000): {_9 = str_playerstats_journal_5_3};
		case (r_player_blood < 11000): {_9 = str_playerstats_journal_5_4};
		case (r_player_blood == 12000): {_9 = str_playerstats_journal_5_5};
		default {_9 = "."};
	};
}else
{
	switch (true) do
	{
		case (r_player_blood < 3000): {_9 = str_playerstats_journal_5_6};
		case (r_player_blood < 6000): {_9 = str_playerstats_journal_5_7};
		case (r_player_blood < 9000): {_9 = str_playerstats_journal_5_8};
		case (r_player_blood < 11000): {_9 = str_playerstats_journal_5_9};
		case (r_player_blood == 12000):
		{
			if (r_player_infected) then
			{
				_9 = str_playerstats_journal_5_10;
			} else
			{
				_9 = str_playerstats_journal_5_11;
			};
		};
		default {_9 = "."};
	};
};

_blood_in_pack = false;
_backpack = unitBackpack player;

if (!isNull _backpack) then
{
	_mag_arr = getMagazineCargo _backpack;
	if ("ItemBloodbag" in (_mag_arr select 0)) then
	{
		_blood_in_pack = true;
	};
};
_blood_in_inv = false;

if ("ItemBloodbag" in (magazines player)) then
{
	_blood_in_inv = true;
};

_10 = "";

if (r_player_blood < 9000 && (_blood_in_inv || _blood_in_pack)) then
{
	if (_blood_in_inv) then
	{
		_10 = str_playerstats_journal_6_1;
	} else
	{
		_10 = str_playerstats_journal_6_2;
	};
};
if (r_player_blood < 9000 && ! _blood_in_inv && ! _blood_in_pack) then
{
	_10 = str_playerstats_journal_6_3;
};

_11 = "";

_weapon = currentWeapon player;
_config = configFile >> "CfgWeapons";

// possibly filter out torch and the dayz_throwweapon thingy too.  Need to get feedback..

if (_weapon != "" && _weapon != "Throw" && _weapon != "Put" && _weapon != "Flare") then
{
	switch (true) do
	{
		case (getText (_config >> _weapon >> "melee") == "true"): // used getText as config entry had "" marks around it.
		{
			_11 = format [str_playerstats_journal_7_1, getText (_config >> _weapon >> "displayName")];
		};
        case (_weapon == "ItemFlashlight" || _weapon == "ItemFlashlightRed"):
		{
			if (sunOrMoon == 1) then
			{
				_11 = format [str_playerstats_journal_7_2, getText (_config >> _weapon >> "displayName")];
			} else
			{
				_11 = format [str_playerstats_journal_7_3, getText (_config >> _weapon >> "displayName")];
			};
		};
		case (_weapon == "Makarov"):
		{
			_11 = format [str_playerstats_journal_7_4, getText (_config >> _weapon >> "displayName")];
		};
		default
		{
			_mags_for_weap = getArray (_config >> _weapon >> "magazines");

			_mssv_cnt = false;
			{
				if (_x in _mags_for_weap) then
				{
					_mssv_cnt = true;
				};
			} forEach (magazines player);

			if (_mssv_cnt) then
			{
				if (player ammo _weapon > 0) then
				{
					_11 = format [str_playerstats_journal_7_5, getText (configFile >> "CfgWeapons" >> _weapon >> "displayName")];
				} else
				{
					_11 = format [str_playerstats_journal_7_6, getText (configFile >> "CfgWeapons" >> _weapon >> "displayName")];
				};
			} else
			{
				_11 = format [str_playerstats_journal_7_7, getText (_config >> _weapon >> "displayName")];
			};
		};
	};
} else
{
	_11 = str_playerstats_journal_7_8;
};

// left page
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1800) ctrlSetStructuredText parseText format [_str_left_text, _1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11];
*/

private["_moon","_spawnselection","_survivors","_players","_y","_x"];
_moon = switch (dayz_fullMoonNights) do {
	case "true": { "Yes" };
	case "false": { "No" };
};

if(isNil "dayz_spawnselection") then {
		dayz_spawnselection = false;
	};

_spawnselection = switch (dayz_spawnselection) do {
	case "0": { "Yes" };
	case "1": { "No" };
};

_players = [];
{
	_y = _x;
	if (isPlayer _y) then
	{
		{_players = _players + [_x];} forEach (crew _y);
	};
} forEach ([0,0,0] nearEntities ['AllVehicles', 10000000]);
_survivors = {isPlayer _x} count _players;

	// left page
	((uiNamespace getVariable "horde_myDisplay") displayCtrl 1800) ctrlSetStructuredText parseText format ["
					<br/>
					<t size='2' font='Zeppelin33' color = '#000000' align='left'>Health: 	 </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%1</t><br/>
					<br/>
					<t size='2' font='Zeppelin33' color = '#000000' align='left'>Hunger: 			 </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%2%</t><br/>
					<t size='2' font='Zeppelin33' color = '#000000' align='left'>Thirst: 		 </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%3%</t><br/>
					<br/>
					<t size='2' font='Zeppelin33' color = '#000000' align='left'>Temp: 			 </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%5</t><br/>
					<br />
					<t size='2' font='Zeppelin33' color = '#000000' align='left'>Humanity: 		 </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%6</t><br/>
					<t size='2' font='Zeppelin33' color = '#000000' align='left'>Zombies: 		 </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%7</t><br/>
					<br />
					<t size='2' font='Zeppelin33' color = '#000000' align='left'>SpawnSelection: 	     </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%4</t><br/>
					<t size='2' font='Zeppelin33' color = '#000000' align='left'>Full Moon: 	     </t><t size='2' font='Zeppelin33' align='right' color='#FF0033'>%12</t><br/>
					<br/>
					<t size='2' font='Zeppelin33' color = '#000000' align='center'>Survived: %8 Day(s)</t><br/>
					<br />
					<t size='2' font='Zeppelin33' color = '#000000' align='center'>Survivors:%9</t><br/>
					<br/>
					<t size='2' font='Zeppelin33' color = '#000000' align='center'>FPS:%10, FPSMin:%11</t><br/>
					",
					(round(r_player_blood)),
					//(player getVariable['USEC_BloodQty', r_player_blood]),
					//(r_player_bloodpersec),
					//(r_player_foodstack),
					//(r_player_bloodregen),
					(round(dayz_hunger)),
					(round(dayz_thirst)),
					(_spawnselection),
					(round(dayz_temperatur)),
					(player getVariable['humanity', 0]),
					({alive _x} count entities "zZombie_Base"),
					(dayz_Survived),
					(_survivors),
					(round diag_fps),
					(round diag_fpsmin),
					(_moon)
				];

// right page - blank until humanity is checked

_b = "<img size = '5' image = '\z\addons\dayz_communityassets\pictures\playerstats\tally\0.paa'/>";

((uiNamespace getVariable "horde_myDisplay") displayCtrl 1801) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1802) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1803) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1804) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1805) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1806) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1807) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1808) ctrlSetStructuredText parseText format ["%1", _b];
((uiNamespace getVariable "horde_myDisplay") displayCtrl 1809) ctrlSetStructuredText parseText format ["%1", _b];

 

I don't plan to add anything fancy to it. For now I'm just using it as a debug HUD to test various stuff while I look at the raw numbers and not the icons itself.

PS.  I don't know what a journal is..... never used one on DayZ. But thanks for the help, much appreciated.  :tongue:

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...