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juandayz

[[CENTRAL MARKET]] ALL TRADE CITIES IN ONE

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*This is a Large Central Market to replace every markets in chernarus. ( for coin system)

but if u want use in Gold system u can modify your "server_traders.sqf"

*Here are include merchants of:

weapons,ammo,food,drinks,medicals supply,backpacks,clothes, land vehicles, wholesaler, air dealear, hero trade, bandit trade. and separated near the sea one boat dealer.

The idea is delete all other trades and replace whit Central Market.

Special tnks to: Buck0,ElDubya,creativv  for help me !!!

image.jpgimage.jpg

image.jpg

 

well lets to install:

This guide have 2 parts: 

1-make two sqf files and Install  ("mission.sqf" , "server_traders_cherno_11.sqf") sory for not upload the files, my mediafire its not working.

2- reconfigure your class markers, and sensors. located in "mission.sqm".

________________________________________________________________________________________________________________________________

1-Making the sqf:

A-open a new file in note++ and call it "mission.sqf" then paste this code inside.

Spoiler

//Central Market by juandayz// //use in chernarus// // TNKS!! Buck0,ElDubya,creativv  for help me !!!//


_vehicle_6 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_tent_small_west", [9484.8672, 11492.699, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_6 = _this;
  _this setPos [9484.8672, 11492.699, 3.0517578e-005];
};

_vehicle_7 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_tent_small_west", [9490.9922, 11493.026, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_7 = _this;
  _this setPos [9490.9922, 11493.026, -9.1552734e-005];
};

_vehicle_12 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_plot_provizorni", [9479.7012, 11495.918, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_12 = _this;
  _this setDir -91.256058;
  _this setPos [9479.7012, 11495.918, -7.6293945e-005];
};

_vehicle_13 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_USBasicAmmo", [9492.7969, 11500.769, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_13 = _this;
  _this setDir -59.986839;
  _this setPos [9492.7969, 11500.769, 4.5776367e-005];
};

_vehicle_14 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_RUBasicAmmo", [9492.8838, 11499.319, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_14 = _this;
  _this setPos [9492.8838, 11499.319, -4.5776367e-005];
};

_vehicle_16 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_GuerillaCache", [9482.5137, 11500.482, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_16 = _this;
  _this setPos [9482.5137, 11500.482, -3.0517578e-005];
};

_vehicle_20 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_P_crane", [9473.2793, 11481.426, -0.96317458], [], 0, "CAN_COLLIDE"];
  _vehicle_20 = _this;
  _this setDir -59.414818;
  _this setPos [9473.2793, 11481.426, -0.96317458];
};

_vehicle_21 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_bedna_ammo2X", [9480.667, 11498.723], [], 0, "CAN_COLLIDE"];
  _vehicle_21 = _this;
  _this setDir -35.690083;
  _this setPos [9480.667, 11498.723];
};

_vehicle_23 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_vez", [9402.209, 11548.973, -0.23580362], [], 0, "CAN_COLLIDE"];
  _vehicle_23 = _this;
  _this setDir -93.587288;
  _this setPos [9402.209, 11548.973, -0.23580362];
};

_vehicle_24 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_vez", [9403.0029, 11528.048], [], 0, "CAN_COLLIDE"];
  _vehicle_24 = _this;
  _this setDir -113.51801;
  _this setPos [9403.0029, 11528.048];
};

_vehicle_25 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_CamoNet_EAST", [9486.9092, 11496.298, 0.70894909], [], 0, "CAN_COLLIDE"];
  _vehicle_25 = _this;
  _this setDir -179.98073;
  _this setPos [9486.9092, 11496.298, 0.70894909];
};

_vehicle_27 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Mil_House", [9430.7119, 11556.092, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_27 = _this;
  _this setDir -182.70213;
  _this setPos [9430.7119, 11556.092, -6.1035156e-005];
};

_vehicle_30 = objNull;
if (true) then
{
  _this = createVehicle ["AmmoCrates_NoInteractive_Large", [9494.0176, 11500.066, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_30 = _this;
  _this setPos [9494.0176, 11500.066, 1.5258789e-005];
};

_vehicle_31 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_bagfence_corner", [9493.9834, 11499.187, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_31 = _this;
  _this setDir -91.50898;
  _this setPos [9493.9834, 11499.187, -3.0517578e-005];
};

_vehicle_32 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_bagfence_corner", [9481.2295, 11498.258, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_32 = _this;
  _this setDir -1.3898585;
  _this setPos [9481.2295, 11498.258, -1.5258789e-005];
};

_vehicle_35 = objNull;
if (true) then
{
  _this = createVehicle ["GunRack_DZ", [9482.9834, 11498.798, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_35 = _this;
  _this setPos [9482.9834, 11498.798, -3.0517578e-005];
};

_vehicle_36 = objNull;
if (true) then
{
  _this = createVehicle ["GunRack_DZ", [9481.9697, 11498.787, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_36 = _this;
  _this setPos [9481.9697, 11498.787, -4.5776367e-005];
};

_vehicle_37 = objNull;
if (true) then
{
  _this = createVehicle ["GunRack_DZ", [9481.0518, 11498.762, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_37 = _this;
  _this setPos [9481.0518, 11498.762, -1.5258789e-005];
};

_vehicle_39 = objNull;
if (true) then
{
  _this = createVehicle ["Land_HBarrier1_DZ", [9487.9951, 11497.742, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_39 = _this;
  _this setPos [9487.9951, 11497.742, -3.0517578e-005];
};

_vehicle_41 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_bagfence_round", [9487.4961, 11507.021, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_41 = _this;
  _this setDir -5.0546179;
  _this setPos [9487.4961, 11507.021, -6.1035156e-005];
};

_vehicle_47 = objNull;
if (true) then
{
  _this = createVehicle ["FlagCarrierTKMilitia_EP1", [9487.9551, 11505.041, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_47 = _this;
  _this setPos [9487.9551, 11505.041, 3.0517578e-005];
};

_vehicle_48 = objNull;
if (true) then
{
  _this = createVehicle ["FlagCarrierCDFEnsign_EP1", [9463.8369, 11480.41, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_48 = _this;
  _this setPos [9463.8369, 11480.41, 1.5258789e-005];
};

_vehicle_49 = objNull;
if (true) then
{
  _this = createVehicle ["LADAWreck", [9449.123, 11477.677], [], 0, "CAN_COLLIDE"];
  _vehicle_49 = _this;
  _this setPos [9449.123, 11477.677];
};

_vehicle_51 = objNull;
if (true) then
{
  _this = createVehicle ["SkodaRed", [9461.1318, 11477.465, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_51 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [9461.1318, 11477.465, 1.5258789e-005];
};

_vehicle_52 = objNull;
if (true) then
{
  _this = createVehicle ["VolhaLimo_TK_CIV_EP1_DZE1", [9457.4082, 11477.516, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_52 = _this;
  _this setDir -182.39615;
  _this setVehicleLock "LOCKED";
  _this setPos [9457.4082, 11477.516, -0.00010681152];
};

_vehicle_60 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_pneu", [9454.4355, 11479.08, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_60 = _this;
  _this setPos [9454.4355, 11479.08, 1.5258789e-005];
};

_vehicle_65 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Houpacka", [9456.0459, 11509.437, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_65 = _this;
  _this setPos [9456.0459, 11509.437, -3.0517578e-005];
};

_vehicle_67 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barels3", [9453.1064, 11474.591, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_67 = _this;
  _this setPos [9453.1064, 11474.591, -3.0517578e-005];
};

_vehicle_68 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_P_bedna", [9470.3496, 11491.132], [], 0, "CAN_COLLIDE"];
  _vehicle_68 = _this;
  _this setDir -127.09406;
  _this setPos [9470.3496, 11491.132];
};

_vehicle_69 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_box_c", [9470.5703, 11492.062, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_69 = _this;
  _this setDir -110.73598;
  _this setPos [9470.5703, 11492.062, 3.0517578e-005];
};

_vehicle_70 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_P_cihly1", [9469.3965, 11483.694, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_70 = _this;
  _this setPos [9469.3965, 11483.694, 3.0517578e-005];
};

_vehicle_71 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_P_cihly2", [9467.8086, 11481.169, 1.4664384], [], 0, "CAN_COLLIDE"];
  _vehicle_71 = _this;
  _this setDir 55.390949;
  _this setPos [9467.8086, 11481.169, 1.4664384];
};

_vehicle_72 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_P_cihly4", [9471.9043, 11492.137, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_72 = _this;
  _this setPos [9471.9043, 11492.137, 4.5776367e-005];
};

_vehicle_73 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_drevena_bedna", [9472.1826, 11490.764, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_73 = _this;
  _this setPos [9472.1826, 11490.764, 1.5258789e-005];
};

_vehicle_76 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_P_pipe_small", [9471.4951, 11488.929], [], 0, "CAN_COLLIDE"];
  _vehicle_76 = _this;
  _this setDir 1.5543309;
  _this setPos [9471.4951, 11488.929];
};

_vehicle_78 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel_burning", [9450.3584, 11480.765, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_78 = _this;
  _this setPos [9450.3584, 11480.765, -1.5258789e-005];
};

_vehicle_79 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel_burning", [9486.2432, 11504.768, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_79 = _this;
  _this setPos [9486.2432, 11504.768, 1.5258789e-005];
};

_vehicle_80 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel_burning", [9492.3193, 11536.891, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_80 = _this;
  _this setPos [9492.3193, 11536.891, -1.5258789e-005];
};

_vehicle_81 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel_burning", [9506.8076, 11518.157, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_81 = _this;
  _this setPos [9506.8076, 11518.157, -0.00010681152];
};

_vehicle_82 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel_burning", [9518.7617, 11509.129, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_82 = _this;
  _this setPos [9518.7617, 11509.129, -1.5258789e-005];
};

_vehicle_83 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel_burning", [9449.2881, 11545.775], [], 0, "CAN_COLLIDE"];
  _vehicle_83 = _this;
  _this setPos [9449.2881, 11545.775];
};

_vehicle_84 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel_burning", [9469.5723, 11490.525], [], 0, "CAN_COLLIDE"];
  _vehicle_84 = _this;
  _this setPos [9469.5723, 11490.525];
};

_vehicle_85 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel_burning", [9505.5869, 11501.231, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_85 = _this;
  _this setPos [9505.5869, 11501.231, -3.0517578e-005];
};

_vehicle_86 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Ind_Timbers", [9470.4424, 11498.808], [], 0, "CAN_COLLIDE"];
  _vehicle_86 = _this;
  _this setDir -89.397133;
  _this setPos [9470.4424, 11498.808];
};

_vehicle_89 = objNull;
if (true) then
{
  _this = createVehicle ["Land_tires_EP1", [9452.0596, 11474.473, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_89 = _this;
  _this setPos [9452.0596, 11474.473, -1.5258789e-005];
};

_vehicle_90 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Pneu", [9451.0254, 11475.387, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_90 = _this;
  _this setPos [9451.0254, 11475.387, 3.0517578e-005];
};

_vehicle_91 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Market_stalls_01_EP1", [9508.9697, 11498.561, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_91 = _this;
  _this setDir -182.13651;
  _this setPos [9508.9697, 11498.561, 1.5258789e-005];
};

_vehicle_92 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Market_stalls_02_EP1", [9507.333, 11520.121, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_92 = _this;
  _this setDir -181.83286;
  _this setPos [9507.333, 11520.121, 7.6293945e-005];
};

_vehicle_93 = objNull;
if (true) then
{
  _this = createVehicle ["Land_transport_kiosk_EP1", [9518.9971, 11507.363, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_93 = _this;
  _this setDir -181.49788;
  _this setPos [9518.9971, 11507.363, 1.5258789e-005];
};

_vehicle_94 = objNull;
if (true) then
{
  _this = createVehicle ["Land_stand_waterl_EP1", [9518.8965, 11514.224, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_94 = _this;
  _this setDir -100.16407;
  _this setPos [9518.8965, 11514.224, 9.1552734e-005];
};

_vehicle_95 = objNull;
if (true) then
{
  _this = createVehicle ["Land_stand_meat_EP1", [9519.0303, 11511.067, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_95 = _this;
  _this setPos [9519.0303, 11511.067, 6.1035156e-005];
};

_vehicle_96 = objNull;
if (true) then
{
  _this = createVehicle ["Land_stand_small_EP1", [9520.5547, 11504.414, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_96 = _this;
  _this setDir -91.229736;
  _this setPos [9520.5547, 11504.414, 4.5776367e-005];
};

_vehicle_101 = objNull;
if (true) then
{
  _this = createVehicle ["SmallTable", [9452.793, 11479.474, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_101 = _this;
  _this setPos [9452.793, 11479.474, 4.5776367e-005];
};

_vehicle_102 = objNull;
if (true) then
{
  _this = createVehicle ["WoodChair", [9452.8857, 11477.747], [], 0, "CAN_COLLIDE"];
  _vehicle_102 = _this;
  _this setDir -178.16866;
  _this setPos [9452.8857, 11477.747];
};

_vehicle_103 = objNull;
if (true) then
{
  _this = createVehicle ["FoldTable", [9470.9824, 11486.227], [], 0, "CAN_COLLIDE"];
  _vehicle_103 = _this;
  _this setDir -90.521301;
  _this setPos [9470.9824, 11486.227];
};

_vehicle_104 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Chair_EP1", [9472.5381, 11486.1, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_104 = _this;
  _this setDir -178.53023;
  _this setPos [9472.5381, 11486.1, -3.0517578e-005];
};

_vehicle_107 = objNull;
if (true) then
{
  _this = createVehicle ["UralSupply_TK_EP1", [9468.8994, 11480.051, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_107 = _this;
  _this setDir -215.07324;
  _this setVehicleLock "LOCKED";
  _this setPos [9468.8994, 11480.051, -1.5258789e-005];
};

_vehicle_109 = objNull;
if (true) then
{
  _this = createVehicle ["MASH_EP1", [9499.0029, 11536.498, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_109 = _this;
  _this setDir -149.78383;
  _this setPos [9499.0029, 11536.498, -3.0517578e-005];
};

_vehicle_114 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_ruin_01", [9488.4512, 11547.247, -0.40507087], [], 0, "CAN_COLLIDE"];
  _vehicle_114 = _this;
  _this setDir 7.8577151;
  _this setPos [9488.4512, 11547.247, -0.40507087];
};

_vehicle_122 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_vez_ruins", [9491.7314, 11519.295, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_122 = _this;
  _this setDir -63.084332;
  _this setPos [9491.7314, 11519.295, 3.0517578e-005];
};

_vehicle_128 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_P_R_L1", [9502.8018, 11530.399, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_128 = _this;
  _this setDir -0.56196254;
  _this setPos [9502.8018, 11530.399, 3.0517578e-005];
};

_vehicle_130 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_P_R_m2", [9503.4629, 11526.383, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_130 = _this;
  _this setDir -94.125816;
  _this setPos [9503.4629, 11526.383, -1.5258789e-005];
};

_vehicle_136 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_stanek_3", [9484.8271, 11541.129, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_136 = _this;
  _this setDir -95.820847;
  _this setPos [9484.8271, 11541.129, -0.00010681152];
};

_vehicle_137 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_stanek_3_d", [9453.877, 11547.626, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_137 = _this;
  _this setDir -95.955299;
  _this setPos [9453.877, 11547.626, 1.5258789e-005];
};

_vehicle_138 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_stanek_3B", [9472.9541, 11544.266], [], 0, "CAN_COLLIDE"];
  _vehicle_138 = _this;
  _this setDir -91.379684;
  _this setPos [9472.9541, 11544.266];
};

_vehicle_141 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_kasna_new", [9504.5742, 11508.869, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_141 = _this;
  _this setPos [9504.5742, 11508.869, -6.1035156e-005];
};

_vehicle_147 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Misc_WellPump", [9501.5537, 11531.724, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_147 = _this;
  _this setDir -143.31831;
  _this setPos [9501.5537, 11531.724, 9.1552734e-005];
};

_vehicle_152 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_F_Vojenska_palanda", [9506.79, 11525.987, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_152 = _this;
  _this setDir 93.271034;
  _this setPos [9506.79, 11525.987, -3.0517578e-005];
};

_vehicle_154 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_vojenska_palanda", [9507.9238, 11531.732, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_154 = _this;
  _this setDir 84.822571;
  _this setPos [9507.9238, 11531.732, 6.1035156e-005];
};

_vehicle_159 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Pristresek", [9505.1885, 11531.685, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_159 = _this;
  _this setDir 87.124207;
  _this setPos [9505.1885, 11531.685, -3.0517578e-005];
};

_vehicle_161 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Kitchenstove_Elec", [9502.8242, 11525.433, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_161 = _this;
  _this setDir -273.07651;
  _this setPos [9502.8242, 11525.433, 4.5776367e-005];
};

_vehicle_163 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_chair_2", [9502.4707, 11526.954, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_163 = _this;
  _this setDir 111.87407;
  _this setPos [9502.4707, 11526.954, -1.5258789e-005];
};

_vehicle_165 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_hospital_bench", [9509.2979, 11528.339, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_165 = _this;
  _this setDir 101.02742;
  _this setPos [9509.2979, 11528.339, -9.1552734e-005];
};

_vehicle_168 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Dhangar_psacistul", [9500.8594, 11527.401], [], 0, "CAN_COLLIDE"];
  _vehicle_168 = _this;
  _this setDir -183.45758;
  _this setPos [9500.8594, 11527.401];
};

_vehicle_169 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_sign_hospital_new", [9497.7842, 11524.877], [], 0, "CAN_COLLIDE"];
  _vehicle_169 = _this;
  _this setDir 87.732689;
  _this setPos [9497.7842, 11524.877];
};

_vehicle_170 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_sign_food", [9498.5098, 11501.897, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_170 = _this;
  _this setDir 167.55322;
  _this setPos [9498.5098, 11501.897, 1.5258789e-005];
};

_vehicle_172 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_AirCondition_A", [9520.1094, 11516.202, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_172 = _this;
  _this setPos [9520.1094, 11516.202, -1.5258789e-005];
};

_vehicle_173 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_AirCondition_B", [9518.5469, 11516.406, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_173 = _this;
  _this setDir -130.0148;
  _this setPos [9518.5469, 11516.406, -4.5776367e-005];
};

_vehicle_174 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barrack2", [9454.4385, 11556.817, -0.32693994], [], 0, "CAN_COLLIDE"];
  _vehicle_174 = _this;
  _this setDir -4.5801468;
  _this setPos [9454.4385, 11556.817, -0.32693994];
};

_vehicle_175 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_GuerillaCache", [9449.8311, 11553.141, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_175 = _this;
  _this setPos [9449.8311, 11553.141, -4.5776367e-005];
};

_vehicle_176 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Gunrack1", [9457.9775, 11551.258, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_176 = _this;
  _this setPos [9457.9775, 11551.258, -3.0517578e-005];
};

_vehicle_177 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Gunrack_Empty", [9456.7256, 11551.464, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_177 = _this;
  _this setPos [9456.7256, 11551.464, -1.5258789e-005];
};

_vehicle_178 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_LocalBasicWeapons", [9457.6445, 11549.289, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_178 = _this;
  _this setPos [9457.6445, 11549.289, 1.5258789e-005];
};

_vehicle_179 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Proxy_RUExplosives", [9448.6436, 11553.561, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_179 = _this;
  _this setPos [9448.6436, 11553.561, -1.5258789e-005];
};

_vehicle_180 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Proxy_RUWeaponBoxlow", [9450.0654, 11551.732, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_180 = _this;
  _this setPos [9450.0654, 11551.732, 3.0517578e-005];
};

_vehicle_181 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Proxy_UsBasicWeaponBox", [9449.0996, 11551.671, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_181 = _this;
  _this setPos [9449.0996, 11551.671, 6.1035156e-005];
};

_vehicle_184 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_tent_small_west", [9449.2109, 11549.049, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_184 = _this;
  _this setDir -7.3240123;
  _this setPos [9449.2109, 11549.049, -0.00010681152];
};

_vehicle_185 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_bagfence_corner", [9448.9639, 11547.937, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_185 = _this;
  _this setDir -4.438632;
  _this setPos [9448.9639, 11547.937, -1.5258789e-005];
};

_vehicle_186 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_bagfence_corner", [9458.3174, 11548.503, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_186 = _this;
  _this setDir -94.209351;
  _this setPos [9458.3174, 11548.503, 3.0517578e-005];
};

_vehicle_187 = objNull;
if (true) then
{
  _this = createVehicle ["WorkBench_DZ", [9468.8105, 11491.763, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_187 = _this;
  _this setPos [9468.8105, 11491.763, -1.5258789e-005];
};

_vehicle_188 = objNull;
if (true) then
{
  _this = createVehicle ["GAZ_Vodnik_HMG", [9462.5361, 11552.374, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_188 = _this;
  _this setDir -136.28226;
  _this setVehicleLock "LOCKED";
  _this setPos [9462.5361, 11552.374, 3.0517578e-005];
};

_vehicle_189 = objNull;
if (true) then
{
  _this = createVehicle ["UAZ_Unarmed_ACR", [9487.8848, 11539.42, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_189 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [9487.8848, 11539.42, 7.6293945e-005];
};

_vehicle_192 = objNull;
if (true) then
{
  _this = createVehicle ["FlagCarrierRedCross_EP1", [9496.1982, 11530.478, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_192 = _this;
  _this setPos [9496.1982, 11530.478, -7.6293945e-005];
};

_vehicle_195 = objNull;
if (true) then
{
  _this = createVehicle ["FlagCarrierUNO_EP1", [9430.1367, 11546.315, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_195 = _this;
  _this setPos [9430.1367, 11546.315, -3.0517578e-005];
};

_vehicle_196 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHCivil", [9425.6563, 11540.7, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_196 = _this;
  _this setPos [9425.6563, 11540.7, 6.1035156e-005];
};

_vehicle_197 = objNull;
if (true) then
{
  _this = createVehicle ["FlagCarrierIONblack_PMC", [9476.7783, 11545.157, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_197 = _this;
  _this setPos [9476.7783, 11545.157, 6.1035156e-005];
};

_vehicle_198 = objNull;
if (true) then
{
  _this = createVehicle ["FlagCarrierIONwhite_PMC", [9448.832, 11548.98, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_198 = _this;
  _this setPos [9448.832, 11548.98, 7.6293945e-005];
};

_vehicle_205 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Ind_HammerMill", [9470.1816, 11472.303], [], 0, "CAN_COLLIDE"];
  _vehicle_205 = _this;
  _this setPos [9470.1816, 11472.303];
};

_vehicle_209 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_FuelStation_Build", [9425.2813, 11502.604, 0.013365388], [], 0, "CAN_COLLIDE"];
  _vehicle_209 = _this;
  _this setDir 239.11034;
  _this setPos [9425.2813, 11502.604, 0.013365388];
};

_vehicle_210 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_FuelStation_Shed", [9436.9141, 11489.307, -0.74528575], [], 0, "CAN_COLLIDE"];
  _vehicle_210 = _this;
  _this setDir -126.82999;
  _this setPos [9436.9141, 11489.307, -0.74528575];
};

_vehicle_211 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_FuelStation_Sign", [9396.7168, 11534.626, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_211 = _this;
  _this setPos [9396.7168, 11534.626, 1.5258789e-005];
};

_vehicle_212 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_FuelStation_Sign", [9396.9756, 11543.133, -0.40245071], [], 0, "CAN_COLLIDE"];
  _vehicle_212 = _this;
  _this setDir 10.185984;
  _this setPos [9396.9756, 11543.133, -0.40245071];
};

_vehicle_215 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_FuelStation_Feed", [9434.6699, 11495.242], [], 0, "CAN_COLLIDE"];
  _vehicle_215 = _this;
  _this setDir 144.07289;
  _this setPos [9434.6699, 11495.242];
};

_vehicle_222 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Ind_Shed_01_end", [9405.2246, 11538.823, 0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_222 = _this;
  _this setDir -94.550476;
  _this setPos [9405.2246, 11538.823, 0.0001373291];
};

_vehicle_223 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Shed_W03", [9459.2666, 11517.479, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_223 = _this;
  _this setPos [9459.2666, 11517.479, 6.1035156e-005];
};

_vehicle_224 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_water_tank", [9469.6426, 11512.34, -0.80224967], [], 0, "CAN_COLLIDE"];
  _vehicle_224 = _this;
  _this setPos [9469.6426, 11512.34, -0.80224967];
};

_vehicle_228 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Misc_WaterStation", [9463.9863, 11518.014], [], 0, "CAN_COLLIDE"];
  _vehicle_228 = _this;
  _this setDir -176.89566;
  _this setPos [9463.9863, 11518.014];
};

_vehicle_243 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Pristresek", [9462.7627, 11514.102, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_243 = _this;
  _this setDir 181.34647;
  _this setPos [9462.7627, 11514.102, -4.5776367e-005];
};

_vehicle_246 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_ammobednaX", [9461.5381, 11515.277, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_246 = _this;
  _this setDir 49.198708;
  _this setPos [9461.5381, 11515.277, -3.0517578e-005];
};

_vehicle_248 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Gunrack2", [9461.5547, 11512.516, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_248 = _this;
  _this setPos [9461.5547, 11512.516, -4.5776367e-005];
};

_vehicle_252 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_RUBasicAmmo", [9459.0537, 11511.489, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_252 = _this;
  _this setPos [9459.0537, 11511.489, 1.5258789e-005];
};

_vehicle_253 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_RUVehicleAmmo", [9460.8223, 11509.436, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_253 = _this;
  _this setPos [9460.8223, 11509.436, -4.5776367e-005];
};

_vehicle_256 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_plot_provizorni", [9452.6543, 11515.799, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_256 = _this;
  _this setDir -183.43359;
  _this setPos [9452.6543, 11515.799, -6.1035156e-005];
};

_vehicle_257 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [9437.0059, 11533.119, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_257 = _this;
  _this setDir -95.932365;
  _this setPos [9437.0059, 11533.119, -4.5776367e-005];
};

_vehicle_258 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [9453.7471, 11490.579, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_258 = _this;
  _this setDir -172.53261;
  _this setPos [9453.7471, 11490.579, -1.5258789e-005];
};

_vehicle_259 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [9465.8994, 11534.737, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_259 = _this;
  _this setDir -92.708694;
  _this setPos [9465.8994, 11534.737, -4.5776367e-005];
};

_vehicle_260 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [9480.0674, 11533.355, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_260 = _this;
  _this setDir -96.545982;
  _this setPos [9480.0674, 11533.355, 1.5258789e-005];
};

_vehicle_262 = objNull;
if (true) then
{
  _this = createVehicle ["Sr_border", [9453.9053, 11490.104, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_262 = _this;
  _this setPos [9453.9053, 11490.104, 7.6293945e-005];
};

_vehicle_263 = objNull;
if (true) then
{
  _this = createVehicle ["Sr_border", [9466.0693, 11536.211, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_263 = _this;
  _this setPos [9466.0693, 11536.211, -4.5776367e-005];
};

_vehicle_264 = objNull;
if (true) then
{
  _this = createVehicle ["Sr_border", [9480.4541, 11534.766, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_264 = _this;
  _this setPos [9480.4541, 11534.766, -3.0517578e-005];
};


_vehicle_265 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_ammobednaX", [9422.8311, 11518.185, -0.11280823], [], 0, "CAN_COLLIDE"];
  _vehicle_265 = _this;
  _this setPos [9422.8311, 11518.185, -0.11280823];
};

_vehicle_266 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_RUVehicleAmmo", [9420.6973, 11513.904, -0.091293231], [], 0, "CAN_COLLIDE"];
  _vehicle_266 = _this;
  _this setDir 158.86732;
  _this setPos [9420.6973, 11513.904, -0.091293231];
};

_vehicle_268 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [9433.8711, 11519.188, -0.21393648], [], 0, "CAN_COLLIDE"];
  _vehicle_268 = _this;
  _this setDir -76.385864;
  _this setPos [9433.8711, 11519.188, -0.21393648];
};

_vehicle_269 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [9413.1445, 11522.047], [], 0, "CAN_COLLIDE"];
  _vehicle_269 = _this;
  _this setDir -16.882645;
  _this setPos [9413.1445, 11522.047];
};

_vehicle_270 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [9424.8789, 11509.487], [], 0, "CAN_COLLIDE"];
  _vehicle_270 = _this;
  _this setDir -25.57217;
  _this setPos [9424.8789, 11509.487];
};

_vehicle_271 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [9431.1543, 11512.63, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_271 = _this;
  _this setDir -27.980631;
  _this setPos [9431.1543, 11512.63, 3.0517578e-005];
};

_vehicle_275 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_USSpecialWeapons", [9424.2627, 11515.201], [], 0, "CAN_COLLIDE"];
  _vehicle_275 = _this;
  _this setPos [9424.2627, 11515.201];
};

_vehicle_276 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_RUBasicWeapons", [9417.4443, 11519.532], [], 0, "CAN_COLLIDE"];
  _vehicle_276 = _this;
  _this setPos [9417.4443, 11519.532];
};

_vehicle_277 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_bagfence_corner", [9424.6104, 11525.211, -0.095955722], [], 0, "CAN_COLLIDE"];
  _vehicle_277 = _this;
  _this setDir 157.05905;
  _this setPos [9424.6104, 11525.211, -0.095955722];
};

_vehicle_278 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_bagfence_corner", [9428.5771, 11523.911, -0.11473244], [], 0, "CAN_COLLIDE"];
  _vehicle_278 = _this;
  _this setDir 158.52408;
  _this setPos [9428.5771, 11523.911, -0.11473244];
};

_vehicle_279 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_bagfence_corner", [9413.0313, 11520.356, -0.13288237], [], 0, "CAN_COLLIDE"];
  _vehicle_279 = _this;
  _this setDir 63.234516;
  _this setPos [9413.0313, 11520.356, -0.13288237];
};

_vehicle_280 = objNull;
if (true) then
{
  _this = createVehicle ["HMMWVWreck", [9432.582, 11497.548, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_280 = _this;
  _this setDir -186.27443;
  _this setPos [9432.582, 11497.548, -3.0517578e-005];
};

_vehicle_282 = objNull;
if (true) then
{
  _this = createVehicle ["SKODAWreck", [9428.8662, 11497.612, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_282 = _this;
  _this setDir -26.812458;
  _this setPos [9428.8662, 11497.612, 1.5258789e-005];
};

_vehicle_283 = objNull;
if (true) then
{
  _this = createVehicle ["hiluxWreck", [9435.585, 11504.099, -0.16354172], [], 0, "CAN_COLLIDE"];
  _vehicle_283 = _this;
  _this setPos [9435.585, 11504.099, -0.16354172];
};

_vehicle_284 = objNull;
if (true) then
{
  _this = createVehicle ["UAZWreck", [9430.1523, 11509.616, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_284 = _this;
  _this setDir 69.945656;
  _this setPos [9430.1523, 11509.616, 3.0517578e-005];
};

_vehicle_285 = objNull;
if (true) then
{
  _this = createVehicle ["Park_bench2", [9430.1045, 11500.393, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_285 = _this;
  _this setDir 42.341808;
  _this setPos [9430.1045, 11500.393, -9.1552734e-005];
};

_vehicle_286 = objNull;
if (true) then
{
  _this = createVehicle ["SmallTable", [9431.0166, 11501.811], [], 0, "CAN_COLLIDE"];
  _vehicle_286 = _this;
  _this setDir 35.224972;
  _this setPos [9431.0166, 11501.811];
};

_vehicle_288 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Pristresek_mensi", [9426.6123, 11517.891, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_288 = _this;
  _this setDir -17.275402;
  _this setPos [9426.6123, 11517.891, -3.0517578e-005];
};

_vehicle_289 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_tent_small_west", [9413.9932, 11516.795, -0.13666213], [], 0, "CAN_COLLIDE"];
  _vehicle_289 = _this;
  _this setDir 60.974758;
  _this setPos [9413.9932, 11516.795, -0.13666213];
};

_vehicle_290 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_antenna", [10924.104, 2649.3638, -1.4305115e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_290 = _this;
  _this setPos [10924.104, 2649.3638, -1.4305115e-005];
};

_vehicle_291 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Camo_Box", [10917.577, 2653.4875, -2.8610229e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_291 = _this;
  _this setDir 26.362406;
  _this setPos [10917.577, 2653.4875, -2.8610229e-006];
};

_vehicle_292 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_RUOrdnance", [10917.6, 2655.6577, 3.3378601e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_292 = _this;
  _this setPos [10917.6, 2655.6577, 3.3378601e-006];
};

_vehicle_293 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_BagFenceCorner", [10923.219, 2655.6934, -0.10464223], [], 0, "CAN_COLLIDE"];
  _vehicle_293 = _this;
  _this setDir 31.353977;
  _this setPos [10923.219, 2655.6934, -0.10464223];
};

_vehicle_294 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Carpet_2_EP1", [10915.823, 2654.1255, -1.4305115e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_294 = _this;
  _this setPos [10915.823, 2654.1255, -1.4305115e-006];
};

_vehicle_295 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Pillow_EP1", [10918.655, 2654.6506, 1.9073486e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_295 = _this;
  _this setPos [10918.655, 2654.6506, 1.9073486e-006];
};

_vehicle_296 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Chest_EP1", [10918.476, 2652.1292, -0.010804015], [], 0, "CAN_COLLIDE"];
  _vehicle_296 = _this;
  _this setDir -23.376129;
  _this setPos [10918.476, 2652.1292, -0.010804015];
};

_vehicle_297 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [10960.361, 2632.3481, -0.044945449], [], 0, "CAN_COLLIDE"];
  _vehicle_297 = _this;
  _this setPos [10960.361, 2632.3481, -0.044945449];
};

_unit_33 = objNull;
if (true) then
{
  _this = createAgent ["Citizen2_EP1", [9449.543, 11481.276, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_33 = _this;
  _this setDir 65.032967;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_unit_34 = objNull;
if (true) then
{
  _this = createAgent ["RU_Citizen3", [9470.1631, 11488.09, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_34 = _this;
  _this setDir -51.303051;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_unit_36 = objNull;
if (true) then
{
  _this = createAgent ["UN_CDF_Soldier_B_EP1", [9482.8311, 11501.315, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_36 = _this;
  _this setDir 58.702244;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_unit_37 = objNull;
if (true) then
{
  _this = createAgent ["UN_CDF_Soldier_Officer_EP1", [9491.8154, 11500.309, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _unit_37 = _this;
  _this setDir -60.779858;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_unit_38 = objNull;
if (true) then
{
  _this = createAgent ["Sportswoman1", [9501.3887, 11499.676], [], 0, "CAN_COLLIDE"];
  _unit_38 = _this;
  _this setDir -33.387043;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_unit_39 = objNull;
if (true) then
{
  _this = createAgent ["RU_Sportswoman5", [9504.7139, 11499.474, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_39 = _this;
  _this setDir -42.278843;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_unit_40 = objNull;
if (true) then
{
  _this = createAgent ["Hooker3", [9508.8203, 11499.793], [], 0, "CAN_COLLIDE"];
  _unit_40 = _this;
  _this setDir 20.131842;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_unit_41 = objNull;
if (true) then
{
  _this = createAgent ["Functionary2", [9517.1475, 11509.546, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _unit_41 = _this;
  _this setDir -60.748531;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_unit_42 = objNull;
if (true) then
{
  _this = createAgent ["RU_Farmwife3", [9516.918, 11499.786, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_42 = _this;
  _this setDir -49.517395;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_unit_43 = objNull;
if (true) then
{
  _this = createAgent ["Farmwife2", [9505.0361, 11516.348, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_43 = _this;
  _this setDir -191.13118;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_unit_44 = objNull;
if (true) then
{
  _this = createAgent ["GUE_Soldier_AR", [9458.334, 11513.167, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_44 = _this;
  _this setDir -119.97004;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_unit_45 = objNull;
if (true) then
{
  _this = createAgent ["RU_Villager4", [9427.3848, 11506.079, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_45 = _this;
  _this setDir 141.68086;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_unit_46 = objNull;
if (true) then
{
  _this = createAgent ["GUE_Soldier_GL", [9482.7129, 11541.165, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_46 = _this;
  _this setDir -161.82904;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_unit_47 = objNull;
if (true) then
{
  _this = createAgent ["Soldier_Pilot_PMC", [9429.6523, 11546.595, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_47 = _this;
  _this setDir 211.4933;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_unit_48 = objNull;
if (true) then
{
  _this = createAgent ["Soldier_Bodyguard_AA12_PMC", [9451.8545, 11546.607, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_48 = _this;
  _this setDir -201.56113;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_unit_51 = objNull;
if (true) then
{
  _this = createAgent ["Dr_Hladik_EP1", [9499.7979, 11529.647, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _unit_51 = _this;
  _this setDir -93.765289;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_unit_777 = objNull;
if (true) then
{
  _this = createAgent ["Dixon_PMC", [9427.0303, 11518.989, -0.068347804], [], 0, "CAN_COLLIDE"];
  _unit_777 = _this;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};


_unit_778 = objNull;
if (true) then
{
  _this =  createAgent ["UN_CDF_Soldier_Guard_EP1", [10919.315, 2653.8071, -9.5367432e-007], [], 0, "CAN_COLLIDE"];
  _unit_778 = _this;
  _this setDir 100.01807;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

};

processInitCommands;

 

 

B-open a new file in note++ and call it "server_traders_cherno_11.sqf" then paste this code inside.

Spoiler

serverTraders = ["UN_CDF_Soldier_Guard_EP1","Citizen2_EP1","RU_Citizen3","UN_CDF_Soldier_B_EP1","UN_CDF_Soldier_Officer_EP1","Sportswoman1","RU_Sportswoman5","Hooker3","Functionary2","RU_Farmwife3","Farmwife2","GUE_Soldier_AR","Dr_Hladik_EP1","RU_Villager4","GUE_Soldier_GL","Soldier_Pilot_PMC","Soldier_Bodyguard_AA12_PMC","Dixon_PMC","ValentinaVictim","Assistant"];

//herotrade
menu_Soldier_Bodyguard_AA12_PMC = [
    [["Ammunition",478],["Clothes",575],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477],["Money",700]],
    [],
    "hero"
];

//ammo trade
menu_UN_CDF_Soldier_Officer_EP1 = [
    [["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns And Single Shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
    [],
    "neutral"
];

//weapon trade
menu_UN_CDF_Soldier_B_EP1 = [
    [["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns And Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
    [],
    "neutral"
];

//drink trade
menu_Sportswoman1 = [
    [["Drinks",498]],
    [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],
    "neutral"
];

//bandit trade
menu_GUE_Soldier_GL = [
    [["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627],["Money",700]],
    [],
    "hostile"
];

//air vehicle trade
menu_Soldier_Pilot_PMC = [
    [["Airplanes",517],["Helicopter Unarmed",519]],
    [],
    "neutral"
];

//land vehicle trade
menu_Citizen2_EP1 = [
    [["Bikes And Atv",587],["Buses And Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
    [],
    "neutral"
];

//black market trade
menu_GUE_Soldier_AR = [
    [["Black Market Weapons",526],["Black Market Ammo",527],["Explosives",529]],
    [],
    "neutral"
];

//suply trade
menu_Functionary2 = [
    [["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509],["Money",700]],
    [],
    "neutral"
];

//cooked meat trade
menu_RU_Sportswoman5 = [
    [["Cooked Meats",580]],
    [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],
    "neutral"
];

//calothes trade
menu_RU_Farmwife3 = [
    [["Clothes",497]],
    [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
    "neutral"
];

//wholesaler trade
menu_RU_Citizen3 = [
    [["Wholesale",636]],
    [],
    "neutral"
];

//packaged food trade
menu_Hooker3 = [
    [["Packaged Food",579]],
    [["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],
    "neutral"
];

//bank trade
menu_RU_Villager4 = [
    [["Money",700],["Vehicle Parts",509]],
    [],
    "neutral"
];

//boat dealer
menu_UN_CDF_Soldier_Guard_EP1 = [
    [["Boats Armed",673],["Boats Unarmed",672]],
    [],
    "neutral"
];


//backpacks trade
menu_Farmwife2 = [
    [["Backpacks",496]],
    [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
    "neutral"
];

//medic trade
menu_Dr_Hladik_EP1 = [
    [["Chemlites / Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
    [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
    "neutral"
];

//all weapon
menu_Dixon_PMC = [
    [["Overwatch Scar",1004],["Overwatch Gun Ammo",1013],["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns And Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642],["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single Shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
    [],
    "neutral"
];

 

First: drop the new file "mission.sqf" in:

YourServerRoot\@DayZ_Epoch_Server\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\

overwrite the file. then pack again your "dayz_server" folder like .pbo

Second: drop the new file "server_traders_cherno_11.sqf"  in:

YourServerRoot\MPMissions\DayZ_Epoch_11.Chernarus\

overwrite the file.  First part are ready.

_______________________________________________________________________________________________________

2-

first: reconfigure your class marker. (add market and boat dealer markers)

*go to YourServerRoot\MPMissions\DayZ_Epoch_11.Chernarus\  and open "mission.sqm"

find "class Markers" and delete everything related whit stary,klen,bash,hero trade, bandit trade, boat dealer,and wholesaler.

then add this code at the end of class markers  but inside of it.

(take care about  class item7 and class item8 modify number 7 and 8. if u last class item are 9 then the central market class item must be 10, and boat dealer item must be 11

Spoiler

class Item7
        {
            position[]={9462.9268,-0.12518597,11513.287};
            name="Tradercitystary";
            text="CENTRAL MARKET";
            type="mil_circle";
            colorName="ColorGreen";
        };

class Item8
        {
            position[]={10924.104, -1.4305115e-005, 2649.3638};
            name="boat";
            text="Boat Dealer";
            type="mil_box";
            colorName="ColorRed";
        };           

**Now find  and modify number 21 Example: if u have 10 class markers, then item=21 must be item=11. in this case we are adding two marks so add 2 numbers more.

Spoiler

class Markers
    {
        items=21;

***Modify Sensors.To get a safe zone in Central Market.... in "mission.sqm" find:

Spoiler

class Sensors
    {

then add

Spoiler

class Item0
        {
            position[]={9462.9268,-0.12518597,11513.287};
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonemercado";
            expCond="(player distance zonemercado) < 75;";
            expActiv="TitleText[""Welcome to Central Market"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""ADIOS AMIGO"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
                
            };
        };

class Item1
        {
            position[]={9462.9268, -0.12518597, 11513.287};
            activationBy="ANY";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonemercado_safezone";
            expCond="(player distance zonemercado_safezone) < 150;";
            expActiv="inSafeZone = true;";
            expDesactiv="inSafeZone = false;";
            class Effects
            {
                
            };
        };

***Note: again take care about numbers in class items.

I add my mission.sqm  for you compared.

Spoiler

    class Item1
        {
            side="LOGIC";
            class Vehicles
            {
                items=1;
                class Item0
                {
                    position[]={-143.93861,0.52647489,2319.5012};
                    id=50;
                    side="LOGIC";
                    vehicle="FunctionsManager";
                    leader=1;
                    lock="UNLOCKED";
                    skill=0.60000002;
                };
            };
        };
    };

    class Markers
    {
        items=9;

        class Item0
        {
            position[]={7839.6055,381.33774,8414.7324};
            name="center";
            type="Empty";
        };
        class Item1
        {
            position[]={-7245.377,365.98782,19535.367};
            name="respawn_west";
            type="Empty";
        };
        class Item2
        {
            position[]={4932.3345,0.39950246,1989.1094};
            name="spawn0";
            type="Empty";
        };
        class Item3
        {
            position[]={2236.0391,0.63119155,1923.3735};
            name="spawn1";
            type="Empty";
        };
        class Item4
        {
            position[]={8738.1328,0.45720705,2122.1082};
            name="spawn2";
            type="Empty";
        };
        class Item5
        {
            position[]={10909.267,0.57597214,2422.3096};
            name="spawn3";
            type="Empty";
        };
        class Item6
        {
            position[]={13510.764,0.44504455,5249.3027};
            name="spawn4";
            type="Empty";
        };
        class Item7
        {
            position[]={9462.9268,-0.12518597,11513.287};
            name="Tradercitystary";
            text="CENTRAL MARKET";
            type="mil_circle";
            colorName="ColorGreen";
        };
        class Item8
        {
            position[]={10924.104, -1.4305115e-005, 2649.3638};
            name="boat";
            text="Boat Dealer";
            type="mil_box";
            colorName="ColorRed";
        };            
    };

class Sensors
    {
        
        class Item0
        {
            position[]={9462.9268,-0.12518597,11513.287};
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonemercado";
            expCond="(player distance zonestary) < 75;";
            expActiv="TitleText[""Welcome To Central Market"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""ADIOS AMIGO"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
                
            };
        };

        class Item1
        {
            position[]={4894.3384, -0.29563946, 5687.3564};
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zoneradio";
            expCond="(player distance zoneradio) < 75;";
            expActiv="TitleText[""Estas en ANTENA 4 La Ultima Radiodifusora"",""PLAIN DOWN""]; canbuild = false;";
            expDesactiv="TitleText[""ADIOS QUERIDO RADIOESCUCHA"",""PLAIN DOWN""]; canbuild = true;";
            class Effects
            {
                
            };
        };    
        class Item2
        {
            position[]={9462.9268, -0.12518597, 11513.287};
            activationBy="ANY";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zonemercado_safezone";
            expCond="(player distance zonestary_safezone) < 150;";
            expActiv="inSafeZone = true;";
            expDesactiv="inSafeZone = false;";
            class Effects
            {
                
            };
        };

        class Item3
        {
            position[]={4894.3384, -0.29563946, 5687.3564};
            activationBy="ANY";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            name="zoneradio_safezone";
            expCond="(player distance zoneradio_safezone) < 150;";
            expActiv="inSafeZone = true;";
            expDesactiv="inSafeZone = false;";
            class Effects
            {
            };
        };    
    };    
};
class Intro
{
    addOns[]=
    {
        "chernarus"
    };
    addOnsAuto[]=
    {
        "chernarus"
    };
    randomSeed=6913869;
    class Intel
    {
        startWeather=0.25;
        forecastWeather=0.25;
        year=2008;
        month=10;
        day=11;
        hour=9;
        minute=20;
    };
};

 

DONE!

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http://www.mediafire.com/download/l9d4vz4ze7fkfkt/CentralMarket2.Chernarus.zip 

Download and put into  C:\Users\Usuario\Documents\ArmA 2 Other Profiles\YourUSER\missions\

open whit armao2oa editor (Ctrl+E into main menu of game and choose Chernarus)

*load CentralMarket2.Chernarus into your arma2oa editor.

*Select all objet and drop at any place you want into the map

*Save mission

*Now open it whit note++ then you need change parameter for AI Traders and add "HeliHEmpty"(location to spawn vehicle).

AI TRADERS:

For default arma2editor saves AI whit this lines in red. You need Replace each AI whit lines in blue

Spoiler

_unit_36 = objNull;
if (true) then
{
  _this = _group_3 createUnit ["TK_GUE_Soldier_Sniper_EP1", [9526.1748, 11488.271, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _unit_36 = _this;
  _this setDir 88.632156;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_3 selectLeader _this;};
};

REPLACE WHIT :

_unit_36 = objNull;
if (true) then
{
  _this =
createAgent ["TK_GUE_Soldier_Sniper_EP1", [9526.1748, 11488.271, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _unit_36 = _this;

_this setDir 88.632156;

_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBe   haviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
 
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

 

**note: see the last }; must be removed when is used trought AI lines. EXAMPLE:

Spoiler

_unit_22 = objNull;
if (true) then
{
  _this = createAgent ["Farmwife2", [9451.2383, 11506.493, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _unit_22 = _this;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

}; Remove


_unit_24 = objNull;
if (true) then
{
  _this = createAgent ["Dixon_PMC", [9456.4561, 11514.096, 0.85122991], [], 0, "CAN_COLLIDE"];
  _unit_24 = _this;
  _this setDir -88.414001;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

}; REMOVE


_unit_36 = objNull;
if (true) then
{
  _this = createAgent ["TK_GUE_Soldier_Sniper_EP1", [9526.1748, 11488.271, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _unit_36 = _this;
  _this setDir 88.632156;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

}; FOR THE LAST UNIT DONT REMOVE.

CHANGE AI MODELS ID

you need find in "server_traders_cherno_11.sqf" every AI name for each bought and sell menu then replace this name in "mission.sqf"

Example for hero trade:

in "server_traders------sqf"

Spoiler

//herotrade
menu_Soldier_Bodyguard_AA12_PMC = [
    [["Ammunition",478],["Clothes",575],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477],["Money",700]],
    [],
    "hero"
];

then in "mission.sqf" find what is your hero trade an chage:

Spoiler

_unit_8 = objNull;
if (true) then
{
  _this = _group_1 createUnit ["RU_Damsel5//change by Soldier_Bodyguard_AA12_PMC ", [9504.9102, 11530.046, 0.88037592], [], 0, "CAN_COLLIDE"];
  _unit_8 = _this;
  _this setDir -158.4559;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

ADD "HELIHEMPTY"

bikes are reference point to make spawn points then u need find all the "Old_bike_TK_INS_EP1" in mission.sqf and replace whit "HeliHEmpty"

this look hard but its easy. Dont worry i put edited files for mission.sqf and server_trader_11_cherno.sqf to compare" if u have any doubt just send me a MP.

 

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                  interruptable=1;
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                  repeating=1;
                  interruptable=1;
                  age="UNKNOWN";
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                  expCond="(player distance zonestary_safezone) < 150;";
                  expActiv="inSafeZone = true;";
                  expDesactiv="inSafeZone = false;";
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                  {
                      
                  };
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              {
                  position[]={4894.3384, -0.29563946, 5687.3564};
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                  repeating=1;
                  interruptable=1;
                  age="UNKNOWN";
                  name="zoneradio_safezone";
                  expCond="(player distance zoneradio_safezone) < 150;";
                  expActiv="inSafeZone = true;";
                  expDesactiv="inSafeZone = false;";
                  class Effects
                  {
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      ***if ure using ZUPA´S COINS find "server_traders_cherno_11.sqf" in MPMISSION folder.***
      ***if ure using the standard gold system find "server_traders.sqf" in MPMISSION folder.***
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          [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
          "neutral"
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          [["Medical Supplies",670],["Toolbelt Items",510],["Drinks",498],["Packaged Food",579]],
          [["ItemGoldBar","ItemZombieParts",1,1,"buy","Zombie Parts","Gold Bar",101]],
          "neutral"
      ];
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      Or u can do your owns categories for the new IA traders.
      -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      ***HOW TO ADD A NEW CATEGORY.***
      1-Go to your Category Folder: Using Zupa Coins find in : ...\MPMissions\DayZ_Epoch_11.Chernarus\ZSC\config\Category
      2- for example if u want to add a building supply category open:
      "NeutralBuildingSupplies.hpp" file
      3-go to the botton and add a new category.
      Example:
      class Category_204 {
      };
               class ChainSawR {
              type = "trade_weapons";
              buy[] ={20000,"Coins"};
              sell[] ={10000,"Coins"};
          };
           class ItemMixOil {
              type = "trade_items";
              buy[] ={5000,"Coins"};
              sell[] ={2500,"Coins"};
          };
      };
      class Category_2004 {
          class ItemMixOil {
              type = "trade_items";
              buy[] ={4000,"Coins"};
              sell[] ={2500,"Coins"};
          };
          class ItemTentOld {
              type = "trade_items";
              buy[] ={1000,"Coins"};
              sell[] ={600,"Coins"};
          };
          class ChainSawR {
              type = "trade_weapons";
              buy[] ={15000,"Coins"};
              sell[] ={10000,"Coins"};
          };
          class ItemComboLock {
              type = "trade_items";
              buy[] ={9000,"Coins"};
              sell[] ={5000,"Coins"};
          };  
           class ItemLockbox {
                  type = "trade_items";
              buy[] ={40000,"Coins"};
              sell[] ={20000,"Coins"};
          };
          class ItemVault {
              type = "trade_items";
              buy[] ={100000,"Coins"};
              sell[] ={100000,"Coins"};
          };
          class 30m_plot_kit {
              type = "trade_items";
              buy[] ={90000,"Coins"};
              sell[] ={60000,"Coins"};
          };
          class fuel_pump_kit {
          type = "trade_items";
              buy[] ={30000,"Coins"};
              sell[] ={10000,"Coins"};
          };
          class wood_ramp_kit {
          buy[] ={3000,"Coins"};
          sell[] ={900,"Coins"};    
          };    
          class ItemOilBarrel {
          buy[] ={3000,"Coins"};
          sell[] ={900,"Coins"};    
          };    
      };   
      ***class category number must be high number to not replace an existing one.*** DONE.    
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