juandayz Posted February 29, 2016 Report Share Posted February 29, 2016 Its posible erase a default trade city, like bash, o klen? want to delete the buildings and traders. Link to comment Share on other sites More sharing options...
0 Buck0 Posted February 29, 2016 Report Share Posted February 29, 2016 Yes their in your server files. Dayz_server/missions/yourserversmission/mission.sqf juandayz 1 Link to comment Share on other sites More sharing options...
0 ElDubya Posted February 29, 2016 Report Share Posted February 29, 2016 If you have infistar, push the "I" key on the objects at the trader city you want to remove, and using the coords delete them from Dayz_server/missions/yourserversmission/mission.sqf juandayz 1 Link to comment Share on other sites More sharing options...
0 juandayz Posted February 29, 2016 Author Report Share Posted February 29, 2016 tnks so much!!! so i see mission.sqf only load building and ia traders for trades cities, right? or also other things? i ask to replace the entire file by one mine. Link to comment Share on other sites More sharing options...
0 Buck0 Posted February 29, 2016 Report Share Posted February 29, 2016 It adds all epoch trader citys and traders yes, juandayz 1 Link to comment Share on other sites More sharing options...
0 ElDubya Posted February 29, 2016 Report Share Posted February 29, 2016 If you want all traders gone from any of the default Epoch maps (Chernarus, Napf or Sauerland) just delete everything in the Dayz_server/missions/yourserversmission/mission.sqf or simpy comment out this line in your init.sqf : // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf"; to // Add trader citys //_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_24.Napf\mission.sqf"; juandayz 1 Link to comment Share on other sites More sharing options...
0 juandayz Posted February 29, 2016 Author Report Share Posted February 29, 2016 Ok so i can comment for example //nil_ = [ ] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf"; and add nil_ = [ ] execVM "custom\mission.sqf"; // my trader cities. ok, thank you all were very helpful! Link to comment Share on other sites More sharing options...
0 juandayz Posted February 29, 2016 Author Report Share Posted February 29, 2016 the last question, how i set the vehicles and helis spawn areas for traders? Link to comment Share on other sites More sharing options...
0 creativv Posted February 29, 2016 Report Share Posted February 29, 2016 You need to place a HeliHEmpty for spawnpoints like _vehicle_559 = objNull; if (true) then { _this = createVehicle ["HeliHEmpty", [7983.9741, 2890.6536, -0.024177462], [], 0, "CAN_COLLIDE"]; _vehicle_559 = _this; _this setPos [7983.9741, 2890.6536, -0.024177462]; }; juandayz 1 Link to comment Share on other sites More sharing options...
0 juandayz Posted February 29, 2016 Author Report Share Posted February 29, 2016 Tnks creativv!!!!!!!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
0 juandayz Posted March 1, 2016 Author Report Share Posted March 1, 2016 mmm have a problem, IA dsnt load . or only one Ia trade are loaded. I try delete the whole mission.sqf and add this code: Spoiler //...Building Section _vehicle_264 = objNull; if (true) then { _this = createVehicle ["Sr_border", [9480.4541, 11534.766, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_264 = _this; _this setPos [9480.4541, 11534.766, -3.0517578e-005]; }; //IA section _unit_33 = objNull; if (true) then { _this = createAgent ["CIV_Contractor1_BAF", [9449.543, 11481.276, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _unit_33 = _this; _this setDir 65.032967; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; _unit_34 = objNull; if (true) then { _this = createAgent ["CIV_Contractor2_BAF", [9470.1631, 11488.09, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _unit_34 = _this; _this setDir -51.303051; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; _unit_36 = objNull; if (true) then { _this = createAgent ["Dixon_PMC", [9482.8311, 11501.315, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _unit_36 = _this; _this setDir 58.702244; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; _unit_37 = objNull; if (true) then { _this = createAgent ["Poet_PMC", [9491.8154, 11500.309, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _unit_37 = _this; _this setDir -60.779858; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; _unit_38 = objNull; if (true) then { _this = createAgent ["GUE_Villager3", [9501.3887, 11499.676], [], 0, "CAN_COLLIDE"]; _unit_38 = _this; _this setDir -33.387043; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; _unit_39 = objNull; if (true) then { _this = createAgent ["GUE_Woodlander3", [9504.7139, 11499.474, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _unit_39 = _this; _this setDir -42.278843; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; _unit_40 = objNull; if (true) then { _this = createAgent ["GUE_Woodlander2", [9508.8203, 11499.793], [], 0, "CAN_COLLIDE"]; _unit_40 = _this; _this setDir 20.131842; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; _unit_41 = objNull; if (true) then { _this = createAgent ["UN_CDF_Soldier_Guard_EP1", [9517.1475, 11509.546, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _unit_41 = _this; _this setDir -60.748531; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; _unit_42 = objNull; if (true) then { _this = createAgent ["GUE_Villager4", [9516.918, 11499.786, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _unit_42 = _this; _this setDir -49.517395; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; _unit_43 = objNull; if (true) then { _this = createAgent ["GUE_Woodlander1", [9505.0361, 11516.348, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _unit_43 = _this; _this setDir -191.13118; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; _unit_44 = objNull; if (true) then { _this = createAgent ["GUE_Worker2", [9458.334, 11513.167, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _unit_44 = _this; _this setDir -119.97004; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; _unit_45 = objNull; if (true) then { _this = createAgent ["TK_GUE_Bonesetter_EP1", [9427.3848, 11506.079, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; _unit_45 = _this; _this setDir 141.68086; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; _unit_46 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_Medic", [9482.7129, 11541.165, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _unit_46 = _this; _this setDir -161.82904; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; _unit_47 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_Pilot", [9429.6523, 11546.595, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _unit_47 = _this; _this setDir 211.4933; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; _unit_48 = objNull; if (true) then { _this = createAgent ["Reynolds_PMC", [9451.8545, 11546.607, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _unit_48 = _this; _this setDir -201.56113; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; _unit_51 = objNull; if (true) then { _this = createAgent ["Soldier_GL_M16A2_PMC", [9499.7979, 11529.647, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _unit_51 = _this; _this setDir -93.765289; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;}; }; processInitCommands; **also try call only IA section by init.sqf using [] execVM "custom\Maps\TradeIA.sqf"; using at very top "If server Then blablabla" into the tradeia.sqf but nothing **also change the server_traders.sqf to add the models in "serverTraders = []" and in Menu_ wheres the categories to each ia trader are called. **if i remove this lines Can see the IA, but they run by all the area :D Spoiler _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; Link to comment Share on other sites More sharing options...
0 juandayz Posted March 1, 2016 Author Report Share Posted March 1, 2016 comparing with the original mission.sqf I found the error. had to delete }; between the lines of ia. now i only have to do the spawn area :) when i finished promise to share. Its a large Trade whic replaces all others. also have hero,bandit, air dealear and wholesaler all included in same place. Link to comment Share on other sites More sharing options...
Question
juandayz
Its posible erase a default trade city, like bash, o klen? want to delete the buildings and traders.
Link to comment
Share on other sites
11 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now