vbawol Posted November 27, 2013 Report Share Posted November 27, 2013 Please post in detail what you expected to happen, what did happen as well as steps to reproduce the issue. amandabif 1 Link to comment Share on other sites More sharing options...
cen Posted November 27, 2013 Report Share Posted November 27, 2013 Excited!!! amandabif 1 Link to comment Share on other sites More sharing options...
Faith Posted November 28, 2013 Report Share Posted November 28, 2013 Bugs i've encountered so far: # Can't purchase mountain bike / Old bike @ Klen, stucks on - "Trading already in progress" and the menu of "Trade menu, "Trade metals" is stuck too. # The first time you press P to see other players, you get error - "Cannot load texture \." BTW - Does Epoch prioritize loading modular buildings first before the vehicles(helicopters)? Link to comment Share on other sites More sharing options...
HARLAN Posted November 29, 2013 Report Share Posted November 29, 2013 BTW - Does Epoch prioritize loading modular buildings first before the vehicles(helicopters)? Epochs table structure has all buildables and vehicles in one table. The server monitor streams them in chronologically. If the vehicle was bought after the base was built it should be fine, although maintenance may change the object ID to a later one Axle 1 Link to comment Share on other sites More sharing options...
axeman Posted November 30, 2013 Report Share Posted November 30, 2013 Just joined, only have hatchet. Harvest wood is not giving any message or chopping a tree.. Link to comment Share on other sites More sharing options...
Cogsy666 Posted November 30, 2013 Report Share Posted November 30, 2013 Just joined, only have hatchet. Harvest wood is not giving any message or chopping a tree.. Have the hatchet in your hand and hold down left click on the tree the wood will be in a pile on the floor. Not a bug just a general thought could the price of the plot pole maybe be lowered slightly to help people who will be new to the Mod. New people will be left with a choice of building a base or saving up the extra 4 10oz gold and getting a safe, most people will just go right for the safe and probably never even bother to build anything reducing the price my make people build first instead of just going for the end game of getting a safe. Link to comment Share on other sites More sharing options...
veeshan Posted December 2, 2013 Report Share Posted December 2, 2013 60m plot poles might be nice, considering the build limits many servers have. On more densely packed bases, the sudden need for a plot pole would cause issues considering it's relatively short range. Link to comment Share on other sites More sharing options...
Revoplay Posted December 6, 2013 Report Share Posted December 6, 2013 # The first time you press P to see other players, you get error - "Cannot load texture \." This Error comes from the squad.xml of a Player. Its not very probably that its an Epoch Error Link to comment Share on other sites More sharing options...
MGT Posted December 6, 2013 Report Share Posted December 6, 2013 Dynamic weather not working on 1.0.3, just clear blue skies Edit: Possibly my anti hack causing it, after a delay of a few minutes, the weather returns. Link to comment Share on other sites More sharing options...
ToejaM Posted December 6, 2013 Report Share Posted December 6, 2013 60m plot poles might be nice, considering the build limits many servers have. On more densely packed bases, the sudden need for a plot pole would cause issues considering it's relatively short range. Very easy to change server side. Its inside the player_build.sqf Link to comment Share on other sites More sharing options...
Cryten Posted December 6, 2013 Report Share Posted December 6, 2013 ok clean server restart with new mission ...Client download the misison.pbo "Waiting for character create" long long long time..... debugzone i go to lobby and join again... no problems... i'm ingame all fine ok lets try again.... same problem! only with a new mission.pbo to downloaded i have the error Link to comment Share on other sites More sharing options...
MGT Posted December 6, 2013 Report Share Posted December 6, 2013 Taviana server side mission trader cities calls are wrong and there's no black market trader on Taviana. Link to comment Share on other sites More sharing options...
vbawol Posted December 6, 2013 Author Report Share Posted December 6, 2013 Dynamic weather not working on 1.0.3, just clear blue skies Edit: Possibly my anti hack causing it, after a delay of a few minutes, the weather returns. Many updates to the mission files and the weather init was moved to mission file, https://github.com/vbawol/DayZ-Epoch/blob/master/Server%20Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf#L98 Link to comment Share on other sites More sharing options...
vbawol Posted December 6, 2013 Author Report Share Posted December 6, 2013 ok clean server restart with new mission ...Client download the misison.pbo "Waiting for character create" long long long time..... debugzone i go to lobby and join again... no problems... i'm ingame all fine ok lets try again.... same problem! only with a new mission.pbo to downloaded i have the error Check that your using beta 103718 still and look for any errors in your rpt files. Link to comment Share on other sites More sharing options...
vbawol Posted December 6, 2013 Author Report Share Posted December 6, 2013 Taviana server side mission trader cities calls are wrong and there's no black market trader on Taviana. Calls wrong, please explain? AVendettaForYou added this version it may require sql change. Link to comment Share on other sites More sharing options...
Cryten Posted December 6, 2013 Report Share Posted December 6, 2013 Check that your using beta 103718 still and look for any errors in your rpt files. Beta Patch 103718 is intalled and no rpt errors first join come into a debugzone second join all fine i can play normaly 13:47:01 "EPOCH EVENTS INIT" 13:47:01 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 13:47:47 "Res3tting B!S effects..." 13:49:00 "get: STRING (107205766), sent: STRING (107205766)" 13:49:00 "DISCONNECT: [Hard]-Crush (107205766) Object: B 1-1-A:1 ([Hard]-Crush) REMOTE, _characterID: 0 at loc [-7244.94,19534.5,0]" 13:49:00 "ERROR: Cannot Sync Character [Hard]-Crush as no characterID" 13:49:00 Client: Remote object 2:9 not found 13:49:00 Client: Remote object 2:10 not found 13:49:00 Client: Remote object 2:11 not found 13:50:09 "get: STRING (107205766), sent: STRING (107205766)" 13:50:09 "DISCONNECT: [Hard]-Crush (107205766) Object: B 1-1-A:1 ([Hard]-Crush) REMOTE, _characterID: 0 at loc [-7244.94,19534.5,1.10648]" 13:50:09 "ERROR: Cannot Sync Character [Hard]-Crush as no characterID" 13:50:09 Client: Remote object 2:1961 not found 13:50:09 Client: Remote object 2:1962 not found Link to comment Share on other sites More sharing options...
MGT Posted December 6, 2013 Report Share Posted December 6, 2013 Calls wrong, please explain? AVendettaForYou added this version it may require sql change. It's in the mission file in the server file as //Bandit Vendors call compile preProcessFileLineNumbers "z\addons\dayz_server\missions\bandit.sqf"; //Bilgrad City call compile preProcessFileLineNumbers "z\addons\dayz_server\missions\bilgrad.sqf"; //Branibor City call compile preProcessFileLineNumbers "z\addons\dayz_server\missions\branibor.sqf"; //Hero Vendors call compile preProcessFileLineNumbers "z\addons\dayz_server\missions\hero.sqf"; //Lyepenstok City call compile preProcessFileLineNumbers "z\addons\dayz_server\missions\lyepestok.sqf"; //Misc. Vendors call compile preProcessFileLineNumbers "z\addons\dayz_server\missions\miscvendors.sqf"; //Sabina City call compile preProcessFileLineNumbers "z\addons\dayz_server\missions\sabina.sqf"; //Wholesalers call compile preProcessFileLineNumbers "z\addons\dayz_server\missions\wholesalers.sqf"; When it should be //Bandit Vendors call compile preProcessFileLineNumbers "z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\bandit.sqf"; //Bilgrad City call compile preProcessFileLineNumbers "z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\bilgrad.sqf"; //Branibor City call compile preProcessFileLineNumbers "z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\branibor.sqf"; //Hero Vendors call compile preProcessFileLineNumbers "z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\hero.sqf"; //Lyepenstok City call compile preProcessFileLineNumbers "z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\lyepestok.sqf"; //Misc. Vendors call compile preProcessFileLineNumbers "z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\miscvendors.sqf"; //Sabina City call compile preProcessFileLineNumbers "z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\sabina.sqf"; //Wholesalers call compile preProcessFileLineNumbers "z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\wholesalers.sqf"; Link to comment Share on other sites More sharing options...
AVendettaForYou Posted December 8, 2013 Report Share Posted December 8, 2013 Resolved the calls sorry :D, going to implement two black market traders one at Branibor and one at Sabina. Will have it added by tonight. Link to comment Share on other sites More sharing options...
cen Posted December 8, 2013 Report Share Posted December 8, 2013 Booya! Link to comment Share on other sites More sharing options...
Infinity Posted December 9, 2013 Report Share Posted December 9, 2013 If you get kicked while you're in a vehicle or sometimes when logging out at a base or just randomly when logging in you get teleported to the coast ... Every minute or so there's a short fps-drop/lag (Was not like this before) Link to comment Share on other sites More sharing options...
lolismNET Posted December 9, 2013 Report Share Posted December 9, 2013 If you get kicked while you're in a vehicle or sometimes when logging out at a base or just randomly when logging in you get teleported to the coast ... Every minute or so there's a short fps-drop/lag (Was not like this before) Fix: http://dayzepoch.com/forum/index.php?/topic/4623-resolved-chernarus-spawned-on-coast-like-fresh-spawn/?p=29094 Link to comment Share on other sites More sharing options...
Cobalt Posted December 10, 2013 Report Share Posted December 10, 2013 Found a bug with plot poles - original owners don't get the option to remove the plot poles after death (to reclaim ownership) Also, while removing plot poles tools break during the final step (6 out of 6), not sure if this was intended. Link to comment Share on other sites More sharing options...
vy3si Posted December 10, 2013 Report Share Posted December 10, 2013 hi, i cant craft çanvas from clothings, it shows only bandage and desert camo net. Have someone this problem too? Link to comment Share on other sites More sharing options...
chi Posted December 11, 2013 Report Share Posted December 11, 2013 There are no building supplies in the panthera wholeseller's, and i had to manually change a few of the armed vehicles classnames. The classnames thing could be something with Vilayers "Update Epoch Traders" option i guess. Not sure. But what about the building supplies at the wholesellers? Will I have to add them manually? Thanks, and did anyone ever find out if the lighting system was causing bad frames and dsync? Or What might be causing it since the patch? Keep up the good work DEV's. Great addition. Chainsaw is awesome. Link to comment Share on other sites More sharing options...
chi Posted December 11, 2013 Report Share Posted December 11, 2013 Found a bug with plot poles - original owners don't get the option to remove the plot poles after death (to reclaim ownership) Also, while removing plot poles tools break during the final step (6 out of 6), not sure if this was intended. Use a crowbar to remove the plot pole. And it's just bad luck with them breaking. I have successfully removed one. But the rate that crowbars break when doing so kinda sucks. Really makes me not wanna die though. ;-) Link to comment Share on other sites More sharing options...
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