if (!isNil '_GPS' ) then {_newUnit removeWeapon "ItemGPS";};
if (!isNil '_NVG' ) then {_newUnit removeWeapon "NVGoggles";};
if (!isNil '_Compass' ) then {_newUnit removeWeapon "ItemCompass";};
if (!isNil '_Watch' ) then {_newUnit removeWeapon "ItemWatch";};
if (!isNil '_Map' ) then {_newUnit removeWeapon "ItemMap";};
if (!isNil '_Radio' ) then {_newUnit removeWeapon "ItemRadio";};
if ((count units _oldGroup > 1) && {!isNil "PVDZE_plr_LoginRecord"}) then {
[_newUnit] join _oldGroup;
if (count units _group < 1) then {deleteGroup _group;};
};
_savedGroup = profileNamespace getVariable["savedGroup",[]];
player setVariable ["savedGroup",_savedGroup,true];
player setVariable ["purgeGroup",0,true];
player setVariable ["cashMoney",_cashMoney,true];
player setVariable ["bankMoney",_bankMoney];
/*
if (!isNil '_GPS' ) then {player removeWeapon "ItemGPS";};
if (!isNil '_NVG' ) then {player removeWeapon "NVGoggles";};
if (!isNil '_Compass' ) then {player removeWeapon "ItemCompass";};
if (!isNil '_Watch' ) then {player removeWeapon "ItemWatch";};
if (!isNil '_Map' ) then {player removeWeapon "ItemMap";};
if (!isNil '_Radio' ) then {player removeWeapon "ItemRadio";};
*/
Question
kty9906
i have a problem in my server
i add my frind group and if i or my frind dead group is disappear
how can i fix it?
this is my player_switchModel
private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_tagSetting","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_playerObjName","_wpnType","_ismelee","_GPS","_NVG","_Compass","_Watch","_Map","_Radio"];
_class = _this;
_position = getPosATL player;
_dir = getDir player;
_currentAnim = animationState player;
_tagSetting = player getVariable["DZE_display_name",false];
_playerUID = getPlayerUID player;
_weapons = weapons player;
_countMags = call player_countMagazines;
_magazines = _countMags select 0;
_cashMoney = player getVariable["cashMoney",0];
_bankMoney = player getVariable["bankMoney",0];
if ((_playerUID == dayz_playerUID) && (count _magazines == 0) && (count (magazines player) > 0 )) exitWith {cutText [(localize "str_epoch_player_17"), "PLAIN DOWN"]};
_primweapon = primaryWeapon player;
_secweapon = secondaryWeapon player;
if(!(_primweapon in _weapons) && _primweapon != "") then {
_weapons = _weapons + [_primweapon];
};
if(!(_secweapon in _weapons) && _secweapon != "") then {
_weapons = _weapons + [_secweapon];
};
dayz_myBackpack = unitBackpack player;
_newBackpackType = (typeOf dayz_myBackpack);
if(_newBackpackType != "") then {
_backpackWpn = getWeaponCargo unitBackpack player;
_backpackMag = _countMags select 1;
};
_currentWpn = currentWeapon player;
_muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
if (count _muzzles > 1) then {
_currentWpn = currentMuzzle player;
};
player setPosATL dayz_spawnPos;
_oldUnit = player;
_oldGroup = group player;
_group = createGroup west;
_newUnit = _group createUnit [_class,dayz_spawnPos,[],0,"NONE"];
[_newUnit] joinSilent createGroup WEST;
_newUnit setPosATL _position;
_newUnit setDir _dir;
_newUnit setVariable ["cashMoney",_cashMoney,true];
player setVariable ["bankMoney",_bankMoney];
{_newUnit removeMagazine _x;} count magazines _newUnit;
removeAllWeapons _newUnit;
{
if (typeName _x == "ARRAY") then {if ((count _x) > 0) then {_newUnit addMagazine [(_x select 0), (_x select 1)]; }; } else { _newUnit addMagazine _x; };
} count _magazines;
{
_newUnit addWeapon _x;
} count _weapons;
if(str(_weapons) != str(weapons _newUnit)) then {
{
_weapons = _weapons - [_x];
} count (weapons _newUnit);
{
_newUnit addWeapon _x;
} count _weapons;
};
if(_primweapon != (primaryWeapon _newUnit)) then {
_newUnit addWeapon _primweapon;
};
if (_primweapon == "MeleeCrowbar") then {
_newUnit addMagazine 'crowbar_swing';
};
if (_primweapon == "MeleeSledge") then {
_newUnit addMagazine 'sledge_swing';
};
if (_primweapon == "MeleeHatchet_DZE") then {
_newUnit addMagazine 'Hatchet_Swing';
};
if (_primweapon == "MeleeMachete") then {
_newUnit addMagazine 'Machete_swing';
};
if (_primweapon == "MeleeFishingPole") then {
_newUnit addMagazine 'Fishing_Swing';
};
if(_secweapon != (secondaryWeapon _newUnit) && _secweapon != "") then {
_newUnit addWeapon _secweapon;
};
if (!isNil '_GPS' ) then {_newUnit removeWeapon "ItemGPS";};
if (!isNil '_NVG' ) then {_newUnit removeWeapon "NVGoggles";};
if (!isNil '_Compass' ) then {_newUnit removeWeapon "ItemCompass";};
if (!isNil '_Watch' ) then {_newUnit removeWeapon "ItemWatch";};
if (!isNil '_Map' ) then {_newUnit removeWeapon "ItemMap";};
if (!isNil '_Radio' ) then {_newUnit removeWeapon "ItemRadio";};
_switchUnit = {
addSwitchableUnit _newUnit;
setPlayable _newUnit;
selectPlayer _newUnit;
removeAllWeapons _oldUnit;
{_oldUnit removeMagazine _x;} count magazines _oldUnit;
deleteVehicle _oldUnit;
if(_currentWpn != "") then {_newUnit selectWeapon _currentWpn;};
};
if ((count units _oldGroup > 1) && {!isNil "PVDZE_plr_LoginRecord"}) then {
[_newUnit] join _oldGroup;
if (count units _group < 1) then {deleteGroup _group;};
};
_savedGroup = profileNamespace getVariable["savedGroup",[]];
player setVariable ["savedGroup",_savedGroup,true];
player setVariable ["purgeGroup",0,true];
if (!isNil "_newBackpackType") then {
if (_newBackpackType != "") then {
_newUnit addBackpack _newBackpackType;
dayz_myBackpack = unitBackpack _newUnit;
_backpackWpnTypes = [];
_backpackWpnQtys = [];
if (count _backpackWpn > 0) then {
_backpackWpnTypes = _backpackWpn select 0;
_backpackWpnQtys = _backpackWpn select 1;
};
[] call _switchUnit;
if (gear_done) then {sleep 0.001;};
["1"] call gearDialog_create;
_countr = 0;
{
if (!(isClass(configFile >> "CfgWeapons" >> _x))) then {
_countr = _countr + 1;
if ((typeName _x) != "STRING") then {
(unitBackpack player) addMagazineCargoGlobal [(_x select 0), 1];
_idc = 4999 + _countr;
_idc setIDCAmmoCount (_x select 1);
} else {
(unitBackpack player) addMagazineCargoGlobal [_x, 1];
};
};
} count _backpackMag;
(findDisplay 106) closeDisplay 0;
_countr = 0;
{
(unitBackpack player) addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
_countr = _countr + 1;
} count _backpackWpnTypes;
} else { [] call _switchUnit; };
} else { [] call _switchUnit; };
[objNull, player, rSwitchMove,_currentAnim] call RE;
player disableConversation true;
if (_tagSetting) then {
DZE_ForceNameTags = true;
};
_playerUID = getPlayerUID player;
_playerObjName = format["PVDZE_player%1",_playerUID];
call compile format["%1 = player;",_playerObjName];
publicVariableServer _playerObjName;
_wpnType = primaryWeapon player;
_ismelee = (gettext (configFile >> "CfgWeapons" >> _wpnType >> "melee"));
if (_ismelee == "true") then {
call dayz_meleeMagazineCheck;
};
{player reveal _x} count (nearestObjects [getPosATL player, dayz_reveal, 50]);
player setVariable ["cashMoney",_cashMoney,true];
player setVariable ["bankMoney",_bankMoney];
/*
if (!isNil '_GPS' ) then {player removeWeapon "ItemGPS";};
if (!isNil '_NVG' ) then {player removeWeapon "NVGoggles";};
if (!isNil '_Compass' ) then {player removeWeapon "ItemCompass";};
if (!isNil '_Watch' ) then {player removeWeapon "ItemWatch";};
if (!isNil '_Map' ) then {player removeWeapon "ItemMap";};
if (!isNil '_Radio' ) then {player removeWeapon "ItemRadio";};
*/
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