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Help me Cannot Unlock safe fn_selfActions


kty9906

Question

wheel safe i cannot see anything i cannot unlock :( plaease help me....

this is my fn_selfActions

 

scriptName "Functions\misc\fn_selfActions.sqf";
/***********************************************************
    ADD ACTIONS FOR SELF
    - Function
    - [] call fnc_usec_selfActions;
************************************************************/
private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached","_playerUID","_characterID","_plotDistance","_PlotsNear", "_classname","_isowner"];

if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.

_vehicle = vehicle player;
_isPZombie = player isKindOf "PZombie_VB";
_inVehicle = (_vehicle != player);

_onLadder =        (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);

    // Krixes Self Bloodbag
    _mags = magazines player;
    if ("ItemBloodbag" in _mags) then {
        hasBagItem = true;
    } else { hasBagItem = false;};
    if((speed player <= 1) && hasBagItem && _canDo) then {
        if (s_player_selfBloodbag < 0) then {
            s_player_selfBloodbag = player addaction[("<t color=""#c70000"">" + ("Self Bloodbag") +"</t>"),"custom\player_selfbloodbag.sqf","",5,false,true,"", ""];
        };
    } else {
        player removeAction s_player_selfBloodbag;
        s_player_selfBloodbag = -1;


    };
    
_nearLight =     nearestObject [player,"LitObject"];
_canPickLight = false;
if (!isNull _nearLight) then {
    if (_nearLight distance player < 4) then {
        _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
    };
};

//Grab Flare
if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
    if (s_player_grabflare < 0) then {
        _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
        s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
        s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
    };
} else {
    player removeAction s_player_grabflare;
    player removeAction s_player_removeflare;
    s_player_grabflare = -1;
    s_player_removeflare = -1;
};

if (DZE_HeliLift) then {
    _hasAttached = _vehicle getVariable["hasAttached",false];
    if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
        if (s_player_heli_detach < 0) then {
            dayz_myLiftVehicle = _vehicle;
            s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
        };
    } else {
        dayz_myLiftVehicle removeAction s_player_heli_detach;
        s_player_heli_detach = -1;
    };
};

if(DZE_HaloJump) then {
    if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
        if (s_halo_action < 0) then {
            DZE_myHaloVehicle = _vehicle;
            s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
        };
    } else {
        DZE_myHaloVehicle removeAction s_halo_action;
        s_halo_action = -1;
    };
};

if (!DZE_ForceNameTagsOff) then {
    if (s_player_showname < 0 && !_isPZombie) then {
        if (DZE_ForceNameTags) then {
            s_player_showname = 1;
            player setVariable["DZE_display_name",true,true];
        } else {
            s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
            s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
        };
    };
};

// ---------------------------------------SUICIDE START------------------------------------
 
private ["_handGun"];
_handGun = currentWeapon player;
if ((_handGun in ["glock17_EP1","M9","M9SD","Makarov","MakarovSD","revolver_EP1","UZI_EP1","Sa61_EP1","Colt1911"]) && (player ammo _handGun > 0)) then {
    hasSecondary = true;
} else {
    hasSecondary = false;
};
if((speed player <= 1) && hasSecondary && _canDo) then {
    if (s_player_suicide < 0) then {
        s_player_suicide = player addaction[("<t color=""#ff0000"">" + ("Commit Suicide") +"</t>"),"suicide.sqf",_handGun,0,false,true,"", ""];
    };
} else {
    player removeAction s_player_suicide;
    s_player_suicide = -1;
};
 
// ---------------------------------------SUICIDE END------------------------------------

if(_isPZombie) then {
    if (s_player_callzombies < 0) then {
        s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
    };
    if (DZE_PZATTACK) then {
        call pz_attack;
        DZE_PZATTACK = false;
    };
    if (s_player_pzombiesvision < 0) then {
        s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
    };
    if (!isNull cursorTarget && (player distance cursorTarget < 3)) then {    //Has some kind of target
        _isAnimal = cursorTarget isKindOf "Animal";
        _isZombie = cursorTarget isKindOf "zZombie_base";
        _isHarvested = cursorTarget getVariable["meatHarvested",false];
        _isMan = cursorTarget isKindOf "Man";
        // Pzombie Gut human corpse || animal
        if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
            if (s_player_pzombiesfeed < 0) then {
                s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
            };
        } else {
            player removeAction s_player_pzombiesfeed;
            s_player_pzombiesfeed = -1;
        };
    } else {
        player removeAction s_player_pzombiesfeed;
        s_player_pzombiesfeed = -1;
    };
};

// Increase distance only if AIR || SHIP
_allowedDistance = 4;
_isAir = cursorTarget isKindOf "Air";
_isShip = cursorTarget isKindOf "Ship";
if(_isAir || _isShip) then {
    _allowedDistance = 8;
};

if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then {    //Has some kind of target

    // set cursortarget to variable
    _cursorTarget = cursorTarget;

    // get typeof cursortarget once
    _typeOfCursorTarget = typeOf _cursorTarget;

    // hintsilent _typeOfCursorTarget;

    _isVehicle = _cursorTarget isKindOf "AllVehicles";
    _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
    _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
    
    // get items && magazines only once
    _magazinesPlayer = magazines player;

    //boiled Water
    _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
    _hastinitem = false;
    {
        if (_x in _magazinesPlayer) then {
            _hastinitem = true;
        };
    } count boil_tin_cans;
    _hasFuelE =     "ItemJerrycanEmpty" in _magazinesPlayer;
    _hasFuelBarrelE =     "ItemFuelBarrelEmpty" in _magazinesPlayer;
    _hasHotwireKit =     "ItemHotwireKit" in _magazinesPlayer;

    _itemsPlayer = items player;
    
    _temp_keys = [];
    _temp_keys_names = [];
    // find available keys
    _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
    {
        if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
            _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
            _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
            _temp_keys_names set [_ownerKeyId,_ownerKeyName];
            _temp_keys set [count _temp_keys,str(_ownerKeyId)];
        };
    } count _itemsPlayer;

    _hasKnife =     "ItemKnife" in _itemsPlayer;
    _hasToolbox =     "ItemToolbox" in _itemsPlayer;

    if (DZE_APlotforLife) then {
        _playerUID = [player] call FNC_GetPlayerUID;
    }else{
        _playerUID = dayz_characterID;
    };

    _isMan = _cursorTarget isKindOf "Man";
    _traderType = _typeOfCursorTarget;
    _ownerID = _cursorTarget getVariable ["ownerPUID","0"];
    _characterID = _cursorTarget getVariable ["CharacterID","0"];
    _isAnimal = _cursorTarget isKindOf "Animal";
    _isDog =  (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
    _isZombie = _cursorTarget isKindOf "zZombie_base";
    _isDestructable = _cursorTarget isKindOf "BuiltItems";
    _isWreck = _typeOfCursorTarget in DZE_isWreck;
    _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
    _isModular = _cursorTarget isKindOf "ModularItems";
    _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];

    _isRemovable = _typeOfCursorTarget in DZE_isRemovable;
    _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];

    _isTent = _cursorTarget isKindOf "TentStorage";
    
    _isAlive = alive _cursorTarget;
    
    _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
    
    _rawmeat = meatraw;
    _hasRawMeat = false;
    {
        if (_x in _magazinesPlayer) then {
            _hasRawMeat = true;
        };
    } count _rawmeat; 
    
    _isFuel = false;
    if (_hasFuelE || _hasFuelBarrelE) then {
        {
            if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
        } count dayz_fuelsources;
    };

    // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
    
    // logic vars
    _player_flipveh = false;
    _player_deleteBuild = false;
    _player_lockUnlock_crtl = false;

    if (s_player_plotManagement < 0) then {
    _adminList = ["0152"]; // Add admins here if you admins to able to manage all plotpoles
    _owner = _cursorTarget getVariable ["ownerPUID","0"];
    _friends = _cursorTarget getVariable ["plotfriends", []];
    _fuid = [];
    {
    _friendUID = _x select 0;
    _fuid = _fuid + [_friendUID];
    } forEach _friends;
    _allowed = [_owner];    
    _allowed = [_owner] + _adminList + _fuid;
    if((getPlayerUID player) in _allowed)then{            
    s_player_plotManagement = player addAction ["<t color='#0059FF'>Manage Plot</t>", "plotManagement\initPlotManagement.sqf", [], 5, false];
    };
};

     if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
         if (s_player_maintain_area < 0) then {
              s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
             s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
         };

         _plotDistance = (DZE_PlotPole select 0);
        _PlotsmarkersNear = count (_cursorTarget nearEntities ["Land_coneLight", _PlotDistance]);

        if (s_player_plot_boundary_on < 0) then {
            If (_PlotsmarkersNear == 0 ) then{
                s_player_plot_boundary_on = player addAction ["Show plot boundary", "Custom\A_Plot_for_Life\Action\object_showPlotRadius.sqf", "", 1, false];
            };
         };    
         if (s_player_plot_boundary_off < 0) then {
            If (_PlotsmarkersNear > 0 ) then{
                s_player_plot_boundary_off = player addAction ["Remove plot boundary", "Custom\A_Plot_for_Life\Action\object_removePlotRadius.sqf", "", 1, false];
            };
        };
        if (s_player_plot_take_ownership < 0) then {
            if (DZE_PlotOwnership) then {
                _isowner = [player, _cursorTarget] call FNC_check_owner;
                If (( _isowner select 0 )) then{
                    s_player_plot_take_ownership = player addAction ["Take plot items ownership", "Custom\A_Plot_for_Life\Action\plot_take_ownership.sqf", "", 1, false];
                };
            };
        };
     } else {
        player removeAction s_player_plotManagement;
        s_player_plotManagement = -1;
        player removeAction s_player_maintain_area;
        s_player_maintain_area = -1;
        player removeAction s_player_maintain_area_preview;
        s_player_maintain_area_preview = -1;
        player removeAction s_player_plot_boundary_on;
        s_player_plot_boundary_on = -1;
        player removeAction s_player_plot_boundary_off;
        s_player_plot_boundary_off = -1;
        player removeAction s_player_plot_take_ownership;
        s_player_plot_take_ownership = -1;
    };

    // CURSOR TARGET ALIVE
    if(_isAlive) then {
        
        //Allow player to delete objects
        if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
            if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
                _player_deleteBuild = true;
            };
        };
        
///Allow owners to delete modulars
if(_isModular) then {
        if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
            _findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];
            _IsNearPlot = count (_findNearestPoles);
            _fuid  = [];
            _allowed = [];
            if(_IsNearPlot > 0)then{
                _thePlot = _findNearestPoles select 0;
                _owner =  _thePlot getVariable ["ownerPUID","010"];
                _friends = _thePlot getVariable ["plotfriends", []];
                {
                  _friendUID = _x select 0;
                  _fuid  =  _fuid  + [_friendUID];
                } forEach _friends;
                _allowed = [_owner];    
                _allowed = [_owner] +  _fuid;   
                if ( _playerUID in _allowed && _ownerID in _allowed ) then {  
                    _player_deleteBuild = true;
                };                  
            }else{
                if(_ownerID == _playerUID)then{
                    _player_deleteBuild = true;
                };
            };                                        
        };
};
//Allow owners to delete modular doors without locks
if(_isModularDoor) then {
        if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {         
            _findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];
            _IsNearPlot = count (_findNearestPoles);
            _fuid  = [];
            _allowed = [];
            if(_IsNearPlot > 0)then{
                _thePlot = _findNearestPoles select 0;
                _owner =  _thePlot getVariable ["ownerPUID","010"];
                _friends = _thePlot getVariable ["plotfriends", []];
                {
                  _friendUID = _x select 0;
                  _fuid  =  _fuid  + [_friendUID];
                } forEach _friends;
                _allowed = [_owner];    
                _allowed = [_owner] +  _fuid;   
                if ( _playerUID in _allowed && _ownerID in _allowed) then {
                    _player_deleteBuild = true;
                };                  
            }else{
                if(_ownerID == _playerUID)then{
                    _player_deleteBuild = true;
                };
            };                              
        };      
};
        // CURSOR TARGET VEHICLE
        if(_isVehicle) then {
            
            //flip vehicle small vehicles by your self && all other vehicles with help nearby
            if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
                _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
                if(_isVehicletype || (_playersNear >= 2)) then {
                    _player_flipveh = true;    
                };
            };


            if(!_isMan && _characterID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
                _player_lockUnlock_crtl = true;
            };

        };
    
    };

    if(_player_deleteBuild) then {
        if (s_player_deleteBuild < 0) then {
            s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "Custom\A_Plot_for_Life\Action\remove.sqf",_cursorTarget, 1, true, true, "", ""];
        };
    } else {
        player removeAction s_player_deleteBuild;
        s_player_deleteBuild = -1;
    };
    
    if (DZE_HeliLift) then {
        _liftHeli = objNull;
        _found = false;
    
        _allowTow = false;
        if ((count (crew _cursorTarget)) == 0) then {
            {
                if(!_allowTow) then {
                    _allowTow = _cursorTarget isKindOf _x;
                };
            } count DZE_HeliAllowToTow;
        };

        //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];

        if (_allowTow) then {
            _liftHelis = (position player) nearEntities [DZE_HeliAllowTowFrom, 15];
            {
                if(!_found) then {
                    _posL = [_x] call FNC_getPos;
                    _posC = [_cursorTarget] call FNC_getPos;
                    _height = (_posL select 2) - (_posC select 2);
                    _hasAttached = _x getVariable["hasAttached",false];
                    if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
                        if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
                            _liftHeli = _x;
                            _found = true;
                        };
                    };
                };
            } count _liftHelis;
        };

        //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];

        _attached = _cursorTarget getVariable["attached",false];
        if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
            if (s_player_heli_lift < 0) then {
                s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
            };
        } else {
            player removeAction s_player_heli_lift;
            s_player_heli_lift = -1;
        };
    };
    
    // Allow Owner to lock && unlock vehicle  
    if(_player_lockUnlock_crtl) then {
        if (s_player_lockUnlock_crtl < 0) then {
            _hasKey = _characterID in _temp_keys;
            _oldOwner = (_characterID == dayz_playerUID);
            if(locked _cursorTarget) then {
                if(_hasKey || _oldOwner) then {
                    _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _characterID))], 2, true, true, "", ""];
                    s_player_lockunlock set [count s_player_lockunlock,_Unlock];
                    s_player_lockUnlock_crtl = 1;
                } else {
                    if(_hasHotwireKit) then {
                        _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
                    } else {
                        _Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
                    };
                    s_player_lockunlock set [count s_player_lockunlock,_Unlock];
                    s_player_lockUnlock_crtl = 1;
                };
            } else {
                if(_hasKey || _oldOwner) then {
                    _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
                    s_player_lockunlock set [count s_player_lockunlock,_lock];
                    s_player_lockUnlock_crtl = 1;
                };
            };
        };
         
    } else {
        {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
        s_player_lockUnlock_crtl = -1;
    };

    if(DZE_AllowForceSave) then {
        //Allow player to force save
        if((_isVehicle || _isTent) && !_isMan) then {
            if (s_player_forceSave < 0) then {
                s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
            };
        } else {
            player removeAction s_player_forceSave;
            s_player_forceSave = -1;
        };
    };

    
    
    If(DZE_AllowCargoCheck) then {
        if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
            if (s_player_checkGear < 0) then {
                s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
            };
        } else {
            player removeAction s_player_checkGear;
            s_player_checkGear = -1;
        };
    };
    
    
    //flip vehicle small vehicles by your self && all other vehicles with help nearby
    if(_player_flipveh) then {
        if (s_player_flipveh  < 0) then {
            s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];        
        };
    } else {
        player removeAction s_player_flipveh;
        s_player_flipveh = -1;
    }; 
    
    //Allow player to fill jerrycan
    if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
        if (s_player_fillfuel < 0) then {
            s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
        };
    } else {
        player removeAction s_player_fillfuel;
        s_player_fillfuel = -1;
    };
    
    // logic vars for addactions
    _player_butcher = false;
    _player_studybody = false;
    _player_SurrenderedGear = false;

    // CURSOR TARGET NOT ALIVE
    if (!_isAlive) then {

        // Gut animal/zed
        if((_isAnimal || _isZombie) && _hasKnife) then {
            _isHarvested = _cursorTarget getVariable["meatHarvested",false];
            if (!_isHarvested) then {
                _player_butcher = true;
            };
        };

        // Study body
        if (_isMan && !_isZombie && !_isAnimal) then {
            _player_studybody = true;
        }
    } else {
        // unit alive

        // gear access on surrendered player
        if(_isMan && !_isZombie && !_isAnimal) then {
            _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
            if (_isSurrendered) then {
                _player_SurrenderedGear = true;
            };
        };
    };


    // Human Gut animal || zombie
    if (_player_butcher) then {
        if (s_player_butcher < 0) then {
            if(_isZombie) then {
                s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
            } else {
                s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
            };
        };
    } else {
        player removeAction s_player_butcher;
        s_player_butcher = -1;
    };

    // Study Body
    if (_player_studybody) then {
        if (s_player_studybody < 0) then {
                s_player_studybody = player addAction [("<t color=""#FF0000"">"+("Check Wallet") + "</t>"), "Scripts\Gold_Coin_system\Check_Wallet\check_wallet.sqf",_cursorTarget, 0, false, true, "",""];
        };
    } else {
        player removeAction s_player_studybody;
        s_player_studybody = -1;
    };

    // logic vars
    _player_cook = false;
    _player_boil = false;

    // CURSOR TARGET IS FIRE
    if (inflamed _cursorTarget) then {
        
        //Fireplace Actions check
        if (_hasRawMeat) then {
            _player_cook = true;    
        };
        
        // Boil water
        if (_hasbottleitem && _hastinitem) then {
            _player_boil = true;
        };
    };

    if (_player_SurrenderedGear) then {
        if (s_player_SurrenderedGear < 0) then {
            s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
        };
    } else {
        player removeAction s_player_SurrenderedGear;
        s_player_SurrenderedGear = -1;
    };

    //Fireplace Actions check
    if (_player_cook) then {
        if (s_player_cook < 0) then {
            s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
        };
    } else {
        player removeAction s_player_cook;
        s_player_cook = -1;
    };
    
    // Boil water
    if (_player_boil) then {
        if (s_player_boil < 0) then {
            s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
        };
    } else {
        player removeAction s_player_boil;
        s_player_boil = -1;
    };
    
    if(_cursorTarget == dayz_hasFire) then {
        if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
            s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
        };
    } else {
        player removeAction s_player_fireout;
        s_player_fireout = -1;
    };
    
    //Packing my tent
    if(_isTent && (player distance _cursorTarget < 3)) then {
        if (_ownerID == _playerUID) then {
            if (s_player_packtent < 0) then {
                s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
            };
        } else {
            if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
                if (s_player_packtent < 0) then {
                    s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "Custom\A_Plot_for_Life\Action\remove.sqf",_cursorTarget, 1, true, true, "", ""];
                };
            };
        };
    } else {
        player removeAction s_player_packtent;
        s_player_packtent = -1;
    };

    //Allow manage door
if((_typeOfCursorTarget in DZE_DoorsLocked)) then {
    if (s_player_manageDoor < 0) then {         
     s_player_manageDoor = player addAction ["<t color='#0059FF'>Manage Door</t>", "doorManagement\initDoorManagement.sqf", _cursorTarget, 5, false];
    };
} else {
        player removeAction s_player_manageDoor;
        s_player_manageDoor = -1;
};

    //Allow owner to unlock vault
    if((_typeOfCursorTarget in DZE_LockableStorage) && _characterID != "0" && (player distance _cursorTarget < 3)) then {
        if (s_player_unlockvault < 0) then {
            if(_typeOfCursorTarget in DZE_LockedStorage) then {
                if(_characterID == dayz_combination || _ownerID == _playerUID) then {
                    _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
                    s_player_combi set [count s_player_combi,_combi];
                } else {
                    _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
                    s_player_combi set [count s_player_combi,_combi];
                };
                s_player_unlockvault = 1;
            } else {
                if(_characterID != dayz_combination && _ownerID != _playerUID) then {
                    _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
                    s_player_combi set [count s_player_combi,_combi];
                    s_player_unlockvault = 1;
                };
            };
        };
    } else {
        {player removeAction _x} count s_player_combi;s_player_combi = [];
        s_player_unlockvault = -1;
    };
    if(_typeOfCursorTarget in DZE_UnLockedStorage and (player distance _cursorTarget < 3)) then {
        if (s_bank_dialog < 0) then {
                s_bank_dialog = player addAction ["Online Banking", "Scripts\Gold_Coin_system\Bank_Dialog\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];    
        };
    } else {
         player removeAction s_bank_dialog;
        s_bank_dialog = -1;
    };

    if(_typeOfCursorTarget in Bank_Object and (player distance _cursorTarget < 3)) then {        
        if (s_bank_dialog2 < 0) then {
            s_bank_dialog2 = player addAction ["Bank ATM", "Scripts\Gold_Coin_system\Bank_Dialog\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
        };            
    } else {        
        player removeAction s_bank_dialog2;
        s_bank_dialog2 = -1;
    };
    if(_typeOfCursorTarget in DZE_UnLockedStorage && _characterID != "0" && (player distance _cursorTarget < 3)) then {

        if (s_player_lockvault < 0) then {
            if(_characterID == dayz_combination || _ownerID == dayz_playerUID) then {
                s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
            };
        };
        if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == dayz_playerUID)) then {
            s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
        };
    } else {
        player removeAction s_player_packvault;
        s_player_packvault = -1;
        player removeAction s_player_lockvault;
        s_player_lockvault = -1;
    };

    

    //Player Deaths
    if(_typeOfCursorTarget == "Info_Board_EP1") then {
        if (s_player_information < 0) then {
            s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
        };
    } else {
        player removeAction s_player_information;
        s_player_information = -1;
    };
    
    if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then {
        if (s_givemoney_dialog < 0) then {
            s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "Scripts\Gold_Coin_system\Give_Money\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
        };
    } else {
        player removeAction s_givemoney_dialog;
        s_givemoney_dialog = -1;
    };
    
    if(_typeOfCursorTarget in dayz_fuelpumparray) then {    
        if (s_player_fuelauto < 0) then {
            
            // check if Generator_DZ is running within 30 meters
            _findNearestGens = (position player) nearEntities ["Generator_DZ", 30];
            _findNearestGen = [];
            {
                if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
                    _findNearestGen set [(count _findNearestGen),_x];
                };
            } count _findNearestGens;
            _IsNearRunningGen = count (_findNearestGen);
            
            // show that pump needs power if no generator nearby.
            if(_IsNearRunningGen > 0) then {
                s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
            } else {
                s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
            };
        };
    } else {
        player removeAction s_player_fuelauto;
        s_player_fuelauto = -1;
    };

    //Fuel Pump on truck
    if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {    
        if (s_player_fuelauto2 < 0) then {
            // show that fuel truck pump needs power.
            if(isEngineOn _cursorTarget) then {
                s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
            } else {
                s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
            };
        };
    } else {
        player removeAction s_player_fuelauto2;
        s_player_fuelauto2 = -1;
    };

    // inplace upgrade tool
    if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
        if ((s_player_lastTarget select 0) != _cursorTarget) then {
            if (s_player_upgrade_build > 0) then {
                player removeAction s_player_upgrade_build;
                s_player_upgrade_build = -1;
            };
        };
        if (s_player_upgrade_build < 0) then {
            // s_player_lastTarget = _cursorTarget;
            s_player_lastTarget set [0,_cursorTarget];
            s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "Custom\A_Plot_for_Life\Action\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
        };
    } else {
        player removeAction s_player_upgrade_build;
        s_player_upgrade_build = -1;
    };
    
    // downgrade system
    if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _characterID)) then {
        if ((s_player_lastTarget select 1) != _cursorTarget) then {
            if (s_player_downgrade_build > 0) then {    
                player removeAction s_player_downgrade_build;
                s_player_downgrade_build = -1;
            };
        };

        if (s_player_downgrade_build < 0) then {
            s_player_lastTarget set [1,_cursorTarget];
            s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "Custom\A_Plot_for_Life\Action\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
        };
    } else {
        player removeAction s_player_downgrade_build;
        s_player_downgrade_build = -1;
    };

    // inplace maintenance tool
    if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
        if ((s_player_lastTarget select 2) != _cursorTarget) then {
            if (s_player_maint_build > 0) then {    
                player removeAction s_player_maint_build;
                s_player_maint_build = -1;
            };
        };

        if (s_player_maint_build < 0) then {
            s_player_lastTarget set [2,_cursorTarget];
            s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
        };
    } else {
        player removeAction s_player_maint_build;
        s_player_maint_build = -1;
    };


    //Start Generator
    if(_cursorTarget isKindOf "Generator_DZ") then {
        if (s_player_fillgen < 0) then {
            
            // check if not running 
            if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
                s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];                
            } else {
            // check if not filled && player has jerry.
                if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
                    s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
                } else {
                    if("ItemJerrycan" in _magazinesPlayer) then {
                        s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
                    };
                };
            };
        };
    } else {
        player removeAction s_player_fillgen;
        s_player_fillgen = -1;
    };

    //Towing with tow truck
    /*
    if(_typeOfCursorTarget == "TOW_DZE") then {
        if (s_player_towing < 0) then {
            if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
                s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];                
            } else {
                s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];                
            };
        };
    } else {
        player removeAction s_player_towing;
        s_player_towing = -1;
    };
    */


    //Sleep
    if(_isTent && _ownerID == _playerUID) then {
        if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
            s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
        };
    } else {
        player removeAction s_player_sleep;
        s_player_sleep = -1;
    };

        _clothesTaken = _cursorTarget getVariable["clothesTaken",false];

    // Take clothes by Zabn
    if (_isMan and !_isAlive and !_isZombie and !_clothesTaken) then {
        if (s_player_clothes < 0) then {
            s_player_clothes = player addAction [("<t color='#0096ff'>")+("Take Clothes")+("</t>"), "scripts\player_takeClothes.sqf",[_cursorTarget], -10, false, true, "",""];
        };
    } else {
        player removeAction s_player_clothes;
        s_player_clothes = -1;
        };
        
    //Repairing Vehicles
    if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
        if (s_player_repair_crtl < 0) then {
            dayz_myCursorTarget = _cursorTarget;
            _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
            _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
            s_player_repairActions set [count s_player_repairActions,_menu];
            s_player_repairActions set [count s_player_repairActions,_menu1];
            s_player_repair_crtl = 1;
        } else {
            {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
            s_player_repair_crtl = -1;
        };
    };

    //Pack Vehicles
    if (_typeOfCursorTarget in EVDVehicleArray and _hasToolbox and !(locked _cursorTarget) and (damage _cursorTarget < 1)) then {
        if (s_player_packvehicle < 0) then {
            s_player_packvehicle = player addAction ["Pack Vehicle", "EVD\EVD_pack.sqf",_cursorTarget, 0, false, true, "",""];
        };
    } else {
        player removeAction s_player_packvehicle;
        s_player_packvehicle = -1;
    };
    
    // All Traders
    if (_isMan && !_isPZombie && _traderType in serverTraders) then {
        
        if (s_player_parts_crtl < 0) then {

            // get humanity
            _humanity = player getVariable ["humanity",0];
            _traderMenu = call compile format["menu_%1;",_traderType];

            // diag_log ("TRADER = " + str(_traderMenu));
            
            _low_high = "low";
            _humanity_logic = false;
            if((_traderMenu select 2) == "friendly") then {
                _humanity_logic = (_humanity < -5000);
            };
            if((_traderMenu select 2) == "hostile") then {
                _low_high = "high";
                _humanity_logic = (_humanity > -5000);
            };
            if((_traderMenu select 2) == "hero") then {
                _humanity_logic = (_humanity < 5000);
            };
            if(_humanity_logic) then {
                _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
                s_player_parts set [count s_player_parts,_cancel];
            } else {
                
                // Static Menu
                {
                    //diag_log format["DEBUG TRADER: %1", _x];
                    _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
                    s_player_parts set [count s_player_parts,_buy];
                
                } count (_traderMenu select 1);
                // Database menu
                _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
                s_player_parts set [count s_player_parts,_buy];

            };
            s_player_parts_crtl = 1;
            
        };
    } else {
        {player removeAction _x} count s_player_parts;s_player_parts = [];
        s_player_parts_crtl = -1;
    };

    
    if(dayz_tameDogs) then {
        
        //Dog
        if (_isDog && _isAlive && (_hasRawMeat) && _characterID == "0" && player getVariable ["dogID", 0] == 0) then {
            if (s_player_tamedog < 0) then {
                s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
            };
        } else {
            player removeAction s_player_tamedog;
            s_player_tamedog = -1;
        };
        if (_isDog && _characterID == dayz_characterID && _isAlive) then {
            _dogHandle = player getVariable ["dogID", 0];
            if (s_player_feeddog < 0 && _hasRawMeat) then {
                s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
            };
            if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
                s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
            };
            if (s_player_staydog < 0) then {
                _lieDown = _dogHandle getFSMVariable "_actionLieDown";
                if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
                s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
            };
            if (s_player_trackdog < 0) then {
                s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
            };
            if (s_player_barkdog < 0) then {
                s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
            };
            if (s_player_warndog < 0) then {
                _warn = _dogHandle getFSMVariable "_watchDog";
                if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
                s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];        
            };
            if (s_player_followdog < 0) then {
                s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
            };
        } else {
            player removeAction s_player_feeddog;
            s_player_feeddog = -1;
            player removeAction s_player_waterdog;
            s_player_waterdog = -1;
            player removeAction s_player_staydog;
            s_player_staydog = -1;
            player removeAction s_player_trackdog;
            s_player_trackdog = -1;
            player removeAction s_player_barkdog;
            s_player_barkdog = -1;
            player removeAction s_player_warndog;
            s_player_warndog = -1;
            player removeAction s_player_followdog;
            s_player_followdog = -1;
        };
    };

} else {
    //Engineering
    {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
    s_player_repair_crtl = -1;

    {player removeAction _x} count s_player_combi;s_player_combi = [];
        
    dayz_myCursorTarget = objNull;
    s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];

    {player removeAction _x} count s_player_parts;s_player_parts = [];
    s_player_parts_crtl = -1;

    {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
    s_player_lockUnlock_crtl = -1;

    player removeAction s_player_checkGear;
    s_player_checkGear = -1;

    player removeAction s_player_SurrenderedGear;
    s_player_SurrenderedGear = -1;

    player removeAction s_player_plotManagement;
    s_player_plotManagement = -1;

    //Others
    player removeAction s_player_maintain_area;
    s_player_maintain_area = -1;
    player removeAction s_player_maintain_area_preview;
    s_player_maintain_area_preview = -1;
    player removeAction s_player_plot_boundary_on;
    s_player_plot_boundary_on = -1;
    player removeAction s_player_plot_boundary_off;
    s_player_plot_boundary_off = -1;
    player removeAction s_player_plot_take_ownership;
    s_player_plot_take_ownership = -1;
    player removeAction s_player_forceSave;
    s_player_forceSave = -1;
    player removeAction s_player_flipveh;
    s_player_flipveh = -1;
    player removeAction s_player_sleep;
    s_player_sleep = -1;
    player removeAction s_player_deleteBuild;
    s_player_deleteBuild = -1;
    player removeAction s_player_butcher;
    s_player_butcher = -1;
    player removeAction s_player_cook;
    s_player_cook = -1;
    player removeAction s_player_boil;
    s_player_boil = -1;
    player removeAction s_player_fireout;
    s_player_fireout = -1;
    player removeAction s_player_packtent;
    s_player_packtent = -1;
    player removeAction s_player_fillfuel;
    s_player_fillfuel = -1;
    player removeAction s_player_studybody;
    s_player_studybody = -1;
    player removeAction s_player_clothes;
    s_player_clothes = -1;
    //Dog
    player removeAction s_player_tamedog;
    s_player_tamedog = -1;
    player removeAction s_player_feeddog;
    s_player_feeddog = -1;
    player removeAction s_player_waterdog;
    s_player_waterdog = -1;
    player removeAction s_player_staydog;
    s_player_staydog = -1;
    player removeAction s_player_trackdog;
    s_player_trackdog = -1;
    player removeAction s_player_barkdog;
    s_player_barkdog = -1;
    player removeAction s_player_warndog;
    s_player_warndog = -1;
    player removeAction s_player_followdog;
    s_player_followdog = -1;
    player removeAction s_player_manageDoor;
    s_player_manageDoor = -1; 
    
    // vault
    player removeAction s_player_unlockvault;
    s_player_unlockvault = -1;
    player removeAction s_player_packvault;
    s_player_packvault = -1;
    player removeAction s_player_lockvault;
    s_player_lockvault = -1;

    player removeAction s_player_information;
    s_player_information = -1;
    player removeAction s_player_fillgen;
    s_player_fillgen = -1;
    player removeAction s_player_upgrade_build;
    s_player_upgrade_build = -1;
    player removeAction s_player_maint_build;
    s_player_maint_build = -1;
    player removeAction s_player_downgrade_build;
    s_player_downgrade_build = -1;
    player removeAction s_player_towing;
    s_player_towing = -1;
    player removeAction s_player_fuelauto;
    s_player_fuelauto = -1;
    player removeAction s_player_fuelauto2;
    s_player_fuelauto2 = -1;
    player removeAction s_givemoney_dialog;
    s_givemoney_dialog = -1;
    player removeAction s_bank_dialog;
    s_bank_dialog = -1;
    player removeAction s_bank_dialog2;
    s_bank_dialog2 = -1;
    player removeAction s_player_packOBJ;
    s_player_packOBJ = -1;
};

//Dog actions on player self
_dogHandle = player getVariable ["dogID", 0];
if (_dogHandle > 0) then {
    _dog = _dogHandle getFSMVariable "_dog";
    _characterID = "0";
    if (!isNull cursorTarget) then { _characterID = cursorTarget getVariable ["CharacterID","0"]; };
    if (_canDo && !_inVehicle && alive _dog && _characterID != dayz_characterID) then {
        if (s_player_movedog < 0) then {
            s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
        };
        if (s_player_speeddog < 0) then {
            _text = (localize "str_epoch_player_249");
            _speed = 0;
            if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
            s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
        };
        if (s_player_calldog < 0) then {
            s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
        };
    };
} else {
    player removeAction s_player_movedog;        
    s_player_movedog =        -1;
    player removeAction s_player_speeddog;
    s_player_speeddog =        -1;
    player removeAction s_player_calldog;
    s_player_calldog =         -1;
};
 

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