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MAJOR. EPOCH_server_saveBuilding.sqf
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Question
Demellion
Good day, sirs. The code above is the exact extraction of an object data (buildable) formatted in JSON.
So whats the problem generally. Inspecting some objects saved to the hive I did find out that lots of objects like this in one place can cause huge lags on both server and client if you approach close enough to read them:
This gets worse cumulative to amount of players reading those objects.
Im not sure if thats the problem of Hive operations, because its almost impossible to overflow double (if its not a float), but pretty sure that Arma III reads that really badly. I hope this is helpful and detailed enough, cause I cant cofirm thats the exactly reason, but do confirm the fact that this mostly happens around those objects. (Tested on Vanilla)
Thanks.
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