kayzee Posted January 4, 2016 Report Share Posted January 4, 2016 Hi guys, is it possible to add telepos hole, tried it but dont appear, any help? thanks in advance Link to comment Share on other sites More sharing options...
Richie Posted January 4, 2016 Report Share Posted January 4, 2016 The teleport positions are offset from the respawn_west location, so what ever location you have respawn_west is where the clone room is, the portals are then offset from that so they fit perfectly in the clone room, this means all maps use the same config. Link to comment Share on other sites More sharing options...
kayzee Posted January 4, 2016 Author Report Share Posted January 4, 2016 5 minutes ago, Richie said: The teleport positions are offset from the respawn_west location, so what ever location you have respawn_west is where the clone room is, the portals are then offset from that so they fit perfectly in the clone room, this means all maps use the same config. thanks a lot Richie, but how do i get these offsets? these r the chords im using which used to work but not anymore then had to change _aa=_debug modelToWorld(_x select 1); CHANGE TO: //_aa=_debug modelToWorld(_x select 1); _aa=_x select 1; which worked but now none seems to work and im not sure how to get offsets for these chords these positions, {23591,17980,0.000421} {23588,17990,0.000424} {23622,17990,0.000423} {23606,18000,0.000421} {23605,17968,0.000421} {23618,17998,0.000423} {23616,17978,0.000423} Link to comment Share on other sites More sharing options...
Richie Posted January 4, 2016 Report Share Posted January 4, 2016 Look at Your_Map.h file (@epochhive\addons\a3_epoch_server_settings\configs\maps) and you'll see the following : telePos[] = { // N [-0.286865,8.17383,-10.3098] // S [-0.415527,-7.05298,-10.3098] // E [13.5127,0.410156,-10.3098] // W [-14.4316,0.112793,-10.3098] } They are the valid offsets you can use, anything else would involve bypassing the default settings and writing your own. Link to comment Share on other sites More sharing options...
kayzee Posted January 4, 2016 Author Report Share Posted January 4, 2016 thanks soo much,finally got it working, i simply shanged EPOCH_server_createTeleport.sqf to the old one and its working as i wanted, was a bit of drama, cos i got rid of the clone box and created a new respawn west, once again thanks for assistance Link to comment Share on other sites More sharing options...
vbawol Posted January 9, 2016 Report Share Posted January 9, 2016 Good deal Kayzee, just an FYI for 0.3.7 I did add the ability to use world positions instead by passing a 5th array bool value of true, default behavior is to use modelToWorld. kayzee 1 Link to comment Share on other sites More sharing options...
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