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Player damage


Emerghency

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I seem to have a weird bug with players not taking fall damage, or collision damage, or explosion damage, yet for some reason i do (admin/owner). I can place a satchel charge on top of a player and he wont be affected or they can fly from the top of the map and not get hurt at all.

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infistar blocks it in this part from ahconfig, remove the bombs from this and its working again

Quote

_blockDamageFrom = [
    '',    // This might also block fall damage, however since hackers create Bombs using "createVehicleLocal" it sometimes results in us seeing it on our client as '' nothing.
    'SmallSecondary',    // also happens when a vehicle explodes
    'HelicopterExploSmall','HelicopterExploBig',
    'PipeBomb','TimeBomb',
    'Mine','MineE',
    'GrenadeHand','GrenadeHand_stone','grenadecore',
    'R_57mm_HE','M_9M311_AA',
    'M_AT2_AT','M_AT5_AT','M_AT6_AT','M_AT9_AT','M_AT13_AT','Bo_GBU12_LGB','Bo_FAB_250','G_Camel_HE','M_Ch29_AT','Sh_122_HE','Sh_125_SABOT','Sh_125_HE','R_Hydra_HE',
    'R_GRAD','M_Hellfire_AT','M_Igla_AA','Sh_105_HE','B_20mm_AA','B_30x113mm_M789_HEDP','Sh_120_SABOT','Sh_120_HE',
    'M_Maverick_AT','G_40mm_HE','Bo_Mk82','R_MLRS','M_R73_AA','R_80mm_HE','R_S8T_AT','M_Sidewinder_AA','M_Sidewinder_AA_F35','R_PG9_AT','R_OG9_HE','M_Stinger_AA','M_TOW_AT','M_TOW2_AT',
    'M_Vikhr_AT','Sh_85_AP','Sh_85_HE','ARTY_Sh_122_HE','ARTY_Sh_122_WP','ARTY_Sh_105_HE','ARTY_Sh_105_WP','ARTY_Sh_81_HE','ARTY_Sh_81_WP','ARTY_Sh_82_HE','ARTY_Sh_82_WP',
    'ARTY_R_227mm_HE_Rocket','ARTY_R_120mm_HE_Rocket','ARTY_Sh_82_ILLUM','ARTY_Sh_105_SADARM','ARTY_Sh_105_LASER','ARTY_Sh_105_SMOKE','ARTY_Sh_105_ILLUM','ARTY_Sh_122_SADARM',
    'ARTY_Sh_122_LASER','ARTY_Sh_122_SMOKE','ARTY_Sh_122_ILLUM','ARTY_Sh_81_ILLUM'    
];

 

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On ‎2‎-‎1‎-‎2016 at 8:42 AM, 3steN8igall said:

infistar blocks it in this part from ahconfig, remove the bombs from this and its working again

 

Its not removing bombs its removing just this        '',    // This might also block fall damage, however since hackers create Bombs using "createVehicleLocal" it sometimes results in us seeing it on our client as '' nothing.

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