Found a bug that allows to access ItemSafe inventory if you place some WeaponHolder close it, even if its locked.
Just a suggestion
private ["_nearcondition","_display"];
disableSerialization;
_nearcondition = nil;
_display = nil;
while {true} do
{
_near = (position player) nearEntities ["ItemSafe",5];
_nearcondition = {_x getVariable ["EPOCH_Locked",false]} forEach _near;
_display = (findDisplay 46);
sleep 0.5;
while {true in _nearcondition} do
{
_display closeDisplay 1;
systemChat "You cannot do this near locked safe";
// or some function like END_MISSION
};
};
Question
Demellion
Hi there.
Found a bug that allows to access ItemSafe inventory if you place some WeaponHolder close it, even if its locked.
Just a suggestion
P.S not sure if 46 is inventory.
Edited by Demellioncode update
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