Backtrack Posted December 16, 2015 Report Share Posted December 16, 2015 Hello Forum, im search for the script which does allowed to use the "new" Origins Cars Thanks Link to comment Share on other sites More sharing options...
0 3steN8igall Posted December 16, 2015 Report Share Posted December 16, 2015 its not a script, just add the vehicle classnames to dynamic_vehicles.sqf and trader google for the classnames or look at origins pbo's Link to comment Share on other sites More sharing options...
0 Backtrack Posted December 16, 2015 Author Report Share Posted December 16, 2015 are you sure? cause if i add the vehicle i get the Origins Banner above the vehicleand cant get in Link to comment Share on other sites More sharing options...
0 .-=Franky=-. Posted December 16, 2015 Report Share Posted December 16, 2015 You have to edit server_publishVehicle2.sqf and server_publishVehicle3.sqf to remove the origins symbol. under this diag_log ("PUBLISH: " + str(_activatingPlayer) + " Upgraded " + (_class) + " with ID " + str(_uid)); add this _oriarray =["ori_ZAZ968M","ori_taviander","ori_buchanka","ori_m3","ori_maniac","ori_KaTransp","ori_ScrapRaft"]; if (typeOF _object in _oriarray) then { _object animate ["tropa",1]; if (typeOF _object == "ori_ScrapRaft") then {_object animate ["OriModOhrana",1];}; }; Vehicle which you has spawned with infistar won't work. Link to comment Share on other sites More sharing options...
0 Backtrack Posted December 16, 2015 Author Report Share Posted December 16, 2015 Thanks Dude Link to comment Share on other sites More sharing options...
0 Backtrack Posted December 16, 2015 Author Report Share Posted December 16, 2015 origins Banner still there after buy i think there is some code missed Link to comment Share on other sites More sharing options...
0 .-=Franky=-. Posted December 16, 2015 Report Share Posted December 16, 2015 sry, i miss dayz_server\system\server_monitor.sqf above _lockable = 0; add _oriarray = ["ori_ZAZ968M","ori_taviander","ori_buchanka","ori_m3","ori_maniac","ori_KaTransp","ori_ScrapRaft"]; if (typeOF _object in _oriarray) then { _object animate ["tropa",1]; if (typeOF _object == "ori_ScrapRaft") then { _object animate ["OriModOhrana",1]; }; }; Link to comment Share on other sites More sharing options...
0 Backtrack Posted December 19, 2015 Author Report Share Posted December 19, 2015 Nothing in UpdateObjects.sgf? Link to comment Share on other sites More sharing options...
0 .-=Franky=-. Posted December 23, 2015 Report Share Posted December 23, 2015 Nope You got a PM Link to comment Share on other sites More sharing options...
0 Corpulio_Hun Posted July 25, 2017 Report Share Posted July 25, 2017 On 2015. 12. 23. at 11:54 AM, .-=Franky=-. said: Nope You got a PM Hi, Work this in epoch 1.0.6.1 ? Thx Link to comment Share on other sites More sharing options...
Question
Backtrack
Hello Forum,
im search for the script which does allowed to use the "new" Origins Cars
Thanks
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