Scorpi Posted December 1, 2015 Report Share Posted December 1, 2015 INFO: Link to comment Share on other sites More sharing options...
dennis_stk Posted December 1, 2015 Report Share Posted December 1, 2015 Thats not so bad, it works so. Ah bigger problem is the new weight system from Arma 3. You cant run fast when you are overloaded. The weights from Epoch are too high. Sapper are running like wild Bastards. Very fast. xD Link to comment Share on other sites More sharing options...
Scorpi Posted December 1, 2015 Author Report Share Posted December 1, 2015 8 minutes ago, dennis_stk said: Sapper are running like wild Bastards. Sorry, I've just seen :) Link to comment Share on other sites More sharing options...
KPABATOK Posted December 1, 2015 Report Share Posted December 1, 2015 Had to delete arma 3 and install again just to be able to get the update. Apparently, 8 GB of free space on disk was not enough for Bugemia. So as I see, new stamina features carried over to Epoch somehow. It used to be Epoch specific, if I am not mistaken. I mean, Epoch had their own system and disabled the old vanilla arma 3 stamina. Now we will see how this plays out... As I always carry at least 4 cinder blocks :D P.S. ok it is literally now uplayable. Or maybe it has overridden the default Epoch settings or something, you can not carry no guns no cinder in your backpack or else you get 100 percent fatigue. Also when you move with no backpack, it shows normal default Epoch stamina and then fatigue at 50 percent. Kinda conflicting and doesn't work for such gameplay (ability to carry few guns in backpack, or 4 cinder blocks). Hopefully it will be disabled just like good old arma 3 stamina that was prior to this. Aiming now/holding breath is almost as bad as in DayZ SA, as the crosshair moves in all directions, you press hold breath, it starts moving slower but still, it feels worse than before. Link to comment Share on other sites More sharing options...
RC_Robio Posted December 1, 2015 Report Share Posted December 1, 2015 Just experienced the sappers...I actually like them faster. Definitely make them more of a threat. https://www.youtube.com/watch?v=NFGwfYFWeCE Link to comment Share on other sites More sharing options...
KPABATOK Posted December 1, 2015 Report Share Posted December 1, 2015 wait, sappers are faster now? How? Link to comment Share on other sites More sharing options...
RC_Robio Posted December 1, 2015 Report Share Posted December 1, 2015 1 hour ago, dennis_stk said: Thats not so bad, it works so. Ah bigger problem is the new weight system from Arma 3. You cant run fast when you are overloaded. The weights from Epoch are too high. Sapper are running like wild Bastards. Very fast. xD oops. Link to comment Share on other sites More sharing options...
dennis_stk Posted December 1, 2015 Report Share Posted December 1, 2015 Thats doesnt work with the new weight system. ;) Not the fatigue is the problem, the weight is the problem. Link to comment Share on other sites More sharing options...
RC_Robio Posted December 1, 2015 Report Share Posted December 1, 2015 2 minutes ago, dennis_stk said: Thats doesnt work with the new weight system. ;) Not the fatigue is the problem, the weight is the problem. Ahh, I just seen what you mean. Don't know why I was thinking fatigue. dennis_stk 1 Link to comment Share on other sites More sharing options...
Richie Posted December 1, 2015 Report Share Posted December 1, 2015 Awol will sort it, he always does :) Just keep posting bugs and issues, these things always happen after Arma updates, then Awol pushes new updates. RC_Robio, Scorpi and waynewr 3 Link to comment Share on other sites More sharing options...
vbawol Posted December 1, 2015 Report Share Posted December 1, 2015 tracking this issue here: https://github.com/EpochModTeam/Epoch/issues/433 Link to comment Share on other sites More sharing options...
Hazmat Posted December 1, 2015 Report Share Posted December 1, 2015 2 hours ago, dennis_stk said: Thats not so bad, it works so. Ah bigger problem is the new weight system from Arma 3. You cant run fast when you are overloaded. The weights from Epoch are too high. Sapper are running like wild Bastards. Very fast. xD The gear weight effect is confirmed on our server. As soon as players drop their backpack or vest, they can run again. There's a bar in upper right corner under thirst/hunger warning icons that goes red when encumbered. Link to comment Share on other sites More sharing options...
dennis_stk Posted December 1, 2015 Report Share Posted December 1, 2015 Sapper Speedhack. :Dhttps://youtu.be/G09hm84aLXA Link to comment Share on other sites More sharing options...
dnk_paul Posted December 1, 2015 Report Share Posted December 1, 2015 Anyone else getting loads of errors in their rpt file?: 20:52:49 Error in expression <HitFace max HitNeck> 20:52:49 Error position: <HitFace max HitNeck> 20:52:49 Error Undefined variable in expression: hitface 20:52:49 Error compiling 'HitFace max HitNeck' in 'HitHead' 20:52:49 Error in expression <HitPelvis max HitAbdomen max HitDiaphrag> 20:52:49 Error position: <HitPelvis max HitAbdomen max HitDiaphrag> 20:52:49 Error Undefined variable in expression: hitpelvis 20:52:49 Error compiling 'HitPelvis max HitAbdomen max HitDiaphragm max HitChest' in 'HitBody' 20:52:49 Error in expression <HitArms> 20:52:49 Error position: <HitArms> 20:52:49 Error Undefined variable in expression: hitarms 20:52:49 Error compiling 'HitArms' in 'HitHands' ALANDRO 1 Link to comment Share on other sites More sharing options...
Hazmat Posted December 1, 2015 Report Share Posted December 1, 2015 1 hour ago, dennis_stk said: Sapper Speedhack. :Dhttps://youtu.be/G09hm84aLXA Yep, already had players saying WTF? Sappers are full on sprinting! dennis_stk 1 Link to comment Share on other sites More sharing options...
KPABATOK Posted December 2, 2015 Report Share Posted December 2, 2015 Seems like they are weightless, so Arma 3 made them into "28 days later" type of zombies :D Hazmat 1 Link to comment Share on other sites More sharing options...
Boris62 Posted December 2, 2015 Report Share Posted December 2, 2015 How to increase quantity of the sapper? Link to comment Share on other sites More sharing options...
Boris62 Posted December 2, 2015 Report Share Posted December 2, 2015 In general, this updating of Arma 3, delirium the uttermost. Again all people will run up. Link to comment Share on other sites More sharing options...
BlackhatEspeed Posted December 2, 2015 Report Share Posted December 2, 2015 Seems like the NPC's are broken as well, whenever I try and talk to one they just turn their back to me, I press "I" & "T" and it's not working at all. Also, yes the sappers are running like banshees. Link to comment Share on other sites More sharing options...
The Ferret Posted December 2, 2015 Report Share Posted December 2, 2015 I think I have an insight to the weight / fatigue issue. I removed all gear but my rifle and my weight bar was at 1/3, (I'll try it with out my rifle too) to me it looks like the individual weights of items ( Arma items ) are grossly too high. As to the Sapper High speed would that be related to its weight? and out of curiosity are sappers Ai or Vehicles? If this issue is what I suspect its a BI issue with individual Item weights that was over looked. Link to comment Share on other sites More sharing options...
raymix Posted December 2, 2015 Report Share Posted December 2, 2015 8 hours ago, BlackhatEspeed said: Seems like the NPC's are broken as well, whenever I try and talk to one they just turn their back to me, I press "I" & "T" and it's not working at all. Also, yes the sappers are running like banshees. Interaction is now unified under spacebar (rebind in esc > epoch configurator > action menu) On 01/12/2015, 16:53:45, Scorpi said: INFO: Yeh, param command is broken. We use it to redefine values if input is wrong ... literary to avoid this exact error... irony at it's best lol Link to comment Share on other sites More sharing options...
dennis_stk Posted December 2, 2015 Report Share Posted December 2, 2015 I like the fast Sappers. :D RC_Robio 1 Link to comment Share on other sites More sharing options...
Richie Posted December 2, 2015 Report Share Posted December 2, 2015 30 minutes ago, dennis_stk said: I like the fast Sappers. :D Same, +1 to keep em, they're a challenge dennis_stk and RC_Robio 2 Link to comment Share on other sites More sharing options...
KPABATOK Posted December 2, 2015 Report Share Posted December 2, 2015 Maybe to make it more balanced, their armour should could be reduced by 50 percent or so. Now it takes like 5-6 shots from SPMG to kill normal sapper (2 lynx rounds). Ideally it should be like 1 lynx shot or 2-3 shots from DLC gun and 5-6 from 7.62 caliber, don't know, just an idea. Then again, I do not see it as super big problem at the moment, but haven't tested myself yet, only saw on other people's streams. Link to comment Share on other sites More sharing options...
82ndAB_Bravo17 Posted December 3, 2015 Report Share Posted December 3, 2015 Something also seems to have happened with some of the object weights, or whatever is used to decide how much will fit in a container. eg I have one crate with 10 x m107 in it, and it shows as about 50% full, whilst a crate with 10 x Lynx is showing as 100% full. I guess that this will also effect how the stamina system will behave if you carry the objects. Link to comment Share on other sites More sharing options...
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