-
Similar Content
-
By Liqu1dShadow
Evening all....
I am pulling out of Arma Dayz.... so I have attached the server files for both my Arma2 Devils Playground servers with some very unique and custom scrips. over 2,500 hours of work and 8 years of experience.
My (Left4Dead) witch that everyone has tried to steal is in there.
https://www.youtube.com/watch?v=Hko7qEEZzNM&t
Files:
https://www.dropbox.com/s/vvv2v7simvz5hsv/Server Giveaway.zip?dl=0
Server side files (except for KFC Admin Tools, they are removed) Mission Side Keys (Taviana as its the origins version not Taviana2.0) Battleye Filters
I'm not offering any support for these files, how to use them or if you cant get them working, you can take what you like and use what you want. please don't use the name "Devils Playground" and change any artwork how you see fit. If you see the names Liqu1dShadow, Arrakis, SapphireBunny or Loki in the scripts... they are all me.
Features list of both servers: can be seen on Discord https://discord.gg/rJqwb8B
Cherno:
- A Standalone mixed with vanilla feel
- No air vehicles at all and no armed military except 2 which are rare mission only finds
- No humanity, everyone gets XP
- 125XP for a player kill (if you kill the same player twice you get 120XP)
- 25XP for any AI
- 2XP for a zombie
- 15XP if you bury a body
- 10XP if you cut up a body
- Building limits are based on XP, the more XP you have the more building parts you can have
- Base building will take time so the following is normally how you would do it
- Big tents that you can walk in, these will be lockable and will need blowing open and can have trees planted round them to hide
- Wood will be the 2nd tier of base, this is because it will take you a while to afford the locks, so starting with a tent first is sensible
- Cinder, you will need to buy iron ore, then break this into stone, then take the stone to the Manufacturing Facility to turn into Cinder (dangerous)
- Central Trader City with 7 vendors, 6 people & 1 vending machine (this is the only safe zone on the map)
- 4 Tier weapon loot
- Very Low: Military containers
- Low: Military barracks with green doors
- Medium: Military barracks with the door at the front and each room doored off
- High: Military tents that have a single entrance
- Very high: Military tents that have entrance at either end (only found at Skalisty)
- Weapon loot gets higher as you move inland and are colour coded via markers
- There are no Anzios, rocket launchers... Again, a more real world feel
- Missions have all been reworked
- All missions are neutral, meaning not hero or bandit, you get XP so you can do any mission
- There are three main mission with 1 always being Skalisty
- There are a number of vehicles driving round the map, some armed. and a heli flying about
- Some AI have cash some dont
- There is no bank. You will see a money bag on your hud, thats how much you have on you. Store your wealth in safes, lockboxes
- Base raiding is balanced and harder to do, with each base material upgrade it gets harder to break in with Cinder offering 5% chance.
- Garden of Eden - Weed Growers
- Manufacturing facility process:
- Oil into gold
- Oil into methylamine
- Stone into cinder blocks
- Metal sheets into panel kits
- Panel kits into metal floors
- Weed plants into Weed Bricks
- Opens when 7 or more players are online
- Oil tanker Train
- Stone, metal processing
- New HUD with mission and player kills
- Spawn prisons that protect you as you spawn in
- CCTV with thermal
- Scanner
- Same spawn gear for all with 2 changes, radio and then binoculars as you get higher XP
- No halo spawn, so no scooting across the map at 500mph
- 40 dirt bikes hidden close to spawn locations, find them and thats your ticket back
- over 500 buildings added
- 14 military locations added
- Irradiated One, Yes that bitch is here too
- Take clothes, bury and cut up bodies
- Take a shit (heals you)
- Door bell
- Flip vehicle
- Hide from zombies (cover yourself in guts and wash off in ponds)
- Completely reworked traders
- Reworked pricing
- Addition of new weapons
- All located in one place
- Custom signage
- 200m vehicle trading distance (so you can park anywhere)
- iPad for stuff and rules (press right-alt)
- Reworked deployable menu
- Get drunk and overdose on weed and cola
- Suicide with sidearm
- No build zones
- Variable view distance
- Standard 300, 500, 1000m (via iPad)
- Binoculars 100m - 1200m
- Range Finders 100m - 3000m
- Devils Workshop for CCTV + other future stuff
- Buy XP at traders
- Raid menu (if something can be blown it will give you a menu)
- Blow tent doors
- Blow all wood items
- Blow Cinder doors
- Stalisty Bridge
- Skalist island wall (only 2 ways on or off)
- Skalisty train on main island (good for food loot)
- Custom Military Locations
- Cherno
- Electro
- Altar Radar Array Base
- Berezino
- Solinchi
- Zelenogorsk
- Stary
- Grishino
- NWAF
- NWAF - Tents
- Bashnya
- Green Mountain
- Rify
- Lysina
- Shakhovka
- Gvozdno
- Skalka
- Infected Camp
- Skalisty (10 camps + 2 Urals + AI)
- Custom Airfields
- Balota
- NWAF + Industrial
- NEAF
- Fugitive mission (has one of the armed vehicles in - de-spawns at restart)
- Vodnik mission (has the other armed vehicle - you get to keep it)
- Pirate treasure (mostly food, couple guns, ammo and maybe a nice item)
- Suspicious Vehicle mission (truck with loot in that blows up on a timer)
- Tool dulling (keep them sharp)
- Reworked loot tables, if you need to go to Klen then you wont find that spawning
- Fast time, goes at 5 times the speed, in game you start at 10am and after a 4 hour restart you will be at 10pm (30 minutes of night)
- Full screen NVGs only found in military tents, non-full screen can be bought
- XP base part allowance:
- 0XP - 5000XP > 50 items
- 5000XP - 10000XP > 70 items
- 10000XP - 20000XP > 90 items
- 20000XP - 30000XP > 110 items
- 30000XP - 40000XP > 130 items
- 40000XP - 50000XP > 150 items
- 50000XP - 60000XP > 170 items
- 60000XP - 70000XP > 190 items
- 70000XP - 80000XP > 210 items
- 80000XP - 90000XP > 230 items
- 90000XP - 100000XP > 250 items
- 100000XP or more > 300 items
Lv0 - Survivor - 2,500 XP - 6 Spawn Locations
Gun: [CZ 75 PHANTOM SD Pistol] + 2x [18Rnd Ammo]
Melee: [BaseBall Bat]
Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag]
Food: [1x Can of Stew + 1x Water Bottle Full]
Tools: [Map + Flashlight + Compass]
Backpack: [Czech Vest Pouch] + 2x [Heat Packs]
Lv1 - Survivor - 7,500 XP - 6 Spawn Locations
Gun: [CZ 75 PHANTOM SD Pistol] + 2x [18Rnd Ammo]
Melee: [BaseBall Bat]
Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag]
Food: [1x Can of Stew + 1x Water Bottle Full]
Tools: [Map + Flashlight + Compass + Radio]
Backpack: [Czech Vest Pouch] + 2x [Heat Packs]
Lv2 - Survivor - 20,000 XP - 20 Spawn Locations
Gun: [CZ 75 PHANTOM SD Pistol] + 2x [18Rnd Ammo]
Melee: [BaseBall Bat]
Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag + 1x Morphine]
Food: [1x Can of Stew + 1x Water Bottle Full]
Tools: [Map + Flashlight + Compass + Radio + Binoculars]
Backpack: [Czech Vest Pouch] + 3x [Heat Packs]
Lv3 - Survivor - 30,000 XP - 21 Spawn Locations
Gun: [CZ 75 PHANTOM SD Pistol] + 3x [18Rnd Ammo]
Melee: [BaseBall Bat]
Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag + 1x Morphine]
Food: [1x Can of Stew + 1x Water Bottle Full]
Tools: [Map + Flashlight + Compass + Radio + Binoculars]
Backpack: [Czech Vest Pouch] + 3x [Heat Packs]
Lv4 - Survivor - 40,000 XP - 22 Spawn Locations
Gun: [CZ 75 PHANTOM SD Pistol] + 4x [18Rnd Ammo]
Melee: [BaseBall Bat]
Meds: [4x Bandage + 1x Antibiotic, 1x Painkiller + 1x Bloodbag + 1x Morphine]
Food: [2x Can of Stew + 1x Water Bottle Full + Pepsi]
Tools: [Map + Flashlight + Compass + Radio + Binoculars]
Backpack: [Czech Vest Pouch] + 3x [Heat Packs
Taviana:
Below is some of the features the server has
-
- Sector-B: Highest & Unique Loot only found there. Hard mission only a few have completed
- Zombies Removed From Sector-B: No more irritating zombies demanding to be shot
- Player Loadouts: Russian weapons for Bandits and NATO Weapons for Hero’s
- Trader Island: The Trader island is where you will do your buying and selling
- Hidden Traders: All found on the main islands, (check the map for what’s hidden)
- Marked Traders: Not everything can be bought at the trader island. Some have cool stock
- Player Scan: 150m GPS, 350/450/900/1500/2500/7000/8000m using deployable items and map locations (check map)
- Oil Mission: collect and see oil for $$$
- Weed Farms: Take a knife to farm weed, take a machete for double weed
- Farm Metals, Wood & Stone: Take a pickaxe and some locations can be farmed for useful bits
- Garage Door Opener: Open garage doors from within your vehicle.
- View Distance: Change from 300m to 10,000m view distance and requires 2 items to get all
- Looting: Some items cannot be bought, GPS, Range Finders etc, you need to find them
- Gem Exchange: Breakdown ruby’s for other gems here
- Dr Ivanica’s Lab: Exchange Sapphire for rare ammo here
- Drug, Gem and Bomb Dealer: Sell your drugs, ruby’s and Gems here
- Gas Station Explosions: Gas stations will blow up and loot from vehicles is thrown out
- Bomb Crates: Random crates filled with loot
- Deploy Items: Tables, scanning equipment, walls, vehicles, base decorations etc
- Deploy Houses: 8 houses can be deployed, 4x wood and 4x brick
- Grow trees: Find the hidden tree trader to grow trees at base
- Overdose on Cola and Weed: Just get baked out your head
- Humanity Dealers: Buy back your humanity, be warned, you can’t buy much
- Locate Vehicle: Find lost vehicles on the map as long as you have the key
- Flip Vehicle: Right click tool box and flip it back
- Custom Map Markers: All locations marked on the map
- Base Raiding: Get scrap electronics from Sector-B to raid bases (you cannot take over a base)
- AI Checkpoints: Various locations with AI protection squads
- Air Patrols: There are three islands on Taviana, regular air patrols fly around
- Base Regulations: Sick of seeing those stupid cock towers all over the map… not here
- Safe Zones: These are only at the trader island and aircraft dealers
- Balanced Vehicles: All armoured vehicles have the gunner exposed
- Aircraft No-Shoot Zones: The orange strip at each airport is a no shoot down location
- Mission System: These with Sector-B and heli patrols, there is plenty to shoot at
- High FPS: Upgraded server running a high speed CPU, some player have over 100FPS
- Leader Boards: Get on this board and get access to secret missions such as safe hunt
- Plot Hoarders: Check game time every 4 weeks to stop players holding locations
- Service Points: Arm and repair from gas stations
- Tow & Lift: Advanced tow and lift
- Origins vehicles: Inc the submarine which can submerge, flying fortress and other vehicles
- Large Base Build Limit: 300 items per plot pole, 1 plot per player
- Snap Build: Full control over how a base object is placed, tilted, spun or manipulated
- CCTV: Fully working CCTV systems for base defence and monitoring
- Game Time Perks: If you have high in game play time you get some unique perks
- Door Bell: Ring the door bell of your friends bases or scare people hiding in their base
- The Devils Tree: Worship the tree and get a Satanic gift that may be shit, might be good
- Race Track Cars: Fancy a race, take one for a spin
- Methylamin trader: $350,000 per barrel if you sell them, and also required to grow trees
- Sector-B 7km Scan: Scan up to 7km by using the massive Sector-B radar array
- Deploy Houses: 4 wooden and 4 brick (these are being tested to make sure they don't de-spawn)
- Deploy Origins Nests: (these are being tested to make sure they don't de-spawn)
- USS Fleshlight: Aircraft carrier with an MV22 loaded with Oil on the flight deck for you to grab
- Sector-Z Mission: Cave system with loaded Urals for you to grab
- Air Launch Zones: Take off from the mountain on a deep dive
- Pyro's Onion Ballistics: Player run shop where you buy and sell with real players who have looted, won, fought or stole everything they sell
- Take a Poo: Take a big shit and heal all your pain, just right click on toilet paper
- Kill Yourself: Kill yourself with your side arm, just right click it
- Take Clothes: Remove clothes from your body and other players
- Bury or butcher bodies: Lose or gain humanity for doing it
- Three new Spawns: Bet you are dying to see
- Mrs Bee's Flight School: Free planes
- Hidden Safe Missions: Find the hidden safes
- High Level Traders: You need 450,000 humanity either + or - shop here
- Loot Maze: At Taviana Zoo
- Abandoned Safes: if you let your safe go unused it will reset the code and tell everyone
- Pirate Treasure: who knows... what’s in there!
- Roaming AI: AI will now spawn on you randomly... heat just got turned up
- Roaming Vehicles: 5 vehicles driving round the map... if they see you they will jump out!
- Rivet City Mission: Fight for loot under USS Fleshlight which is in dry dock for repairs
- Tank: Only 1 on the server, grab it from Sector-B, de-spawns on restart but you have till then to be a nuisance
- The Irradiated One:
- Custom HUD:
- Base Jumping: From 30m up, should make more options for picking a sniper spot and not worrying about getting down
Have Fun
-
By draco-nobilis
Can anyone help with changing the trader scenery map items.
I believe that the trader map items are set in dayz_code/system/mission/"***whatever map***.sqf
I have made changes to coordinates and item class name but when I check on server nothing has altered
I even deleted all but one item and still all was same
When i removed the init call for this file every thing vanished this i think seems to suggest it is correct file
i am a bit confused . I could remove all and make complete new map additions with editor but would like to use existing method.
I can add and moved the actual traders but not their suroundings
-
By Arturius1967
Hey guys,
I never liked, the unfinished west end of the coast road on the Tschernarus map.
Now I spent some time to make it look better with a mod script , which I basically created in the 3D editor.
Still have some things to fix, but than i could uplod it, if anyone is interested.
BEFORE:
AFTER:
-
By spitfirez404
Hey, everyone I have built a cave with added trees and more I use on my server it can be used for a custom Ai mission or whatever you would like to use it for on the map Chernarus! Just add in the ai or what you want.
Use notepad++ or whatever you normally use and make a mission.sqm file place this code (Below) inside of it.
At the bottom of the code where it says "Hallows Cave" you can rename it whatever you like.
Use the A2 editor and merge this with your original mission.sqm make sure to keep the original mission.sqm from your server in case you do not like it.
Hope you like it! :)
version=11; class Mission { addOns[]= { "map_eu", "caair2_uh1y", "CAMisc", "camisc3", "chernarus" }; addOnsAuto[]= { "map_eu", "caair2_uh1y", "CAMisc", "camisc3", "chernarus" }; randomSeed=7826573; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; class Vehicles { items=65; class Item0 { position[]={1308.886,0.1181917,5812.1128}; azimut=175.6563; id=0; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1308.886, 5812.1128, 0.1181917];"; }; class Item1 { position[]={1337.8951,0.00010681152,5812.9761}; azimut=-183.59708; id=1; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1337.8951, 5812.9761, 0.00010681152];"; }; class Item2 { position[]={1279.5168,-3.0517578e-005,5810.7354}; azimut=-184.08788; id=2; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1279.5168, 5810.7354, -3.0517578e-005];"; }; class Item3 { position[]={1263.7977,3.0517578e-005,5797.2485}; azimut=83.567741; id=3; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1263.7977, 5797.2485, 3.0517578e-005];"; }; class Item4 { position[]={1353.0201,-1.5258789e-005,5791.4214}; azimut=-100.02558; id=4; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1353.0201, 5791.4214, -1.5258789e-005];"; }; class Item5 { position[]={1352.4172,0.00015258789,5756.6089}; azimut=-95.953461; id=5; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1352.4172, 5756.6089, 0.00015258789];"; }; class Item6 { position[]={1266.1676,0.00033569336,5757.0713}; azimut=78.796616; id=6; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1266.1676, 5757.0713, 0.00033569336];"; }; class Item7 { position[]={1292.1116,25.500643,5798.3506}; azimut=175.98927; id=7; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1292.1116, 5798.3506, 25.500643];"; }; class Item8 { position[]={1330.1263,26.658922,5798.1104}; azimut=177.82625; id=8; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1330.1263, 5798.1104, 26.658922];"; }; class Item9 { position[]={1292.7681,24.582647,5781.6655}; azimut=172.31401; id=9; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1292.7681, 5781.6655, 24.582647];"; }; class Item10 { position[]={1332.5977,25.092699,5782.042}; azimut=177.05884; id=10; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1332.5977, 5782.042, 25.092699];"; }; class Item11 { position[]={1288.6293,25.61083,5763.2319}; azimut=178.23929; id=11; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1288.6293, 5763.2319, 25.61083];"; }; class Item12 { position[]={1327.7802,27.711185,5760.9395}; azimut=170.81143; id=12; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1327.7802, 5760.9395, 27.711185];"; }; class Item13 { position[]={1330.2716,23.567842,5746.3193}; azimut=182.9642; id=13; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1330.2716, 5746.3193, 23.567842];"; }; class Item14 { position[]={1289.9707,23.964474,5744.1226}; azimut=183.20248; id=14; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1289.9707, 5744.1226, 23.964474];"; }; class Item15 { position[]={1343.7726,0.00018310547,5738.4648}; id=15; side="EMPTY"; vehicle="MAP_R2_RockTower"; skill=0.2; init="this setpos [1343.7726, 5738.4648, 0.00018310547];"; }; class Item16 { position[]={1310.6842,6.1035156e-005,5731.2124}; id=16; side="EMPTY"; vehicle="MAP_R2_RockTower"; skill=0.2; init="this setpos [1310.6842, 5731.2124, 6.1035156e-005];"; }; class Item17 { position[]={1280.5291,0.00012207031,5737.0176}; id=17; side="EMPTY"; vehicle="MAP_R2_RockTower"; skill=0.2; init="this setpos [1280.5291, 5737.0176, 0.00012207031];"; }; class Item18 { position[]={1386.9114,-15.594225,5725.9766}; id=18; side="EMPTY"; vehicle="MAP_R2_RockTower"; skill=0.2; init="this setpos [1386.9114, 5725.9766, -15.594225];"; }; class Item19 { position[]={1230.8561,-15.415525,5720.2939}; id=19; side="EMPTY"; vehicle="MAP_R2_RockTower"; skill=0.2; init="this setpos [1230.8561, 5720.2939, -15.415525];"; }; class Item20 { position[]={1319.9504,0.00019836426,5730.3481}; id=20; side="EMPTY"; vehicle="MAP_R2_Stone"; skill=0.2; init="this setpos [1319.9504, 5730.3481, 0.00019836426];"; }; class Item21 { position[]={1327.1923,4.5776367e-005,5738.917}; id=21; side="EMPTY"; vehicle="MAP_R2_Boulder2"; skill=0.2; init="this setpos [1327.1923, 5738.917, 4.5776367e-005];"; }; class Item22 { position[]={1337.9111,7.6293945e-005,5754.7773}; id=22; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1337.9111, 5754.7773, 7.6293945e-005];"; }; class Item23 { position[]={1285.358,7.6293945e-005,5729.2915}; id=23; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1285.358, 5729.2915, 7.6293945e-005];"; }; class Item24 { position[]={1284.3668,0.00016784668,5751.1152}; id=24; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1284.3668, 5751.1152, 0.00016784668];"; }; class Item25 { position[]={1310.3997,-3.0517578e-005,5719.9819}; id=25; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1310.3997, 5719.9819, -3.0517578e-005];"; }; class Item26 { position[]={1272.9858,-3.0517578e-005,5802.6533}; id=26; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1272.9858, 5802.6533, -3.0517578e-005];"; }; class Item27 { position[]={1345.4098,-4.5776367e-005,5729.5298}; id=27; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1345.4098, 5729.5298, -4.5776367e-005];"; }; class Item28 { position[]={1319.2845,0,5751.3809}; id=28; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; }; class Item29 { position[]={1302.6494,0.00012207031,5723.6025}; id=29; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1302.6494, 5723.6025, 0.00012207031];"; }; class Item30 { position[]={1333.9025,4.5776367e-005,5737.189}; id=30; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1333.9025, 5737.189, 4.5776367e-005];"; }; class Item31 { position[]={1318.0431,1.5258789e-005,5784.6226}; id=31; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1318.0431, 5784.6226, 1.5258789e-005];"; }; class Item32 { position[]={1263.4698,4.5776367e-005,5722.6357}; id=32; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1263.4698, 5722.6357, 4.5776367e-005];"; }; class Item33 { position[]={1293.6953,1.5258789e-005,5764.6636}; id=33; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1293.6953, 5764.6636, 1.5258789e-005];"; }; class Item34 { position[]={1358.4407,4.5776367e-005,5730.458}; id=34; side="EMPTY"; vehicle="MAP_R2_Boulder2"; skill=0.2; init="this setpos [1358.4407, 5730.458, 4.5776367e-005];"; }; class Item35 { position[]={1351.8339,9.1552734e-005,5722.1943}; id=35; side="EMPTY"; vehicle="MAP_R2_Boulder2"; skill=0.2; init="this setpos [1351.8339, 5722.1943, 9.1552734e-005];"; }; class Item36 { position[]={1316.3303,0.00012207031,5721.6694}; id=36; side="EMPTY"; vehicle="MAP_R2_Boulder2"; skill=0.2; init="this setpos [1316.3303, 5721.6694, 0.00012207031];"; }; class Item37 { position[]={1278.1462,6.1035156e-005,5727.2095}; id=37; side="EMPTY"; vehicle="MAP_R2_Boulder2"; skill=0.2; init="this setpos [1278.1462, 5727.2095, 6.1035156e-005];"; }; class Item38 { position[]={1348.8813,1.5258789e-005,5725.9893}; id=38; side="EMPTY"; vehicle="MAP_t_carpinus2s"; skill=0.2; init="this setpos [1348.8813, 5725.9893, 1.5258789e-005];"; }; class Item39 { position[]={1278.8987,0,5723.5278}; id=39; side="EMPTY"; vehicle="MAP_t_carpinus2s"; skill=0.2; }; class Item40 { position[]={1312.1283,6.1035156e-005,5716.896}; id=40; side="EMPTY"; vehicle="MAP_t_acer2s"; skill=0.2; init="this setpos [1312.1283, 5716.896, 6.1035156e-005];"; }; class Item41 { position[]={1224.8661,4.5776367e-005,5812.3364}; id=41; side="EMPTY"; vehicle="MAP_t_betula2s"; skill=0.2; init="this setpos [1224.8661, 5812.3364, 4.5776367e-005];"; }; class Item42 { position[]={1267.177,1.5258789e-005,5691.4517}; id=42; side="EMPTY"; vehicle="MAP_t_betula2s"; skill=0.2; init="this setpos [1267.177, 5691.4517, 1.5258789e-005];"; }; class Item43 { position[]={1391.4387,4.5776367e-005,5717.2666}; id=43; side="EMPTY"; vehicle="MAP_t_betula2s"; skill=0.2; init="this setpos [1391.4387, 5717.2666, 4.5776367e-005];"; }; class Item44 { position[]={1362.6277,0.00018310547,5691.1436}; azimut=66.556885; id=44; side="EMPTY"; vehicle="MAP_t_betula2s"; skill=0.2; init="this setpos [1362.6277, 5691.1436, 0.00018310547];"; }; class Item45 { position[]={1372.9424,0.00010681152,5646.2871}; id=45; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1372.9424, 5646.2871, 0.00010681152];"; }; class Item46 { position[]={1303.2216,0.00015258789,5666.5625}; id=46; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1303.2216, 5666.5625, 0.00015258789];"; }; class Item47 { position[]={1335.0012,1.5258789e-005,5623.2314}; id=47; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1335.0012, 5623.2314, 1.5258789e-005];"; }; class Item48 { position[]={1293.4785,-0.00021362305,5616.0273}; id=48; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1293.4785, 5616.0273, -0.00021362305];"; }; class Item49 { position[]={1361.7677,0.0001373291,5605.0732}; id=49; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1361.7677, 5605.0732, 0.0001373291];"; }; class Item50 { position[]={1395.4496,0.00010681152,5770.7378}; id=50; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1395.4496, 5770.7378, 0.00010681152];"; }; class Item51 { position[]={1387.2894,0.0002746582,5826.9111}; id=51; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1387.2894, 5826.9111, 0.0002746582];"; }; class Item52 { position[]={1333.8317,3.0517578e-005,5666.271}; id=52; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1333.8317, 5666.271, 3.0517578e-005];"; }; class Item53 { position[]={1291.162,0.00051879883,5633.918}; id=53; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1291.162, 5633.918, 0.00051879883];"; }; class Item54 { position[]={1245.4023,9.1552734e-005,5722.3335}; id=54; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1245.4023, 5722.3335, 9.1552734e-005];"; }; class Item55 { position[]={1382.7906,0.00015258789,5688.6479}; id=55; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1382.7906, 5688.6479, 0.00015258789];"; }; class Item56 { position[]={1317.1052,0.00010681152,5610.771}; id=56; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1317.1052, 5610.771, 0.00010681152];"; }; class Item57 { position[]={1304.2625,3.0517578e-005,5696.6387}; id=57; side="EMPTY"; vehicle="MAP_t_picea3f"; skill=0.2; init="this setpos [1304.2625, 5696.6387, 3.0517578e-005];"; }; class Item58 { position[]={1329.5486,0.00016784668,5707.4805}; id=58; side="EMPTY"; vehicle="MAP_t_picea3f"; skill=0.2; init="this setpos [1329.5486, 5707.4805, 0.00016784668];"; }; class Item59 { position[]={1338.825,6.1035156e-005,5618.6816}; id=59; side="EMPTY"; vehicle="MAP_t_picea3f"; skill=0.2; init="this setpos [1338.825, 5618.6816, 6.1035156e-005];"; }; class Item60 { position[]={1292.2566,0.00018310547,5660.4814}; azimut=-189.29378; id=60; side="EMPTY"; vehicle="UH1Wreck"; skill=0.2; init="this setpos [1292.2566, 5660.4814, 0.00018310547];"; }; class Item61 { position[]={1357.3984,0.00033569336,5723.8389}; azimut=55.139076; id=61; side="EMPTY"; vehicle="hiluxWreck"; skill=0.2; init="this setpos [1357.3984, 5723.8389, 0.00033569336];"; }; class Item62 { position[]={1326.6917,18.652861,5740.6152}; azimut=-10.305964; id=62; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1326.6917, 5740.6152, 18.652861];"; }; class Item63 { position[]={1285.3906,18.872669,5737.8501}; id=63; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1285.3906, 5737.8501, 18.872669];"; }; class Item64 { position[]={1311.3625,-9.6852903,5776.6274}; azimut=46.218235; id=64; side="EMPTY"; vehicle="MAP_R2_RockTower"; skill=0.2; init="this setpos [1311.3625, 5776.6274, -9.6852903];"; }; }; class Markers { items=1; class Item0 { position[]={1307.9352,6.1035156e-005,5755.5313}; name="Hallows Cave"; text="Hallows Cave"; type="Dot"; colorName="ColorBlack"; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=7826573; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=7826573; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=7826573; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; };
-
By nathan9117
Hi there, I would like to move this file to my server pbo.
I have moved it to my mission pbo and tested by changing the call to this and it spawns fine.
For some reason however I can not get it to spawn if it is placed server side and executed from server_functions.sqf either using [] execVm, execVm or call compile preprocessFileLineNumbers.
The main reason for wanting to move this file is that when I edit my map I dont want to place any objects over existing ones. If it is not going to be possible then an alternative will be to load the buildings in the 3d editor make my map and just remove the duplicates that already spawn/exist in chernarus11.sqf
Contents of chernarus11.sqf below extracted from dayz_code.
Thanks in advance !
-
- Advertisement
Hey,
i was wondering if there is a script for this..
I just want everyone on the server to see one certain player on the map for like 5 seconds.. someone told me there is a script for it but im not sure because i didnt find anything yet lol.
-If not can someone help me with this? :s
( it should work over playerUID ofc ... )
Share this post
Link to post
Share on other sites