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Napf Trade Cenceled with traders

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The original Taviana traders at Helfenburg were up high and they worked, was it the 2nd or 3rd floor of the castle tower ?

I used the Napf Hotel Building for trader city, i was tryed this:

_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this setpos [ getPos this select 0, getPos this select 1, 0.42];";

it's currently working when traders near ground, but where higher - have problems

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I will try this:

		private[/*"_newPosition",*/"_finished","_endTradeAction"/*,"_oldPosition"*/];
		systemChat ('For cencel trading press ESC');
		/*if(isNil "_oldPosition") then { _oldPosition = position player;};*/
		_endTradeAction = (findDisplay 46) displaySetEventHandler ["KeyDown","if ((_this select 1) == 1) then {"_finished = false;"};"]; 
		sleep 2;
		if (!_endTradeAction) then {
			_finished = true;
		};

 

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i know about this, but i can't move trader to the ground level

If you're using the default Napf trader setup you can just open the fil up in the editor, move the trader down and adjust the cordinates in the dayz_server mission.sqf
If you need help with that let me know and I'll see what I can do.

https://github.com/vbawol/DayZ-Epoch/tree/master/TraderCitySources

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If you're using the default Napf trader setup you can just open the fil up in the editor, move the trader down and adjust the cordinates in the dayz_server mission.sqfIf you need help with that let me know and I'll see what I can do.

https://github.com/vbawol/DayZ-Epoch/tree/master/TraderCitySources

I try'ed this, is not working currently(

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