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By Gabriel12237
Hello Community i need help .
Sorry for my bad english. Im from germany and i need help.
I Have Advanced trading and Single currency 3.0 (without global banking) from zupa, and when i sell or buy in the normal trading menu , the trader dont use coins from me. With advanced trading menu the trader use coins for the item.
Pls help me.
Thx
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By DY357LX
I'm going to have a look at getting Single Currency Banking on 1.0.6, but I'm looking at the server files on github
( https://github.com/EpochSC/SingleCurrencyBanking/tree/master/999_Hive_Version/Version 1.1/PBOs/dayz_server )
and it seems like it's all of the 1.0.5.1 files but with stuff added for handling the banks. Merging/checking every single file
would take too long. I can't copy + paste then replace the old files because they're 1.0.5.1 files and too different to 1.0.6.
(Merging the mission files is do-able.)
Anyone got any ideas/hints?
(Sidenote: where I see "headShots" in the code, I need to replace that with "Coins", right? The new database layout has
the extra column named "Coins", so we no longer need to read from the headShots value?)
Thanks.
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By Zyxed1
In debug on my server, ServerUpTime is not showing at all. Would like to know what is the reason for that.
Here is my playerhud.sqf
disableSerialization; // player setVariable["AsReMixhud", true];//Variable Show/Hide HUD Support for control player hud AsReMixhud_Control = true; // player getVariable["AsReMixhud",true]; while {true} do { 1000 cutRsc ["AsReMixhud","PLAIN"]; _wpui = uiNameSpace getVariable "AsReMixhud"; _vitals = _wpui displayCtrl 4900; _thePlayer = player; AsReMixhud_zombieKills = _thePlayer getVariable["zombieKills",0]; AsReMixhud_headshots = _thePlayer getVariable["headShots",0]; AsReMixhud_killsH = _thePlayer getVariable["humanKills",0]; Zupa_bank = _thePlayer getVariable["bank",0]; AsReMixhud_killsB = _thePlayer getVariable["banditKills",0]; AsReMixhud_humanity = _thePlayer getVariable["humanity",0]; AsReMixhud_zombies = ""; AsReMixhud_zombiesAlive = ""; AsReMixhud_blood = _thePlayer getVariable["USEC_BloodQty",12000]; AsReMixhud_pid = ""; AsReMixhud_puid = ""; AsReMixhud_hmnicon = ""; AsReMixhud_fps = (round diag_fps); AsReMixhud_svrname = "Amnesia"; _stime = 0; if(serverTime > 36000)then{_stime = time;}else{_stime = serverTime;}; _hours = (_stime/60/60); _hours = toArray (str _hours); _hours resize 1; _hours = toString _hours; _hours = compile _hours; _hours = call _hours; _minutes = floor(_stime/60); _minutes2 = ((_minutes - (_hours*60)) min 60) max 0;if (_minutes2 < 10) then {_minutes2 = format ['0%1',_minutes2];}; //if(AsReMixhud_humanity >= 5000) then { AsReMixhud_hmnicon = "<img size='0.8' image='addons\playerhud\icons\As_hmhero.paa'/>"; }; //if((AsReMixhud_humanity >= 200) && (AsReMixhud_humanity <= 4999)) then { AsReMixhud_hmnicon = "<img size='0.8' image='addons\playerhud\icons\As_hmcivil.paa'/>"; }; // if(AsReMixhud_humanity <= 199) then { AsReMixhud_hmnicon = "<img size='0.8' image='addons\playerhud\icons\As_hmbandit.paa'/>"; }; _vitals ctrlSetStructuredText parseText format [" <t size='0.8' align='right'>Zupa - AsRemix</t><br/> <t size='0.9'> %1 </t><img size='0.8' align='right' image='addons\playerhud\icons\As_health.paa'/> <br/> <t size='0.9'> %2 %5 </t><img size='0.8' align='right' image='addons\playerhud\icons\As_humanity.paa'/> <br/> <t size='0.9'> %3 </t><img size='0.8' align='right' image='addons\playerhud\icons\dollars.paa'/> <br/> <t size='0.9'> %14 </t><img size='0.8' align='right' image='addons\playerhud\icons\equip_safe_CA.paa'/> <br/> <t size='0.9'> %10 </t><img size='0.8' align='right' image='addons\playerhud\icons\As_killh.paa'/> <br/> <t size='0.9'> %9 </t><img size='0.8' align='right' image='addons\playerhud\icons\As_killb.paa'/> <br/> <t size='0.9'> %4 </t><img size='0.8' align='right' image='addons\playerhud\icons\As_zkill.paa'/> <br/> <t size='0.8' align='right'>%13 FPS</t><br/> <t size='0.8' align='right'>%11h %12min UPTIME</t><br/>", AsReMixhud_blood, //1 AsReMixhud_humanity,//2 AsReMixhud_headshots,//3 AsReMixhud_zombiekills,//4 AsReMixhud_hmnicon,//5 name player,//6 AsReMixhud_zombiesAlive,//7 AsReMixhud_zombies,//8 AsReMixhud_killsB,//9 AsReMixhud_killsH,//10 _hours,//11 _minutes2,//12 AsReMixhud_fps,//13 Zupa_bank,//14 AsReMixhud_svrname//15 ]; _vitals ctrlCommit 0; sleep 2; };
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By Zyxed1
I have a problem getting blood work in zupa - asremix debug monitor. Debug ingame
For somereason it shows humanity on blood.
Here is my playerhud.sqf
disableSerialization; // player setVariable["AsReMixhud", true];//Variable Show/Hide HUD Support for control player hud AsReMixhud_Control = true; // player getVariable["AsReMixhud",true]; while {true} do { 1000 cutRsc ["AsReMixhud","PLAIN"]; _wpui = uiNameSpace getVariable "AsReMixhud"; _vitals = _wpui displayCtrl 4900; _thePlayer = player; AsReMixhud_zombieKills = _thePlayer getVariable["zombieKills",0]; AsReMixhud_headshots = _thePlayer getVariable["headShots",0]; AsReMixhud_killsH = _thePlayer getVariable["humanKills",0]; Zupa_bank = _thePlayer getVariable["bank",0]; AsReMixhud_killsB = _thePlayer getVariable["banditKills",0]; AsReMixhud_humanity = _thePlayer getVariable["humanity",0]; AsReMixhud_zombies = ""; AsReMixhud_zombiesAlive = ""; AsReMixhud_blood = _thePlayer getVariable["USEC_BloodQty",12000]; AsReMixhud_pid = ""; AsReMixhud_puid = ""; AsReMixhud_hmnicon = ""; AsReMixhud_fps = (round diag_fps); AsReMixhud_svrname = "Amnesia"; _stime = 0; if(serverTime > 36000)then{_stime = time;}else{_stime = serverTime;}; _hours = (_stime/60/60); _hours = toArray (str _hours); _hours resize 1; _hours = toString _hours; _hours = compile _hours; _hours = call _hours; _minutes = floor(_stime/60); _minutes2 = ((_minutes - (_hours*60)) min 60) max 0;if (_minutes2 < 10) then {_minutes2 = format ['0%1',_minutes2];}; //if(AsReMixhud_humanity >= 5000) then { AsReMixhud_hmnicon = "<img size='0.8' image='addons\playerhud\icons\As_hmhero.paa'/>"; }; //if((AsReMixhud_humanity >= 200) && (AsReMixhud_humanity <= 4999)) then { AsReMixhud_hmnicon = "<img size='0.8' image='addons\playerhud\icons\As_hmcivil.paa'/>"; }; // if(AsReMixhud_humanity <= 199) then { AsReMixhud_hmnicon = "<img size='0.8' image='addons\playerhud\icons\As_hmbandit.paa'/>"; }; _vitals ctrlSetStructuredText parseText format [" <t size='0.8' align='right'>Zupa - AsRemix</t><br/> <t size='0.9'> %2 </t><img size='0.8' align='right' image='addons\playerhud\icons\As_health.paa'/> <br/> <t size='0.9'> %2 %5 </t><img size='0.8' align='right' image='addons\playerhud\icons\As_humanity.paa'/> <br/> <t size='0.9'> %3 </t><img size='0.8' align='right' image='addons\playerhud\icons\dollars.paa'/> <br/> <t size='0.9'> %14 </t><img size='0.8' align='right' image='addons\playerhud\icons\equip_safe_CA.paa'/> <br/> <t size='0.9'> %10 </t><img size='0.8' align='right' image='addons\playerhud\icons\As_killh.paa'/> <br/> <t size='0.9'> %9 </t><img size='0.8' align='right' image='addons\playerhud\icons\As_killb.paa'/> <br/> <t size='0.9'> %4 </t><img size='0.8' align='right' image='addons\playerhud\icons\As_zkill.paa'/> <br/> <t size='0.8' align='right'>%13 FPS</t><br/> <t size='0.8' align='right'>%11h %12min UPTIME</t><br/>", AsReMixhud_blood, //1 AsReMixhud_humanity,//2 AsReMixhud_headshots,//3 AsReMixhud_zombiekills,//4 AsReMixhud_hmnicon,//5 name player,//6 AsReMixhud_zombiesAlive,//7 AsReMixhud_zombies,//8 AsReMixhud_killsB,//9 AsReMixhud_killsH,//10 _hours,//11 _minutes2,//12 AsReMixhud_fps,//13 Zupa_bank,//14 AsReMixhud_svrname//15 ]; _vitals ctrlCommit 0; sleep 2; }; Help me I have no idea :D
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I installed the Zupa Coin with banking (999). There is a display in the upper right of the screen. it shows things like how much coin you have in the bank, kills, fps, uptime and more.
Is there a way I can move that to the bottom of the screen? The server admin display covers it up and you have to delete to see Zupas display.

Edited by ThugShare this post
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