vbawol Posted January 23, 2014 Report Share Posted January 23, 2014 On topic, a quarry and a lake, sounds cool! Will the lake be large enough to support boats? Falconsan, if you want make a new thread with all the details and I will sticky it. Link to comment Share on other sites More sharing options...
falconsan Posted January 23, 2014 Report Share Posted January 23, 2014 On topic, a quarry and a lake, sounds cool! Will the lake be large enough to support boats? Falconsan, if you want make a new thread with all the details and I will sticky it. Sounds great. I think it will be great enough to support Jetski and small boats. In the posted picture is the lake marked, but i have the problem with the watermodel. I will speak with Squisha?? (right Name?) about this problem. regards Link to comment Share on other sites More sharing options...
Axle Posted January 24, 2014 Report Share Posted January 24, 2014 I've found an issue with landing auto pilot. It seems to have the airports in the wrong spot on the map causing me to want to land on a hillside. Also the runways need to have grass cutters or something to have the aircraft take off at proper speed or it's very hard to take off the C130-J Link to comment Share on other sites More sharing options...
falconsan Posted January 24, 2014 Report Share Posted January 24, 2014 I've found an issue with landing auto pilot. It seems to have the airports in the wrong spot on the map causing me to want to land on a hillside. Also the runways need to have grass cutters or something to have the aircraft take off at proper speed or it's very hard to take off the C130-J Right, the autopilot will not work at the moment. I will fix this, if i have learned how to make the "Taxiway" for the Airports in the config.cpp. If no Taxiway defined, Arma II will try to land your aircraft at balota airfield, but there is no Airfield :) I will, if the quarry and lake working, fix the clutterproblem on the airfields. regrads Link to comment Share on other sites More sharing options...
TuBz Posted January 24, 2014 Report Share Posted January 24, 2014 I've found an issue with landing auto pilot. It seems to have the airports in the wrong spot on the map causing me to want to land on a hillside. Also the runways need to have grass cutters or something to have the aircraft take off at proper speed or it's very hard to take off the C130-J He's already on these..I think as I pointed them out as well a few days ago... very gutting to get a plane up then to have it crash into a tree where there was NO airfield lol.. Link to comment Share on other sites More sharing options...
falconsan Posted January 24, 2014 Report Share Posted January 24, 2014 So, the Quarry is 90% ready to backe it into the map. Here is a picture after retexturing the ground and added some objects. and one from my experimental lake. The Lake is so big, it needs 6 Screenshots. :) coming with the this night update. regards Link to comment Share on other sites More sharing options...
TuBz Posted January 24, 2014 Report Share Posted January 24, 2014 Wow you did that quick.. thought you where going to hold up the 1.0.4 release..maybe not:).. Link to comment Share on other sites More sharing options...
MadHatter05 Posted January 24, 2014 Report Share Posted January 24, 2014 Love it! I've been streaming this map anytime that I am helping test certain items for the upcoming patch. Link to comment Share on other sites More sharing options...
Ephox Posted January 24, 2014 Report Share Posted January 24, 2014 Can you add some islands in the lakes? I would love one with an entrable church, dock area, clear semi flat space and some trees around. To use for base Link to comment Share on other sites More sharing options...
maca134 Posted January 24, 2014 Report Share Posted January 24, 2014 Including this in Epoch with the fact that it is slowing down releases and you Falcon are continually updating the map? Seriously, baking this map into epoch is stupid as it is still in development. Basically, your making people update ALL epoch servers when one map is updated? So, Epoch is about 400 MB, Sauerland is about 500MB and + Napf (not sure on size). Will server admins and players have to update Epoch, if an update is release for Sauerland/Napf alone? Link to comment Share on other sites More sharing options...
Richie Posted January 24, 2014 Report Share Posted January 24, 2014 So, Epoch is about 400 MB, Sauerland is about 500MB and + Napf (not sure on size). Will server admins and players have to update Epoch, if an update is release for Sauerland/Napf alone? I wouldn't mind knowing the answer to that as well, If Falconsan releases an update how do we (server admins and/or players) use the new update ? Otherwise after 1.0.5 we won't get any more map updates. Link to comment Share on other sites More sharing options...
vbawol Posted January 24, 2014 Report Share Posted January 24, 2014 We are not stopping updating Dayz Epoch and will continue to do so for the foreseeable future. Falconsan will send us the updates and we will push out an update for it via torrent, DZC and PwS. His release cycle will be up to him and if there are any game breaking issues discovered after released we will issue a hotfix. Link to comment Share on other sites More sharing options...
falconsan Posted January 24, 2014 Report Share Posted January 24, 2014 hmm, i dont know, why the people means, that no updates will come after 1.05?? vbawol and i have talked about the updatecycle in the teamspeak and we have found a solution, so dont be in panic. @vbawol: can you close this? i have a new general discussion board opened? thx. regards Link to comment Share on other sites More sharing options...
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