TuBz Posted January 16, 2014 Report Share Posted January 16, 2014 Hey, why do you do that? Killing a osprey is like throwing beer at the floor... most deadly! :) I hope, that the servers with new serverfiles running stable, but if the provider have troubles, i can nothing do... once axles sorted the traders...We can host a public tester server on our paris server plenty of capacity... thus leaving you room to dev on your server undisturbed:) Link to comment Share on other sites More sharing options...
falconsan Posted January 16, 2014 Report Share Posted January 16, 2014 Non no, i glad if players on my server, so i can play with other together and must not go alone thru the whole map... TuBz 1 Link to comment Share on other sites More sharing options...
Richie Posted January 17, 2014 Report Share Posted January 17, 2014 I thought this was being supported next release ? no mention in the 1.0.4 change logs Link to comment Share on other sites More sharing options...
falconsan Posted January 17, 2014 Report Share Posted January 17, 2014 Axle is working on traders and i at the final Version. Give us a little bit time. :) I will release tomorrow night the 1.06.02 and next week, so the reallife let me hold the timeline, the Final. Little bugs can be, but will fixed with updates. regards Link to comment Share on other sites More sharing options...
cen Posted January 17, 2014 Report Share Posted January 17, 2014 Please make sure the bikeys are correctly signed so we can have our signatures verified. If you have questions about it please PM maca or add him on skype (he tried adding you). Link to comment Share on other sites More sharing options...
falconsan Posted January 17, 2014 Report Share Posted January 17, 2014 I have used DSSignFile.exe like this: https://community.bistudio.com/wiki/ArmA:_Addon_Signatures I dont know what happend. Ok! I will install Skype, but under protest! I hate it! ;-) regards Link to comment Share on other sites More sharing options...
maca134 Posted January 17, 2014 Report Share Posted January 17, 2014 I have used DSSignFile.exe like this: https://community.bistudio.com/wiki/ArmA:_Addon_Signatures I dont know what happend. Ok! I will install Skype, but under protest! I hate it! ;-) regards I was never a fan lol but it can be handy. If you have teamspeak, i dont mind jumping in there too Link to comment Share on other sites More sharing options...
TuBz Posted January 17, 2014 Report Share Posted January 17, 2014 I have used DSSignFile.exe like this: https://community.bistudio.com/wiki/ArmA:_Addon_Signatures I dont know what happend. Ok! I will install Skype, but under protest! I hate it! ;-) regards I'm with you there skype is awful mid game.. ts is way better ..I do have a running ts3 server on our paris box.. I'll find out the details and you can use that as a central point..buggered if I have the details on me! Link to comment Share on other sites More sharing options...
vbawol Posted January 17, 2014 Report Share Posted January 17, 2014 Falconsan, when we add it to epoch I will take care of signing the files using our bikey. We are looking to release 1.0.4 early next week. If you want help with the packing process just jump on our teamspeak server: ts3.epochmod.com Also, did you happen to get that out of map stretched texture issue fixed? Link to comment Share on other sites More sharing options...
falconsan Posted January 17, 2014 Report Share Posted January 17, 2014 Just in this moment i try to find a solution fort that. After importing the Sat.lco into visitor and bulldozer the streched Outsidemap-Texture occurs. I hope, that i find a way to fix it with this friday update. I will come to your TS in a few hours. I must do some reallifethings before... regards Link to comment Share on other sites More sharing options...
falconsan Posted January 17, 2014 Report Share Posted January 17, 2014 Ok, i have the streched texture failure removed, but i am not satisfied with the borders between outside the map and forrest. Have a look. grass/grass bordrs: gras/forrest borders: This is the actual Situation. Update will come at this night as pre-final. It can be implemented into Epoch. Found bugs will be fixed with further updates. regards Link to comment Share on other sites More sharing options...
Ephox Posted January 17, 2014 Report Share Posted January 17, 2014 Ok, i have the streched texture failure removed, but i am not satisfied with the borders between outside the map and forrest. Have a look. grass/grass bordrs: gras/forrest borders: This is the actual Situation. Update will come at this night as pre-final. It can be implemented into Epoch. Found bugs will be fixed with further updates. regards This is what it usually is, i wouldn't bother with it too much. Link to comment Share on other sites More sharing options...
vbawol Posted January 17, 2014 Report Share Posted January 17, 2014 Nice!, with that fixed I would say we are ready to get it added. I do have a few questions, if you can jump on our Teamspeak when you have the time. Link to comment Share on other sites More sharing options...
falconsan Posted January 17, 2014 Report Share Posted January 17, 2014 I work at the map between work and family. One of my child is handicaped. If he sleeps, i can come into Teamspeak, otherwise i have no concentration to understand the english language. My english is horrible, so that i must double hear what you say to understand and when then the Child crys....No way. :) Sorry for that, but english is not my native language. regards Link to comment Share on other sites More sharing options...
vbawol Posted January 17, 2014 Report Share Posted January 17, 2014 Its ok, my question is related to your packing of the map, are you using BinPbo with the Binarize option? Link to comment Share on other sites More sharing options...
Ephox Posted January 17, 2014 Report Share Posted January 17, 2014 Hey falcon? I suggest making your own thread soon. This one is getting crowded. Link to comment Share on other sites More sharing options...
falconsan Posted January 17, 2014 Report Share Posted January 17, 2014 @s. king: i think, if this thread drifting to much offtopic, the mod wil be handle this. All here are Map related things. back to topic: I am not using BinPbo. I use this as batch file after binarizing the files: DSSignFile myname.biprivatekey mypbos.pbo regards Link to comment Share on other sites More sharing options...
Axle Posted January 18, 2014 Report Share Posted January 18, 2014 Thank you Falconsan for a beautiful map. I should have traders on it before the 1.0.4 patch. TuBz 1 Link to comment Share on other sites More sharing options...
falconsan Posted January 18, 2014 Report Share Posted January 18, 2014 Thank you. I feel honored, that you will support my map. regards Link to comment Share on other sites More sharing options...
falconsan Posted January 18, 2014 Report Share Posted January 18, 2014 SO, this is the 1.70.00 Epoch version of my map, so that the Epoch Devs can use it for the mod. http://www.s6computer.de/KARTE/@DayZSauerland_Epoch.rar regards Link to comment Share on other sites More sharing options...
vbawol Posted January 18, 2014 Report Share Posted January 18, 2014 Got it thanks! Link to comment Share on other sites More sharing options...
Axle Posted January 18, 2014 Report Share Posted January 18, 2014 Downloading now. I'll be working on trader cities over the next few days. It should be done in time to be included with patch 1.0.4 Link to comment Share on other sites More sharing options...
falconsan Posted January 18, 2014 Report Share Posted January 18, 2014 This is the first Final Version of my map. Known bugs or or found bugs in further future will be fixed with bugfixes or content updates. So, i will go Bughunting... :) regards Link to comment Share on other sites More sharing options...
TuBz Posted January 18, 2014 Report Share Posted January 18, 2014 my servers already uptodate and looking:) Link to comment Share on other sites More sharing options...
Richie Posted January 18, 2014 Report Share Posted January 18, 2014 Just got my Epoch Sauerland up and running :) I'll also list any bugs or issues i find as and when we find them. Link to comment Share on other sites More sharing options...
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