Jump to content
  • 0

problehm Server Time


Zeiss

Question

4 answers to this question

Recommended Posts

  • 0

I had this problem recently and fixed it without even realising it initially. Its because the server time sync isn't working properly, and for me it was caused by a faulty line when working on the server_cleanup.fsm. Specifically the line you change for cleaning up a hacker, I had one I had copied that wasn't meant to be used for Epoch. So make sure you use

" if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in _safety) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n

for missions or

" if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && (vehicle _x getVariable [""Sarge"",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n

for Sarge AI

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Discord

×
×
  • Create New...